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gl_arb_decompiler.cpp
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09fa1d6a73
video_core: Make use of ordered container contains() where applicable
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5 år sedan |
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gl_arb_decompiler.h
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a63a0daa5e
gl_arb_decompiler: Implement an assembly shader decompiler
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6 år sedan |
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gl_buffer_cache.cpp
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5ad62e7bfc
buffer_cache: Heuristically decide to skip cache on uniform buffers
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5 år sedan |
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gl_buffer_cache.h
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0b631f22fc
renderer_opengl: Remove interop
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5 år sedan |
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gl_device.cpp
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6a2084a204
gl_device: Intel: Disable texture view formats workaround on mesa
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5 år sedan |
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gl_device.h
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d31dbb1bc1
Implement glDepthRangeIndexeddNV
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5 år sedan |
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gl_fence_manager.cpp
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82c2601555
video_core: Reimplement the buffer cache
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5 år sedan |
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gl_fence_manager.h
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82c2601555
video_core: Reimplement the buffer cache
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5 år sedan |
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gl_query_cache.cpp
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f95602f152
video_core: Resolve more variable shadowing scenarios pt.3
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5 år sedan |
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gl_query_cache.h
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f95602f152
video_core: Resolve more variable shadowing scenarios pt.3
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5 år sedan |
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gl_rasterizer.cpp
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859ba21f6d
buffer_cache: Simplify uniform disabling logic
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5 år sedan |
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gl_rasterizer.h
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859ba21f6d
buffer_cache: Simplify uniform disabling logic
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5 år sedan |
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gl_resource_manager.cpp
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82c2601555
video_core: Reimplement the buffer cache
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5 år sedan |
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gl_resource_manager.h
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82c2601555
video_core: Reimplement the buffer cache
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5 år sedan |
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gl_shader_cache.cpp
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1a5d4d7840
gl_disk_shader_cache: Log total shader entries count on game load
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5 år sedan |
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gl_shader_cache.h
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f95602f152
video_core: Resolve more variable shadowing scenarios pt.3
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5 år sedan |
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gl_shader_decompiler.cpp
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82c2601555
video_core: Reimplement the buffer cache
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5 år sedan |
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gl_shader_decompiler.h
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82c2601555
video_core: Reimplement the buffer cache
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5 år sedan |
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gl_shader_disk_cache.cpp
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065867e2c2
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
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5 år sedan |
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gl_shader_disk_cache.h
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065867e2c2
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
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5 år sedan |
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gl_shader_manager.cpp
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9764c13d6d
video_core: Rewrite the texture cache
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5 år sedan |
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gl_shader_manager.h
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9764c13d6d
video_core: Rewrite the texture cache
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5 år sedan |
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gl_shader_util.cpp
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0eaf7e1daa
gl_shader_util: Use std::string_view instead of star pointer
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6 år sedan |
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gl_shader_util.h
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0eaf7e1daa
gl_shader_util: Use std::string_view instead of star pointer
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6 år sedan |
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gl_state_tracker.cpp
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82c2601555
video_core: Reimplement the buffer cache
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5 år sedan |
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gl_state_tracker.h
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82c2601555
video_core: Reimplement the buffer cache
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5 år sedan |
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gl_stream_buffer.cpp
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682d82faf3
gl_stream_buffer/vk_staging_buffer_pool: Fix size check
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5 år sedan |
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gl_stream_buffer.h
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82c2601555
video_core: Reimplement the buffer cache
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5 år sedan |
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gl_texture_cache.cpp
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3671fd0a97
texture_cache: Handle out of bound texture blits
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5 år sedan |
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gl_texture_cache.h
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3671fd0a97
texture_cache: Handle out of bound texture blits
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5 år sedan |
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maxwell_to_gl.h
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069afcc633
maxwell_to_gl: Remove unused code
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5 år sedan |
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renderer_opengl.cpp
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5bef54618a
perf_stats: Rework FPS counter to be more accurate
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5 år sedan |
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renderer_opengl.h
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0b631f22fc
renderer_opengl: Remove interop
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5 år sedan |
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util_shaders.cpp
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2f83d9a61b
astc_decoder: Refactor for style and more efficient memory use
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5 år sedan |
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util_shaders.h
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2f83d9a61b
astc_decoder: Refactor for style and more efficient memory use
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5 år sedan |