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- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include "common/math_util.h"
- namespace Layout {
- /// Describes the layout of the window framebuffer (size and top/bottom screen positions)
- struct FramebufferLayout {
- unsigned width;
- unsigned height;
- bool top_screen_enabled;
- bool bottom_screen_enabled;
- MathUtil::Rectangle<unsigned> top_screen;
- MathUtil::Rectangle<unsigned> bottom_screen;
- };
- /**
- * Factory method for constructing a default FramebufferLayout
- * @param width Window framebuffer width in pixels
- * @param height Window framebuffer height in pixels
- * @param is_swapped if true, the bottom screen will be displayed above the top screen
- * @return Newly created FramebufferLayout object with default screen regions initialized
- */
- FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped);
- /**
- * Factory method for constructing a FramebufferLayout with only the top or bottom screen
- * @param width Window framebuffer width in pixels
- * @param height Window framebuffer height in pixels
- * @param is_swapped if true, the bottom screen will be displayed (and the top won't be displayed)
- * @return Newly created FramebufferLayout object with default screen regions initialized
- */
- FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped);
- /**
- * Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom
- * screen on the right
- * This is useful in particular because it matches well with a 1920x1080 resolution monitor
- * @param width Window framebuffer width in pixels
- * @param height Window framebuffer height in pixels
- * @param is_swapped if true, the bottom screen will be the large display
- * @return Newly created FramebufferLayout object with default screen regions initialized
- */
- FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped);
- }
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