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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <string>
- #include <vector>
- #include <fmt/format.h>
- #include <glad/glad.h>
- #include "common/common_types.h"
- #include "video_core/renderer_opengl/utils.h"
- namespace OpenGL {
- struct VertexArrayPushBuffer::Entry {
- GLuint binding_index{};
- const GLuint* buffer{};
- GLintptr offset{};
- GLsizei stride{};
- };
- VertexArrayPushBuffer::VertexArrayPushBuffer() = default;
- VertexArrayPushBuffer::~VertexArrayPushBuffer() = default;
- void VertexArrayPushBuffer::Setup(GLuint vao_) {
- vao = vao_;
- index_buffer = nullptr;
- vertex_buffers.clear();
- }
- void VertexArrayPushBuffer::SetIndexBuffer(const GLuint* buffer) {
- index_buffer = buffer;
- }
- void VertexArrayPushBuffer::SetVertexBuffer(GLuint binding_index, const GLuint* buffer,
- GLintptr offset, GLsizei stride) {
- vertex_buffers.push_back(Entry{binding_index, buffer, offset, stride});
- }
- void VertexArrayPushBuffer::Bind() {
- if (index_buffer) {
- glVertexArrayElementBuffer(vao, *index_buffer);
- }
- // TODO(Rodrigo): Find a way to ARB_multi_bind this
- for (const auto& entry : vertex_buffers) {
- glVertexArrayVertexBuffer(vao, entry.binding_index, *entry.buffer, entry.offset,
- entry.stride);
- }
- }
- struct BindBuffersRangePushBuffer::Entry {
- GLuint binding;
- const GLuint* buffer;
- GLintptr offset;
- GLsizeiptr size;
- };
- BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {}
- BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
- void BindBuffersRangePushBuffer::Setup() {
- entries.clear();
- }
- void BindBuffersRangePushBuffer::Push(GLuint binding, const GLuint* buffer, GLintptr offset,
- GLsizeiptr size) {
- entries.push_back(Entry{binding, buffer, offset, size});
- }
- void BindBuffersRangePushBuffer::Bind() {
- for (const Entry& entry : entries) {
- glBindBufferRange(target, entry.binding, *entry.buffer, entry.offset, entry.size);
- }
- }
- void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
- if (!GLAD_GL_KHR_debug) {
- // We don't need to throw an error as this is just for debugging
- return;
- }
- std::string object_label;
- if (extra_info.empty()) {
- switch (identifier) {
- case GL_TEXTURE:
- object_label = fmt::format("Texture@0x{:016X}", addr);
- break;
- case GL_PROGRAM:
- object_label = fmt::format("Shader@0x{:016X}", addr);
- break;
- default:
- object_label = fmt::format("Object(0x{:X})@0x{:016X}", identifier, addr);
- break;
- }
- } else {
- object_label = fmt::format("{}@0x{:016X}", extra_info, addr);
- }
- glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
- }
- } // namespace OpenGL
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