| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 |
- // Copyright 2019 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <zstd.h>
- #include "common/zstd_compression.h"
- namespace Common::Compression {
- std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size, s32 compression_level) {
- compression_level = std::clamp(compression_level, 1, ZSTD_maxCLevel());
- const std::size_t max_compressed_size = ZSTD_compressBound(source_size);
- std::vector<u8> compressed(max_compressed_size);
- const std::size_t compressed_size =
- ZSTD_compress(compressed.data(), compressed.size(), source, source_size, compression_level);
- if (ZSTD_isError(compressed_size)) {
- // Compression failed
- return {};
- }
- compressed.resize(compressed_size);
- return compressed;
- }
- std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_size) {
- return CompressDataZSTD(source, source_size, ZSTD_CLEVEL_DEFAULT);
- }
- std::vector<u8> DecompressDataZSTD(std::span<const u8> compressed) {
- const std::size_t decompressed_size =
- ZSTD_getDecompressedSize(compressed.data(), compressed.size());
- std::vector<u8> decompressed(decompressed_size);
- const std::size_t uncompressed_result_size = ZSTD_decompress(
- decompressed.data(), decompressed.size(), compressed.data(), compressed.size());
- if (decompressed_size != uncompressed_result_size || ZSTD_isError(uncompressed_result_size)) {
- // Decompression failed
- return {};
- }
- return decompressed;
- }
- } // namespace Common::Compression
|