utils.cpp 3.0 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <string>
  5. #include <vector>
  6. #include <fmt/format.h>
  7. #include <glad/glad.h>
  8. #include "common/common_types.h"
  9. #include "video_core/renderer_opengl/utils.h"
  10. namespace OpenGL {
  11. struct VertexArrayPushBuffer::Entry {
  12. GLuint binding_index{};
  13. const GLuint* buffer{};
  14. GLintptr offset{};
  15. GLsizei stride{};
  16. };
  17. VertexArrayPushBuffer::VertexArrayPushBuffer() = default;
  18. VertexArrayPushBuffer::~VertexArrayPushBuffer() = default;
  19. void VertexArrayPushBuffer::Setup(GLuint vao_) {
  20. vao = vao_;
  21. index_buffer = nullptr;
  22. vertex_buffers.clear();
  23. }
  24. void VertexArrayPushBuffer::SetIndexBuffer(const GLuint* buffer) {
  25. index_buffer = buffer;
  26. }
  27. void VertexArrayPushBuffer::SetVertexBuffer(GLuint binding_index, const GLuint* buffer,
  28. GLintptr offset, GLsizei stride) {
  29. vertex_buffers.push_back(Entry{binding_index, buffer, offset, stride});
  30. }
  31. void VertexArrayPushBuffer::Bind() {
  32. if (index_buffer) {
  33. glVertexArrayElementBuffer(vao, *index_buffer);
  34. }
  35. // TODO(Rodrigo): Find a way to ARB_multi_bind this
  36. for (const auto& entry : vertex_buffers) {
  37. glVertexArrayVertexBuffer(vao, entry.binding_index, *entry.buffer, entry.offset,
  38. entry.stride);
  39. }
  40. }
  41. struct BindBuffersRangePushBuffer::Entry {
  42. GLuint binding;
  43. const GLuint* buffer;
  44. GLintptr offset;
  45. GLsizeiptr size;
  46. };
  47. BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {}
  48. BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
  49. void BindBuffersRangePushBuffer::Setup() {
  50. entries.clear();
  51. }
  52. void BindBuffersRangePushBuffer::Push(GLuint binding, const GLuint* buffer, GLintptr offset,
  53. GLsizeiptr size) {
  54. entries.push_back(Entry{binding, buffer, offset, size});
  55. }
  56. void BindBuffersRangePushBuffer::Bind() {
  57. for (const Entry& entry : entries) {
  58. glBindBufferRange(target, entry.binding, *entry.buffer, entry.offset, entry.size);
  59. }
  60. }
  61. void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
  62. if (!GLAD_GL_KHR_debug) {
  63. // We don't need to throw an error as this is just for debugging
  64. return;
  65. }
  66. std::string object_label;
  67. if (extra_info.empty()) {
  68. switch (identifier) {
  69. case GL_TEXTURE:
  70. object_label = fmt::format("Texture@0x{:016X}", addr);
  71. break;
  72. case GL_PROGRAM:
  73. object_label = fmt::format("Shader@0x{:016X}", addr);
  74. break;
  75. default:
  76. object_label = fmt::format("Object(0x{:X})@0x{:016X}", identifier, addr);
  77. break;
  78. }
  79. } else {
  80. object_label = fmt::format("{}@0x{:016X}", extra_info, addr);
  81. }
  82. glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
  83. }
  84. } // namespace OpenGL