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- // Copyright 2015 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <array>
- #include <bitset>
- #include <memory>
- #include <string>
- #include <string_view>
- #include <tuple>
- #include <utility>
- #include <glad/glad.h>
- #include "common/alignment.h"
- #include "common/assert.h"
- #include "common/logging/log.h"
- #include "common/math_util.h"
- #include "common/microprofile.h"
- #include "common/scope_exit.h"
- #include "common/settings.h"
- #include "core/core.h"
- #include "core/hle/kernel/k_process.h"
- #include "core/memory.h"
- #include "video_core/engines/kepler_compute.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/engines/shader_type.h"
- #include "video_core/memory_manager.h"
- #include "video_core/renderer_opengl/gl_device.h"
- #include "video_core/renderer_opengl/gl_query_cache.h"
- #include "video_core/renderer_opengl/gl_rasterizer.h"
- #include "video_core/renderer_opengl/gl_shader_cache.h"
- #include "video_core/renderer_opengl/gl_texture_cache.h"
- #include "video_core/renderer_opengl/maxwell_to_gl.h"
- #include "video_core/renderer_opengl/renderer_opengl.h"
- #include "video_core/shader_cache.h"
- #include "video_core/texture_cache/texture_cache.h"
- namespace OpenGL {
- using Maxwell = Tegra::Engines::Maxwell3D::Regs;
- using GLvec4 = std::array<GLfloat, 4>;
- using Tegra::Engines::ShaderType;
- using VideoCore::Surface::PixelFormat;
- using VideoCore::Surface::SurfaceTarget;
- using VideoCore::Surface::SurfaceType;
- MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
- MICROPROFILE_DEFINE(OpenGL_Clears, "OpenGL", "Clears", MP_RGB(128, 128, 192));
- MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(128, 128, 192));
- MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Management", MP_RGB(100, 255, 100));
- namespace {
- constexpr size_t NUM_SUPPORTED_VERTEX_ATTRIBUTES = 16;
- struct TextureHandle {
- constexpr TextureHandle(u32 data, bool via_header_index) {
- const Tegra::Texture::TextureHandle handle{data};
- image = handle.tic_id;
- sampler = via_header_index ? image : handle.tsc_id.Value();
- }
- u32 image;
- u32 sampler;
- };
- template <typename Engine, typename Entry>
- TextureHandle GetTextureInfo(const Engine& engine, bool via_header_index, const Entry& entry,
- ShaderType shader_type, size_t index = 0) {
- if constexpr (std::is_same_v<Entry, SamplerEntry>) {
- if (entry.is_separated) {
- const u32 buffer_1 = entry.buffer;
- const u32 buffer_2 = entry.secondary_buffer;
- const u32 offset_1 = entry.offset;
- const u32 offset_2 = entry.secondary_offset;
- const u32 handle_1 = engine.AccessConstBuffer32(shader_type, buffer_1, offset_1);
- const u32 handle_2 = engine.AccessConstBuffer32(shader_type, buffer_2, offset_2);
- return TextureHandle(handle_1 | handle_2, via_header_index);
- }
- }
- if (entry.is_bindless) {
- const u32 raw = engine.AccessConstBuffer32(shader_type, entry.buffer, entry.offset);
- return TextureHandle(raw, via_header_index);
- }
- const u32 buffer = engine.GetBoundBuffer();
- const u64 offset = (entry.offset + index) * sizeof(u32);
- return TextureHandle(engine.AccessConstBuffer32(shader_type, buffer, offset), via_header_index);
- }
- /// Translates hardware transform feedback indices
- /// @param location Hardware location
- /// @return Pair of ARB_transform_feedback3 token stream first and third arguments
- /// @note Read https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_transform_feedback3.txt
- std::pair<GLint, GLint> TransformFeedbackEnum(u8 location) {
- const u8 index = location / 4;
- if (index >= 8 && index <= 39) {
- return {GL_GENERIC_ATTRIB_NV, index - 8};
- }
- if (index >= 48 && index <= 55) {
- return {GL_TEXTURE_COORD_NV, index - 48};
- }
- switch (index) {
- case 7:
- return {GL_POSITION, 0};
- case 40:
- return {GL_PRIMARY_COLOR_NV, 0};
- case 41:
- return {GL_SECONDARY_COLOR_NV, 0};
- case 42:
- return {GL_BACK_PRIMARY_COLOR_NV, 0};
- case 43:
- return {GL_BACK_SECONDARY_COLOR_NV, 0};
- }
- UNIMPLEMENTED_MSG("index={}", index);
- return {GL_POSITION, 0};
- }
- void oglEnable(GLenum cap, bool state) {
- (state ? glEnable : glDisable)(cap);
- }
- ImageViewType ImageViewTypeFromEntry(const SamplerEntry& entry) {
- if (entry.is_buffer) {
- return ImageViewType::Buffer;
- }
- switch (entry.type) {
- case Tegra::Shader::TextureType::Texture1D:
- return entry.is_array ? ImageViewType::e1DArray : ImageViewType::e1D;
- case Tegra::Shader::TextureType::Texture2D:
- return entry.is_array ? ImageViewType::e2DArray : ImageViewType::e2D;
- case Tegra::Shader::TextureType::Texture3D:
- return ImageViewType::e3D;
- case Tegra::Shader::TextureType::TextureCube:
- return entry.is_array ? ImageViewType::CubeArray : ImageViewType::Cube;
- }
- UNREACHABLE();
- return ImageViewType::e2D;
- }
- ImageViewType ImageViewTypeFromEntry(const ImageEntry& entry) {
- switch (entry.type) {
- case Tegra::Shader::ImageType::Texture1D:
- return ImageViewType::e1D;
- case Tegra::Shader::ImageType::Texture1DArray:
- return ImageViewType::e1DArray;
- case Tegra::Shader::ImageType::Texture2D:
- return ImageViewType::e2D;
- case Tegra::Shader::ImageType::Texture2DArray:
- return ImageViewType::e2DArray;
- case Tegra::Shader::ImageType::Texture3D:
- return ImageViewType::e3D;
- case Tegra::Shader::ImageType::TextureBuffer:
- return ImageViewType::Buffer;
- }
- UNREACHABLE();
- return ImageViewType::e2D;
- }
- } // Anonymous namespace
- RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
- Core::Memory::Memory& cpu_memory_, const Device& device_,
- ScreenInfo& screen_info_, ProgramManager& program_manager_,
- StateTracker& state_tracker_)
- : RasterizerAccelerated(cpu_memory_), gpu(gpu_), maxwell3d(gpu.Maxwell3D()),
- kepler_compute(gpu.KeplerCompute()), gpu_memory(gpu.MemoryManager()), device(device_),
- screen_info(screen_info_), program_manager(program_manager_), state_tracker(state_tracker_),
- texture_cache_runtime(device, program_manager, state_tracker),
- texture_cache(texture_cache_runtime, *this, maxwell3d, kepler_compute, gpu_memory),
- buffer_cache_runtime(device),
- buffer_cache(*this, maxwell3d, kepler_compute, gpu_memory, cpu_memory_, buffer_cache_runtime),
- shader_cache(*this, emu_window_, gpu, maxwell3d, kepler_compute, gpu_memory, device),
- query_cache(*this, maxwell3d, gpu_memory), accelerate_dma(buffer_cache),
- fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache),
- async_shaders(emu_window_) {
- if (device.UseAsynchronousShaders()) {
- async_shaders.AllocateWorkers();
- }
- }
- RasterizerOpenGL::~RasterizerOpenGL() = default;
- void RasterizerOpenGL::SyncVertexFormats() {
- auto& flags = maxwell3d.dirty.flags;
- if (!flags[Dirty::VertexFormats]) {
- return;
- }
- flags[Dirty::VertexFormats] = false;
- // Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL. Enables
- // the first 16 vertex attributes always, as we don't know which ones are actually used until
- // shader time. Note, Tegra technically supports 32, but we're capping this to 16 for now to
- // avoid OpenGL errors.
- // TODO(Subv): Analyze the shader to identify which attributes are actually used and don't
- // assume every shader uses them all.
- for (std::size_t index = 0; index < NUM_SUPPORTED_VERTEX_ATTRIBUTES; ++index) {
- if (!flags[Dirty::VertexFormat0 + index]) {
- continue;
- }
- flags[Dirty::VertexFormat0 + index] = false;
- const auto attrib = maxwell3d.regs.vertex_attrib_format[index];
- const auto gl_index = static_cast<GLuint>(index);
- // Disable constant attributes.
- if (attrib.IsConstant()) {
- glDisableVertexAttribArray(gl_index);
- continue;
- }
- glEnableVertexAttribArray(gl_index);
- if (attrib.type == Maxwell::VertexAttribute::Type::SignedInt ||
- attrib.type == Maxwell::VertexAttribute::Type::UnsignedInt) {
- glVertexAttribIFormat(gl_index, attrib.ComponentCount(),
- MaxwellToGL::VertexFormat(attrib), attrib.offset);
- } else {
- glVertexAttribFormat(gl_index, attrib.ComponentCount(),
- MaxwellToGL::VertexFormat(attrib),
- attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset);
- }
- glVertexAttribBinding(gl_index, attrib.buffer);
- }
- }
- void RasterizerOpenGL::SyncVertexInstances() {
- auto& flags = maxwell3d.dirty.flags;
- if (!flags[Dirty::VertexInstances]) {
- return;
- }
- flags[Dirty::VertexInstances] = false;
- const auto& regs = maxwell3d.regs;
- for (std::size_t index = 0; index < NUM_SUPPORTED_VERTEX_ATTRIBUTES; ++index) {
- if (!flags[Dirty::VertexInstance0 + index]) {
- continue;
- }
- flags[Dirty::VertexInstance0 + index] = false;
- const auto gl_index = static_cast<GLuint>(index);
- const bool instancing_enabled = regs.instanced_arrays.IsInstancingEnabled(gl_index);
- const GLuint divisor = instancing_enabled ? regs.vertex_array[index].divisor : 0;
- glVertexBindingDivisor(gl_index, divisor);
- }
- }
- void RasterizerOpenGL::SetupShaders(bool is_indexed) {
- u32 clip_distances = 0;
- std::array<Shader*, Maxwell::MaxShaderStage> shaders{};
- image_view_indices.clear();
- sampler_handles.clear();
- texture_cache.SynchronizeGraphicsDescriptors();
- for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
- const auto& shader_config = maxwell3d.regs.shader_config[index];
- const auto program{static_cast<Maxwell::ShaderProgram>(index)};
- // Skip stages that are not enabled
- if (!maxwell3d.regs.IsShaderConfigEnabled(index)) {
- switch (program) {
- case Maxwell::ShaderProgram::Geometry:
- program_manager.UseGeometryShader(0);
- break;
- case Maxwell::ShaderProgram::Fragment:
- program_manager.UseFragmentShader(0);
- break;
- default:
- break;
- }
- continue;
- }
- // Currently this stages are not supported in the OpenGL backend.
- // TODO(Blinkhawk): Port tesselation shaders from Vulkan to OpenGL
- if (program == Maxwell::ShaderProgram::TesselationControl ||
- program == Maxwell::ShaderProgram::TesselationEval) {
- continue;
- }
- Shader* const shader = shader_cache.GetStageProgram(program, async_shaders);
- const GLuint program_handle = shader->IsBuilt() ? shader->GetHandle() : 0;
- switch (program) {
- case Maxwell::ShaderProgram::VertexA:
- case Maxwell::ShaderProgram::VertexB:
- program_manager.UseVertexShader(program_handle);
- break;
- case Maxwell::ShaderProgram::Geometry:
- program_manager.UseGeometryShader(program_handle);
- break;
- case Maxwell::ShaderProgram::Fragment:
- program_manager.UseFragmentShader(program_handle);
- break;
- default:
- UNIMPLEMENTED_MSG("Unimplemented shader index={}, enable={}, offset=0x{:08X}", index,
- shader_config.enable.Value(), shader_config.offset);
- break;
- }
- // Stage indices are 0 - 5
- const size_t stage = index == 0 ? 0 : index - 1;
- shaders[stage] = shader;
- SetupDrawTextures(shader, stage);
- SetupDrawImages(shader, stage);
- buffer_cache.SetEnabledUniformBuffers(stage, shader->GetEntries().enabled_uniform_buffers);
- buffer_cache.UnbindGraphicsStorageBuffers(stage);
- u32 ssbo_index = 0;
- for (const auto& buffer : shader->GetEntries().global_memory_entries) {
- buffer_cache.BindGraphicsStorageBuffer(stage, ssbo_index, buffer.cbuf_index,
- buffer.cbuf_offset, buffer.is_written);
- ++ssbo_index;
- }
- // Workaround for Intel drivers.
- // When a clip distance is enabled but not set in the shader it crops parts of the screen
- // (sometimes it's half the screen, sometimes three quarters). To avoid this, enable the
- // clip distances only when it's written by a shader stage.
- clip_distances |= shader->GetEntries().clip_distances;
- // When VertexA is enabled, we have dual vertex shaders
- if (program == Maxwell::ShaderProgram::VertexA) {
- // VertexB was combined with VertexA, so we skip the VertexB iteration
- ++index;
- }
- }
- SyncClipEnabled(clip_distances);
- maxwell3d.dirty.flags[Dirty::Shaders] = false;
- buffer_cache.UpdateGraphicsBuffers(is_indexed);
- const std::span indices_span(image_view_indices.data(), image_view_indices.size());
- texture_cache.FillGraphicsImageViews(indices_span, image_view_ids);
- buffer_cache.BindHostGeometryBuffers(is_indexed);
- size_t image_view_index = 0;
- size_t texture_index = 0;
- size_t image_index = 0;
- for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
- const Shader* const shader = shaders[stage];
- if (!shader) {
- continue;
- }
- buffer_cache.BindHostStageBuffers(stage);
- const auto& base = device.GetBaseBindings(stage);
- BindTextures(shader->GetEntries(), base.sampler, base.image, image_view_index,
- texture_index, image_index);
- }
- }
- void RasterizerOpenGL::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
- const VideoCore::DiskResourceLoadCallback& callback) {
- shader_cache.LoadDiskCache(title_id, stop_loading, callback);
- }
- void RasterizerOpenGL::Clear() {
- MICROPROFILE_SCOPE(OpenGL_Clears);
- if (!maxwell3d.ShouldExecute()) {
- return;
- }
- const auto& regs = maxwell3d.regs;
- bool use_color{};
- bool use_depth{};
- bool use_stencil{};
- if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
- regs.clear_buffers.A) {
- use_color = true;
- const GLuint index = regs.clear_buffers.RT;
- state_tracker.NotifyColorMask(index);
- glColorMaski(index, regs.clear_buffers.R != 0, regs.clear_buffers.G != 0,
- regs.clear_buffers.B != 0, regs.clear_buffers.A != 0);
- // TODO(Rodrigo): Determine if clamping is used on clears
- SyncFragmentColorClampState();
- SyncFramebufferSRGB();
- }
- if (regs.clear_buffers.Z) {
- ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!");
- use_depth = true;
- state_tracker.NotifyDepthMask();
- glDepthMask(GL_TRUE);
- }
- if (regs.clear_buffers.S) {
- ASSERT_MSG(regs.zeta_enable, "Tried to clear stencil but buffer is not enabled!");
- use_stencil = true;
- }
- if (!use_color && !use_depth && !use_stencil) {
- // No color surface nor depth/stencil surface are enabled
- return;
- }
- SyncRasterizeEnable();
- SyncStencilTestState();
- if (regs.clear_flags.scissor) {
- SyncScissorTest();
- } else {
- state_tracker.NotifyScissor0();
- glDisablei(GL_SCISSOR_TEST, 0);
- }
- UNIMPLEMENTED_IF(regs.clear_flags.viewport);
- std::scoped_lock lock{texture_cache.mutex};
- texture_cache.UpdateRenderTargets(true);
- state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle());
- if (use_color) {
- glClearBufferfv(GL_COLOR, regs.clear_buffers.RT, regs.clear_color);
- }
- if (use_depth && use_stencil) {
- glClearBufferfi(GL_DEPTH_STENCIL, 0, regs.clear_depth, regs.clear_stencil);
- } else if (use_depth) {
- glClearBufferfv(GL_DEPTH, 0, ®s.clear_depth);
- } else if (use_stencil) {
- glClearBufferiv(GL_STENCIL, 0, ®s.clear_stencil);
- }
- ++num_queued_commands;
- }
- void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
- MICROPROFILE_SCOPE(OpenGL_Drawing);
- query_cache.UpdateCounters();
- SyncState();
- // Setup shaders and their used resources.
- std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
- SetupShaders(is_indexed);
- texture_cache.UpdateRenderTargets(false);
- state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle());
- program_manager.BindGraphicsPipeline();
- const GLenum primitive_mode = MaxwellToGL::PrimitiveTopology(maxwell3d.regs.draw.topology);
- BeginTransformFeedback(primitive_mode);
- const GLuint base_instance = static_cast<GLuint>(maxwell3d.regs.vb_base_instance);
- const GLsizei num_instances =
- static_cast<GLsizei>(is_instanced ? maxwell3d.mme_draw.instance_count : 1);
- if (is_indexed) {
- const GLint base_vertex = static_cast<GLint>(maxwell3d.regs.vb_element_base);
- const GLsizei num_vertices = static_cast<GLsizei>(maxwell3d.regs.index_array.count);
- const GLvoid* const offset = buffer_cache_runtime.IndexOffset();
- const GLenum format = MaxwellToGL::IndexFormat(maxwell3d.regs.index_array.format);
- if (num_instances == 1 && base_instance == 0 && base_vertex == 0) {
- glDrawElements(primitive_mode, num_vertices, format, offset);
- } else if (num_instances == 1 && base_instance == 0) {
- glDrawElementsBaseVertex(primitive_mode, num_vertices, format, offset, base_vertex);
- } else if (base_vertex == 0 && base_instance == 0) {
- glDrawElementsInstanced(primitive_mode, num_vertices, format, offset, num_instances);
- } else if (base_vertex == 0) {
- glDrawElementsInstancedBaseInstance(primitive_mode, num_vertices, format, offset,
- num_instances, base_instance);
- } else if (base_instance == 0) {
- glDrawElementsInstancedBaseVertex(primitive_mode, num_vertices, format, offset,
- num_instances, base_vertex);
- } else {
- glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, num_vertices, format,
- offset, num_instances, base_vertex,
- base_instance);
- }
- } else {
- const GLint base_vertex = static_cast<GLint>(maxwell3d.regs.vertex_buffer.first);
- const GLsizei num_vertices = static_cast<GLsizei>(maxwell3d.regs.vertex_buffer.count);
- if (num_instances == 1 && base_instance == 0) {
- glDrawArrays(primitive_mode, base_vertex, num_vertices);
- } else if (base_instance == 0) {
- glDrawArraysInstanced(primitive_mode, base_vertex, num_vertices, num_instances);
- } else {
- glDrawArraysInstancedBaseInstance(primitive_mode, base_vertex, num_vertices,
- num_instances, base_instance);
- }
- }
- EndTransformFeedback();
- ++num_queued_commands;
- gpu.TickWork();
- }
- void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
- Shader* const kernel = shader_cache.GetComputeKernel(code_addr);
- std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
- BindComputeTextures(kernel);
- const auto& entries = kernel->GetEntries();
- buffer_cache.SetEnabledComputeUniformBuffers(entries.enabled_uniform_buffers);
- buffer_cache.UnbindComputeStorageBuffers();
- u32 ssbo_index = 0;
- for (const auto& buffer : entries.global_memory_entries) {
- buffer_cache.BindComputeStorageBuffer(ssbo_index, buffer.cbuf_index, buffer.cbuf_offset,
- buffer.is_written);
- ++ssbo_index;
- }
- buffer_cache.UpdateComputeBuffers();
- buffer_cache.BindHostComputeBuffers();
- const auto& launch_desc = kepler_compute.launch_description;
- glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z);
- ++num_queued_commands;
- }
- void RasterizerOpenGL::ResetCounter(VideoCore::QueryType type) {
- query_cache.ResetCounter(type);
- }
- void RasterizerOpenGL::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
- std::optional<u64> timestamp) {
- query_cache.Query(gpu_addr, type, timestamp);
- }
- void RasterizerOpenGL::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
- u32 size) {
- std::scoped_lock lock{buffer_cache.mutex};
- buffer_cache.BindGraphicsUniformBuffer(stage, index, gpu_addr, size);
- }
- void RasterizerOpenGL::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
- buffer_cache.DisableGraphicsUniformBuffer(stage, index);
- }
- void RasterizerOpenGL::FlushAll() {}
- void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
- if (addr == 0 || size == 0) {
- return;
- }
- {
- std::scoped_lock lock{texture_cache.mutex};
- texture_cache.DownloadMemory(addr, size);
- }
- {
- std::scoped_lock lock{buffer_cache.mutex};
- buffer_cache.DownloadMemory(addr, size);
- }
- query_cache.FlushRegion(addr, size);
- }
- bool RasterizerOpenGL::MustFlushRegion(VAddr addr, u64 size) {
- std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
- if (!Settings::IsGPULevelHigh()) {
- return buffer_cache.IsRegionGpuModified(addr, size);
- }
- return texture_cache.IsRegionGpuModified(addr, size) ||
- buffer_cache.IsRegionGpuModified(addr, size);
- }
- void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
- if (addr == 0 || size == 0) {
- return;
- }
- {
- std::scoped_lock lock{texture_cache.mutex};
- texture_cache.WriteMemory(addr, size);
- }
- {
- std::scoped_lock lock{buffer_cache.mutex};
- buffer_cache.WriteMemory(addr, size);
- }
- shader_cache.InvalidateRegion(addr, size);
- query_cache.InvalidateRegion(addr, size);
- }
- void RasterizerOpenGL::OnCPUWrite(VAddr addr, u64 size) {
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
- if (addr == 0 || size == 0) {
- return;
- }
- shader_cache.OnCPUWrite(addr, size);
- {
- std::scoped_lock lock{texture_cache.mutex};
- texture_cache.WriteMemory(addr, size);
- }
- {
- std::scoped_lock lock{buffer_cache.mutex};
- buffer_cache.CachedWriteMemory(addr, size);
- }
- }
- void RasterizerOpenGL::SyncGuestHost() {
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
- shader_cache.SyncGuestHost();
- {
- std::scoped_lock lock{buffer_cache.mutex};
- buffer_cache.FlushCachedWrites();
- }
- }
- void RasterizerOpenGL::UnmapMemory(VAddr addr, u64 size) {
- {
- std::scoped_lock lock{texture_cache.mutex};
- texture_cache.UnmapMemory(addr, size);
- }
- {
- std::scoped_lock lock{buffer_cache.mutex};
- buffer_cache.WriteMemory(addr, size);
- }
- shader_cache.OnCPUWrite(addr, size);
- }
- void RasterizerOpenGL::ModifyGPUMemory(GPUVAddr addr, u64 size) {
- {
- std::scoped_lock lock{texture_cache.mutex};
- texture_cache.UnmapGPUMemory(addr, size);
- }
- }
- void RasterizerOpenGL::SignalSemaphore(GPUVAddr addr, u32 value) {
- if (!gpu.IsAsync()) {
- gpu_memory.Write<u32>(addr, value);
- return;
- }
- fence_manager.SignalSemaphore(addr, value);
- }
- void RasterizerOpenGL::SignalSyncPoint(u32 value) {
- if (!gpu.IsAsync()) {
- gpu.IncrementSyncPoint(value);
- return;
- }
- fence_manager.SignalSyncPoint(value);
- }
- void RasterizerOpenGL::SignalReference() {
- if (!gpu.IsAsync()) {
- return;
- }
- fence_manager.SignalOrdering();
- }
- void RasterizerOpenGL::ReleaseFences() {
- if (!gpu.IsAsync()) {
- return;
- }
- fence_manager.WaitPendingFences();
- }
- void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
- if (Settings::IsGPULevelExtreme()) {
- FlushRegion(addr, size);
- }
- InvalidateRegion(addr, size);
- }
- void RasterizerOpenGL::WaitForIdle() {
- glMemoryBarrier(GL_ALL_BARRIER_BITS);
- SignalReference();
- }
- void RasterizerOpenGL::FragmentBarrier() {
- glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT);
- }
- void RasterizerOpenGL::TiledCacheBarrier() {
- glTextureBarrier();
- }
- void RasterizerOpenGL::FlushCommands() {
- // Only flush when we have commands queued to OpenGL.
- if (num_queued_commands == 0) {
- return;
- }
- num_queued_commands = 0;
- glFlush();
- }
- void RasterizerOpenGL::TickFrame() {
- // Ticking a frame means that buffers will be swapped, calling glFlush implicitly.
- num_queued_commands = 0;
- fence_manager.TickFrame();
- {
- std::scoped_lock lock{texture_cache.mutex};
- texture_cache.TickFrame();
- }
- {
- std::scoped_lock lock{buffer_cache.mutex};
- buffer_cache.TickFrame();
- }
- }
- bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src,
- const Tegra::Engines::Fermi2D::Surface& dst,
- const Tegra::Engines::Fermi2D::Config& copy_config) {
- MICROPROFILE_SCOPE(OpenGL_Blits);
- std::scoped_lock lock{texture_cache.mutex};
- texture_cache.BlitImage(dst, src, copy_config);
- return true;
- }
- Tegra::Engines::AccelerateDMAInterface& RasterizerOpenGL::AccessAccelerateDMA() {
- return accelerate_dma;
- }
- bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
- VAddr framebuffer_addr, u32 pixel_stride) {
- if (framebuffer_addr == 0) {
- return false;
- }
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
- std::scoped_lock lock{texture_cache.mutex};
- ImageView* const image_view{texture_cache.TryFindFramebufferImageView(framebuffer_addr)};
- if (!image_view) {
- return false;
- }
- // Verify that the cached surface is the same size and format as the requested framebuffer
- // ASSERT_MSG(image_view->size.width == config.width, "Framebuffer width is different");
- // ASSERT_MSG(image_view->size.height == config.height, "Framebuffer height is different");
- screen_info.display_texture = image_view->Handle(ImageViewType::e2D);
- screen_info.display_srgb = VideoCore::Surface::IsPixelFormatSRGB(image_view->format);
- return true;
- }
- void RasterizerOpenGL::BindComputeTextures(Shader* kernel) {
- image_view_indices.clear();
- sampler_handles.clear();
- texture_cache.SynchronizeComputeDescriptors();
- SetupComputeTextures(kernel);
- SetupComputeImages(kernel);
- const std::span indices_span(image_view_indices.data(), image_view_indices.size());
- texture_cache.FillComputeImageViews(indices_span, image_view_ids);
- program_manager.BindCompute(kernel->GetHandle());
- size_t image_view_index = 0;
- size_t texture_index = 0;
- size_t image_index = 0;
- BindTextures(kernel->GetEntries(), 0, 0, image_view_index, texture_index, image_index);
- }
- void RasterizerOpenGL::BindTextures(const ShaderEntries& entries, GLuint base_texture,
- GLuint base_image, size_t& image_view_index,
- size_t& texture_index, size_t& image_index) {
- const GLuint* const samplers = sampler_handles.data() + texture_index;
- const GLuint* const textures = texture_handles.data() + texture_index;
- const GLuint* const images = image_handles.data() + image_index;
- const size_t num_samplers = entries.samplers.size();
- for (const auto& sampler : entries.samplers) {
- for (size_t i = 0; i < sampler.size; ++i) {
- const ImageViewId image_view_id = image_view_ids[image_view_index++];
- const ImageView& image_view = texture_cache.GetImageView(image_view_id);
- const GLuint handle = image_view.Handle(ImageViewTypeFromEntry(sampler));
- texture_handles[texture_index++] = handle;
- }
- }
- const size_t num_images = entries.images.size();
- for (size_t unit = 0; unit < num_images; ++unit) {
- // TODO: Mark as modified
- const ImageViewId image_view_id = image_view_ids[image_view_index++];
- const ImageView& image_view = texture_cache.GetImageView(image_view_id);
- const GLuint handle = image_view.Handle(ImageViewTypeFromEntry(entries.images[unit]));
- image_handles[image_index] = handle;
- ++image_index;
- }
- if (num_samplers > 0) {
- glBindSamplers(base_texture, static_cast<GLsizei>(num_samplers), samplers);
- glBindTextures(base_texture, static_cast<GLsizei>(num_samplers), textures);
- }
- if (num_images > 0) {
- glBindImageTextures(base_image, static_cast<GLsizei>(num_images), images);
- }
- }
- void RasterizerOpenGL::SetupDrawTextures(const Shader* shader, size_t stage_index) {
- const bool via_header_index =
- maxwell3d.regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
- for (const auto& entry : shader->GetEntries().samplers) {
- const auto shader_type = static_cast<ShaderType>(stage_index);
- for (size_t index = 0; index < entry.size; ++index) {
- const auto handle =
- GetTextureInfo(maxwell3d, via_header_index, entry, shader_type, index);
- const Sampler* const sampler = texture_cache.GetGraphicsSampler(handle.sampler);
- sampler_handles.push_back(sampler->Handle());
- image_view_indices.push_back(handle.image);
- }
- }
- }
- void RasterizerOpenGL::SetupComputeTextures(const Shader* kernel) {
- const bool via_header_index = kepler_compute.launch_description.linked_tsc;
- for (const auto& entry : kernel->GetEntries().samplers) {
- for (size_t i = 0; i < entry.size; ++i) {
- const auto handle =
- GetTextureInfo(kepler_compute, via_header_index, entry, ShaderType::Compute, i);
- const Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler);
- sampler_handles.push_back(sampler->Handle());
- image_view_indices.push_back(handle.image);
- }
- }
- }
- void RasterizerOpenGL::SetupDrawImages(const Shader* shader, size_t stage_index) {
- const bool via_header_index =
- maxwell3d.regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
- for (const auto& entry : shader->GetEntries().images) {
- const auto shader_type = static_cast<ShaderType>(stage_index);
- const auto handle = GetTextureInfo(maxwell3d, via_header_index, entry, shader_type);
- image_view_indices.push_back(handle.image);
- }
- }
- void RasterizerOpenGL::SetupComputeImages(const Shader* shader) {
- const bool via_header_index = kepler_compute.launch_description.linked_tsc;
- for (const auto& entry : shader->GetEntries().images) {
- const auto handle =
- GetTextureInfo(kepler_compute, via_header_index, entry, ShaderType::Compute);
- image_view_indices.push_back(handle.image);
- }
- }
- void RasterizerOpenGL::SyncState() {
- SyncViewport();
- SyncRasterizeEnable();
- SyncPolygonModes();
- SyncColorMask();
- SyncFragmentColorClampState();
- SyncMultiSampleState();
- SyncDepthTestState();
- SyncDepthClamp();
- SyncStencilTestState();
- SyncBlendState();
- SyncLogicOpState();
- SyncCullMode();
- SyncPrimitiveRestart();
- SyncScissorTest();
- SyncPointState();
- SyncLineState();
- SyncPolygonOffset();
- SyncAlphaTest();
- SyncFramebufferSRGB();
- SyncVertexFormats();
- SyncVertexInstances();
- }
- void RasterizerOpenGL::SyncViewport() {
- auto& flags = maxwell3d.dirty.flags;
- const auto& regs = maxwell3d.regs;
- const bool dirty_viewport = flags[Dirty::Viewports];
- const bool dirty_clip_control = flags[Dirty::ClipControl];
- if (dirty_clip_control || flags[Dirty::FrontFace]) {
- flags[Dirty::FrontFace] = false;
- GLenum mode = MaxwellToGL::FrontFace(regs.front_face);
- if (regs.screen_y_control.triangle_rast_flip != 0 &&
- regs.viewport_transform[0].scale_y < 0.0f) {
- switch (mode) {
- case GL_CW:
- mode = GL_CCW;
- break;
- case GL_CCW:
- mode = GL_CW;
- break;
- }
- }
- glFrontFace(mode);
- }
- if (dirty_viewport || flags[Dirty::ClipControl]) {
- flags[Dirty::ClipControl] = false;
- bool flip_y = false;
- if (regs.viewport_transform[0].scale_y < 0.0f) {
- flip_y = !flip_y;
- }
- if (regs.screen_y_control.y_negate != 0) {
- flip_y = !flip_y;
- }
- const bool is_zero_to_one = regs.depth_mode == Maxwell::DepthMode::ZeroToOne;
- const GLenum origin = flip_y ? GL_UPPER_LEFT : GL_LOWER_LEFT;
- const GLenum depth = is_zero_to_one ? GL_ZERO_TO_ONE : GL_NEGATIVE_ONE_TO_ONE;
- state_tracker.ClipControl(origin, depth);
- state_tracker.SetYNegate(regs.screen_y_control.y_negate != 0);
- }
- if (dirty_viewport) {
- flags[Dirty::Viewports] = false;
- const bool force = flags[Dirty::ViewportTransform];
- flags[Dirty::ViewportTransform] = false;
- for (std::size_t i = 0; i < Maxwell::NumViewports; ++i) {
- if (!force && !flags[Dirty::Viewport0 + i]) {
- continue;
- }
- flags[Dirty::Viewport0 + i] = false;
- const auto& src = regs.viewport_transform[i];
- const Common::Rectangle<f32> rect{src.GetRect()};
- glViewportIndexedf(static_cast<GLuint>(i), rect.left, rect.bottom, rect.GetWidth(),
- rect.GetHeight());
- const GLdouble reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
- const GLdouble near_depth = src.translate_z - src.scale_z * reduce_z;
- const GLdouble far_depth = src.translate_z + src.scale_z;
- if (device.HasDepthBufferFloat()) {
- glDepthRangeIndexeddNV(static_cast<GLuint>(i), near_depth, far_depth);
- } else {
- glDepthRangeIndexed(static_cast<GLuint>(i), near_depth, far_depth);
- }
- if (!GLAD_GL_NV_viewport_swizzle) {
- continue;
- }
- glViewportSwizzleNV(static_cast<GLuint>(i), MaxwellToGL::ViewportSwizzle(src.swizzle.x),
- MaxwellToGL::ViewportSwizzle(src.swizzle.y),
- MaxwellToGL::ViewportSwizzle(src.swizzle.z),
- MaxwellToGL::ViewportSwizzle(src.swizzle.w));
- }
- }
- }
- void RasterizerOpenGL::SyncDepthClamp() {
- auto& flags = maxwell3d.dirty.flags;
- if (!flags[Dirty::DepthClampEnabled]) {
- return;
- }
- flags[Dirty::DepthClampEnabled] = false;
- oglEnable(GL_DEPTH_CLAMP, maxwell3d.regs.view_volume_clip_control.depth_clamp_disabled == 0);
- }
- void RasterizerOpenGL::SyncClipEnabled(u32 clip_mask) {
- auto& flags = maxwell3d.dirty.flags;
- if (!flags[Dirty::ClipDistances] && !flags[Dirty::Shaders]) {
- return;
- }
- flags[Dirty::ClipDistances] = false;
- clip_mask &= maxwell3d.regs.clip_distance_enabled;
- if (clip_mask == last_clip_distance_mask) {
- return;
- }
- last_clip_distance_mask = clip_mask;
- for (std::size_t i = 0; i < Maxwell::Regs::NumClipDistances; ++i) {
- oglEnable(static_cast<GLenum>(GL_CLIP_DISTANCE0 + i), (clip_mask >> i) & 1);
- }
- }
- void RasterizerOpenGL::SyncClipCoef() {
- UNIMPLEMENTED();
- }
- void RasterizerOpenGL::SyncCullMode() {
- auto& flags = maxwell3d.dirty.flags;
- const auto& regs = maxwell3d.regs;
- if (flags[Dirty::CullTest]) {
- flags[Dirty::CullTest] = false;
- if (regs.cull_test_enabled) {
- glEnable(GL_CULL_FACE);
- glCullFace(MaxwellToGL::CullFace(regs.cull_face));
- } else {
- glDisable(GL_CULL_FACE);
- }
- }
- }
- void RasterizerOpenGL::SyncPrimitiveRestart() {
- auto& flags = maxwell3d.dirty.flags;
- if (!flags[Dirty::PrimitiveRestart]) {
- return;
- }
- flags[Dirty::PrimitiveRestart] = false;
- if (maxwell3d.regs.primitive_restart.enabled) {
- glEnable(GL_PRIMITIVE_RESTART);
- glPrimitiveRestartIndex(maxwell3d.regs.primitive_restart.index);
- } else {
- glDisable(GL_PRIMITIVE_RESTART);
- }
- }
- void RasterizerOpenGL::SyncDepthTestState() {
- auto& flags = maxwell3d.dirty.flags;
- const auto& regs = maxwell3d.regs;
- if (flags[Dirty::DepthMask]) {
- flags[Dirty::DepthMask] = false;
- glDepthMask(regs.depth_write_enabled ? GL_TRUE : GL_FALSE);
- }
- if (flags[Dirty::DepthTest]) {
- flags[Dirty::DepthTest] = false;
- if (regs.depth_test_enable) {
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(MaxwellToGL::ComparisonOp(regs.depth_test_func));
- } else {
- glDisable(GL_DEPTH_TEST);
- }
- }
- }
- void RasterizerOpenGL::SyncStencilTestState() {
- auto& flags = maxwell3d.dirty.flags;
- if (!flags[Dirty::StencilTest]) {
- return;
- }
- flags[Dirty::StencilTest] = false;
- const auto& regs = maxwell3d.regs;
- oglEnable(GL_STENCIL_TEST, regs.stencil_enable);
- glStencilFuncSeparate(GL_FRONT, MaxwellToGL::ComparisonOp(regs.stencil_front_func_func),
- regs.stencil_front_func_ref, regs.stencil_front_func_mask);
- glStencilOpSeparate(GL_FRONT, MaxwellToGL::StencilOp(regs.stencil_front_op_fail),
- MaxwellToGL::StencilOp(regs.stencil_front_op_zfail),
- MaxwellToGL::StencilOp(regs.stencil_front_op_zpass));
- glStencilMaskSeparate(GL_FRONT, regs.stencil_front_mask);
- if (regs.stencil_two_side_enable) {
- glStencilFuncSeparate(GL_BACK, MaxwellToGL::ComparisonOp(regs.stencil_back_func_func),
- regs.stencil_back_func_ref, regs.stencil_back_func_mask);
- glStencilOpSeparate(GL_BACK, MaxwellToGL::StencilOp(regs.stencil_back_op_fail),
- MaxwellToGL::StencilOp(regs.stencil_back_op_zfail),
- MaxwellToGL::StencilOp(regs.stencil_back_op_zpass));
- glStencilMaskSeparate(GL_BACK, regs.stencil_back_mask);
- } else {
- glStencilFuncSeparate(GL_BACK, GL_ALWAYS, 0, 0xFFFFFFFF);
- glStencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, GL_KEEP);
- glStencilMaskSeparate(GL_BACK, 0xFFFFFFFF);
- }
- }
- void RasterizerOpenGL::SyncRasterizeEnable() {
- auto& flags = maxwell3d.dirty.flags;
- if (!flags[Dirty::RasterizeEnable]) {
- return;
- }
- flags[Dirty::RasterizeEnable] = false;
- oglEnable(GL_RASTERIZER_DISCARD, maxwell3d.regs.rasterize_enable == 0);
- }
- void RasterizerOpenGL::SyncPolygonModes() {
- auto& flags = maxwell3d.dirty.flags;
- if (!flags[Dirty::PolygonModes]) {
- return;
- }
- flags[Dirty::PolygonModes] = false;
- const auto& regs = maxwell3d.regs;
- if (regs.fill_rectangle) {
- if (!GLAD_GL_NV_fill_rectangle) {
- LOG_ERROR(Render_OpenGL, "GL_NV_fill_rectangle used and not supported");
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- return;
- }
- flags[Dirty::PolygonModeFront] = true;
- flags[Dirty::PolygonModeBack] = true;
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL_RECTANGLE_NV);
- return;
- }
- if (regs.polygon_mode_front == regs.polygon_mode_back) {
- flags[Dirty::PolygonModeFront] = false;
- flags[Dirty::PolygonModeBack] = false;
- glPolygonMode(GL_FRONT_AND_BACK, MaxwellToGL::PolygonMode(regs.polygon_mode_front));
- return;
- }
- if (flags[Dirty::PolygonModeFront]) {
- flags[Dirty::PolygonModeFront] = false;
- glPolygonMode(GL_FRONT, MaxwellToGL::PolygonMode(regs.polygon_mode_front));
- }
- if (flags[Dirty::PolygonModeBack]) {
- flags[Dirty::PolygonModeBack] = false;
- glPolygonMode(GL_BACK, MaxwellToGL::PolygonMode(regs.polygon_mode_back));
- }
- }
- void RasterizerOpenGL::SyncColorMask() {
- auto& flags = maxwell3d.dirty.flags;
- if (!flags[Dirty::ColorMasks]) {
- return;
- }
- flags[Dirty::ColorMasks] = false;
- const bool force = flags[Dirty::ColorMaskCommon];
- flags[Dirty::ColorMaskCommon] = false;
- const auto& regs = maxwell3d.regs;
- if (regs.color_mask_common) {
- if (!force && !flags[Dirty::ColorMask0]) {
- return;
- }
- flags[Dirty::ColorMask0] = false;
- auto& mask = regs.color_mask[0];
- glColorMask(mask.R != 0, mask.B != 0, mask.G != 0, mask.A != 0);
- return;
- }
- // Path without color_mask_common set
- for (std::size_t i = 0; i < Maxwell::NumRenderTargets; ++i) {
- if (!force && !flags[Dirty::ColorMask0 + i]) {
- continue;
- }
- flags[Dirty::ColorMask0 + i] = false;
- const auto& mask = regs.color_mask[i];
- glColorMaski(static_cast<GLuint>(i), mask.R != 0, mask.G != 0, mask.B != 0, mask.A != 0);
- }
- }
- void RasterizerOpenGL::SyncMultiSampleState() {
- auto& flags = maxwell3d.dirty.flags;
- if (!flags[Dirty::MultisampleControl]) {
- return;
- }
- flags[Dirty::MultisampleControl] = false;
- const auto& regs = maxwell3d.regs;
- oglEnable(GL_SAMPLE_ALPHA_TO_COVERAGE, regs.multisample_control.alpha_to_coverage);
- oglEnable(GL_SAMPLE_ALPHA_TO_ONE, regs.multisample_control.alpha_to_one);
- }
- void RasterizerOpenGL::SyncFragmentColorClampState() {
- auto& flags = maxwell3d.dirty.flags;
- if (!flags[Dirty::FragmentClampColor]) {
- return;
- }
- flags[Dirty::FragmentClampColor] = false;
- glClampColor(GL_CLAMP_FRAGMENT_COLOR, maxwell3d.regs.frag_color_clamp ? GL_TRUE : GL_FALSE);
- }
- void RasterizerOpenGL::SyncBlendState() {
- auto& flags = maxwell3d.dirty.flags;
- const auto& regs = maxwell3d.regs;
- if (flags[Dirty::BlendColor]) {
- flags[Dirty::BlendColor] = false;
- glBlendColor(regs.blend_color.r, regs.blend_color.g, regs.blend_color.b,
- regs.blend_color.a);
- }
- // TODO(Rodrigo): Revisit blending, there are several registers we are not reading
- if (!flags[Dirty::BlendStates]) {
- return;
- }
- flags[Dirty::BlendStates] = false;
- if (!regs.independent_blend_enable) {
- if (!regs.blend.enable[0]) {
- glDisable(GL_BLEND);
- return;
- }
- glEnable(GL_BLEND);
- glBlendFuncSeparate(MaxwellToGL::BlendFunc(regs.blend.factor_source_rgb),
- MaxwellToGL::BlendFunc(regs.blend.factor_dest_rgb),
- MaxwellToGL::BlendFunc(regs.blend.factor_source_a),
- MaxwellToGL::BlendFunc(regs.blend.factor_dest_a));
- glBlendEquationSeparate(MaxwellToGL::BlendEquation(regs.blend.equation_rgb),
- MaxwellToGL::BlendEquation(regs.blend.equation_a));
- return;
- }
- const bool force = flags[Dirty::BlendIndependentEnabled];
- flags[Dirty::BlendIndependentEnabled] = false;
- for (std::size_t i = 0; i < Maxwell::NumRenderTargets; ++i) {
- if (!force && !flags[Dirty::BlendState0 + i]) {
- continue;
- }
- flags[Dirty::BlendState0 + i] = false;
- if (!regs.blend.enable[i]) {
- glDisablei(GL_BLEND, static_cast<GLuint>(i));
- continue;
- }
- glEnablei(GL_BLEND, static_cast<GLuint>(i));
- const auto& src = regs.independent_blend[i];
- glBlendFuncSeparatei(static_cast<GLuint>(i), MaxwellToGL::BlendFunc(src.factor_source_rgb),
- MaxwellToGL::BlendFunc(src.factor_dest_rgb),
- MaxwellToGL::BlendFunc(src.factor_source_a),
- MaxwellToGL::BlendFunc(src.factor_dest_a));
- glBlendEquationSeparatei(static_cast<GLuint>(i),
- MaxwellToGL::BlendEquation(src.equation_rgb),
- MaxwellToGL::BlendEquation(src.equation_a));
- }
- }
- void RasterizerOpenGL::SyncLogicOpState() {
- auto& flags = maxwell3d.dirty.flags;
- if (!flags[Dirty::LogicOp]) {
- return;
- }
- flags[Dirty::LogicOp] = false;
- const auto& regs = maxwell3d.regs;
- if (regs.logic_op.enable) {
- glEnable(GL_COLOR_LOGIC_OP);
- glLogicOp(MaxwellToGL::LogicOp(regs.logic_op.operation));
- } else {
- glDisable(GL_COLOR_LOGIC_OP);
- }
- }
- void RasterizerOpenGL::SyncScissorTest() {
- auto& flags = maxwell3d.dirty.flags;
- if (!flags[Dirty::Scissors]) {
- return;
- }
- flags[Dirty::Scissors] = false;
- const auto& regs = maxwell3d.regs;
- for (std::size_t index = 0; index < Maxwell::NumViewports; ++index) {
- if (!flags[Dirty::Scissor0 + index]) {
- continue;
- }
- flags[Dirty::Scissor0 + index] = false;
- const auto& src = regs.scissor_test[index];
- if (src.enable) {
- glEnablei(GL_SCISSOR_TEST, static_cast<GLuint>(index));
- glScissorIndexed(static_cast<GLuint>(index), src.min_x, src.min_y,
- src.max_x - src.min_x, src.max_y - src.min_y);
- } else {
- glDisablei(GL_SCISSOR_TEST, static_cast<GLuint>(index));
- }
- }
- }
- void RasterizerOpenGL::SyncPointState() {
- auto& flags = maxwell3d.dirty.flags;
- if (!flags[Dirty::PointSize]) {
- return;
- }
- flags[Dirty::PointSize] = false;
- oglEnable(GL_POINT_SPRITE, maxwell3d.regs.point_sprite_enable);
- oglEnable(GL_PROGRAM_POINT_SIZE, maxwell3d.regs.vp_point_size.enable);
- glPointSize(std::max(1.0f, maxwell3d.regs.point_size));
- }
- void RasterizerOpenGL::SyncLineState() {
- auto& flags = maxwell3d.dirty.flags;
- if (!flags[Dirty::LineWidth]) {
- return;
- }
- flags[Dirty::LineWidth] = false;
- const auto& regs = maxwell3d.regs;
- oglEnable(GL_LINE_SMOOTH, regs.line_smooth_enable);
- glLineWidth(regs.line_smooth_enable ? regs.line_width_smooth : regs.line_width_aliased);
- }
- void RasterizerOpenGL::SyncPolygonOffset() {
- auto& flags = maxwell3d.dirty.flags;
- if (!flags[Dirty::PolygonOffset]) {
- return;
- }
- flags[Dirty::PolygonOffset] = false;
- const auto& regs = maxwell3d.regs;
- oglEnable(GL_POLYGON_OFFSET_FILL, regs.polygon_offset_fill_enable);
- oglEnable(GL_POLYGON_OFFSET_LINE, regs.polygon_offset_line_enable);
- oglEnable(GL_POLYGON_OFFSET_POINT, regs.polygon_offset_point_enable);
- if (regs.polygon_offset_fill_enable || regs.polygon_offset_line_enable ||
- regs.polygon_offset_point_enable) {
- // Hardware divides polygon offset units by two
- glPolygonOffsetClamp(regs.polygon_offset_factor, regs.polygon_offset_units / 2.0f,
- regs.polygon_offset_clamp);
- }
- }
- void RasterizerOpenGL::SyncAlphaTest() {
- auto& flags = maxwell3d.dirty.flags;
- if (!flags[Dirty::AlphaTest]) {
- return;
- }
- flags[Dirty::AlphaTest] = false;
- const auto& regs = maxwell3d.regs;
- if (regs.alpha_test_enabled) {
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(MaxwellToGL::ComparisonOp(regs.alpha_test_func), regs.alpha_test_ref);
- } else {
- glDisable(GL_ALPHA_TEST);
- }
- }
- void RasterizerOpenGL::SyncFramebufferSRGB() {
- auto& flags = maxwell3d.dirty.flags;
- if (!flags[Dirty::FramebufferSRGB]) {
- return;
- }
- flags[Dirty::FramebufferSRGB] = false;
- oglEnable(GL_FRAMEBUFFER_SRGB, maxwell3d.regs.framebuffer_srgb);
- }
- void RasterizerOpenGL::SyncTransformFeedback() {
- // TODO(Rodrigo): Inject SKIP_COMPONENTS*_NV when required. An unimplemented message will signal
- // when this is required.
- const auto& regs = maxwell3d.regs;
- static constexpr std::size_t STRIDE = 3;
- std::array<GLint, 128 * STRIDE * Maxwell::NumTransformFeedbackBuffers> attribs;
- std::array<GLint, Maxwell::NumTransformFeedbackBuffers> streams;
- GLint* cursor = attribs.data();
- GLint* current_stream = streams.data();
- for (std::size_t feedback = 0; feedback < Maxwell::NumTransformFeedbackBuffers; ++feedback) {
- const auto& layout = regs.tfb_layouts[feedback];
- UNIMPLEMENTED_IF_MSG(layout.stride != layout.varying_count * 4, "Stride padding");
- if (layout.varying_count == 0) {
- continue;
- }
- *current_stream = static_cast<GLint>(feedback);
- if (current_stream != streams.data()) {
- // When stepping one stream, push the expected token
- cursor[0] = GL_NEXT_BUFFER_NV;
- cursor[1] = 0;
- cursor[2] = 0;
- cursor += STRIDE;
- }
- ++current_stream;
- const auto& locations = regs.tfb_varying_locs[feedback];
- std::optional<u8> current_index;
- for (u32 offset = 0; offset < layout.varying_count; ++offset) {
- const u8 location = locations[offset];
- const u8 index = location / 4;
- if (current_index == index) {
- // Increase number of components of the previous attachment
- ++cursor[-2];
- continue;
- }
- current_index = index;
- std::tie(cursor[0], cursor[2]) = TransformFeedbackEnum(location);
- cursor[1] = 1;
- cursor += STRIDE;
- }
- }
- const GLsizei num_attribs = static_cast<GLsizei>((cursor - attribs.data()) / STRIDE);
- const GLsizei num_strides = static_cast<GLsizei>(current_stream - streams.data());
- glTransformFeedbackStreamAttribsNV(num_attribs, attribs.data(), num_strides, streams.data(),
- GL_INTERLEAVED_ATTRIBS);
- }
- void RasterizerOpenGL::BeginTransformFeedback(GLenum primitive_mode) {
- const auto& regs = maxwell3d.regs;
- if (regs.tfb_enabled == 0) {
- return;
- }
- if (device.UseAssemblyShaders()) {
- SyncTransformFeedback();
- }
- UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationControl) ||
- regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationEval) ||
- regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::Geometry));
- UNIMPLEMENTED_IF(primitive_mode != GL_POINTS);
- // We may have to call BeginTransformFeedbackNV here since they seem to call different
- // implementations on Nvidia's driver (the pointer is different) but we are using
- // ARB_transform_feedback3 features with NV_transform_feedback interactions and the ARB
- // extension doesn't define BeginTransformFeedback (without NV) interactions. It just works.
- glBeginTransformFeedback(GL_POINTS);
- }
- void RasterizerOpenGL::EndTransformFeedback() {
- const auto& regs = maxwell3d.regs;
- if (regs.tfb_enabled == 0) {
- return;
- }
- glEndTransformFeedback();
- }
- AccelerateDMA::AccelerateDMA(BufferCache& buffer_cache_) : buffer_cache{buffer_cache_} {}
- bool AccelerateDMA::BufferCopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount) {
- std::scoped_lock lock{buffer_cache.mutex};
- return buffer_cache.DMACopy(src_address, dest_address, amount);
- }
- } // namespace OpenGL
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