vk_rasterizer.cpp 43 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <array>
  6. #include <memory>
  7. #include <mutex>
  8. #include <vector>
  9. #include "common/alignment.h"
  10. #include "common/assert.h"
  11. #include "common/logging/log.h"
  12. #include "common/microprofile.h"
  13. #include "common/scope_exit.h"
  14. #include "common/settings.h"
  15. #include "core/core.h"
  16. #include "video_core/engines/kepler_compute.h"
  17. #include "video_core/engines/maxwell_3d.h"
  18. #include "video_core/renderer_vulkan/blit_image.h"
  19. #include "video_core/renderer_vulkan/fixed_pipeline_state.h"
  20. #include "video_core/renderer_vulkan/maxwell_to_vk.h"
  21. #include "video_core/renderer_vulkan/renderer_vulkan.h"
  22. #include "video_core/renderer_vulkan/vk_buffer_cache.h"
  23. #include "video_core/renderer_vulkan/vk_compute_pipeline.h"
  24. #include "video_core/renderer_vulkan/vk_descriptor_pool.h"
  25. #include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
  26. #include "video_core/renderer_vulkan/vk_pipeline_cache.h"
  27. #include "video_core/renderer_vulkan/vk_rasterizer.h"
  28. #include "video_core/renderer_vulkan/vk_scheduler.h"
  29. #include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
  30. #include "video_core/renderer_vulkan/vk_state_tracker.h"
  31. #include "video_core/renderer_vulkan/vk_texture_cache.h"
  32. #include "video_core/renderer_vulkan/vk_update_descriptor.h"
  33. #include "video_core/shader_cache.h"
  34. #include "video_core/texture_cache/texture_cache.h"
  35. #include "video_core/vulkan_common/vulkan_device.h"
  36. #include "video_core/vulkan_common/vulkan_wrapper.h"
  37. namespace Vulkan {
  38. using Maxwell = Tegra::Engines::Maxwell3D::Regs;
  39. using VideoCommon::ImageViewId;
  40. using VideoCommon::ImageViewType;
  41. MICROPROFILE_DEFINE(Vulkan_WaitForWorker, "Vulkan", "Wait for worker", MP_RGB(255, 192, 192));
  42. MICROPROFILE_DEFINE(Vulkan_Drawing, "Vulkan", "Record drawing", MP_RGB(192, 128, 128));
  43. MICROPROFILE_DEFINE(Vulkan_Compute, "Vulkan", "Record compute", MP_RGB(192, 128, 128));
  44. MICROPROFILE_DEFINE(Vulkan_Clearing, "Vulkan", "Record clearing", MP_RGB(192, 128, 128));
  45. MICROPROFILE_DEFINE(Vulkan_PipelineCache, "Vulkan", "Pipeline cache", MP_RGB(192, 128, 128));
  46. namespace {
  47. struct DrawParams {
  48. u32 base_instance;
  49. u32 num_instances;
  50. u32 base_vertex;
  51. u32 num_vertices;
  52. bool is_indexed;
  53. };
  54. constexpr auto COMPUTE_SHADER_INDEX = static_cast<size_t>(Tegra::Engines::ShaderType::Compute);
  55. VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index) {
  56. const auto& src = regs.viewport_transform[index];
  57. const float width = src.scale_x * 2.0f;
  58. const float height = src.scale_y * 2.0f;
  59. const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1.0f : 0.0f;
  60. VkViewport viewport{
  61. .x = src.translate_x - src.scale_x,
  62. .y = src.translate_y - src.scale_y,
  63. .width = width != 0.0f ? width : 1.0f,
  64. .height = height != 0.0f ? height : 1.0f,
  65. .minDepth = src.translate_z - src.scale_z * reduce_z,
  66. .maxDepth = src.translate_z + src.scale_z,
  67. };
  68. if (!device.IsExtDepthRangeUnrestrictedSupported()) {
  69. viewport.minDepth = std::clamp(viewport.minDepth, 0.0f, 1.0f);
  70. viewport.maxDepth = std::clamp(viewport.maxDepth, 0.0f, 1.0f);
  71. }
  72. return viewport;
  73. }
  74. VkRect2D GetScissorState(const Maxwell& regs, size_t index) {
  75. const auto& src = regs.scissor_test[index];
  76. VkRect2D scissor;
  77. if (src.enable) {
  78. scissor.offset.x = static_cast<s32>(src.min_x);
  79. scissor.offset.y = static_cast<s32>(src.min_y);
  80. scissor.extent.width = src.max_x - src.min_x;
  81. scissor.extent.height = src.max_y - src.min_y;
  82. } else {
  83. scissor.offset.x = 0;
  84. scissor.offset.y = 0;
  85. scissor.extent.width = std::numeric_limits<s32>::max();
  86. scissor.extent.height = std::numeric_limits<s32>::max();
  87. }
  88. return scissor;
  89. }
  90. std::array<GPUVAddr, Maxwell::MaxShaderProgram> GetShaderAddresses(
  91. const std::array<Shader*, Maxwell::MaxShaderProgram>& shaders) {
  92. std::array<GPUVAddr, Maxwell::MaxShaderProgram> addresses;
  93. for (size_t i = 0; i < std::size(addresses); ++i) {
  94. addresses[i] = shaders[i] ? shaders[i]->GetGpuAddr() : 0;
  95. }
  96. return addresses;
  97. }
  98. struct TextureHandle {
  99. constexpr TextureHandle(u32 data, bool via_header_index) {
  100. const Tegra::Texture::TextureHandle handle{data};
  101. image = handle.tic_id;
  102. sampler = via_header_index ? image : handle.tsc_id.Value();
  103. }
  104. u32 image;
  105. u32 sampler;
  106. };
  107. template <typename Engine, typename Entry>
  108. TextureHandle GetTextureInfo(const Engine& engine, bool via_header_index, const Entry& entry,
  109. size_t stage, size_t index = 0) {
  110. const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
  111. if constexpr (std::is_same_v<Entry, SamplerEntry>) {
  112. if (entry.is_separated) {
  113. const u32 buffer_1 = entry.buffer;
  114. const u32 buffer_2 = entry.secondary_buffer;
  115. const u32 offset_1 = entry.offset;
  116. const u32 offset_2 = entry.secondary_offset;
  117. const u32 handle_1 = engine.AccessConstBuffer32(shader_type, buffer_1, offset_1);
  118. const u32 handle_2 = engine.AccessConstBuffer32(shader_type, buffer_2, offset_2);
  119. return TextureHandle(handle_1 | handle_2, via_header_index);
  120. }
  121. }
  122. if (entry.is_bindless) {
  123. const u32 raw = engine.AccessConstBuffer32(shader_type, entry.buffer, entry.offset);
  124. return TextureHandle(raw, via_header_index);
  125. }
  126. const u32 buffer = engine.GetBoundBuffer();
  127. const u64 offset = (entry.offset + index) * sizeof(u32);
  128. return TextureHandle(engine.AccessConstBuffer32(shader_type, buffer, offset), via_header_index);
  129. }
  130. ImageViewType ImageViewTypeFromEntry(const SamplerEntry& entry) {
  131. if (entry.is_buffer) {
  132. return ImageViewType::e2D;
  133. }
  134. switch (entry.type) {
  135. case Tegra::Shader::TextureType::Texture1D:
  136. return entry.is_array ? ImageViewType::e1DArray : ImageViewType::e1D;
  137. case Tegra::Shader::TextureType::Texture2D:
  138. return entry.is_array ? ImageViewType::e2DArray : ImageViewType::e2D;
  139. case Tegra::Shader::TextureType::Texture3D:
  140. return ImageViewType::e3D;
  141. case Tegra::Shader::TextureType::TextureCube:
  142. return entry.is_array ? ImageViewType::CubeArray : ImageViewType::Cube;
  143. }
  144. UNREACHABLE();
  145. return ImageViewType::e2D;
  146. }
  147. ImageViewType ImageViewTypeFromEntry(const ImageEntry& entry) {
  148. switch (entry.type) {
  149. case Tegra::Shader::ImageType::Texture1D:
  150. return ImageViewType::e1D;
  151. case Tegra::Shader::ImageType::Texture1DArray:
  152. return ImageViewType::e1DArray;
  153. case Tegra::Shader::ImageType::Texture2D:
  154. return ImageViewType::e2D;
  155. case Tegra::Shader::ImageType::Texture2DArray:
  156. return ImageViewType::e2DArray;
  157. case Tegra::Shader::ImageType::Texture3D:
  158. return ImageViewType::e3D;
  159. case Tegra::Shader::ImageType::TextureBuffer:
  160. return ImageViewType::Buffer;
  161. }
  162. UNREACHABLE();
  163. return ImageViewType::e2D;
  164. }
  165. void PushImageDescriptors(const ShaderEntries& entries, TextureCache& texture_cache,
  166. VKUpdateDescriptorQueue& update_descriptor_queue,
  167. ImageViewId*& image_view_id_ptr, VkSampler*& sampler_ptr) {
  168. for ([[maybe_unused]] const auto& entry : entries.uniform_texels) {
  169. const ImageViewId image_view_id = *image_view_id_ptr++;
  170. const ImageView& image_view = texture_cache.GetImageView(image_view_id);
  171. update_descriptor_queue.AddTexelBuffer(image_view.BufferView());
  172. }
  173. for (const auto& entry : entries.samplers) {
  174. for (size_t i = 0; i < entry.size; ++i) {
  175. const VkSampler sampler = *sampler_ptr++;
  176. const ImageViewId image_view_id = *image_view_id_ptr++;
  177. const ImageView& image_view = texture_cache.GetImageView(image_view_id);
  178. const VkImageView handle = image_view.Handle(ImageViewTypeFromEntry(entry));
  179. update_descriptor_queue.AddSampledImage(handle, sampler);
  180. }
  181. }
  182. for ([[maybe_unused]] const auto& entry : entries.storage_texels) {
  183. const ImageViewId image_view_id = *image_view_id_ptr++;
  184. const ImageView& image_view = texture_cache.GetImageView(image_view_id);
  185. update_descriptor_queue.AddTexelBuffer(image_view.BufferView());
  186. }
  187. for (const auto& entry : entries.images) {
  188. // TODO: Mark as modified
  189. const ImageViewId image_view_id = *image_view_id_ptr++;
  190. const ImageView& image_view = texture_cache.GetImageView(image_view_id);
  191. const VkImageView handle = image_view.Handle(ImageViewTypeFromEntry(entry));
  192. update_descriptor_queue.AddImage(handle);
  193. }
  194. }
  195. DrawParams MakeDrawParams(const Maxwell& regs, u32 num_instances, bool is_instanced,
  196. bool is_indexed) {
  197. DrawParams params{
  198. .base_instance = regs.vb_base_instance,
  199. .num_instances = is_instanced ? num_instances : 1,
  200. .base_vertex = is_indexed ? regs.vb_element_base : regs.vertex_buffer.first,
  201. .num_vertices = is_indexed ? regs.index_array.count : regs.vertex_buffer.count,
  202. .is_indexed = is_indexed,
  203. };
  204. if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
  205. // 6 triangle vertices per quad, base vertex is part of the index
  206. // See BindQuadArrayIndexBuffer for more details
  207. params.num_vertices = (params.num_vertices / 4) * 6;
  208. params.base_vertex = 0;
  209. params.is_indexed = true;
  210. }
  211. return params;
  212. }
  213. } // Anonymous namespace
  214. RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
  215. Tegra::MemoryManager& gpu_memory_,
  216. Core::Memory::Memory& cpu_memory_, VKScreenInfo& screen_info_,
  217. const Device& device_, MemoryAllocator& memory_allocator_,
  218. StateTracker& state_tracker_, VKScheduler& scheduler_)
  219. : RasterizerAccelerated{cpu_memory_}, gpu{gpu_},
  220. gpu_memory{gpu_memory_}, maxwell3d{gpu.Maxwell3D()}, kepler_compute{gpu.KeplerCompute()},
  221. screen_info{screen_info_}, device{device_}, memory_allocator{memory_allocator_},
  222. state_tracker{state_tracker_}, scheduler{scheduler_},
  223. staging_pool(device, memory_allocator, scheduler), descriptor_pool(device, scheduler),
  224. update_descriptor_queue(device, scheduler),
  225. blit_image(device, scheduler, state_tracker, descriptor_pool),
  226. astc_decoder_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue,
  227. memory_allocator),
  228. texture_cache_runtime{device, scheduler, memory_allocator,
  229. staging_pool, blit_image, astc_decoder_pass},
  230. texture_cache(texture_cache_runtime, *this, maxwell3d, kepler_compute, gpu_memory),
  231. buffer_cache_runtime(device, memory_allocator, scheduler, staging_pool,
  232. update_descriptor_queue, descriptor_pool),
  233. buffer_cache(*this, maxwell3d, kepler_compute, gpu_memory, cpu_memory_, buffer_cache_runtime),
  234. pipeline_cache(*this, gpu, maxwell3d, kepler_compute, gpu_memory, device, scheduler,
  235. descriptor_pool, update_descriptor_queue),
  236. query_cache{*this, maxwell3d, gpu_memory, device, scheduler}, accelerate_dma{buffer_cache},
  237. fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache, device, scheduler),
  238. wfi_event(device.GetLogical().CreateEvent()), async_shaders(emu_window_) {
  239. scheduler.SetQueryCache(query_cache);
  240. if (device.UseAsynchronousShaders()) {
  241. async_shaders.AllocateWorkers();
  242. }
  243. }
  244. RasterizerVulkan::~RasterizerVulkan() = default;
  245. void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
  246. MICROPROFILE_SCOPE(Vulkan_Drawing);
  247. SCOPE_EXIT({ gpu.TickWork(); });
  248. FlushWork();
  249. query_cache.UpdateCounters();
  250. graphics_key.fixed_state.Refresh(maxwell3d, device.IsExtExtendedDynamicStateSupported());
  251. std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
  252. texture_cache.SynchronizeGraphicsDescriptors();
  253. texture_cache.UpdateRenderTargets(false);
  254. const auto shaders = pipeline_cache.GetShaders();
  255. graphics_key.shaders = GetShaderAddresses(shaders);
  256. SetupShaderDescriptors(shaders, is_indexed);
  257. const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
  258. graphics_key.renderpass = framebuffer->RenderPass();
  259. VKGraphicsPipeline* const pipeline = pipeline_cache.GetGraphicsPipeline(
  260. graphics_key, framebuffer->NumColorBuffers(), async_shaders);
  261. if (pipeline == nullptr || pipeline->GetHandle() == VK_NULL_HANDLE) {
  262. // Async graphics pipeline was not ready.
  263. return;
  264. }
  265. BeginTransformFeedback();
  266. scheduler.RequestRenderpass(framebuffer);
  267. scheduler.BindGraphicsPipeline(pipeline->GetHandle());
  268. UpdateDynamicStates();
  269. const auto& regs = maxwell3d.regs;
  270. const u32 num_instances = maxwell3d.mme_draw.instance_count;
  271. const DrawParams draw_params = MakeDrawParams(regs, num_instances, is_instanced, is_indexed);
  272. const VkPipelineLayout pipeline_layout = pipeline->GetLayout();
  273. const VkDescriptorSet descriptor_set = pipeline->CommitDescriptorSet();
  274. scheduler.Record([pipeline_layout, descriptor_set, draw_params](vk::CommandBuffer cmdbuf) {
  275. if (descriptor_set) {
  276. cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout,
  277. DESCRIPTOR_SET, descriptor_set, nullptr);
  278. }
  279. if (draw_params.is_indexed) {
  280. cmdbuf.DrawIndexed(draw_params.num_vertices, draw_params.num_instances, 0,
  281. draw_params.base_vertex, draw_params.base_instance);
  282. } else {
  283. cmdbuf.Draw(draw_params.num_vertices, draw_params.num_instances,
  284. draw_params.base_vertex, draw_params.base_instance);
  285. }
  286. });
  287. EndTransformFeedback();
  288. }
  289. void RasterizerVulkan::Clear() {
  290. MICROPROFILE_SCOPE(Vulkan_Clearing);
  291. if (!maxwell3d.ShouldExecute()) {
  292. return;
  293. }
  294. query_cache.UpdateCounters();
  295. const auto& regs = maxwell3d.regs;
  296. const bool use_color = regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
  297. regs.clear_buffers.A;
  298. const bool use_depth = regs.clear_buffers.Z;
  299. const bool use_stencil = regs.clear_buffers.S;
  300. if (!use_color && !use_depth && !use_stencil) {
  301. return;
  302. }
  303. std::scoped_lock lock{texture_cache.mutex};
  304. texture_cache.UpdateRenderTargets(true);
  305. const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
  306. const VkExtent2D render_area = framebuffer->RenderArea();
  307. scheduler.RequestRenderpass(framebuffer);
  308. VkClearRect clear_rect{
  309. .rect = GetScissorState(regs, 0),
  310. .baseArrayLayer = regs.clear_buffers.layer,
  311. .layerCount = 1,
  312. };
  313. if (clear_rect.rect.extent.width == 0 || clear_rect.rect.extent.height == 0) {
  314. return;
  315. }
  316. clear_rect.rect.extent = VkExtent2D{
  317. .width = std::min(clear_rect.rect.extent.width, render_area.width),
  318. .height = std::min(clear_rect.rect.extent.height, render_area.height),
  319. };
  320. if (use_color) {
  321. VkClearValue clear_value;
  322. std::memcpy(clear_value.color.float32, regs.clear_color, sizeof(regs.clear_color));
  323. const u32 color_attachment = regs.clear_buffers.RT;
  324. scheduler.Record([color_attachment, clear_value, clear_rect](vk::CommandBuffer cmdbuf) {
  325. const VkClearAttachment attachment{
  326. .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  327. .colorAttachment = color_attachment,
  328. .clearValue = clear_value,
  329. };
  330. cmdbuf.ClearAttachments(attachment, clear_rect);
  331. });
  332. }
  333. if (!use_depth && !use_stencil) {
  334. return;
  335. }
  336. VkImageAspectFlags aspect_flags = 0;
  337. if (use_depth) {
  338. aspect_flags |= VK_IMAGE_ASPECT_DEPTH_BIT;
  339. }
  340. if (use_stencil) {
  341. aspect_flags |= VK_IMAGE_ASPECT_STENCIL_BIT;
  342. }
  343. scheduler.Record([clear_depth = regs.clear_depth, clear_stencil = regs.clear_stencil,
  344. clear_rect, aspect_flags](vk::CommandBuffer cmdbuf) {
  345. VkClearAttachment attachment;
  346. attachment.aspectMask = aspect_flags;
  347. attachment.colorAttachment = 0;
  348. attachment.clearValue.depthStencil.depth = clear_depth;
  349. attachment.clearValue.depthStencil.stencil = clear_stencil;
  350. cmdbuf.ClearAttachments(attachment, clear_rect);
  351. });
  352. }
  353. void RasterizerVulkan::DispatchCompute(GPUVAddr code_addr) {
  354. MICROPROFILE_SCOPE(Vulkan_Compute);
  355. query_cache.UpdateCounters();
  356. const auto& launch_desc = kepler_compute.launch_description;
  357. auto& pipeline = pipeline_cache.GetComputePipeline({
  358. .shader = code_addr,
  359. .shared_memory_size = launch_desc.shared_alloc,
  360. .workgroup_size{
  361. launch_desc.block_dim_x,
  362. launch_desc.block_dim_y,
  363. launch_desc.block_dim_z,
  364. },
  365. });
  366. // Compute dispatches can't be executed inside a renderpass
  367. scheduler.RequestOutsideRenderPassOperationContext();
  368. image_view_indices.clear();
  369. sampler_handles.clear();
  370. std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
  371. const auto& entries = pipeline.GetEntries();
  372. buffer_cache.SetEnabledComputeUniformBuffers(entries.enabled_uniform_buffers);
  373. buffer_cache.UnbindComputeStorageBuffers();
  374. u32 ssbo_index = 0;
  375. for (const auto& buffer : entries.global_buffers) {
  376. buffer_cache.BindComputeStorageBuffer(ssbo_index, buffer.cbuf_index, buffer.cbuf_offset,
  377. buffer.is_written);
  378. ++ssbo_index;
  379. }
  380. buffer_cache.UpdateComputeBuffers();
  381. texture_cache.SynchronizeComputeDescriptors();
  382. SetupComputeUniformTexels(entries);
  383. SetupComputeTextures(entries);
  384. SetupComputeStorageTexels(entries);
  385. SetupComputeImages(entries);
  386. const std::span indices_span(image_view_indices.data(), image_view_indices.size());
  387. texture_cache.FillComputeImageViews(indices_span, image_view_ids);
  388. update_descriptor_queue.Acquire();
  389. buffer_cache.BindHostComputeBuffers();
  390. ImageViewId* image_view_id_ptr = image_view_ids.data();
  391. VkSampler* sampler_ptr = sampler_handles.data();
  392. PushImageDescriptors(entries, texture_cache, update_descriptor_queue, image_view_id_ptr,
  393. sampler_ptr);
  394. const VkPipeline pipeline_handle = pipeline.GetHandle();
  395. const VkPipelineLayout pipeline_layout = pipeline.GetLayout();
  396. const VkDescriptorSet descriptor_set = pipeline.CommitDescriptorSet();
  397. scheduler.Record([grid_x = launch_desc.grid_dim_x, grid_y = launch_desc.grid_dim_y,
  398. grid_z = launch_desc.grid_dim_z, pipeline_handle, pipeline_layout,
  399. descriptor_set](vk::CommandBuffer cmdbuf) {
  400. cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_handle);
  401. if (descriptor_set) {
  402. cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_layout,
  403. DESCRIPTOR_SET, descriptor_set, nullptr);
  404. }
  405. cmdbuf.Dispatch(grid_x, grid_y, grid_z);
  406. });
  407. }
  408. void RasterizerVulkan::ResetCounter(VideoCore::QueryType type) {
  409. query_cache.ResetCounter(type);
  410. }
  411. void RasterizerVulkan::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
  412. std::optional<u64> timestamp) {
  413. query_cache.Query(gpu_addr, type, timestamp);
  414. }
  415. void RasterizerVulkan::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
  416. u32 size) {
  417. buffer_cache.BindGraphicsUniformBuffer(stage, index, gpu_addr, size);
  418. }
  419. void Vulkan::RasterizerVulkan::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
  420. buffer_cache.DisableGraphicsUniformBuffer(stage, index);
  421. }
  422. void RasterizerVulkan::FlushAll() {}
  423. void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {
  424. if (addr == 0 || size == 0) {
  425. return;
  426. }
  427. {
  428. std::scoped_lock lock{texture_cache.mutex};
  429. texture_cache.DownloadMemory(addr, size);
  430. }
  431. {
  432. std::scoped_lock lock{buffer_cache.mutex};
  433. buffer_cache.DownloadMemory(addr, size);
  434. }
  435. query_cache.FlushRegion(addr, size);
  436. }
  437. bool RasterizerVulkan::MustFlushRegion(VAddr addr, u64 size) {
  438. std::scoped_lock lock{texture_cache.mutex, buffer_cache.mutex};
  439. if (!Settings::IsGPULevelHigh()) {
  440. return buffer_cache.IsRegionGpuModified(addr, size);
  441. }
  442. return texture_cache.IsRegionGpuModified(addr, size) ||
  443. buffer_cache.IsRegionGpuModified(addr, size);
  444. }
  445. void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) {
  446. if (addr == 0 || size == 0) {
  447. return;
  448. }
  449. {
  450. std::scoped_lock lock{texture_cache.mutex};
  451. texture_cache.WriteMemory(addr, size);
  452. }
  453. {
  454. std::scoped_lock lock{buffer_cache.mutex};
  455. buffer_cache.WriteMemory(addr, size);
  456. }
  457. pipeline_cache.InvalidateRegion(addr, size);
  458. query_cache.InvalidateRegion(addr, size);
  459. }
  460. void RasterizerVulkan::OnCPUWrite(VAddr addr, u64 size) {
  461. if (addr == 0 || size == 0) {
  462. return;
  463. }
  464. pipeline_cache.OnCPUWrite(addr, size);
  465. {
  466. std::scoped_lock lock{texture_cache.mutex};
  467. texture_cache.WriteMemory(addr, size);
  468. }
  469. {
  470. std::scoped_lock lock{buffer_cache.mutex};
  471. buffer_cache.CachedWriteMemory(addr, size);
  472. }
  473. }
  474. void RasterizerVulkan::SyncGuestHost() {
  475. pipeline_cache.SyncGuestHost();
  476. {
  477. std::scoped_lock lock{buffer_cache.mutex};
  478. buffer_cache.FlushCachedWrites();
  479. }
  480. }
  481. void RasterizerVulkan::UnmapMemory(VAddr addr, u64 size) {
  482. {
  483. std::scoped_lock lock{texture_cache.mutex};
  484. texture_cache.UnmapMemory(addr, size);
  485. }
  486. {
  487. std::scoped_lock lock{buffer_cache.mutex};
  488. buffer_cache.WriteMemory(addr, size);
  489. }
  490. pipeline_cache.OnCPUWrite(addr, size);
  491. }
  492. void RasterizerVulkan::ModifyGPUMemory(GPUVAddr addr, u64 size) {
  493. {
  494. std::scoped_lock lock{texture_cache.mutex};
  495. texture_cache.UnmapGPUMemory(addr, size);
  496. }
  497. }
  498. void RasterizerVulkan::SignalSemaphore(GPUVAddr addr, u32 value) {
  499. if (!gpu.IsAsync()) {
  500. gpu_memory.Write<u32>(addr, value);
  501. return;
  502. }
  503. fence_manager.SignalSemaphore(addr, value);
  504. }
  505. void RasterizerVulkan::SignalSyncPoint(u32 value) {
  506. if (!gpu.IsAsync()) {
  507. gpu.IncrementSyncPoint(value);
  508. return;
  509. }
  510. fence_manager.SignalSyncPoint(value);
  511. }
  512. void RasterizerVulkan::SignalReference() {
  513. if (!gpu.IsAsync()) {
  514. return;
  515. }
  516. fence_manager.SignalOrdering();
  517. }
  518. void RasterizerVulkan::ReleaseFences() {
  519. if (!gpu.IsAsync()) {
  520. return;
  521. }
  522. fence_manager.WaitPendingFences();
  523. }
  524. void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size) {
  525. if (Settings::IsGPULevelExtreme()) {
  526. FlushRegion(addr, size);
  527. }
  528. InvalidateRegion(addr, size);
  529. }
  530. void RasterizerVulkan::WaitForIdle() {
  531. // Everything but wait pixel operations. This intentionally includes FRAGMENT_SHADER_BIT because
  532. // fragment shaders can still write storage buffers.
  533. VkPipelineStageFlags flags =
  534. VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
  535. VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
  536. VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
  537. VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
  538. VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  539. if (device.IsExtTransformFeedbackSupported()) {
  540. flags |= VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT;
  541. }
  542. scheduler.RequestOutsideRenderPassOperationContext();
  543. scheduler.Record([event = *wfi_event, flags](vk::CommandBuffer cmdbuf) {
  544. cmdbuf.SetEvent(event, flags);
  545. cmdbuf.WaitEvents(event, flags, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, {}, {}, {});
  546. });
  547. SignalReference();
  548. }
  549. void RasterizerVulkan::FragmentBarrier() {
  550. // We already put barriers when a render pass finishes
  551. }
  552. void RasterizerVulkan::TiledCacheBarrier() {
  553. // TODO: Implementing tiled barriers requires rewriting a good chunk of the Vulkan backend
  554. }
  555. void RasterizerVulkan::FlushCommands() {
  556. if (draw_counter > 0) {
  557. draw_counter = 0;
  558. scheduler.Flush();
  559. }
  560. }
  561. void RasterizerVulkan::TickFrame() {
  562. draw_counter = 0;
  563. update_descriptor_queue.TickFrame();
  564. fence_manager.TickFrame();
  565. staging_pool.TickFrame();
  566. {
  567. std::scoped_lock lock{texture_cache.mutex};
  568. texture_cache.TickFrame();
  569. }
  570. {
  571. std::scoped_lock lock{buffer_cache.mutex};
  572. buffer_cache.TickFrame();
  573. }
  574. }
  575. bool RasterizerVulkan::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src,
  576. const Tegra::Engines::Fermi2D::Surface& dst,
  577. const Tegra::Engines::Fermi2D::Config& copy_config) {
  578. std::scoped_lock lock{texture_cache.mutex};
  579. texture_cache.BlitImage(dst, src, copy_config);
  580. return true;
  581. }
  582. Tegra::Engines::AccelerateDMAInterface& RasterizerVulkan::AccessAccelerateDMA() {
  583. return accelerate_dma;
  584. }
  585. bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
  586. VAddr framebuffer_addr, u32 pixel_stride) {
  587. if (!framebuffer_addr) {
  588. return false;
  589. }
  590. std::scoped_lock lock{texture_cache.mutex};
  591. ImageView* const image_view = texture_cache.TryFindFramebufferImageView(framebuffer_addr);
  592. if (!image_view) {
  593. return false;
  594. }
  595. screen_info.image_view = image_view->Handle(VideoCommon::ImageViewType::e2D);
  596. screen_info.width = image_view->size.width;
  597. screen_info.height = image_view->size.height;
  598. screen_info.is_srgb = VideoCore::Surface::IsPixelFormatSRGB(image_view->format);
  599. return true;
  600. }
  601. void RasterizerVulkan::FlushWork() {
  602. static constexpr u32 DRAWS_TO_DISPATCH = 4096;
  603. // Only check multiples of 8 draws
  604. static_assert(DRAWS_TO_DISPATCH % 8 == 0);
  605. if ((++draw_counter & 7) != 7) {
  606. return;
  607. }
  608. if (draw_counter < DRAWS_TO_DISPATCH) {
  609. // Send recorded tasks to the worker thread
  610. scheduler.DispatchWork();
  611. return;
  612. }
  613. // Otherwise (every certain number of draws) flush execution.
  614. // This submits commands to the Vulkan driver.
  615. scheduler.Flush();
  616. draw_counter = 0;
  617. }
  618. AccelerateDMA::AccelerateDMA(BufferCache& buffer_cache_) : buffer_cache{buffer_cache_} {}
  619. bool AccelerateDMA::BufferCopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount) {
  620. std::scoped_lock lock{buffer_cache.mutex};
  621. return buffer_cache.DMACopy(src_address, dest_address, amount);
  622. }
  623. void RasterizerVulkan::SetupShaderDescriptors(
  624. const std::array<Shader*, Maxwell::MaxShaderProgram>& shaders, bool is_indexed) {
  625. image_view_indices.clear();
  626. sampler_handles.clear();
  627. for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
  628. Shader* const shader = shaders[stage + 1];
  629. if (!shader) {
  630. continue;
  631. }
  632. const ShaderEntries& entries = shader->GetEntries();
  633. SetupGraphicsUniformTexels(entries, stage);
  634. SetupGraphicsTextures(entries, stage);
  635. SetupGraphicsStorageTexels(entries, stage);
  636. SetupGraphicsImages(entries, stage);
  637. buffer_cache.SetEnabledUniformBuffers(stage, entries.enabled_uniform_buffers);
  638. buffer_cache.UnbindGraphicsStorageBuffers(stage);
  639. u32 ssbo_index = 0;
  640. for (const auto& buffer : entries.global_buffers) {
  641. buffer_cache.BindGraphicsStorageBuffer(stage, ssbo_index, buffer.cbuf_index,
  642. buffer.cbuf_offset, buffer.is_written);
  643. ++ssbo_index;
  644. }
  645. }
  646. const std::span indices_span(image_view_indices.data(), image_view_indices.size());
  647. buffer_cache.UpdateGraphicsBuffers(is_indexed);
  648. texture_cache.FillGraphicsImageViews(indices_span, image_view_ids);
  649. buffer_cache.BindHostGeometryBuffers(is_indexed);
  650. update_descriptor_queue.Acquire();
  651. ImageViewId* image_view_id_ptr = image_view_ids.data();
  652. VkSampler* sampler_ptr = sampler_handles.data();
  653. for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
  654. // Skip VertexA stage
  655. Shader* const shader = shaders[stage + 1];
  656. if (!shader) {
  657. continue;
  658. }
  659. buffer_cache.BindHostStageBuffers(stage);
  660. PushImageDescriptors(shader->GetEntries(), texture_cache, update_descriptor_queue,
  661. image_view_id_ptr, sampler_ptr);
  662. }
  663. }
  664. void RasterizerVulkan::UpdateDynamicStates() {
  665. auto& regs = maxwell3d.regs;
  666. UpdateViewportsState(regs);
  667. UpdateScissorsState(regs);
  668. UpdateDepthBias(regs);
  669. UpdateBlendConstants(regs);
  670. UpdateDepthBounds(regs);
  671. UpdateStencilFaces(regs);
  672. if (device.IsExtExtendedDynamicStateSupported()) {
  673. UpdateCullMode(regs);
  674. UpdateDepthBoundsTestEnable(regs);
  675. UpdateDepthTestEnable(regs);
  676. UpdateDepthWriteEnable(regs);
  677. UpdateDepthCompareOp(regs);
  678. UpdateFrontFace(regs);
  679. UpdateStencilOp(regs);
  680. UpdateStencilTestEnable(regs);
  681. }
  682. }
  683. void RasterizerVulkan::BeginTransformFeedback() {
  684. const auto& regs = maxwell3d.regs;
  685. if (regs.tfb_enabled == 0) {
  686. return;
  687. }
  688. if (!device.IsExtTransformFeedbackSupported()) {
  689. LOG_ERROR(Render_Vulkan, "Transform feedbacks used but not supported");
  690. return;
  691. }
  692. UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationControl) ||
  693. regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationEval) ||
  694. regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::Geometry));
  695. scheduler.Record(
  696. [](vk::CommandBuffer cmdbuf) { cmdbuf.BeginTransformFeedbackEXT(0, 0, nullptr, nullptr); });
  697. }
  698. void RasterizerVulkan::EndTransformFeedback() {
  699. const auto& regs = maxwell3d.regs;
  700. if (regs.tfb_enabled == 0) {
  701. return;
  702. }
  703. if (!device.IsExtTransformFeedbackSupported()) {
  704. return;
  705. }
  706. scheduler.Record(
  707. [](vk::CommandBuffer cmdbuf) { cmdbuf.EndTransformFeedbackEXT(0, 0, nullptr, nullptr); });
  708. }
  709. void RasterizerVulkan::SetupGraphicsUniformTexels(const ShaderEntries& entries, size_t stage) {
  710. const auto& regs = maxwell3d.regs;
  711. const bool via_header_index = regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
  712. for (const auto& entry : entries.uniform_texels) {
  713. const TextureHandle handle = GetTextureInfo(maxwell3d, via_header_index, entry, stage);
  714. image_view_indices.push_back(handle.image);
  715. }
  716. }
  717. void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, size_t stage) {
  718. const auto& regs = maxwell3d.regs;
  719. const bool via_header_index = regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
  720. for (const auto& entry : entries.samplers) {
  721. for (size_t index = 0; index < entry.size; ++index) {
  722. const TextureHandle handle =
  723. GetTextureInfo(maxwell3d, via_header_index, entry, stage, index);
  724. image_view_indices.push_back(handle.image);
  725. Sampler* const sampler = texture_cache.GetGraphicsSampler(handle.sampler);
  726. sampler_handles.push_back(sampler->Handle());
  727. }
  728. }
  729. }
  730. void RasterizerVulkan::SetupGraphicsStorageTexels(const ShaderEntries& entries, size_t stage) {
  731. const auto& regs = maxwell3d.regs;
  732. const bool via_header_index = regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
  733. for (const auto& entry : entries.storage_texels) {
  734. const TextureHandle handle = GetTextureInfo(maxwell3d, via_header_index, entry, stage);
  735. image_view_indices.push_back(handle.image);
  736. }
  737. }
  738. void RasterizerVulkan::SetupGraphicsImages(const ShaderEntries& entries, size_t stage) {
  739. const auto& regs = maxwell3d.regs;
  740. const bool via_header_index = regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
  741. for (const auto& entry : entries.images) {
  742. const TextureHandle handle = GetTextureInfo(maxwell3d, via_header_index, entry, stage);
  743. image_view_indices.push_back(handle.image);
  744. }
  745. }
  746. void RasterizerVulkan::SetupComputeUniformTexels(const ShaderEntries& entries) {
  747. const bool via_header_index = kepler_compute.launch_description.linked_tsc;
  748. for (const auto& entry : entries.uniform_texels) {
  749. const TextureHandle handle =
  750. GetTextureInfo(kepler_compute, via_header_index, entry, COMPUTE_SHADER_INDEX);
  751. image_view_indices.push_back(handle.image);
  752. }
  753. }
  754. void RasterizerVulkan::SetupComputeTextures(const ShaderEntries& entries) {
  755. const bool via_header_index = kepler_compute.launch_description.linked_tsc;
  756. for (const auto& entry : entries.samplers) {
  757. for (size_t index = 0; index < entry.size; ++index) {
  758. const TextureHandle handle = GetTextureInfo(kepler_compute, via_header_index, entry,
  759. COMPUTE_SHADER_INDEX, index);
  760. image_view_indices.push_back(handle.image);
  761. Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler);
  762. sampler_handles.push_back(sampler->Handle());
  763. }
  764. }
  765. }
  766. void RasterizerVulkan::SetupComputeStorageTexels(const ShaderEntries& entries) {
  767. const bool via_header_index = kepler_compute.launch_description.linked_tsc;
  768. for (const auto& entry : entries.storage_texels) {
  769. const TextureHandle handle =
  770. GetTextureInfo(kepler_compute, via_header_index, entry, COMPUTE_SHADER_INDEX);
  771. image_view_indices.push_back(handle.image);
  772. }
  773. }
  774. void RasterizerVulkan::SetupComputeImages(const ShaderEntries& entries) {
  775. const bool via_header_index = kepler_compute.launch_description.linked_tsc;
  776. for (const auto& entry : entries.images) {
  777. const TextureHandle handle =
  778. GetTextureInfo(kepler_compute, via_header_index, entry, COMPUTE_SHADER_INDEX);
  779. image_view_indices.push_back(handle.image);
  780. }
  781. }
  782. void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs) {
  783. if (!state_tracker.TouchViewports()) {
  784. return;
  785. }
  786. const std::array viewports{
  787. GetViewportState(device, regs, 0), GetViewportState(device, regs, 1),
  788. GetViewportState(device, regs, 2), GetViewportState(device, regs, 3),
  789. GetViewportState(device, regs, 4), GetViewportState(device, regs, 5),
  790. GetViewportState(device, regs, 6), GetViewportState(device, regs, 7),
  791. GetViewportState(device, regs, 8), GetViewportState(device, regs, 9),
  792. GetViewportState(device, regs, 10), GetViewportState(device, regs, 11),
  793. GetViewportState(device, regs, 12), GetViewportState(device, regs, 13),
  794. GetViewportState(device, regs, 14), GetViewportState(device, regs, 15),
  795. };
  796. scheduler.Record([viewports](vk::CommandBuffer cmdbuf) { cmdbuf.SetViewport(0, viewports); });
  797. }
  798. void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs) {
  799. if (!state_tracker.TouchScissors()) {
  800. return;
  801. }
  802. const std::array scissors{
  803. GetScissorState(regs, 0), GetScissorState(regs, 1), GetScissorState(regs, 2),
  804. GetScissorState(regs, 3), GetScissorState(regs, 4), GetScissorState(regs, 5),
  805. GetScissorState(regs, 6), GetScissorState(regs, 7), GetScissorState(regs, 8),
  806. GetScissorState(regs, 9), GetScissorState(regs, 10), GetScissorState(regs, 11),
  807. GetScissorState(regs, 12), GetScissorState(regs, 13), GetScissorState(regs, 14),
  808. GetScissorState(regs, 15),
  809. };
  810. scheduler.Record([scissors](vk::CommandBuffer cmdbuf) { cmdbuf.SetScissor(0, scissors); });
  811. }
  812. void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
  813. if (!state_tracker.TouchDepthBias()) {
  814. return;
  815. }
  816. scheduler.Record([constant = regs.polygon_offset_units, clamp = regs.polygon_offset_clamp,
  817. factor = regs.polygon_offset_factor](vk::CommandBuffer cmdbuf) {
  818. cmdbuf.SetDepthBias(constant, clamp, factor / 2.0f);
  819. });
  820. }
  821. void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D::Regs& regs) {
  822. if (!state_tracker.TouchBlendConstants()) {
  823. return;
  824. }
  825. const std::array blend_color = {regs.blend_color.r, regs.blend_color.g, regs.blend_color.b,
  826. regs.blend_color.a};
  827. scheduler.Record(
  828. [blend_color](vk::CommandBuffer cmdbuf) { cmdbuf.SetBlendConstants(blend_color.data()); });
  829. }
  830. void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs) {
  831. if (!state_tracker.TouchDepthBounds()) {
  832. return;
  833. }
  834. scheduler.Record([min = regs.depth_bounds[0], max = regs.depth_bounds[1]](
  835. vk::CommandBuffer cmdbuf) { cmdbuf.SetDepthBounds(min, max); });
  836. }
  837. void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs) {
  838. if (!state_tracker.TouchStencilProperties()) {
  839. return;
  840. }
  841. if (regs.stencil_two_side_enable) {
  842. // Separate values per face
  843. scheduler.Record(
  844. [front_ref = regs.stencil_front_func_ref, front_write_mask = regs.stencil_front_mask,
  845. front_test_mask = regs.stencil_front_func_mask, back_ref = regs.stencil_back_func_ref,
  846. back_write_mask = regs.stencil_back_mask,
  847. back_test_mask = regs.stencil_back_func_mask](vk::CommandBuffer cmdbuf) {
  848. // Front face
  849. cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_BIT, front_ref);
  850. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_BIT, front_write_mask);
  851. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_FRONT_BIT, front_test_mask);
  852. // Back face
  853. cmdbuf.SetStencilReference(VK_STENCIL_FACE_BACK_BIT, back_ref);
  854. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_BACK_BIT, back_write_mask);
  855. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_BACK_BIT, back_test_mask);
  856. });
  857. } else {
  858. // Front face defines both faces
  859. scheduler.Record([ref = regs.stencil_back_func_ref, write_mask = regs.stencil_back_mask,
  860. test_mask = regs.stencil_back_func_mask](vk::CommandBuffer cmdbuf) {
  861. cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_AND_BACK, ref);
  862. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_AND_BACK, write_mask);
  863. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_FRONT_AND_BACK, test_mask);
  864. });
  865. }
  866. }
  867. void RasterizerVulkan::UpdateCullMode(Tegra::Engines::Maxwell3D::Regs& regs) {
  868. if (!state_tracker.TouchCullMode()) {
  869. return;
  870. }
  871. scheduler.Record(
  872. [enabled = regs.cull_test_enabled, cull_face = regs.cull_face](vk::CommandBuffer cmdbuf) {
  873. cmdbuf.SetCullModeEXT(enabled ? MaxwellToVK::CullFace(cull_face) : VK_CULL_MODE_NONE);
  874. });
  875. }
  876. void RasterizerVulkan::UpdateDepthBoundsTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  877. if (!state_tracker.TouchDepthBoundsTestEnable()) {
  878. return;
  879. }
  880. scheduler.Record([enable = regs.depth_bounds_enable](vk::CommandBuffer cmdbuf) {
  881. cmdbuf.SetDepthBoundsTestEnableEXT(enable);
  882. });
  883. }
  884. void RasterizerVulkan::UpdateDepthTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  885. if (!state_tracker.TouchDepthTestEnable()) {
  886. return;
  887. }
  888. scheduler.Record([enable = regs.depth_test_enable](vk::CommandBuffer cmdbuf) {
  889. cmdbuf.SetDepthTestEnableEXT(enable);
  890. });
  891. }
  892. void RasterizerVulkan::UpdateDepthWriteEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  893. if (!state_tracker.TouchDepthWriteEnable()) {
  894. return;
  895. }
  896. scheduler.Record([enable = regs.depth_write_enabled](vk::CommandBuffer cmdbuf) {
  897. cmdbuf.SetDepthWriteEnableEXT(enable);
  898. });
  899. }
  900. void RasterizerVulkan::UpdateDepthCompareOp(Tegra::Engines::Maxwell3D::Regs& regs) {
  901. if (!state_tracker.TouchDepthCompareOp()) {
  902. return;
  903. }
  904. scheduler.Record([func = regs.depth_test_func](vk::CommandBuffer cmdbuf) {
  905. cmdbuf.SetDepthCompareOpEXT(MaxwellToVK::ComparisonOp(func));
  906. });
  907. }
  908. void RasterizerVulkan::UpdateFrontFace(Tegra::Engines::Maxwell3D::Regs& regs) {
  909. if (!state_tracker.TouchFrontFace()) {
  910. return;
  911. }
  912. VkFrontFace front_face = MaxwellToVK::FrontFace(regs.front_face);
  913. if (regs.screen_y_control.triangle_rast_flip != 0) {
  914. front_face = front_face == VK_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_COUNTER_CLOCKWISE
  915. : VK_FRONT_FACE_CLOCKWISE;
  916. }
  917. scheduler.Record(
  918. [front_face](vk::CommandBuffer cmdbuf) { cmdbuf.SetFrontFaceEXT(front_face); });
  919. }
  920. void RasterizerVulkan::UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs) {
  921. if (!state_tracker.TouchStencilOp()) {
  922. return;
  923. }
  924. const Maxwell::StencilOp fail = regs.stencil_front_op_fail;
  925. const Maxwell::StencilOp zfail = regs.stencil_front_op_zfail;
  926. const Maxwell::StencilOp zpass = regs.stencil_front_op_zpass;
  927. const Maxwell::ComparisonOp compare = regs.stencil_front_func_func;
  928. if (regs.stencil_two_side_enable) {
  929. scheduler.Record([fail, zfail, zpass, compare](vk::CommandBuffer cmdbuf) {
  930. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_AND_BACK, MaxwellToVK::StencilOp(fail),
  931. MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
  932. MaxwellToVK::ComparisonOp(compare));
  933. });
  934. } else {
  935. const Maxwell::StencilOp back_fail = regs.stencil_back_op_fail;
  936. const Maxwell::StencilOp back_zfail = regs.stencil_back_op_zfail;
  937. const Maxwell::StencilOp back_zpass = regs.stencil_back_op_zpass;
  938. const Maxwell::ComparisonOp back_compare = regs.stencil_back_func_func;
  939. scheduler.Record([fail, zfail, zpass, compare, back_fail, back_zfail, back_zpass,
  940. back_compare](vk::CommandBuffer cmdbuf) {
  941. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_BIT, MaxwellToVK::StencilOp(fail),
  942. MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
  943. MaxwellToVK::ComparisonOp(compare));
  944. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_BACK_BIT, MaxwellToVK::StencilOp(back_fail),
  945. MaxwellToVK::StencilOp(back_zpass),
  946. MaxwellToVK::StencilOp(back_zfail),
  947. MaxwellToVK::ComparisonOp(back_compare));
  948. });
  949. }
  950. }
  951. void RasterizerVulkan::UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  952. if (!state_tracker.TouchStencilTestEnable()) {
  953. return;
  954. }
  955. scheduler.Record([enable = regs.stencil_enable](vk::CommandBuffer cmdbuf) {
  956. cmdbuf.SetStencilTestEnableEXT(enable);
  957. });
  958. }
  959. } // namespace Vulkan