emit_glsl_shared_memory.cpp 2.7 KB

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  1. // Copyright 2021 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <string_view>
  5. #include "shader_recompiler/backend/glsl/emit_context.h"
  6. #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
  7. #include "shader_recompiler/frontend/ir/value.h"
  8. namespace Shader::Backend::GLSL {
  9. void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
  10. ctx.AddU32("{}=bitfieldExtract(smem[{}>>2],int({}%4)*8,8);", inst, offset, offset);
  11. }
  12. void EmitLoadSharedS8(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
  13. ctx.AddU32("{}=bitfieldExtract(int(smem[{}>>2]),int({}%4)*8,8);", inst, offset, offset);
  14. }
  15. void EmitLoadSharedU16(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
  16. ctx.AddU32("{}=bitfieldExtract(smem[{}>>2],int(({}>>1)%2)*16,16);", inst, offset, offset);
  17. }
  18. void EmitLoadSharedS16(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
  19. ctx.AddU32("{}=bitfieldExtract(int(smem[{}>>2]),int(({}>>1)%2)*16,16);", inst, offset, offset);
  20. }
  21. void EmitLoadSharedU32(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
  22. ctx.AddU32("{}=smem[{}>>2];", inst, offset);
  23. }
  24. void EmitLoadSharedU64(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
  25. ctx.AddU32x2("{}=uvec2(smem[{}>>2],smem[({}+4)>>2]);", inst, offset, offset);
  26. }
  27. void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
  28. ctx.AddU32x4("{}=uvec4(smem[{}>>2],smem[({}+4)>>2],smem[({}+8)>>2],smem[({}+12)>>2]);", inst,
  29. offset, offset, offset, offset);
  30. }
  31. void EmitWriteSharedU8(EmitContext& ctx, std::string_view offset, std::string_view value) {
  32. ctx.Add("smem[{}>>2]=bitfieldInsert(smem[{}>>2],{},int({}%4)*8,8);", offset, offset, value,
  33. offset);
  34. }
  35. void EmitWriteSharedU16(EmitContext& ctx, std::string_view offset, std::string_view value) {
  36. ctx.Add("smem[{}>>2]=bitfieldInsert(smem[{}>>2],{},int(({}>>1)%2)*16,16);", offset, offset,
  37. value, offset);
  38. }
  39. void EmitWriteSharedU32(EmitContext& ctx, std::string_view offset, std::string_view value) {
  40. ctx.Add("smem[{}>>2]={};", offset, value);
  41. }
  42. void EmitWriteSharedU64(EmitContext& ctx, std::string_view offset, std::string_view value) {
  43. ctx.Add("smem[{}>>2]={}.x;", offset, value);
  44. ctx.Add("smem[({}+4)>>2]={}.y;", offset, value);
  45. }
  46. void EmitWriteSharedU128(EmitContext& ctx, std::string_view offset, std::string_view value) {
  47. ctx.Add("smem[{}>>2]={}.x;", offset, value);
  48. ctx.Add("smem[({}+4)>>2]={}.y;", offset, value);
  49. ctx.Add("smem[({}+8)>>2]={}.z;", offset, value);
  50. ctx.Add("smem[({}+12)>>2]={}.w;", offset, value);
  51. }
  52. } // namespace Shader::Backend::GLSL