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- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "common/math_util.h"
- #include "common/quaternion.h"
- #include "core/frontend/emu_window.h"
- #include "core/frontend/motion_emu.h"
- namespace Motion {
- static constexpr int update_millisecond = 100;
- static constexpr auto update_duration =
- std::chrono::duration_cast<std::chrono::steady_clock::duration>(
- std::chrono::milliseconds(update_millisecond));
- MotionEmu::MotionEmu(EmuWindow& emu_window)
- : motion_emu_thread(&MotionEmu::MotionEmuThread, this, std::ref(emu_window)) {}
- MotionEmu::~MotionEmu() {
- if (motion_emu_thread.joinable()) {
- shutdown_event.Set();
- motion_emu_thread.join();
- }
- }
- void MotionEmu::MotionEmuThread(EmuWindow& emu_window) {
- auto update_time = std::chrono::steady_clock::now();
- Math::Quaternion<float> q = MakeQuaternion(Math::Vec3<float>(), 0);
- Math::Quaternion<float> old_q;
- while (!shutdown_event.WaitUntil(update_time)) {
- update_time += update_duration;
- old_q = q;
- {
- std::lock_guard<std::mutex> guard(tilt_mutex);
- // Find the quaternion describing current 3DS tilting
- q = MakeQuaternion(Math::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x),
- tilt_angle);
- }
- auto inv_q = q.Inverse();
- // Set the gravity vector in world space
- auto gravity = Math::MakeVec(0.0f, -1.0f, 0.0f);
- // Find the angular rate vector in world space
- auto angular_rate = ((q - old_q) * inv_q).xyz * 2;
- angular_rate *= 1000 / update_millisecond / MathUtil::PI * 180;
- // Transform the two vectors from world space to 3DS space
- gravity = QuaternionRotate(inv_q, gravity);
- angular_rate = QuaternionRotate(inv_q, angular_rate);
- // Update the sensor state
- emu_window.AccelerometerChanged(gravity.x, gravity.y, gravity.z);
- emu_window.GyroscopeChanged(angular_rate.x, angular_rate.y, angular_rate.z);
- }
- }
- void MotionEmu::BeginTilt(int x, int y) {
- mouse_origin = Math::MakeVec(x, y);
- is_tilting = true;
- }
- void MotionEmu::Tilt(int x, int y) {
- constexpr float SENSITIVITY = 0.01f;
- auto mouse_move = Math::MakeVec(x, y) - mouse_origin;
- if (is_tilting) {
- std::lock_guard<std::mutex> guard(tilt_mutex);
- if (mouse_move.x == 0 && mouse_move.y == 0) {
- tilt_angle = 0;
- } else {
- tilt_direction = mouse_move.Cast<float>();
- tilt_angle = MathUtil::Clamp(tilt_direction.Normalize() * SENSITIVITY, 0.0f,
- MathUtil::PI * 0.5f);
- }
- }
- }
- void MotionEmu::EndTilt() {
- std::lock_guard<std::mutex> guard(tilt_mutex);
- tilt_angle = 0;
- is_tilting = false;
- }
- } // namespace Motion
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