config.cpp 64 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <array>
  5. #include <QKeySequence>
  6. #include <QSettings>
  7. #include "common/fs/fs.h"
  8. #include "common/fs/path_util.h"
  9. #include "core/core.h"
  10. #include "core/hle/service/acc/profile_manager.h"
  11. #include "core/hle/service/hid/controllers/npad.h"
  12. #include "input_common/main.h"
  13. #include "input_common/udp/client.h"
  14. #include "yuzu/configuration/config.h"
  15. namespace FS = Common::FS;
  16. Config::Config(Core::System& system_, const std::string& config_name, ConfigType config_type)
  17. : type(config_type), system{system_} {
  18. global = config_type == ConfigType::GlobalConfig;
  19. Initialize(config_name);
  20. }
  21. Config::~Config() {
  22. if (global) {
  23. Save();
  24. }
  25. }
  26. const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = {
  27. Qt::Key_C, Qt::Key_X, Qt::Key_V, Qt::Key_Z, Qt::Key_F,
  28. Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T,
  29. Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right,
  30. Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0,
  31. };
  32. const std::array<int, Settings::NativeMotion::NumMotions> Config::default_motions = {
  33. Qt::Key_7,
  34. Qt::Key_8,
  35. };
  36. const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{
  37. {
  38. Qt::Key_W,
  39. Qt::Key_S,
  40. Qt::Key_A,
  41. Qt::Key_D,
  42. },
  43. {
  44. Qt::Key_I,
  45. Qt::Key_K,
  46. Qt::Key_J,
  47. Qt::Key_L,
  48. },
  49. }};
  50. const std::array<int, 2> Config::default_stick_mod = {
  51. Qt::Key_Shift,
  52. 0,
  53. };
  54. const std::array<int, Settings::NativeMouseButton::NumMouseButtons> Config::default_mouse_buttons =
  55. {
  56. Qt::Key_BracketLeft, Qt::Key_BracketRight, Qt::Key_Apostrophe, Qt::Key_Minus, Qt::Key_Equal,
  57. };
  58. const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> Config::default_keyboard_keys = {
  59. 0,
  60. 0,
  61. 0,
  62. 0,
  63. Qt::Key_A,
  64. Qt::Key_B,
  65. Qt::Key_C,
  66. Qt::Key_D,
  67. Qt::Key_E,
  68. Qt::Key_F,
  69. Qt::Key_G,
  70. Qt::Key_H,
  71. Qt::Key_I,
  72. Qt::Key_J,
  73. Qt::Key_K,
  74. Qt::Key_L,
  75. Qt::Key_M,
  76. Qt::Key_N,
  77. Qt::Key_O,
  78. Qt::Key_P,
  79. Qt::Key_Q,
  80. Qt::Key_R,
  81. Qt::Key_S,
  82. Qt::Key_T,
  83. Qt::Key_U,
  84. Qt::Key_V,
  85. Qt::Key_W,
  86. Qt::Key_X,
  87. Qt::Key_Y,
  88. Qt::Key_Z,
  89. Qt::Key_1,
  90. Qt::Key_2,
  91. Qt::Key_3,
  92. Qt::Key_4,
  93. Qt::Key_5,
  94. Qt::Key_6,
  95. Qt::Key_7,
  96. Qt::Key_8,
  97. Qt::Key_9,
  98. Qt::Key_0,
  99. Qt::Key_Enter,
  100. Qt::Key_Escape,
  101. Qt::Key_Backspace,
  102. Qt::Key_Tab,
  103. Qt::Key_Space,
  104. Qt::Key_Minus,
  105. Qt::Key_Equal,
  106. Qt::Key_BracketLeft,
  107. Qt::Key_BracketRight,
  108. Qt::Key_Backslash,
  109. Qt::Key_Dead_Tilde,
  110. Qt::Key_Semicolon,
  111. Qt::Key_Apostrophe,
  112. Qt::Key_Dead_Grave,
  113. Qt::Key_Comma,
  114. Qt::Key_Period,
  115. Qt::Key_Slash,
  116. Qt::Key_CapsLock,
  117. Qt::Key_F1,
  118. Qt::Key_F2,
  119. Qt::Key_F3,
  120. Qt::Key_F4,
  121. Qt::Key_F5,
  122. Qt::Key_F6,
  123. Qt::Key_F7,
  124. Qt::Key_F8,
  125. Qt::Key_F9,
  126. Qt::Key_F10,
  127. Qt::Key_F11,
  128. Qt::Key_F12,
  129. Qt::Key_SysReq,
  130. Qt::Key_ScrollLock,
  131. Qt::Key_Pause,
  132. Qt::Key_Insert,
  133. Qt::Key_Home,
  134. Qt::Key_PageUp,
  135. Qt::Key_Delete,
  136. Qt::Key_End,
  137. Qt::Key_PageDown,
  138. Qt::Key_Right,
  139. Qt::Key_Left,
  140. Qt::Key_Down,
  141. Qt::Key_Up,
  142. Qt::Key_NumLock,
  143. Qt::Key_Slash,
  144. Qt::Key_Asterisk,
  145. Qt::Key_Minus,
  146. Qt::Key_Plus,
  147. Qt::Key_Enter,
  148. Qt::Key_1,
  149. Qt::Key_2,
  150. Qt::Key_3,
  151. Qt::Key_4,
  152. Qt::Key_5,
  153. Qt::Key_6,
  154. Qt::Key_7,
  155. Qt::Key_8,
  156. Qt::Key_9,
  157. Qt::Key_0,
  158. Qt::Key_Period,
  159. 0,
  160. 0,
  161. Qt::Key_PowerOff,
  162. Qt::Key_Equal,
  163. Qt::Key_F13,
  164. Qt::Key_F14,
  165. Qt::Key_F15,
  166. Qt::Key_F16,
  167. Qt::Key_F17,
  168. Qt::Key_F18,
  169. Qt::Key_F19,
  170. Qt::Key_F20,
  171. Qt::Key_F21,
  172. Qt::Key_F22,
  173. Qt::Key_F23,
  174. Qt::Key_F24,
  175. Qt::Key_Open,
  176. Qt::Key_Help,
  177. Qt::Key_Menu,
  178. 0,
  179. Qt::Key_Stop,
  180. Qt::Key_AudioRepeat,
  181. Qt::Key_Undo,
  182. Qt::Key_Cut,
  183. Qt::Key_Copy,
  184. Qt::Key_Paste,
  185. Qt::Key_Find,
  186. Qt::Key_VolumeMute,
  187. Qt::Key_VolumeUp,
  188. Qt::Key_VolumeDown,
  189. Qt::Key_CapsLock,
  190. Qt::Key_NumLock,
  191. Qt::Key_ScrollLock,
  192. Qt::Key_Comma,
  193. Qt::Key_ParenLeft,
  194. Qt::Key_ParenRight,
  195. };
  196. const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default_keyboard_mods = {
  197. Qt::Key_Control, Qt::Key_Shift, Qt::Key_Alt, Qt::Key_ApplicationLeft,
  198. Qt::Key_Control, Qt::Key_Shift, Qt::Key_AltGr, Qt::Key_ApplicationRight,
  199. };
  200. // This shouldn't have anything except static initializers (no functions). So
  201. // QKeySequence(...).toString() is NOT ALLOWED HERE.
  202. // This must be in alphabetical order according to action name as it must have the same order as
  203. // UISetting::values.shortcuts, which is alphabetically ordered.
  204. // clang-format off
  205. const std::array<UISettings::Shortcut, 21> Config::default_hotkeys{{
  206. {QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
  207. {QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}},
  208. {QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
  209. {QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), Qt::ApplicationShortcut}},
  210. {QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), Qt::WindowShortcut}},
  211. {QStringLiteral("Exit yuzu"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), Qt::WindowShortcut}},
  212. {QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), Qt::WindowShortcut}},
  213. {QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), Qt::ApplicationShortcut}},
  214. {QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::WidgetWithChildrenShortcut}},
  215. {QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WidgetWithChildrenShortcut}},
  216. {QStringLiteral("Mute Audio"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}},
  217. {QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
  218. {QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
  219. {QStringLiteral("TAS Start/Stop"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F5"), Qt::ApplicationShortcut}},
  220. {QStringLiteral("TAS Reset"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F6"), Qt::ApplicationShortcut}},
  221. {QStringLiteral("TAS Record"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F7"), Qt::ApplicationShortcut}},
  222. {QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
  223. {QStringLiteral("Toggle Framerate Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+U"), Qt::ApplicationShortcut}},
  224. {QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F9"), Qt::ApplicationShortcut}},
  225. {QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
  226. {QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
  227. }};
  228. // clang-format on
  229. void Config::Initialize(const std::string& config_name) {
  230. const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
  231. const auto config_file = fmt::format("{}.ini", config_name);
  232. switch (type) {
  233. case ConfigType::GlobalConfig:
  234. qt_config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
  235. void(FS::CreateParentDir(qt_config_loc));
  236. qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
  237. QSettings::IniFormat);
  238. Reload();
  239. break;
  240. case ConfigType::PerGameConfig:
  241. qt_config_loc =
  242. FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
  243. void(FS::CreateParentDir(qt_config_loc));
  244. qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
  245. QSettings::IniFormat);
  246. Reload();
  247. break;
  248. case ConfigType::InputProfile:
  249. qt_config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
  250. void(FS::CreateParentDir(qt_config_loc));
  251. qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
  252. QSettings::IniFormat);
  253. break;
  254. }
  255. }
  256. /* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their
  257. * usages later in this file. This allows explicit definition of some types that don't work
  258. * nicely with the general version.
  259. */
  260. // Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor
  261. // can it implicitly convert a QVariant back to a {std::,Q}string
  262. template <>
  263. void Config::ReadBasicSetting(Settings::BasicSetting<std::string>& setting) {
  264. const QString name = QString::fromStdString(setting.GetLabel());
  265. const auto default_value = QString::fromStdString(setting.GetDefault());
  266. if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
  267. setting.SetValue(default_value.toStdString());
  268. } else {
  269. setting.SetValue(qt_config->value(name, default_value).toString().toStdString());
  270. }
  271. }
  272. template <typename Type>
  273. void Config::ReadBasicSetting(Settings::BasicSetting<Type>& setting) {
  274. const QString name = QString::fromStdString(setting.GetLabel());
  275. const Type default_value = setting.GetDefault();
  276. if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
  277. setting.SetValue(default_value);
  278. } else {
  279. setting.SetValue(
  280. static_cast<QVariant>(qt_config->value(name, default_value)).value<Type>());
  281. }
  282. }
  283. // Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant
  284. template <>
  285. void Config::WriteBasicSetting(const Settings::BasicSetting<std::string>& setting) {
  286. const QString name = QString::fromStdString(setting.GetLabel());
  287. const std::string& value = setting.GetValue();
  288. qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
  289. qt_config->setValue(name, QString::fromStdString(value));
  290. }
  291. template <typename Type>
  292. void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) {
  293. const QString name = QString::fromStdString(setting.GetLabel());
  294. const Type value = setting.GetValue();
  295. qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
  296. qt_config->setValue(name, value);
  297. }
  298. template <typename Type>
  299. void Config::WriteGlobalSetting(const Settings::Setting<Type>& setting) {
  300. const QString name = QString::fromStdString(setting.GetLabel());
  301. const Type& value = setting.GetValue(global);
  302. if (!global) {
  303. qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
  304. }
  305. if (global || !setting.UsingGlobal()) {
  306. qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
  307. qt_config->setValue(name, value);
  308. }
  309. }
  310. void Config::ReadPlayerValue(std::size_t player_index) {
  311. const QString player_prefix = [this, player_index] {
  312. if (type == ConfigType::InputProfile) {
  313. return QString{};
  314. } else {
  315. return QStringLiteral("player_%1_").arg(player_index);
  316. }
  317. }();
  318. auto& player = Settings::values.players.GetValue()[player_index];
  319. if (player_prefix.isEmpty()) {
  320. const auto controller = static_cast<Settings::ControllerType>(
  321. qt_config
  322. ->value(QStringLiteral("%1type").arg(player_prefix),
  323. static_cast<u8>(Settings::ControllerType::ProController))
  324. .toUInt());
  325. if (controller == Settings::ControllerType::LeftJoycon ||
  326. controller == Settings::ControllerType::RightJoycon) {
  327. player.controller_type = controller;
  328. }
  329. } else {
  330. player.connected =
  331. ReadSetting(QStringLiteral("%1connected").arg(player_prefix), player_index == 0)
  332. .toBool();
  333. player.controller_type = static_cast<Settings::ControllerType>(
  334. qt_config
  335. ->value(QStringLiteral("%1type").arg(player_prefix),
  336. static_cast<u8>(Settings::ControllerType::ProController))
  337. .toUInt());
  338. player.vibration_enabled =
  339. qt_config->value(QStringLiteral("%1vibration_enabled").arg(player_prefix), true)
  340. .toBool();
  341. player.vibration_strength =
  342. qt_config->value(QStringLiteral("%1vibration_strength").arg(player_prefix), 100)
  343. .toInt();
  344. player.body_color_left = qt_config
  345. ->value(QStringLiteral("%1body_color_left").arg(player_prefix),
  346. Settings::JOYCON_BODY_NEON_BLUE)
  347. .toUInt();
  348. player.body_color_right =
  349. qt_config
  350. ->value(QStringLiteral("%1body_color_right").arg(player_prefix),
  351. Settings::JOYCON_BODY_NEON_RED)
  352. .toUInt();
  353. player.button_color_left =
  354. qt_config
  355. ->value(QStringLiteral("%1button_color_left").arg(player_prefix),
  356. Settings::JOYCON_BUTTONS_NEON_BLUE)
  357. .toUInt();
  358. player.button_color_right =
  359. qt_config
  360. ->value(QStringLiteral("%1button_color_right").arg(player_prefix),
  361. Settings::JOYCON_BUTTONS_NEON_RED)
  362. .toUInt();
  363. }
  364. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  365. const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  366. auto& player_buttons = player.buttons[i];
  367. player_buttons = qt_config
  368. ->value(QStringLiteral("%1").arg(player_prefix) +
  369. QString::fromUtf8(Settings::NativeButton::mapping[i]),
  370. QString::fromStdString(default_param))
  371. .toString()
  372. .toStdString();
  373. if (player_buttons.empty()) {
  374. player_buttons = default_param;
  375. }
  376. }
  377. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  378. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  379. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  380. default_analogs[i][3], default_stick_mod[i], 0.5f);
  381. auto& player_analogs = player.analogs[i];
  382. player_analogs = qt_config
  383. ->value(QStringLiteral("%1").arg(player_prefix) +
  384. QString::fromUtf8(Settings::NativeAnalog::mapping[i]),
  385. QString::fromStdString(default_param))
  386. .toString()
  387. .toStdString();
  388. if (player_analogs.empty()) {
  389. player_analogs = default_param;
  390. }
  391. }
  392. for (int i = 0; i < Settings::NativeVibration::NumVibrations; ++i) {
  393. auto& player_vibrations = player.vibrations[i];
  394. player_vibrations =
  395. qt_config
  396. ->value(QStringLiteral("%1").arg(player_prefix) +
  397. QString::fromUtf8(Settings::NativeVibration::mapping[i]),
  398. QString{})
  399. .toString()
  400. .toStdString();
  401. }
  402. for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
  403. const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
  404. auto& player_motions = player.motions[i];
  405. player_motions = qt_config
  406. ->value(QStringLiteral("%1").arg(player_prefix) +
  407. QString::fromUtf8(Settings::NativeMotion::mapping[i]),
  408. QString::fromStdString(default_param))
  409. .toString()
  410. .toStdString();
  411. if (player_motions.empty()) {
  412. player_motions = default_param;
  413. }
  414. }
  415. }
  416. void Config::ReadDebugValues() {
  417. ReadBasicSetting(Settings::values.debug_pad_enabled);
  418. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  419. const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  420. auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
  421. debug_pad_buttons = qt_config
  422. ->value(QStringLiteral("debug_pad_") +
  423. QString::fromUtf8(Settings::NativeButton::mapping[i]),
  424. QString::fromStdString(default_param))
  425. .toString()
  426. .toStdString();
  427. if (debug_pad_buttons.empty()) {
  428. debug_pad_buttons = default_param;
  429. }
  430. }
  431. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  432. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  433. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  434. default_analogs[i][3], default_stick_mod[i], 0.5f);
  435. auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
  436. debug_pad_analogs = qt_config
  437. ->value(QStringLiteral("debug_pad_") +
  438. QString::fromUtf8(Settings::NativeAnalog::mapping[i]),
  439. QString::fromStdString(default_param))
  440. .toString()
  441. .toStdString();
  442. if (debug_pad_analogs.empty()) {
  443. debug_pad_analogs = default_param;
  444. }
  445. }
  446. }
  447. void Config::ReadKeyboardValues() {
  448. ReadBasicSetting(Settings::values.keyboard_enabled);
  449. std::transform(default_keyboard_keys.begin(), default_keyboard_keys.end(),
  450. Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam);
  451. std::transform(default_keyboard_mods.begin(), default_keyboard_mods.end(),
  452. Settings::values.keyboard_keys.begin() +
  453. Settings::NativeKeyboard::LeftControlKey,
  454. InputCommon::GenerateKeyboardParam);
  455. std::transform(default_keyboard_mods.begin(), default_keyboard_mods.end(),
  456. Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam);
  457. }
  458. void Config::ReadMouseValues() {
  459. ReadBasicSetting(Settings::values.mouse_enabled);
  460. for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
  461. const std::string default_param =
  462. InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]);
  463. auto& mouse_buttons = Settings::values.mouse_buttons[i];
  464. mouse_buttons = qt_config
  465. ->value(QStringLiteral("mouse_") +
  466. QString::fromUtf8(Settings::NativeMouseButton::mapping[i]),
  467. QString::fromStdString(default_param))
  468. .toString()
  469. .toStdString();
  470. if (mouse_buttons.empty()) {
  471. mouse_buttons = default_param;
  472. }
  473. }
  474. }
  475. void Config::ReadTouchscreenValues() {
  476. Settings::values.touchscreen.enabled =
  477. ReadSetting(QStringLiteral("touchscreen_enabled"), true).toBool();
  478. Settings::values.touchscreen.rotation_angle =
  479. ReadSetting(QStringLiteral("touchscreen_angle"), 0).toUInt();
  480. Settings::values.touchscreen.diameter_x =
  481. ReadSetting(QStringLiteral("touchscreen_diameter_x"), 15).toUInt();
  482. Settings::values.touchscreen.diameter_y =
  483. ReadSetting(QStringLiteral("touchscreen_diameter_y"), 15).toUInt();
  484. }
  485. void Config::ReadAudioValues() {
  486. qt_config->beginGroup(QStringLiteral("Audio"));
  487. if (global) {
  488. ReadBasicSetting(Settings::values.audio_device_id);
  489. ReadBasicSetting(Settings::values.sink_id);
  490. }
  491. ReadGlobalSetting(Settings::values.volume);
  492. qt_config->endGroup();
  493. }
  494. void Config::ReadControlValues() {
  495. qt_config->beginGroup(QStringLiteral("Controls"));
  496. for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
  497. ReadPlayerValue(p);
  498. }
  499. ReadDebugValues();
  500. ReadKeyboardValues();
  501. ReadMouseValues();
  502. ReadTouchscreenValues();
  503. ReadMotionTouchValues();
  504. #ifdef _WIN32
  505. ReadBasicSetting(Settings::values.enable_raw_input);
  506. #else
  507. Settings::values.enable_raw_input = false;
  508. #endif
  509. ReadBasicSetting(Settings::values.emulate_analog_keyboard);
  510. Settings::values.mouse_panning = false;
  511. ReadBasicSetting(Settings::values.mouse_panning_sensitivity);
  512. ReadBasicSetting(Settings::values.tas_enable);
  513. ReadBasicSetting(Settings::values.tas_loop);
  514. ReadBasicSetting(Settings::values.tas_swap_controllers);
  515. ReadBasicSetting(Settings::values.pause_tas_on_load);
  516. ReadGlobalSetting(Settings::values.use_docked_mode);
  517. // Disable docked mode if handheld is selected
  518. const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
  519. if (controller_type == Settings::ControllerType::Handheld) {
  520. Settings::values.use_docked_mode.SetValue(false);
  521. }
  522. ReadGlobalSetting(Settings::values.vibration_enabled);
  523. ReadGlobalSetting(Settings::values.enable_accurate_vibrations);
  524. ReadGlobalSetting(Settings::values.motion_enabled);
  525. qt_config->endGroup();
  526. }
  527. void Config::ReadMotionTouchValues() {
  528. int num_touch_from_button_maps =
  529. qt_config->beginReadArray(QStringLiteral("touch_from_button_maps"));
  530. if (num_touch_from_button_maps > 0) {
  531. const auto append_touch_from_button_map = [this] {
  532. Settings::TouchFromButtonMap map;
  533. map.name = ReadSetting(QStringLiteral("name"), QStringLiteral("default"))
  534. .toString()
  535. .toStdString();
  536. const int num_touch_maps = qt_config->beginReadArray(QStringLiteral("entries"));
  537. map.buttons.reserve(num_touch_maps);
  538. for (int i = 0; i < num_touch_maps; i++) {
  539. qt_config->setArrayIndex(i);
  540. std::string touch_mapping =
  541. ReadSetting(QStringLiteral("bind")).toString().toStdString();
  542. map.buttons.emplace_back(std::move(touch_mapping));
  543. }
  544. qt_config->endArray(); // entries
  545. Settings::values.touch_from_button_maps.emplace_back(std::move(map));
  546. };
  547. for (int i = 0; i < num_touch_from_button_maps; ++i) {
  548. qt_config->setArrayIndex(i);
  549. append_touch_from_button_map();
  550. }
  551. } else {
  552. Settings::values.touch_from_button_maps.emplace_back(
  553. Settings::TouchFromButtonMap{"default", {}});
  554. num_touch_from_button_maps = 1;
  555. }
  556. qt_config->endArray();
  557. ReadBasicSetting(Settings::values.motion_device);
  558. ReadBasicSetting(Settings::values.touch_device);
  559. ReadBasicSetting(Settings::values.use_touch_from_button);
  560. ReadBasicSetting(Settings::values.touch_from_button_map_index);
  561. Settings::values.touch_from_button_map_index = std::clamp(
  562. Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
  563. ReadBasicSetting(Settings::values.udp_input_servers);
  564. }
  565. void Config::ReadCoreValues() {
  566. qt_config->beginGroup(QStringLiteral("Core"));
  567. ReadGlobalSetting(Settings::values.use_multi_core);
  568. qt_config->endGroup();
  569. }
  570. void Config::ReadDataStorageValues() {
  571. qt_config->beginGroup(QStringLiteral("Data Storage"));
  572. ReadBasicSetting(Settings::values.use_virtual_sd);
  573. FS::SetYuzuPath(
  574. FS::YuzuPath::NANDDir,
  575. qt_config
  576. ->value(QStringLiteral("nand_directory"),
  577. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)))
  578. .toString()
  579. .toStdString());
  580. FS::SetYuzuPath(
  581. FS::YuzuPath::SDMCDir,
  582. qt_config
  583. ->value(QStringLiteral("sdmc_directory"),
  584. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)))
  585. .toString()
  586. .toStdString());
  587. FS::SetYuzuPath(
  588. FS::YuzuPath::LoadDir,
  589. qt_config
  590. ->value(QStringLiteral("load_directory"),
  591. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)))
  592. .toString()
  593. .toStdString());
  594. FS::SetYuzuPath(
  595. FS::YuzuPath::DumpDir,
  596. qt_config
  597. ->value(QStringLiteral("dump_directory"),
  598. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)))
  599. .toString()
  600. .toStdString());
  601. FS::SetYuzuPath(FS::YuzuPath::TASDir,
  602. qt_config
  603. ->value(QStringLiteral("tas_directory"),
  604. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)))
  605. .toString()
  606. .toStdString());
  607. ReadBasicSetting(Settings::values.gamecard_inserted);
  608. ReadBasicSetting(Settings::values.gamecard_current_game);
  609. ReadBasicSetting(Settings::values.gamecard_path);
  610. qt_config->endGroup();
  611. }
  612. void Config::ReadDebuggingValues() {
  613. qt_config->beginGroup(QStringLiteral("Debugging"));
  614. // Intentionally not using the QT default setting as this is intended to be changed in the ini
  615. Settings::values.record_frame_times =
  616. qt_config->value(QStringLiteral("record_frame_times"), false).toBool();
  617. ReadBasicSetting(Settings::values.program_args);
  618. ReadBasicSetting(Settings::values.dump_exefs);
  619. ReadBasicSetting(Settings::values.dump_nso);
  620. ReadBasicSetting(Settings::values.enable_fs_access_log);
  621. ReadBasicSetting(Settings::values.reporting_services);
  622. ReadBasicSetting(Settings::values.quest_flag);
  623. ReadBasicSetting(Settings::values.disable_macro_jit);
  624. ReadBasicSetting(Settings::values.extended_logging);
  625. ReadBasicSetting(Settings::values.use_debug_asserts);
  626. ReadBasicSetting(Settings::values.use_auto_stub);
  627. qt_config->endGroup();
  628. }
  629. void Config::ReadServiceValues() {
  630. qt_config->beginGroup(QStringLiteral("Services"));
  631. ReadBasicSetting(Settings::values.network_interface);
  632. qt_config->endGroup();
  633. }
  634. void Config::ReadDisabledAddOnValues() {
  635. const auto size = qt_config->beginReadArray(QStringLiteral("DisabledAddOns"));
  636. for (int i = 0; i < size; ++i) {
  637. qt_config->setArrayIndex(i);
  638. const auto title_id = ReadSetting(QStringLiteral("title_id"), 0).toULongLong();
  639. std::vector<std::string> out;
  640. const auto d_size = qt_config->beginReadArray(QStringLiteral("disabled"));
  641. for (int j = 0; j < d_size; ++j) {
  642. qt_config->setArrayIndex(j);
  643. out.push_back(ReadSetting(QStringLiteral("d"), QString{}).toString().toStdString());
  644. }
  645. qt_config->endArray();
  646. Settings::values.disabled_addons.insert_or_assign(title_id, out);
  647. }
  648. qt_config->endArray();
  649. }
  650. void Config::ReadMiscellaneousValues() {
  651. qt_config->beginGroup(QStringLiteral("Miscellaneous"));
  652. ReadBasicSetting(Settings::values.log_filter);
  653. ReadBasicSetting(Settings::values.use_dev_keys);
  654. qt_config->endGroup();
  655. }
  656. void Config::ReadPathValues() {
  657. qt_config->beginGroup(QStringLiteral("Paths"));
  658. UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString();
  659. UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString();
  660. UISettings::values.game_dir_deprecated =
  661. ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString();
  662. UISettings::values.game_dir_deprecated_deepscan =
  663. ReadSetting(QStringLiteral("gameListDeepScan"), false).toBool();
  664. const int gamedirs_size = qt_config->beginReadArray(QStringLiteral("gamedirs"));
  665. for (int i = 0; i < gamedirs_size; ++i) {
  666. qt_config->setArrayIndex(i);
  667. UISettings::GameDir game_dir;
  668. game_dir.path = ReadSetting(QStringLiteral("path")).toString();
  669. game_dir.deep_scan = ReadSetting(QStringLiteral("deep_scan"), false).toBool();
  670. game_dir.expanded = ReadSetting(QStringLiteral("expanded"), true).toBool();
  671. UISettings::values.game_dirs.append(game_dir);
  672. }
  673. qt_config->endArray();
  674. // create NAND and SD card directories if empty, these are not removable through the UI,
  675. // also carries over old game list settings if present
  676. if (UISettings::values.game_dirs.isEmpty()) {
  677. UISettings::GameDir game_dir;
  678. game_dir.path = QStringLiteral("SDMC");
  679. game_dir.expanded = true;
  680. UISettings::values.game_dirs.append(game_dir);
  681. game_dir.path = QStringLiteral("UserNAND");
  682. UISettings::values.game_dirs.append(game_dir);
  683. game_dir.path = QStringLiteral("SysNAND");
  684. UISettings::values.game_dirs.append(game_dir);
  685. if (UISettings::values.game_dir_deprecated != QStringLiteral(".")) {
  686. game_dir.path = UISettings::values.game_dir_deprecated;
  687. game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
  688. UISettings::values.game_dirs.append(game_dir);
  689. }
  690. }
  691. UISettings::values.recent_files = ReadSetting(QStringLiteral("recentFiles")).toStringList();
  692. UISettings::values.language = ReadSetting(QStringLiteral("language"), QString{}).toString();
  693. qt_config->endGroup();
  694. }
  695. void Config::ReadCpuValues() {
  696. qt_config->beginGroup(QStringLiteral("Cpu"));
  697. ReadBasicSetting(Settings::values.cpu_accuracy_first_time);
  698. if (Settings::values.cpu_accuracy_first_time) {
  699. Settings::values.cpu_accuracy.SetValue(Settings::values.cpu_accuracy.GetDefault());
  700. Settings::values.cpu_accuracy_first_time.SetValue(false);
  701. } else {
  702. ReadGlobalSetting(Settings::values.cpu_accuracy);
  703. }
  704. ReadGlobalSetting(Settings::values.cpuopt_unsafe_unfuse_fma);
  705. ReadGlobalSetting(Settings::values.cpuopt_unsafe_reduce_fp_error);
  706. ReadGlobalSetting(Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
  707. ReadGlobalSetting(Settings::values.cpuopt_unsafe_inaccurate_nan);
  708. ReadGlobalSetting(Settings::values.cpuopt_unsafe_fastmem_check);
  709. if (global) {
  710. ReadBasicSetting(Settings::values.cpu_debug_mode);
  711. ReadBasicSetting(Settings::values.cpuopt_page_tables);
  712. ReadBasicSetting(Settings::values.cpuopt_block_linking);
  713. ReadBasicSetting(Settings::values.cpuopt_return_stack_buffer);
  714. ReadBasicSetting(Settings::values.cpuopt_fast_dispatcher);
  715. ReadBasicSetting(Settings::values.cpuopt_context_elimination);
  716. ReadBasicSetting(Settings::values.cpuopt_const_prop);
  717. ReadBasicSetting(Settings::values.cpuopt_misc_ir);
  718. ReadBasicSetting(Settings::values.cpuopt_reduce_misalign_checks);
  719. ReadBasicSetting(Settings::values.cpuopt_fastmem);
  720. }
  721. qt_config->endGroup();
  722. }
  723. void Config::ReadRendererValues() {
  724. qt_config->beginGroup(QStringLiteral("Renderer"));
  725. ReadGlobalSetting(Settings::values.renderer_backend);
  726. ReadGlobalSetting(Settings::values.vulkan_device);
  727. ReadGlobalSetting(Settings::values.fullscreen_mode);
  728. ReadGlobalSetting(Settings::values.aspect_ratio);
  729. ReadGlobalSetting(Settings::values.resolution_setup);
  730. ReadGlobalSetting(Settings::values.max_anisotropy);
  731. ReadGlobalSetting(Settings::values.use_speed_limit);
  732. ReadGlobalSetting(Settings::values.speed_limit);
  733. ReadGlobalSetting(Settings::values.use_disk_shader_cache);
  734. ReadGlobalSetting(Settings::values.gpu_accuracy);
  735. ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
  736. ReadGlobalSetting(Settings::values.nvdec_emulation);
  737. ReadGlobalSetting(Settings::values.accelerate_astc);
  738. ReadGlobalSetting(Settings::values.use_vsync);
  739. ReadGlobalSetting(Settings::values.shader_backend);
  740. ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
  741. ReadGlobalSetting(Settings::values.use_fast_gpu_time);
  742. ReadGlobalSetting(Settings::values.bg_red);
  743. ReadGlobalSetting(Settings::values.bg_green);
  744. ReadGlobalSetting(Settings::values.bg_blue);
  745. if (global) {
  746. ReadBasicSetting(Settings::values.fps_cap);
  747. ReadBasicSetting(Settings::values.renderer_debug);
  748. ReadBasicSetting(Settings::values.renderer_shader_feedback);
  749. ReadBasicSetting(Settings::values.enable_nsight_aftermath);
  750. ReadBasicSetting(Settings::values.disable_shader_loop_safety_checks);
  751. }
  752. Settings::UpdateRescalingInfo();
  753. qt_config->endGroup();
  754. }
  755. void Config::ReadScreenshotValues() {
  756. qt_config->beginGroup(QStringLiteral("Screenshots"));
  757. UISettings::values.enable_screenshot_save_as =
  758. ReadSetting(QStringLiteral("enable_screenshot_save_as"), true).toBool();
  759. FS::SetYuzuPath(
  760. FS::YuzuPath::ScreenshotsDir,
  761. qt_config
  762. ->value(QStringLiteral("screenshot_path"),
  763. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)))
  764. .toString()
  765. .toStdString());
  766. qt_config->endGroup();
  767. }
  768. void Config::ReadShortcutValues() {
  769. qt_config->beginGroup(QStringLiteral("Shortcuts"));
  770. for (const auto& [name, group, shortcut] : default_hotkeys) {
  771. const auto& [keyseq, context] = shortcut;
  772. qt_config->beginGroup(group);
  773. qt_config->beginGroup(name);
  774. // No longer using ReadSetting for shortcut.second as it innacurately returns a value of 1
  775. // for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
  776. // a file dialog in windowed mode
  777. UISettings::values.shortcuts.push_back(
  778. {name,
  779. group,
  780. {ReadSetting(QStringLiteral("KeySeq"), keyseq).toString(), shortcut.second}});
  781. qt_config->endGroup();
  782. qt_config->endGroup();
  783. }
  784. qt_config->endGroup();
  785. }
  786. void Config::ReadSystemValues() {
  787. qt_config->beginGroup(QStringLiteral("System"));
  788. ReadGlobalSetting(Settings::values.language_index);
  789. ReadGlobalSetting(Settings::values.region_index);
  790. ReadGlobalSetting(Settings::values.time_zone_index);
  791. bool rng_seed_enabled;
  792. ReadSettingGlobal(rng_seed_enabled, QStringLiteral("rng_seed_enabled"), false);
  793. bool rng_seed_global =
  794. global || qt_config->value(QStringLiteral("rng_seed/use_global"), true).toBool();
  795. Settings::values.rng_seed.SetGlobal(rng_seed_global);
  796. if (global || !rng_seed_global) {
  797. if (rng_seed_enabled) {
  798. Settings::values.rng_seed.SetValue(ReadSetting(QStringLiteral("rng_seed"), 0).toUInt());
  799. } else {
  800. Settings::values.rng_seed.SetValue(std::nullopt);
  801. }
  802. }
  803. if (global) {
  804. ReadBasicSetting(Settings::values.current_user);
  805. Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
  806. Service::Account::MAX_USERS - 1);
  807. const auto custom_rtc_enabled =
  808. ReadSetting(QStringLiteral("custom_rtc_enabled"), false).toBool();
  809. if (custom_rtc_enabled) {
  810. Settings::values.custom_rtc = ReadSetting(QStringLiteral("custom_rtc"), 0).toLongLong();
  811. } else {
  812. Settings::values.custom_rtc = std::nullopt;
  813. }
  814. }
  815. ReadGlobalSetting(Settings::values.sound_index);
  816. qt_config->endGroup();
  817. }
  818. void Config::ReadUIValues() {
  819. qt_config->beginGroup(QStringLiteral("UI"));
  820. UISettings::values.theme =
  821. ReadSetting(QStringLiteral("theme"), QString::fromUtf8(UISettings::themes[0].second))
  822. .toString();
  823. ReadBasicSetting(UISettings::values.enable_discord_presence);
  824. ReadBasicSetting(UISettings::values.select_user_on_boot);
  825. ReadUIGamelistValues();
  826. ReadUILayoutValues();
  827. ReadPathValues();
  828. ReadScreenshotValues();
  829. ReadShortcutValues();
  830. ReadBasicSetting(UISettings::values.single_window_mode);
  831. ReadBasicSetting(UISettings::values.fullscreen);
  832. ReadBasicSetting(UISettings::values.display_titlebar);
  833. ReadBasicSetting(UISettings::values.show_filter_bar);
  834. ReadBasicSetting(UISettings::values.show_status_bar);
  835. ReadBasicSetting(UISettings::values.confirm_before_closing);
  836. ReadBasicSetting(UISettings::values.first_start);
  837. ReadBasicSetting(UISettings::values.callout_flags);
  838. ReadBasicSetting(UISettings::values.show_console);
  839. ReadBasicSetting(UISettings::values.pause_when_in_background);
  840. ReadBasicSetting(UISettings::values.hide_mouse);
  841. qt_config->endGroup();
  842. }
  843. void Config::ReadUIGamelistValues() {
  844. qt_config->beginGroup(QStringLiteral("UIGameList"));
  845. ReadBasicSetting(UISettings::values.show_add_ons);
  846. ReadBasicSetting(UISettings::values.game_icon_size);
  847. ReadBasicSetting(UISettings::values.folder_icon_size);
  848. ReadBasicSetting(UISettings::values.row_1_text_id);
  849. ReadBasicSetting(UISettings::values.row_2_text_id);
  850. ReadBasicSetting(UISettings::values.cache_game_list);
  851. const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites"));
  852. for (int i = 0; i < favorites_size; i++) {
  853. qt_config->setArrayIndex(i);
  854. UISettings::values.favorited_ids.append(
  855. ReadSetting(QStringLiteral("program_id")).toULongLong());
  856. }
  857. qt_config->endArray();
  858. qt_config->endGroup();
  859. }
  860. void Config::ReadUILayoutValues() {
  861. qt_config->beginGroup(QStringLiteral("UILayout"));
  862. UISettings::values.geometry = ReadSetting(QStringLiteral("geometry")).toByteArray();
  863. UISettings::values.state = ReadSetting(QStringLiteral("state")).toByteArray();
  864. UISettings::values.renderwindow_geometry =
  865. ReadSetting(QStringLiteral("geometryRenderWindow")).toByteArray();
  866. UISettings::values.gamelist_header_state =
  867. ReadSetting(QStringLiteral("gameListHeaderState")).toByteArray();
  868. UISettings::values.microprofile_geometry =
  869. ReadSetting(QStringLiteral("microProfileDialogGeometry")).toByteArray();
  870. ReadBasicSetting(UISettings::values.microprofile_visible);
  871. qt_config->endGroup();
  872. }
  873. void Config::ReadWebServiceValues() {
  874. qt_config->beginGroup(QStringLiteral("WebService"));
  875. ReadBasicSetting(Settings::values.enable_telemetry);
  876. ReadBasicSetting(Settings::values.web_api_url);
  877. ReadBasicSetting(Settings::values.yuzu_username);
  878. ReadBasicSetting(Settings::values.yuzu_token);
  879. qt_config->endGroup();
  880. }
  881. void Config::ReadValues() {
  882. if (global) {
  883. ReadControlValues();
  884. ReadDataStorageValues();
  885. ReadDebuggingValues();
  886. ReadDisabledAddOnValues();
  887. ReadServiceValues();
  888. ReadUIValues();
  889. ReadWebServiceValues();
  890. ReadMiscellaneousValues();
  891. }
  892. ReadCoreValues();
  893. ReadCpuValues();
  894. ReadRendererValues();
  895. ReadAudioValues();
  896. ReadSystemValues();
  897. }
  898. void Config::SavePlayerValue(std::size_t player_index) {
  899. const QString player_prefix = [this, player_index] {
  900. if (type == ConfigType::InputProfile) {
  901. return QString{};
  902. } else {
  903. return QStringLiteral("player_%1_").arg(player_index);
  904. }
  905. }();
  906. const auto& player = Settings::values.players.GetValue()[player_index];
  907. WriteSetting(QStringLiteral("%1type").arg(player_prefix),
  908. static_cast<u8>(player.controller_type),
  909. static_cast<u8>(Settings::ControllerType::ProController));
  910. if (!player_prefix.isEmpty()) {
  911. WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected,
  912. player_index == 0);
  913. WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix),
  914. player.vibration_enabled, true);
  915. WriteSetting(QStringLiteral("%1vibration_strength").arg(player_prefix),
  916. player.vibration_strength, 100);
  917. WriteSetting(QStringLiteral("%1body_color_left").arg(player_prefix), player.body_color_left,
  918. Settings::JOYCON_BODY_NEON_BLUE);
  919. WriteSetting(QStringLiteral("%1body_color_right").arg(player_prefix),
  920. player.body_color_right, Settings::JOYCON_BODY_NEON_RED);
  921. WriteSetting(QStringLiteral("%1button_color_left").arg(player_prefix),
  922. player.button_color_left, Settings::JOYCON_BUTTONS_NEON_BLUE);
  923. WriteSetting(QStringLiteral("%1button_color_right").arg(player_prefix),
  924. player.button_color_right, Settings::JOYCON_BUTTONS_NEON_RED);
  925. }
  926. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  927. const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  928. WriteSetting(QStringLiteral("%1").arg(player_prefix) +
  929. QString::fromStdString(Settings::NativeButton::mapping[i]),
  930. QString::fromStdString(player.buttons[i]),
  931. QString::fromStdString(default_param));
  932. }
  933. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  934. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  935. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  936. default_analogs[i][3], default_stick_mod[i], 0.5f);
  937. WriteSetting(QStringLiteral("%1").arg(player_prefix) +
  938. QString::fromStdString(Settings::NativeAnalog::mapping[i]),
  939. QString::fromStdString(player.analogs[i]),
  940. QString::fromStdString(default_param));
  941. }
  942. for (int i = 0; i < Settings::NativeVibration::NumVibrations; ++i) {
  943. WriteSetting(QStringLiteral("%1").arg(player_prefix) +
  944. QString::fromStdString(Settings::NativeVibration::mapping[i]),
  945. QString::fromStdString(player.vibrations[i]), QString{});
  946. }
  947. for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
  948. const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
  949. WriteSetting(QStringLiteral("%1").arg(player_prefix) +
  950. QString::fromStdString(Settings::NativeMotion::mapping[i]),
  951. QString::fromStdString(player.motions[i]),
  952. QString::fromStdString(default_param));
  953. }
  954. }
  955. void Config::SaveDebugValues() {
  956. WriteBasicSetting(Settings::values.debug_pad_enabled);
  957. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  958. const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  959. WriteSetting(QStringLiteral("debug_pad_") +
  960. QString::fromStdString(Settings::NativeButton::mapping[i]),
  961. QString::fromStdString(Settings::values.debug_pad_buttons[i]),
  962. QString::fromStdString(default_param));
  963. }
  964. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  965. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  966. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  967. default_analogs[i][3], default_stick_mod[i], 0.5f);
  968. WriteSetting(QStringLiteral("debug_pad_") +
  969. QString::fromStdString(Settings::NativeAnalog::mapping[i]),
  970. QString::fromStdString(Settings::values.debug_pad_analogs[i]),
  971. QString::fromStdString(default_param));
  972. }
  973. }
  974. void Config::SaveMouseValues() {
  975. WriteBasicSetting(Settings::values.mouse_enabled);
  976. for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
  977. const std::string default_param =
  978. InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]);
  979. WriteSetting(QStringLiteral("mouse_") +
  980. QString::fromStdString(Settings::NativeMouseButton::mapping[i]),
  981. QString::fromStdString(Settings::values.mouse_buttons[i]),
  982. QString::fromStdString(default_param));
  983. }
  984. }
  985. void Config::SaveTouchscreenValues() {
  986. const auto& touchscreen = Settings::values.touchscreen;
  987. WriteSetting(QStringLiteral("touchscreen_enabled"), touchscreen.enabled, true);
  988. WriteSetting(QStringLiteral("touchscreen_angle"), touchscreen.rotation_angle, 0);
  989. WriteSetting(QStringLiteral("touchscreen_diameter_x"), touchscreen.diameter_x, 15);
  990. WriteSetting(QStringLiteral("touchscreen_diameter_y"), touchscreen.diameter_y, 15);
  991. }
  992. void Config::SaveMotionTouchValues() {
  993. WriteBasicSetting(Settings::values.motion_device);
  994. WriteBasicSetting(Settings::values.touch_device);
  995. WriteBasicSetting(Settings::values.use_touch_from_button);
  996. WriteBasicSetting(Settings::values.touch_from_button_map_index);
  997. WriteBasicSetting(Settings::values.udp_input_servers);
  998. qt_config->beginWriteArray(QStringLiteral("touch_from_button_maps"));
  999. for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) {
  1000. qt_config->setArrayIndex(static_cast<int>(p));
  1001. WriteSetting(QStringLiteral("name"),
  1002. QString::fromStdString(Settings::values.touch_from_button_maps[p].name),
  1003. QStringLiteral("default"));
  1004. qt_config->beginWriteArray(QStringLiteral("entries"));
  1005. for (std::size_t q = 0; q < Settings::values.touch_from_button_maps[p].buttons.size();
  1006. ++q) {
  1007. qt_config->setArrayIndex(static_cast<int>(q));
  1008. WriteSetting(
  1009. QStringLiteral("bind"),
  1010. QString::fromStdString(Settings::values.touch_from_button_maps[p].buttons[q]));
  1011. }
  1012. qt_config->endArray();
  1013. }
  1014. qt_config->endArray();
  1015. }
  1016. void Config::SaveValues() {
  1017. if (global) {
  1018. SaveControlValues();
  1019. SaveDataStorageValues();
  1020. SaveDebuggingValues();
  1021. SaveDisabledAddOnValues();
  1022. SaveNetworkValues();
  1023. SaveUIValues();
  1024. SaveWebServiceValues();
  1025. SaveMiscellaneousValues();
  1026. }
  1027. SaveCoreValues();
  1028. SaveCpuValues();
  1029. SaveRendererValues();
  1030. SaveAudioValues();
  1031. SaveSystemValues();
  1032. }
  1033. void Config::SaveAudioValues() {
  1034. qt_config->beginGroup(QStringLiteral("Audio"));
  1035. if (global) {
  1036. WriteBasicSetting(Settings::values.sink_id);
  1037. WriteBasicSetting(Settings::values.audio_device_id);
  1038. }
  1039. WriteGlobalSetting(Settings::values.volume);
  1040. qt_config->endGroup();
  1041. }
  1042. void Config::SaveControlValues() {
  1043. qt_config->beginGroup(QStringLiteral("Controls"));
  1044. for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
  1045. SavePlayerValue(p);
  1046. }
  1047. SaveDebugValues();
  1048. SaveMouseValues();
  1049. SaveTouchscreenValues();
  1050. SaveMotionTouchValues();
  1051. WriteGlobalSetting(Settings::values.use_docked_mode);
  1052. WriteGlobalSetting(Settings::values.vibration_enabled);
  1053. WriteGlobalSetting(Settings::values.enable_accurate_vibrations);
  1054. WriteGlobalSetting(Settings::values.motion_enabled);
  1055. WriteBasicSetting(Settings::values.enable_raw_input);
  1056. WriteBasicSetting(Settings::values.keyboard_enabled);
  1057. WriteBasicSetting(Settings::values.emulate_analog_keyboard);
  1058. WriteBasicSetting(Settings::values.mouse_panning_sensitivity);
  1059. WriteBasicSetting(Settings::values.tas_enable);
  1060. WriteBasicSetting(Settings::values.tas_loop);
  1061. WriteBasicSetting(Settings::values.tas_swap_controllers);
  1062. WriteBasicSetting(Settings::values.pause_tas_on_load);
  1063. qt_config->endGroup();
  1064. }
  1065. void Config::SaveCoreValues() {
  1066. qt_config->beginGroup(QStringLiteral("Core"));
  1067. WriteGlobalSetting(Settings::values.use_multi_core);
  1068. qt_config->endGroup();
  1069. }
  1070. void Config::SaveDataStorageValues() {
  1071. qt_config->beginGroup(QStringLiteral("Data Storage"));
  1072. WriteBasicSetting(Settings::values.use_virtual_sd);
  1073. WriteSetting(QStringLiteral("nand_directory"),
  1074. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)),
  1075. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
  1076. WriteSetting(QStringLiteral("sdmc_directory"),
  1077. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)),
  1078. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
  1079. WriteSetting(QStringLiteral("load_directory"),
  1080. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)),
  1081. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
  1082. WriteSetting(QStringLiteral("dump_directory"),
  1083. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)),
  1084. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
  1085. WriteSetting(QStringLiteral("tas_directory"),
  1086. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)),
  1087. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)));
  1088. WriteBasicSetting(Settings::values.gamecard_inserted);
  1089. WriteBasicSetting(Settings::values.gamecard_current_game);
  1090. WriteBasicSetting(Settings::values.gamecard_path);
  1091. qt_config->endGroup();
  1092. }
  1093. void Config::SaveDebuggingValues() {
  1094. qt_config->beginGroup(QStringLiteral("Debugging"));
  1095. // Intentionally not using the QT default setting as this is intended to be changed in the ini
  1096. qt_config->setValue(QStringLiteral("record_frame_times"), Settings::values.record_frame_times);
  1097. WriteBasicSetting(Settings::values.program_args);
  1098. WriteBasicSetting(Settings::values.dump_exefs);
  1099. WriteBasicSetting(Settings::values.dump_nso);
  1100. WriteBasicSetting(Settings::values.enable_fs_access_log);
  1101. WriteBasicSetting(Settings::values.quest_flag);
  1102. WriteBasicSetting(Settings::values.use_debug_asserts);
  1103. WriteBasicSetting(Settings::values.disable_macro_jit);
  1104. qt_config->endGroup();
  1105. }
  1106. void Config::SaveNetworkValues() {
  1107. qt_config->beginGroup(QStringLiteral("Services"));
  1108. WriteBasicSetting(Settings::values.network_interface);
  1109. qt_config->endGroup();
  1110. }
  1111. void Config::SaveDisabledAddOnValues() {
  1112. qt_config->beginWriteArray(QStringLiteral("DisabledAddOns"));
  1113. int i = 0;
  1114. for (const auto& elem : Settings::values.disabled_addons) {
  1115. qt_config->setArrayIndex(i);
  1116. WriteSetting(QStringLiteral("title_id"), QVariant::fromValue<u64>(elem.first), 0);
  1117. qt_config->beginWriteArray(QStringLiteral("disabled"));
  1118. for (std::size_t j = 0; j < elem.second.size(); ++j) {
  1119. qt_config->setArrayIndex(static_cast<int>(j));
  1120. WriteSetting(QStringLiteral("d"), QString::fromStdString(elem.second[j]), QString{});
  1121. }
  1122. qt_config->endArray();
  1123. ++i;
  1124. }
  1125. qt_config->endArray();
  1126. }
  1127. void Config::SaveMiscellaneousValues() {
  1128. qt_config->beginGroup(QStringLiteral("Miscellaneous"));
  1129. WriteBasicSetting(Settings::values.log_filter);
  1130. WriteBasicSetting(Settings::values.use_dev_keys);
  1131. qt_config->endGroup();
  1132. }
  1133. void Config::SavePathValues() {
  1134. qt_config->beginGroup(QStringLiteral("Paths"));
  1135. WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path);
  1136. WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path);
  1137. qt_config->beginWriteArray(QStringLiteral("gamedirs"));
  1138. for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
  1139. qt_config->setArrayIndex(i);
  1140. const auto& game_dir = UISettings::values.game_dirs[i];
  1141. WriteSetting(QStringLiteral("path"), game_dir.path);
  1142. WriteSetting(QStringLiteral("deep_scan"), game_dir.deep_scan, false);
  1143. WriteSetting(QStringLiteral("expanded"), game_dir.expanded, true);
  1144. }
  1145. qt_config->endArray();
  1146. WriteSetting(QStringLiteral("recentFiles"), UISettings::values.recent_files);
  1147. WriteSetting(QStringLiteral("language"), UISettings::values.language, QString{});
  1148. qt_config->endGroup();
  1149. }
  1150. void Config::SaveCpuValues() {
  1151. qt_config->beginGroup(QStringLiteral("Cpu"));
  1152. WriteBasicSetting(Settings::values.cpu_accuracy_first_time);
  1153. WriteSetting(QStringLiteral("cpu_accuracy"),
  1154. static_cast<u32>(Settings::values.cpu_accuracy.GetValue(global)),
  1155. static_cast<u32>(Settings::values.cpu_accuracy.GetDefault()),
  1156. Settings::values.cpu_accuracy.UsingGlobal());
  1157. WriteGlobalSetting(Settings::values.cpuopt_unsafe_unfuse_fma);
  1158. WriteGlobalSetting(Settings::values.cpuopt_unsafe_reduce_fp_error);
  1159. WriteGlobalSetting(Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
  1160. WriteGlobalSetting(Settings::values.cpuopt_unsafe_inaccurate_nan);
  1161. WriteGlobalSetting(Settings::values.cpuopt_unsafe_fastmem_check);
  1162. if (global) {
  1163. WriteBasicSetting(Settings::values.cpu_debug_mode);
  1164. WriteBasicSetting(Settings::values.cpuopt_page_tables);
  1165. WriteBasicSetting(Settings::values.cpuopt_block_linking);
  1166. WriteBasicSetting(Settings::values.cpuopt_return_stack_buffer);
  1167. WriteBasicSetting(Settings::values.cpuopt_fast_dispatcher);
  1168. WriteBasicSetting(Settings::values.cpuopt_context_elimination);
  1169. WriteBasicSetting(Settings::values.cpuopt_const_prop);
  1170. WriteBasicSetting(Settings::values.cpuopt_misc_ir);
  1171. WriteBasicSetting(Settings::values.cpuopt_reduce_misalign_checks);
  1172. WriteBasicSetting(Settings::values.cpuopt_fastmem);
  1173. }
  1174. qt_config->endGroup();
  1175. }
  1176. void Config::SaveRendererValues() {
  1177. qt_config->beginGroup(QStringLiteral("Renderer"));
  1178. WriteSetting(QString::fromStdString(Settings::values.renderer_backend.GetLabel()),
  1179. static_cast<u32>(Settings::values.renderer_backend.GetValue(global)),
  1180. static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
  1181. Settings::values.renderer_backend.UsingGlobal());
  1182. WriteGlobalSetting(Settings::values.vulkan_device);
  1183. WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()),
  1184. static_cast<u32>(Settings::values.fullscreen_mode.GetValue(global)),
  1185. static_cast<u32>(Settings::values.fullscreen_mode.GetDefault()),
  1186. Settings::values.fullscreen_mode.UsingGlobal());
  1187. WriteGlobalSetting(Settings::values.aspect_ratio);
  1188. WriteSetting(QString::fromStdString(Settings::values.resolution_setup.GetLabel()),
  1189. static_cast<u32>(Settings::values.resolution_setup.GetValue(global)),
  1190. static_cast<u32>(Settings::values.resolution_setup.GetDefault()),
  1191. Settings::values.resolution_setup.UsingGlobal());
  1192. WriteGlobalSetting(Settings::values.max_anisotropy);
  1193. WriteGlobalSetting(Settings::values.use_speed_limit);
  1194. WriteGlobalSetting(Settings::values.speed_limit);
  1195. WriteGlobalSetting(Settings::values.use_disk_shader_cache);
  1196. WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
  1197. static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
  1198. static_cast<u32>(Settings::values.gpu_accuracy.GetDefault()),
  1199. Settings::values.gpu_accuracy.UsingGlobal());
  1200. WriteGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
  1201. WriteSetting(QString::fromStdString(Settings::values.nvdec_emulation.GetLabel()),
  1202. static_cast<u32>(Settings::values.nvdec_emulation.GetValue(global)),
  1203. static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()),
  1204. Settings::values.nvdec_emulation.UsingGlobal());
  1205. WriteGlobalSetting(Settings::values.accelerate_astc);
  1206. WriteGlobalSetting(Settings::values.use_vsync);
  1207. WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
  1208. static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
  1209. static_cast<u32>(Settings::values.shader_backend.GetDefault()),
  1210. Settings::values.shader_backend.UsingGlobal());
  1211. WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
  1212. WriteGlobalSetting(Settings::values.use_fast_gpu_time);
  1213. WriteGlobalSetting(Settings::values.bg_red);
  1214. WriteGlobalSetting(Settings::values.bg_green);
  1215. WriteGlobalSetting(Settings::values.bg_blue);
  1216. if (global) {
  1217. WriteBasicSetting(Settings::values.fps_cap);
  1218. WriteBasicSetting(Settings::values.renderer_debug);
  1219. WriteBasicSetting(Settings::values.renderer_shader_feedback);
  1220. WriteBasicSetting(Settings::values.enable_nsight_aftermath);
  1221. WriteBasicSetting(Settings::values.disable_shader_loop_safety_checks);
  1222. }
  1223. Settings::UpdateRescalingInfo();
  1224. qt_config->endGroup();
  1225. }
  1226. void Config::SaveScreenshotValues() {
  1227. qt_config->beginGroup(QStringLiteral("Screenshots"));
  1228. WriteBasicSetting(UISettings::values.enable_screenshot_save_as);
  1229. WriteSetting(QStringLiteral("screenshot_path"),
  1230. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)));
  1231. qt_config->endGroup();
  1232. }
  1233. void Config::SaveShortcutValues() {
  1234. qt_config->beginGroup(QStringLiteral("Shortcuts"));
  1235. // Lengths of UISettings::values.shortcuts & default_hotkeys are same.
  1236. // However, their ordering must also be the same.
  1237. for (std::size_t i = 0; i < default_hotkeys.size(); i++) {
  1238. const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
  1239. const auto& default_hotkey = default_hotkeys[i].shortcut;
  1240. qt_config->beginGroup(group);
  1241. qt_config->beginGroup(name);
  1242. WriteSetting(QStringLiteral("KeySeq"), shortcut.first, default_hotkey.first);
  1243. WriteSetting(QStringLiteral("Context"), shortcut.second, default_hotkey.second);
  1244. qt_config->endGroup();
  1245. qt_config->endGroup();
  1246. }
  1247. qt_config->endGroup();
  1248. }
  1249. void Config::SaveSystemValues() {
  1250. qt_config->beginGroup(QStringLiteral("System"));
  1251. WriteGlobalSetting(Settings::values.language_index);
  1252. WriteGlobalSetting(Settings::values.region_index);
  1253. WriteGlobalSetting(Settings::values.time_zone_index);
  1254. WriteSetting(QStringLiteral("rng_seed_enabled"),
  1255. Settings::values.rng_seed.GetValue(global).has_value(), false,
  1256. Settings::values.rng_seed.UsingGlobal());
  1257. WriteSetting(QStringLiteral("rng_seed"), Settings::values.rng_seed.GetValue(global).value_or(0),
  1258. 0, Settings::values.rng_seed.UsingGlobal());
  1259. if (global) {
  1260. WriteBasicSetting(Settings::values.current_user);
  1261. WriteSetting(QStringLiteral("custom_rtc_enabled"), Settings::values.custom_rtc.has_value(),
  1262. false);
  1263. WriteSetting(QStringLiteral("custom_rtc"),
  1264. QVariant::fromValue<long long>(Settings::values.custom_rtc.value_or(0)), 0);
  1265. }
  1266. WriteGlobalSetting(Settings::values.sound_index);
  1267. qt_config->endGroup();
  1268. }
  1269. void Config::SaveUIValues() {
  1270. qt_config->beginGroup(QStringLiteral("UI"));
  1271. WriteSetting(QStringLiteral("theme"), UISettings::values.theme,
  1272. QString::fromUtf8(UISettings::themes[0].second));
  1273. WriteBasicSetting(UISettings::values.enable_discord_presence);
  1274. WriteBasicSetting(UISettings::values.select_user_on_boot);
  1275. SaveUIGamelistValues();
  1276. SaveUILayoutValues();
  1277. SavePathValues();
  1278. SaveScreenshotValues();
  1279. SaveShortcutValues();
  1280. WriteBasicSetting(UISettings::values.single_window_mode);
  1281. WriteBasicSetting(UISettings::values.fullscreen);
  1282. WriteBasicSetting(UISettings::values.display_titlebar);
  1283. WriteBasicSetting(UISettings::values.show_filter_bar);
  1284. WriteBasicSetting(UISettings::values.show_status_bar);
  1285. WriteBasicSetting(UISettings::values.confirm_before_closing);
  1286. WriteBasicSetting(UISettings::values.first_start);
  1287. WriteBasicSetting(UISettings::values.callout_flags);
  1288. WriteBasicSetting(UISettings::values.show_console);
  1289. WriteBasicSetting(UISettings::values.pause_when_in_background);
  1290. WriteBasicSetting(UISettings::values.hide_mouse);
  1291. qt_config->endGroup();
  1292. }
  1293. void Config::SaveUIGamelistValues() {
  1294. qt_config->beginGroup(QStringLiteral("UIGameList"));
  1295. WriteBasicSetting(UISettings::values.show_add_ons);
  1296. WriteBasicSetting(UISettings::values.game_icon_size);
  1297. WriteBasicSetting(UISettings::values.folder_icon_size);
  1298. WriteBasicSetting(UISettings::values.row_1_text_id);
  1299. WriteBasicSetting(UISettings::values.row_2_text_id);
  1300. WriteBasicSetting(UISettings::values.cache_game_list);
  1301. qt_config->beginWriteArray(QStringLiteral("favorites"));
  1302. for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
  1303. qt_config->setArrayIndex(i);
  1304. WriteSetting(QStringLiteral("program_id"),
  1305. QVariant::fromValue(UISettings::values.favorited_ids[i]));
  1306. }
  1307. qt_config->endArray();
  1308. qt_config->endGroup();
  1309. }
  1310. void Config::SaveUILayoutValues() {
  1311. qt_config->beginGroup(QStringLiteral("UILayout"));
  1312. WriteSetting(QStringLiteral("geometry"), UISettings::values.geometry);
  1313. WriteSetting(QStringLiteral("state"), UISettings::values.state);
  1314. WriteSetting(QStringLiteral("geometryRenderWindow"), UISettings::values.renderwindow_geometry);
  1315. WriteSetting(QStringLiteral("gameListHeaderState"), UISettings::values.gamelist_header_state);
  1316. WriteSetting(QStringLiteral("microProfileDialogGeometry"),
  1317. UISettings::values.microprofile_geometry);
  1318. WriteBasicSetting(UISettings::values.microprofile_visible);
  1319. qt_config->endGroup();
  1320. }
  1321. void Config::SaveWebServiceValues() {
  1322. qt_config->beginGroup(QStringLiteral("WebService"));
  1323. WriteBasicSetting(Settings::values.enable_telemetry);
  1324. WriteBasicSetting(Settings::values.web_api_url);
  1325. WriteBasicSetting(Settings::values.yuzu_username);
  1326. WriteBasicSetting(Settings::values.yuzu_token);
  1327. qt_config->endGroup();
  1328. }
  1329. QVariant Config::ReadSetting(const QString& name) const {
  1330. return qt_config->value(name);
  1331. }
  1332. QVariant Config::ReadSetting(const QString& name, const QVariant& default_value) const {
  1333. QVariant result;
  1334. if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
  1335. result = default_value;
  1336. } else {
  1337. result = qt_config->value(name, default_value);
  1338. }
  1339. return result;
  1340. }
  1341. template <typename Type>
  1342. void Config::ReadGlobalSetting(Settings::Setting<Type>& setting) {
  1343. QString name = QString::fromStdString(setting.GetLabel());
  1344. const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
  1345. setting.SetGlobal(use_global);
  1346. if (global || !use_global) {
  1347. setting.SetValue(static_cast<QVariant>(
  1348. ReadSetting(name, QVariant::fromValue<Type>(setting.GetDefault())))
  1349. .value<Type>());
  1350. }
  1351. }
  1352. template <typename Type>
  1353. void Config::ReadSettingGlobal(Type& setting, const QString& name,
  1354. const QVariant& default_value) const {
  1355. const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
  1356. if (global || !use_global) {
  1357. setting = ReadSetting(name, default_value).value<Type>();
  1358. }
  1359. }
  1360. void Config::WriteSetting(const QString& name, const QVariant& value) {
  1361. qt_config->setValue(name, value);
  1362. }
  1363. void Config::WriteSetting(const QString& name, const QVariant& value,
  1364. const QVariant& default_value) {
  1365. qt_config->setValue(name + QStringLiteral("/default"), value == default_value);
  1366. qt_config->setValue(name, value);
  1367. }
  1368. void Config::WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
  1369. bool use_global) {
  1370. if (!global) {
  1371. qt_config->setValue(name + QStringLiteral("/use_global"), use_global);
  1372. }
  1373. if (global || !use_global) {
  1374. qt_config->setValue(name + QStringLiteral("/default"), value == default_value);
  1375. qt_config->setValue(name, value);
  1376. }
  1377. }
  1378. void Config::Reload() {
  1379. ReadValues();
  1380. // To apply default value changes
  1381. SaveValues();
  1382. system.ApplySettings();
  1383. }
  1384. void Config::Save() {
  1385. SaveValues();
  1386. }
  1387. void Config::ReadControlPlayerValue(std::size_t player_index) {
  1388. qt_config->beginGroup(QStringLiteral("Controls"));
  1389. ReadPlayerValue(player_index);
  1390. qt_config->endGroup();
  1391. }
  1392. void Config::SaveControlPlayerValue(std::size_t player_index) {
  1393. qt_config->beginGroup(QStringLiteral("Controls"));
  1394. SavePlayerValue(player_index);
  1395. qt_config->endGroup();
  1396. }
  1397. const std::string& Config::GetConfigFilePath() const {
  1398. return qt_config_loc;
  1399. }