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- #pragma once
- #include <cstring>
- #include "common/common_types.h"
- #include "core/core.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/gpu.h"
- #include "video_core/memory_manager.h"
- namespace Tegra {
- namespace ConstBufferAccessor {
- template <typename T>
- T access(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, u64 const_buffer, u64 offset) {
- auto& gpu = Core::System::GetInstance().GPU();
- auto& memory_manager = gpu.MemoryManager();
- auto& maxwell3d = gpu.Maxwell3D();
- const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
- const auto& buffer = shader_stage.const_buffers[const_buffer];
- T result;
- std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset), sizeof(T));
- return result;
- }
- } // namespace ConstBufferAccessor
- } // namespace Tegra
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