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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <atomic>
- #include <condition_variable>
- #include <mutex>
- #include <QImage>
- #include <QThread>
- #include <QWidget>
- #include "core/core.h"
- #include "core/frontend/emu_window.h"
- class QKeyEvent;
- class QScreen;
- class QTouchEvent;
- class GGLWidgetInternal;
- class GMainWindow;
- class GRenderWindow;
- class QSurface;
- class QOpenGLContext;
- namespace VideoCore {
- enum class LoadCallbackStage;
- }
- class EmuThread final : public QThread {
- Q_OBJECT
- public:
- explicit EmuThread(GRenderWindow* render_window);
- ~EmuThread() override;
- /**
- * Start emulation (on new thread)
- * @warning Only call when not running!
- */
- void run() override;
- /**
- * Steps the emulation thread by a single CPU instruction (if the CPU is not already running)
- * @note This function is thread-safe
- */
- void ExecStep() {
- exec_step = true;
- running_cv.notify_all();
- }
- /**
- * Sets whether the emulation thread is running or not
- * @param running Boolean value, set the emulation thread to running if true
- * @note This function is thread-safe
- */
- void SetRunning(bool running) {
- std::unique_lock lock{running_mutex};
- this->running = running;
- lock.unlock();
- running_cv.notify_all();
- }
- /**
- * Check if the emulation thread is running or not
- * @return True if the emulation thread is running, otherwise false
- * @note This function is thread-safe
- */
- bool IsRunning() const {
- return running;
- }
- /**
- * Requests for the emulation thread to stop running
- */
- void RequestStop() {
- stop_run = true;
- SetRunning(false);
- }
- private:
- bool exec_step = false;
- bool running = false;
- std::atomic_bool stop_run{false};
- std::mutex running_mutex;
- std::condition_variable running_cv;
- GRenderWindow* render_window;
- signals:
- /**
- * Emitted when the CPU has halted execution
- *
- * @warning When connecting to this signal from other threads, make sure to specify either
- * Qt::QueuedConnection (invoke slot within the destination object's message thread) or even
- * Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
- */
- void DebugModeEntered();
- /**
- * Emitted right before the CPU continues execution
- *
- * @warning When connecting to this signal from other threads, make sure to specify either
- * Qt::QueuedConnection (invoke slot within the destination object's message thread) or even
- * Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
- */
- void DebugModeLeft();
- void ErrorThrown(Core::System::ResultStatus, std::string);
- void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
- };
- class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
- Q_OBJECT
- public:
- GRenderWindow(GMainWindow* parent, EmuThread* emu_thread);
- ~GRenderWindow() override;
- // EmuWindow implementation
- void SwapBuffers() override;
- void MakeCurrent() override;
- void DoneCurrent() override;
- void PollEvents() override;
- std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
- void ForwardKeyPressEvent(QKeyEvent* event);
- void ForwardKeyReleaseEvent(QKeyEvent* event);
- void BackupGeometry();
- void RestoreGeometry();
- void restoreGeometry(const QByteArray& geometry); // overridden
- QByteArray saveGeometry(); // overridden
- qreal GetWindowPixelRatio() const;
- std::pair<u32, u32> ScaleTouch(QPointF pos) const;
- void closeEvent(QCloseEvent* event) override;
- bool event(QEvent* event) override;
- void focusOutEvent(QFocusEvent* event) override;
- void OnClientAreaResized(u32 width, u32 height);
- void InitRenderTarget();
- void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
- public slots:
- void moveContext(); // overridden
- void OnEmulationStarting(EmuThread* emu_thread);
- void OnEmulationStopping();
- void OnFramebufferSizeChanged();
- signals:
- /// Emitted when the window is closed
- void Closed();
- void FirstFrameDisplayed();
- private:
- void TouchBeginEvent(const QTouchEvent* event);
- void TouchUpdateEvent(const QTouchEvent* event);
- void TouchEndEvent();
- void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
- QWidget* container = nullptr;
- GGLWidgetInternal* child = nullptr;
- QByteArray geometry;
- EmuThread* emu_thread;
- // Context that backs the GGLWidgetInternal (and will be used by core to render)
- std::unique_ptr<QOpenGLContext> context;
- // Context that will be shared between all newly created contexts. This should never be made
- // current
- std::unique_ptr<QOpenGLContext> shared_context;
- /// Temporary storage of the screenshot taken
- QImage screenshot_image;
- bool first_frame = false;
- protected:
- void showEvent(QShowEvent* event) override;
- };
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