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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <thread>
- #include <QDesktopWidget>
- #include <QtGui>
- #include <QFileDialog>
- #include <QMessageBox>
- #include "qhexedit.h"
- #include "citra_qt/bootmanager.h"
- #include "citra_qt/config.h"
- #include "citra_qt/game_list.h"
- #include "citra_qt/hotkeys.h"
- #include "citra_qt/main.h"
- // Debugger
- #include "citra_qt/debugger/callstack.h"
- #include "citra_qt/debugger/disassembler.h"
- #include "citra_qt/debugger/graphics.h"
- #include "citra_qt/debugger/graphics_breakpoints.h"
- #include "citra_qt/debugger/graphics_cmdlists.h"
- #include "citra_qt/debugger/graphics_framebuffer.h"
- #include "citra_qt/debugger/graphics_tracing.h"
- #include "citra_qt/debugger/graphics_vertex_shader.h"
- #include "citra_qt/debugger/profiler.h"
- #include "citra_qt/debugger/ramview.h"
- #include "citra_qt/debugger/registers.h"
- #include "common/make_unique.h"
- #include "common/microprofile.h"
- #include "common/platform.h"
- #include "common/scm_rev.h"
- #include "common/scope_exit.h"
- #include "common/string_util.h"
- #include "common/logging/backend.h"
- #include "common/logging/filter.h"
- #include "common/logging/log.h"
- #include "common/logging/text_formatter.h"
- #include "core/core.h"
- #include "core/settings.h"
- #include "core/system.h"
- #include "core/arm/disassembler/load_symbol_map.h"
- #include "core/loader/loader.h"
- #include "video_core/video_core.h"
- GMainWindow::GMainWindow() : emu_thread(nullptr)
- {
- Pica::g_debug_context = Pica::DebugContext::Construct();
- Config config;
- ui.setupUi(this);
- statusBar()->hide();
- render_window = new GRenderWindow(this, emu_thread.get());
- render_window->hide();
- game_list = new GameList();
- ui.horizontalLayout->addWidget(game_list);
- profilerWidget = new ProfilerWidget(this);
- addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
- profilerWidget->hide();
- microProfileDialog = new MicroProfileDialog(this);
- microProfileDialog->hide();
- disasmWidget = new DisassemblerWidget(this, emu_thread.get());
- addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
- disasmWidget->hide();
- registersWidget = new RegistersWidget(this);
- addDockWidget(Qt::RightDockWidgetArea, registersWidget);
- registersWidget->hide();
- callstackWidget = new CallstackWidget(this);
- addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
- callstackWidget->hide();
- graphicsWidget = new GPUCommandStreamWidget(this);
- addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
- graphicsWidget ->hide();
- graphicsCommandsWidget = new GPUCommandListWidget(this);
- addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
- graphicsCommandsWidget->hide();
- auto graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
- addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
- graphicsBreakpointsWidget->hide();
- auto graphicsFramebufferWidget = new GraphicsFramebufferWidget(Pica::g_debug_context, this);
- addDockWidget(Qt::RightDockWidgetArea, graphicsFramebufferWidget);
- graphicsFramebufferWidget->hide();
- auto graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
- addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
- graphicsVertexShaderWidget->hide();
- auto graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
- addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
- graphicsTracingWidget->hide();
- QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
- debug_menu->addAction(profilerWidget->toggleViewAction());
- debug_menu->addAction(microProfileDialog->toggleViewAction());
- debug_menu->addAction(disasmWidget->toggleViewAction());
- debug_menu->addAction(registersWidget->toggleViewAction());
- debug_menu->addAction(callstackWidget->toggleViewAction());
- debug_menu->addAction(graphicsWidget->toggleViewAction());
- debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
- debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
- debug_menu->addAction(graphicsFramebufferWidget->toggleViewAction());
- debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
- debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
- // Set default UI state
- // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
- QDesktopWidget* desktop = ((QApplication*)QApplication::instance())->desktop();
- QRect screenRect = desktop->screenGeometry(this);
- int x, y, w, h;
- w = screenRect.width() * 2 / 3;
- h = screenRect.height() / 2;
- x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
- y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
- setGeometry(x, y, w, h);
- // Restore UI state
- QSettings settings;
- settings.beginGroup("UILayout");
- restoreGeometry(settings.value("geometry").toByteArray());
- restoreState(settings.value("state").toByteArray());
- render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
- microProfileDialog->restoreGeometry(settings.value("microProfileDialogGeometry").toByteArray());
- microProfileDialog->setVisible(settings.value("microProfileDialogVisible").toBool());
- settings.endGroup();
- ui.action_Use_Hardware_Renderer->setChecked(Settings::values.use_hw_renderer);
- SetHardwareRendererEnabled(ui.action_Use_Hardware_Renderer->isChecked());
- ui.action_Use_Shader_JIT->setChecked(Settings::values.use_shader_jit);
- SetShaderJITEnabled(ui.action_Use_Shader_JIT->isChecked());
- ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool());
- ToggleWindowMode();
- ui.actionDisplay_widget_title_bars->setChecked(settings.value("displayTitleBars", true).toBool());
- OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked());
- // Prepare actions for recent files
- for (int i = 0; i < max_recent_files_item; ++i) {
- actions_recent_files[i] = new QAction(this);
- actions_recent_files[i]->setVisible(false);
- connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile()));
- ui.menu_recent_files->addAction(actions_recent_files[i]);
- }
- UpdateRecentFiles();
- // Setup connections
- connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
- connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
- connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
- connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this, SLOT(OnMenuSelectGameListRoot()));
- connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
- connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
- connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
- connect(ui.action_Use_Hardware_Renderer, SIGNAL(triggered(bool)), this, SLOT(SetHardwareRendererEnabled(bool)));
- connect(ui.action_Use_Shader_JIT, SIGNAL(triggered(bool)), this, SLOT(SetShaderJITEnabled(bool)));
- connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
- connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
- connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget, SLOT(OnEmulationStarting(EmuThread*)));
- connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping()));
- connect(this, SIGNAL(EmulationStarting(EmuThread*)), registersWidget, SLOT(OnEmulationStarting(EmuThread*)));
- connect(this, SIGNAL(EmulationStopping()), registersWidget, SLOT(OnEmulationStopping()));
- connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window, SLOT(OnEmulationStarting(EmuThread*)));
- connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
- connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget, SLOT(OnEmulationStarting(EmuThread*)));
- connect(this, SIGNAL(EmulationStopping()), graphicsTracingWidget, SLOT(OnEmulationStopping()));
- // Setup hotkeys
- RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
- RegisterHotkey("Main Window", "Start Emulation");
- LoadHotkeys(settings);
- connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
- connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
- std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
- setWindowTitle(window_title.c_str());
- show();
- game_list->PopulateAsync(settings.value("gameListRootDir").toString(), settings.value("gameListDeepScan").toBool());
- QStringList args = QApplication::arguments();
- if (args.length() >= 2) {
- BootGame(args[1].toStdString());
- }
- }
- GMainWindow::~GMainWindow()
- {
- // will get automatically deleted otherwise
- if (render_window->parent() == nullptr)
- delete render_window;
- Pica::g_debug_context.reset();
- }
- void GMainWindow::OnDisplayTitleBars(bool show)
- {
- QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
- if (show) {
- for (QDockWidget* widget: widgets) {
- QWidget* old = widget->titleBarWidget();
- widget->setTitleBarWidget(nullptr);
- if (old != nullptr)
- delete old;
- }
- } else {
- for (QDockWidget* widget: widgets) {
- QWidget* old = widget->titleBarWidget();
- widget->setTitleBarWidget(new QWidget());
- if (old != nullptr)
- delete old;
- }
- }
- }
- void GMainWindow::BootGame(const std::string& filename) {
- LOG_INFO(Frontend, "Citra starting...\n");
- // Shutdown previous session if the emu thread is still active...
- if (emu_thread != nullptr)
- ShutdownGame();
- // Initialize the core emulation
- System::Init(render_window);
- // Load the game
- if (Loader::ResultStatus::Success != Loader::LoadFile(filename)) {
- LOG_CRITICAL(Frontend, "Failed to load ROM!");
- System::Shutdown();
- return;
- }
- // Create and start the emulation thread
- emu_thread = Common::make_unique<EmuThread>(render_window);
- emit EmulationStarting(emu_thread.get());
- render_window->moveContext();
- emu_thread->start();
- connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
- // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
- connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
- // Update the GUI
- registersWidget->OnDebugModeEntered();
- callstackWidget->OnDebugModeEntered();
- if (ui.action_Single_Window_Mode->isChecked()) {
- game_list->hide();
- }
- render_window->show();
- emulation_running = true;
- OnStartGame();
- }
- void GMainWindow::ShutdownGame() {
- emu_thread->RequestStop();
- // Release emu threads from any breakpoints
- // This belongs after RequestStop() and before wait() because if emulation stops on a GPU
- // breakpoint after (or before) RequestStop() is called, the emulation would never be able
- // to continue out to the main loop and terminate. Thus wait() would hang forever.
- // TODO(bunnei): This function is not thread safe, but it's being used as if it were
- Pica::g_debug_context->ClearBreakpoints();
- emit EmulationStopping();
- // Wait for emulation thread to complete and delete it
- emu_thread->wait();
- emu_thread = nullptr;
- // The emulation is stopped, so closing the window or not does not matter anymore
- disconnect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
- // Update the GUI
- ui.action_Start->setEnabled(false);
- ui.action_Start->setText(tr("Start"));
- ui.action_Pause->setEnabled(false);
- ui.action_Stop->setEnabled(false);
- render_window->hide();
- game_list->show();
- emulation_running = false;
- }
- void GMainWindow::StoreRecentFile(const QString& filename)
- {
- QSettings settings;
- QStringList recent_files = settings.value("recentFiles").toStringList();
- recent_files.prepend(filename);
- recent_files.removeDuplicates();
- while (recent_files.size() > max_recent_files_item) {
- recent_files.removeLast();
- }
- settings.setValue("recentFiles", recent_files);
- UpdateRecentFiles();
- }
- void GMainWindow::UpdateRecentFiles() {
- QSettings settings;
- QStringList recent_files = settings.value("recentFiles").toStringList();
- unsigned int num_recent_files = std::min(recent_files.size(), static_cast<int>(max_recent_files_item));
- for (unsigned int i = 0; i < num_recent_files; i++) {
- QString text = QString("&%1. %2").arg(i + 1).arg(QFileInfo(recent_files[i]).fileName());
- actions_recent_files[i]->setText(text);
- actions_recent_files[i]->setData(recent_files[i]);
- actions_recent_files[i]->setToolTip(recent_files[i]);
- actions_recent_files[i]->setVisible(true);
- }
- for (int j = num_recent_files; j < max_recent_files_item; ++j) {
- actions_recent_files[j]->setVisible(false);
- }
- // Grey out the recent files menu if the list is empty
- if (num_recent_files == 0) {
- ui.menu_recent_files->setEnabled(false);
- } else {
- ui.menu_recent_files->setEnabled(true);
- }
- }
- void GMainWindow::OnGameListLoadFile(QString game_path) {
- BootGame(game_path.toLatin1().data());
- }
- void GMainWindow::OnMenuLoadFile() {
- QSettings settings;
- QString rom_path = settings.value("romsPath", QString()).toString();
- QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), rom_path, tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)"));
- if (!filename.isEmpty()) {
- settings.setValue("romsPath", QFileInfo(filename).path());
- StoreRecentFile(filename);
- BootGame(filename.toLatin1().data());
- }
- }
- void GMainWindow::OnMenuLoadSymbolMap() {
- QSettings settings;
- QString symbol_path = settings.value("symbolsPath", QString()).toString();
- QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), symbol_path, tr("Symbol map (*)"));
- if (!filename.isEmpty()) {
- settings.setValue("symbolsPath", QFileInfo(filename).path());
- LoadSymbolMap(filename.toLatin1().data());
- }
- }
- void GMainWindow::OnMenuSelectGameListRoot() {
- QSettings settings;
- QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
- if (!dir_path.isEmpty()) {
- settings.setValue("gameListRootDir", dir_path);
- game_list->PopulateAsync(dir_path, settings.value("gameListDeepScan").toBool());
- }
- }
- void GMainWindow::OnMenuRecentFile() {
- QAction* action = qobject_cast<QAction*>(sender());
- assert(action);
- QString filename = action->data().toString();
- QFileInfo file_info(filename);
- if (file_info.exists()) {
- BootGame(filename.toLatin1().data());
- StoreRecentFile(filename); // Put the filename on top of the list
- } else {
- // Display an error message and remove the file from the list.
- QMessageBox::information(this, tr("File not found"), tr("File \"%1\" not found").arg(filename));
- QSettings settings;
- QStringList recent_files = settings.value("recentFiles").toStringList();
- recent_files.removeOne(filename);
- settings.setValue("recentFiles", recent_files);
- UpdateRecentFiles();
- }
- }
- void GMainWindow::OnStartGame() {
- emu_thread->SetRunning(true);
- ui.action_Start->setEnabled(false);
- ui.action_Start->setText(tr("Continue"));
- ui.action_Pause->setEnabled(true);
- ui.action_Stop->setEnabled(true);
- }
- void GMainWindow::OnPauseGame() {
- emu_thread->SetRunning(false);
- ui.action_Start->setEnabled(true);
- ui.action_Pause->setEnabled(false);
- ui.action_Stop->setEnabled(true);
- }
- void GMainWindow::OnStopGame() {
- ShutdownGame();
- }
- void GMainWindow::OnOpenHotkeysDialog() {
- GHotkeysDialog dialog(this);
- dialog.exec();
- }
- void GMainWindow::SetHardwareRendererEnabled(bool enabled) {
- VideoCore::g_hw_renderer_enabled = enabled;
- }
- void GMainWindow::SetShaderJITEnabled(bool enabled) {
- VideoCore::g_shader_jit_enabled = enabled;
- }
- void GMainWindow::ToggleWindowMode() {
- if (ui.action_Single_Window_Mode->isChecked()) {
- // Render in the main window...
- render_window->BackupGeometry();
- ui.horizontalLayout->addWidget(render_window);
- render_window->setFocusPolicy(Qt::ClickFocus);
- if (emulation_running) {
- render_window->setVisible(true);
- render_window->setFocus();
- }
- } else {
- // Render in a separate window...
- ui.horizontalLayout->removeWidget(render_window);
- render_window->setParent(nullptr);
- render_window->setFocusPolicy(Qt::NoFocus);
- if (emulation_running) {
- render_window->setVisible(true);
- render_window->RestoreGeometry();
- game_list->show();
- }
- }
- }
- void GMainWindow::OnConfigure() {
- //GControllerConfigDialog* dialog = new GControllerConfigDialog(controller_ports, this);
- }
- void GMainWindow::closeEvent(QCloseEvent* event) {
- // Save window layout
- QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
- settings.beginGroup("UILayout");
- settings.setValue("geometry", saveGeometry());
- settings.setValue("state", saveState());
- settings.setValue("geometryRenderWindow", render_window->saveGeometry());
- settings.setValue("microProfileDialogGeometry", microProfileDialog->saveGeometry());
- settings.setValue("microProfileDialogVisible", microProfileDialog->isVisible());
- settings.endGroup();
- settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
- settings.setValue("displayTitleBars", ui.actionDisplay_widget_title_bars->isChecked());
- settings.setValue("firstStart", false);
- SaveHotkeys(settings);
- // Shutdown session if the emu thread is active...
- if (emu_thread != nullptr)
- ShutdownGame();
- render_window->close();
- QWidget::closeEvent(event);
- }
- #ifdef main
- #undef main
- #endif
- int main(int argc, char* argv[]) {
- Log::Filter log_filter(Log::Level::Info);
- Log::SetFilter(&log_filter);
- MicroProfileOnThreadCreate("Frontend");
- SCOPE_EXIT({
- MicroProfileShutdown();
- });
- // Init settings params
- QSettings::setDefaultFormat(QSettings::IniFormat);
- QCoreApplication::setOrganizationName("Citra team");
- QCoreApplication::setApplicationName("Citra");
- QApplication::setAttribute(Qt::AA_X11InitThreads);
- QApplication app(argc, argv);
- GMainWindow main_window;
- // After settings have been loaded by GMainWindow, apply the filter
- log_filter.ParseFilterString(Settings::values.log_filter);
- main_window.show();
- return app.exec();
- }
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