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- // Copyright 2019 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <bitset>
- #include <memory>
- #include <utility>
- #include <vector>
- #include <boost/container/static_vector.hpp>
- #include <boost/functional/hash.hpp>
- #include "common/common_types.h"
- #include "video_core/rasterizer_accelerated.h"
- #include "video_core/rasterizer_interface.h"
- #include "video_core/renderer_vulkan/fixed_pipeline_state.h"
- #include "video_core/renderer_vulkan/vk_buffer_cache.h"
- #include "video_core/renderer_vulkan/vk_compute_pass.h"
- #include "video_core/renderer_vulkan/vk_descriptor_pool.h"
- #include "video_core/renderer_vulkan/vk_fence_manager.h"
- #include "video_core/renderer_vulkan/vk_memory_manager.h"
- #include "video_core/renderer_vulkan/vk_pipeline_cache.h"
- #include "video_core/renderer_vulkan/vk_query_cache.h"
- #include "video_core/renderer_vulkan/vk_renderpass_cache.h"
- #include "video_core/renderer_vulkan/vk_resource_manager.h"
- #include "video_core/renderer_vulkan/vk_sampler_cache.h"
- #include "video_core/renderer_vulkan/vk_scheduler.h"
- #include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
- #include "video_core/renderer_vulkan/vk_texture_cache.h"
- #include "video_core/renderer_vulkan/vk_update_descriptor.h"
- #include "video_core/renderer_vulkan/wrapper.h"
- namespace Core {
- class System;
- }
- namespace Core::Frontend {
- class EmuWindow;
- }
- namespace Tegra::Engines {
- class Maxwell3D;
- }
- namespace Vulkan {
- struct VKScreenInfo;
- using ImageViewsPack = boost::container::static_vector<VkImageView, Maxwell::NumRenderTargets + 1>;
- struct FramebufferCacheKey {
- VkRenderPass renderpass{};
- u32 width = 0;
- u32 height = 0;
- u32 layers = 0;
- ImageViewsPack views;
- std::size_t Hash() const noexcept {
- std::size_t hash = 0;
- boost::hash_combine(hash, static_cast<VkRenderPass>(renderpass));
- for (const auto& view : views) {
- boost::hash_combine(hash, static_cast<VkImageView>(view));
- }
- boost::hash_combine(hash, width);
- boost::hash_combine(hash, height);
- boost::hash_combine(hash, layers);
- return hash;
- }
- bool operator==(const FramebufferCacheKey& rhs) const noexcept {
- return std::tie(renderpass, views, width, height, layers) ==
- std::tie(rhs.renderpass, rhs.views, rhs.width, rhs.height, rhs.layers);
- }
- bool operator!=(const FramebufferCacheKey& rhs) const noexcept {
- return !operator==(rhs);
- }
- };
- } // namespace Vulkan
- namespace std {
- template <>
- struct hash<Vulkan::FramebufferCacheKey> {
- std::size_t operator()(const Vulkan::FramebufferCacheKey& k) const noexcept {
- return k.Hash();
- }
- };
- } // namespace std
- namespace Vulkan {
- class StateTracker;
- class BufferBindings;
- struct ImageView {
- View view;
- VkImageLayout* layout = nullptr;
- };
- class RasterizerVulkan final : public VideoCore::RasterizerAccelerated {
- public:
- explicit RasterizerVulkan(Core::System& system, Core::Frontend::EmuWindow& render_window,
- VKScreenInfo& screen_info, const VKDevice& device,
- VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
- StateTracker& state_tracker, VKScheduler& scheduler);
- ~RasterizerVulkan() override;
- void Draw(bool is_indexed, bool is_instanced) override;
- void Clear() override;
- void DispatchCompute(GPUVAddr code_addr) override;
- void ResetCounter(VideoCore::QueryType type) override;
- void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
- void FlushAll() override;
- void FlushRegion(VAddr addr, u64 size) override;
- bool MustFlushRegion(VAddr addr, u64 size) override;
- void InvalidateRegion(VAddr addr, u64 size) override;
- void OnCPUWrite(VAddr addr, u64 size) override;
- void SyncGuestHost() override;
- void SignalSemaphore(GPUVAddr addr, u32 value) override;
- void SignalSyncPoint(u32 value) override;
- void ReleaseFences() override;
- void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
- void WaitForIdle() override;
- void FlushCommands() override;
- void TickFrame() override;
- bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
- const Tegra::Engines::Fermi2D::Regs::Surface& dst,
- const Tegra::Engines::Fermi2D::Config& copy_config) override;
- bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
- u32 pixel_stride) override;
- void SetupDirtyFlags() override;
- /// Maximum supported size that a constbuffer can have in bytes.
- static constexpr std::size_t MaxConstbufferSize = 0x10000;
- static_assert(MaxConstbufferSize % (4 * sizeof(float)) == 0,
- "The maximum size of a constbuffer must be a multiple of the size of GLvec4");
- private:
- struct DrawParameters {
- void Draw(vk::CommandBuffer cmdbuf) const;
- u32 base_instance = 0;
- u32 num_instances = 0;
- u32 base_vertex = 0;
- u32 num_vertices = 0;
- bool is_indexed = 0;
- };
- using Texceptions = std::bitset<Maxwell::NumRenderTargets + 1>;
- static constexpr std::size_t ZETA_TEXCEPTION_INDEX = 8;
- static constexpr VkDeviceSize DEFAULT_BUFFER_SIZE = 4 * sizeof(float);
- void FlushWork();
- /// @brief Updates the currently bound attachments
- /// @param is_clear True when the framebuffer is updated as a clear
- /// @return Bitfield of attachments being used as sampled textures
- Texceptions UpdateAttachments(bool is_clear);
- std::tuple<VkFramebuffer, VkExtent2D> ConfigureFramebuffers(VkRenderPass renderpass);
- /// Setups geometry buffers and state.
- DrawParameters SetupGeometry(FixedPipelineState& fixed_state, BufferBindings& buffer_bindings,
- bool is_indexed, bool is_instanced);
- /// Setup descriptors in the graphics pipeline.
- void SetupShaderDescriptors(const std::array<Shader*, Maxwell::MaxShaderProgram>& shaders);
- void SetupImageTransitions(Texceptions texceptions,
- const std::array<View, Maxwell::NumRenderTargets>& color_attachments,
- const View& zeta_attachment);
- void UpdateDynamicStates();
- void BeginTransformFeedback();
- void EndTransformFeedback();
- bool WalkAttachmentOverlaps(const CachedSurfaceView& attachment);
- void SetupVertexArrays(FixedPipelineState::VertexInput& vertex_input,
- BufferBindings& buffer_bindings);
- void SetupIndexBuffer(BufferBindings& buffer_bindings, DrawParameters& params, bool is_indexed);
- /// Setup constant buffers in the graphics pipeline.
- void SetupGraphicsConstBuffers(const ShaderEntries& entries, std::size_t stage);
- /// Setup global buffers in the graphics pipeline.
- void SetupGraphicsGlobalBuffers(const ShaderEntries& entries, std::size_t stage);
- /// Setup uniform texels in the graphics pipeline.
- void SetupGraphicsUniformTexels(const ShaderEntries& entries, std::size_t stage);
- /// Setup textures in the graphics pipeline.
- void SetupGraphicsTextures(const ShaderEntries& entries, std::size_t stage);
- /// Setup storage texels in the graphics pipeline.
- void SetupGraphicsStorageTexels(const ShaderEntries& entries, std::size_t stage);
- /// Setup images in the graphics pipeline.
- void SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage);
- /// Setup constant buffers in the compute pipeline.
- void SetupComputeConstBuffers(const ShaderEntries& entries);
- /// Setup global buffers in the compute pipeline.
- void SetupComputeGlobalBuffers(const ShaderEntries& entries);
- /// Setup texel buffers in the compute pipeline.
- void SetupComputeUniformTexels(const ShaderEntries& entries);
- /// Setup textures in the compute pipeline.
- void SetupComputeTextures(const ShaderEntries& entries);
- /// Setup storage texels in the compute pipeline.
- void SetupComputeStorageTexels(const ShaderEntries& entries);
- /// Setup images in the compute pipeline.
- void SetupComputeImages(const ShaderEntries& entries);
- void SetupConstBuffer(const ConstBufferEntry& entry,
- const Tegra::Engines::ConstBufferInfo& buffer);
- void SetupGlobalBuffer(const GlobalBufferEntry& entry, GPUVAddr address);
- void SetupUniformTexels(const Tegra::Texture::TICEntry& image, const UniformTexelEntry& entry);
- void SetupTexture(const Tegra::Texture::FullTextureInfo& texture, const SamplerEntry& entry);
- void SetupStorageTexel(const Tegra::Texture::TICEntry& tic, const StorageTexelEntry& entry);
- void SetupImage(const Tegra::Texture::TICEntry& tic, const ImageEntry& entry);
- void UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs);
- void UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs);
- void UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs);
- void UpdateBlendConstants(Tegra::Engines::Maxwell3D::Regs& regs);
- void UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs);
- void UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs);
- std::size_t CalculateGraphicsStreamBufferSize(bool is_indexed) const;
- std::size_t CalculateComputeStreamBufferSize() const;
- std::size_t CalculateVertexArraysSize() const;
- std::size_t CalculateIndexBufferSize() const;
- std::size_t CalculateConstBufferSize(const ConstBufferEntry& entry,
- const Tegra::Engines::ConstBufferInfo& buffer) const;
- RenderPassParams GetRenderPassParams(Texceptions texceptions) const;
- VkBuffer DefaultBuffer();
- Core::System& system;
- Core::Frontend::EmuWindow& render_window;
- VKScreenInfo& screen_info;
- const VKDevice& device;
- VKResourceManager& resource_manager;
- VKMemoryManager& memory_manager;
- StateTracker& state_tracker;
- VKScheduler& scheduler;
- VKStagingBufferPool staging_pool;
- VKDescriptorPool descriptor_pool;
- VKUpdateDescriptorQueue update_descriptor_queue;
- VKRenderPassCache renderpass_cache;
- QuadArrayPass quad_array_pass;
- QuadIndexedPass quad_indexed_pass;
- Uint8Pass uint8_pass;
- VKTextureCache texture_cache;
- VKPipelineCache pipeline_cache;
- VKBufferCache buffer_cache;
- VKSamplerCache sampler_cache;
- VKFenceManager fence_manager;
- VKQueryCache query_cache;
- vk::Buffer default_buffer;
- VKMemoryCommit default_buffer_commit;
- vk::Event wfi_event;
- std::array<View, Maxwell::NumRenderTargets> color_attachments;
- View zeta_attachment;
- std::vector<ImageView> sampled_views;
- std::vector<ImageView> image_views;
- u32 draw_counter = 0;
- // TODO(Rodrigo): Invalidate on image destruction
- std::unordered_map<FramebufferCacheKey, vk::Framebuffer> framebuffer_cache;
- };
- } // namespace Vulkan
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