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- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <memory>
- #include <utility>
- #include "core/frontend/emu_window.h"
- #include "core/frontend/motion_emu.h"
- struct SDL_Window;
- class EmuWindow_SDL2 : public EmuWindow {
- public:
- EmuWindow_SDL2();
- ~EmuWindow_SDL2();
- /// Swap buffers to display the next frame
- void SwapBuffers() override;
- /// Polls window events
- void PollEvents() override;
- /// Makes the graphics context current for the caller thread
- void MakeCurrent() override;
- /// Releases the GL context from the caller thread
- void DoneCurrent() override;
- /// Whether the window is still open, and a close request hasn't yet been sent
- bool IsOpen() const;
- /// Load keymap from configuration
- void ReloadSetKeymaps() override;
- private:
- /// Called by PollEvents when a key is pressed or released.
- void OnKeyEvent(int key, u8 state);
- /// Called by PollEvents when the mouse moves.
- void OnMouseMotion(s32 x, s32 y);
- /// Called by PollEvents when a mouse button is pressed or released
- void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
- /// Called by PollEvents when any event that may cause the window to be resized occurs
- void OnResize();
- /// Called when a configuration change affects the minimal size of the window
- void OnMinimalClientAreaChangeRequest(
- const std::pair<unsigned, unsigned>& minimal_size) override;
- /// Is the window still open?
- bool is_open = true;
- /// Internal SDL2 render window
- SDL_Window* render_window;
- using SDL_GLContext = void*;
- /// The OpenGL context associated with the window
- SDL_GLContext gl_context;
- /// Device id of keyboard for use with KeyMap
- int keyboard_id;
- /// Motion sensors emulation
- std::unique_ptr<Motion::MotionEmu> motion_emu;
- };
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