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- // Copyright 2017 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <chrono>
- #include <mutex>
- #include <thread>
- #include "common/math_util.h"
- #include "core/perf_stats.h"
- #include "core/settings.h"
- using namespace std::chrono_literals;
- using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>;
- using std::chrono::duration_cast;
- using std::chrono::microseconds;
- namespace Core {
- void PerfStats::BeginSystemFrame() {
- std::lock_guard<std::mutex> lock(object_mutex);
- frame_begin = Clock::now();
- }
- void PerfStats::EndSystemFrame() {
- std::lock_guard<std::mutex> lock(object_mutex);
- auto frame_end = Clock::now();
- accumulated_frametime += frame_end - frame_begin;
- system_frames += 1;
- previous_frame_length = frame_end - previous_frame_end;
- previous_frame_end = frame_end;
- }
- void PerfStats::EndGameFrame() {
- std::lock_guard<std::mutex> lock(object_mutex);
- game_frames += 1;
- }
- PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) {
- std::lock_guard<std::mutex> lock(object_mutex);
- const auto now = Clock::now();
- // Walltime elapsed since stats were reset
- const auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
- const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
- PerfStatsResults results{};
- results.system_fps = static_cast<double>(system_frames) / interval;
- results.game_fps = static_cast<double>(game_frames) / interval;
- results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
- static_cast<double>(system_frames);
- results.emulation_speed = system_us_per_second.count() / 1'000'000.0;
- // Reset counters
- reset_point = now;
- reset_point_system_us = current_system_time_us;
- accumulated_frametime = Clock::duration::zero();
- system_frames = 0;
- game_frames = 0;
- return results;
- }
- double PerfStats::GetLastFrameTimeScale() {
- std::lock_guard<std::mutex> lock(object_mutex);
- constexpr double FRAME_LENGTH = 1.0 / 60;
- return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
- }
- void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
- // Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
- // values increase the time needed to recover and limit framerate again after spikes.
- constexpr microseconds MAX_LAG_TIME_US = 25000us;
- if (!Settings::values.use_frame_limit) {
- return;
- }
- auto now = Clock::now();
- const double sleep_scale = Settings::values.frame_limit / 100.0;
- // Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
- // speed percent or it will clamp too much and prevent this from properly limiting to that
- // percent. High values means it'll take longer after a slow frame to recover and start
- // limiting
- const microseconds max_lag_time_us = duration_cast<microseconds>(
- std::chrono::duration<double, std::chrono::microseconds::period>(25ms / sleep_scale));
- frame_limiting_delta_err += duration_cast<microseconds>(
- std::chrono::duration<double, std::chrono::microseconds::period>(
- (current_system_time_us - previous_system_time_us) / sleep_scale));
- frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
- frame_limiting_delta_err =
- std::clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
- if (frame_limiting_delta_err > microseconds::zero()) {
- std::this_thread::sleep_for(frame_limiting_delta_err);
- auto now_after_sleep = Clock::now();
- frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
- now = now_after_sleep;
- }
- previous_system_time_us = current_system_time_us;
- previous_walltime = now;
- }
- } // namespace Core
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