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- // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "audio_core/audio_in_manager.h"
- #include "audio_core/in/audio_in.h"
- #include "core/hle/kernel/k_event.h"
- namespace AudioCore::AudioIn {
- In::In(Core::System& system_, Manager& manager_, Kernel::KEvent* event_, size_t session_id_)
- : manager{manager_}, parent_mutex{manager.mutex}, event{event_}, system{system_, event,
- session_id_} {}
- void In::Free() {
- std::scoped_lock l{parent_mutex};
- manager.ReleaseSessionId(system.GetSessionId());
- }
- System& In::GetSystem() {
- return system;
- }
- AudioIn::State In::GetState() {
- std::scoped_lock l{parent_mutex};
- return system.GetState();
- }
- Result In::StartSystem() {
- std::scoped_lock l{parent_mutex};
- return system.Start();
- }
- void In::StartSession() {
- std::scoped_lock l{parent_mutex};
- system.StartSession();
- }
- Result In::StopSystem() {
- std::scoped_lock l{parent_mutex};
- return system.Stop();
- }
- Result In::AppendBuffer(const AudioInBuffer& buffer, u64 tag) {
- std::scoped_lock l{parent_mutex};
- if (system.AppendBuffer(buffer, tag)) {
- return ResultSuccess;
- }
- return Service::Audio::ERR_BUFFER_COUNT_EXCEEDED;
- }
- void In::ReleaseAndRegisterBuffers() {
- std::scoped_lock l{parent_mutex};
- if (system.GetState() == State::Started) {
- system.ReleaseBuffers();
- system.RegisterBuffers();
- }
- }
- bool In::FlushAudioInBuffers() {
- std::scoped_lock l{parent_mutex};
- return system.FlushAudioInBuffers();
- }
- u32 In::GetReleasedBuffers(std::span<u64> tags) {
- std::scoped_lock l{parent_mutex};
- return system.GetReleasedBuffers(tags);
- }
- Kernel::KReadableEvent& In::GetBufferEvent() {
- std::scoped_lock l{parent_mutex};
- return event->GetReadableEvent();
- }
- f32 In::GetVolume() const {
- std::scoped_lock l{parent_mutex};
- return system.GetVolume();
- }
- void In::SetVolume(f32 volume) {
- std::scoped_lock l{parent_mutex};
- system.SetVolume(volume);
- }
- bool In::ContainsAudioBuffer(u64 tag) const {
- std::scoped_lock l{parent_mutex};
- return system.ContainsAudioBuffer(tag);
- }
- u32 In::GetBufferCount() const {
- std::scoped_lock l{parent_mutex};
- return system.GetBufferCount();
- }
- u64 In::GetPlayedSampleCount() const {
- std::scoped_lock l{parent_mutex};
- return system.GetPlayedSampleCount();
- }
- } // namespace AudioCore::AudioIn
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