core.cpp 25 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <array>
  5. #include <atomic>
  6. #include <memory>
  7. #include <utility>
  8. #include "common/fs/fs.h"
  9. #include "common/logging/log.h"
  10. #include "common/microprofile.h"
  11. #include "common/settings.h"
  12. #include "common/string_util.h"
  13. #include "core/arm/exclusive_monitor.h"
  14. #include "core/core.h"
  15. #include "core/core_timing.h"
  16. #include "core/cpu_manager.h"
  17. #include "core/device_memory.h"
  18. #include "core/file_sys/bis_factory.h"
  19. #include "core/file_sys/card_image.h"
  20. #include "core/file_sys/mode.h"
  21. #include "core/file_sys/patch_manager.h"
  22. #include "core/file_sys/registered_cache.h"
  23. #include "core/file_sys/romfs_factory.h"
  24. #include "core/file_sys/savedata_factory.h"
  25. #include "core/file_sys/sdmc_factory.h"
  26. #include "core/file_sys/vfs_concat.h"
  27. #include "core/file_sys/vfs_real.h"
  28. #include "core/hardware_interrupt_manager.h"
  29. #include "core/hle/kernel/k_client_port.h"
  30. #include "core/hle/kernel/k_process.h"
  31. #include "core/hle/kernel/k_scheduler.h"
  32. #include "core/hle/kernel/k_thread.h"
  33. #include "core/hle/kernel/kernel.h"
  34. #include "core/hle/kernel/physical_core.h"
  35. #include "core/hle/service/am/applets/applets.h"
  36. #include "core/hle/service/apm/apm_controller.h"
  37. #include "core/hle/service/filesystem/filesystem.h"
  38. #include "core/hle/service/glue/glue_manager.h"
  39. #include "core/hle/service/hid/hid.h"
  40. #include "core/hle/service/service.h"
  41. #include "core/hle/service/sm/sm.h"
  42. #include "core/hle/service/time/time_manager.h"
  43. #include "core/loader/loader.h"
  44. #include "core/memory.h"
  45. #include "core/memory/cheat_engine.h"
  46. #include "core/network/network.h"
  47. #include "core/perf_stats.h"
  48. #include "core/reporter.h"
  49. #include "core/telemetry_session.h"
  50. #include "core/tools/freezer.h"
  51. #include "video_core/renderer_base.h"
  52. #include "video_core/video_core.h"
  53. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU0, "ARM JIT", "Dynarmic CPU 0", MP_RGB(255, 64, 64));
  54. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU1, "ARM JIT", "Dynarmic CPU 1", MP_RGB(255, 64, 64));
  55. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU2, "ARM JIT", "Dynarmic CPU 2", MP_RGB(255, 64, 64));
  56. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU3, "ARM JIT", "Dynarmic CPU 3", MP_RGB(255, 64, 64));
  57. namespace Core {
  58. namespace {
  59. FileSys::StorageId GetStorageIdForFrontendSlot(
  60. std::optional<FileSys::ContentProviderUnionSlot> slot) {
  61. if (!slot.has_value()) {
  62. return FileSys::StorageId::None;
  63. }
  64. switch (*slot) {
  65. case FileSys::ContentProviderUnionSlot::UserNAND:
  66. return FileSys::StorageId::NandUser;
  67. case FileSys::ContentProviderUnionSlot::SysNAND:
  68. return FileSys::StorageId::NandSystem;
  69. case FileSys::ContentProviderUnionSlot::SDMC:
  70. return FileSys::StorageId::SdCard;
  71. case FileSys::ContentProviderUnionSlot::FrontendManual:
  72. return FileSys::StorageId::Host;
  73. default:
  74. return FileSys::StorageId::None;
  75. }
  76. }
  77. } // Anonymous namespace
  78. /*static*/ System System::s_instance;
  79. FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
  80. const std::string& path) {
  81. // To account for split 00+01+etc files.
  82. std::string dir_name;
  83. std::string filename;
  84. Common::SplitPath(path, &dir_name, &filename, nullptr);
  85. if (filename == "00") {
  86. const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
  87. std::vector<FileSys::VirtualFile> concat;
  88. for (u32 i = 0; i < 0x10; ++i) {
  89. const auto file_name = fmt::format("{:02X}", i);
  90. auto next = dir->GetFile(file_name);
  91. if (next != nullptr) {
  92. concat.push_back(std::move(next));
  93. } else {
  94. next = dir->GetFile(file_name);
  95. if (next == nullptr) {
  96. break;
  97. }
  98. concat.push_back(std::move(next));
  99. }
  100. }
  101. if (concat.empty()) {
  102. return nullptr;
  103. }
  104. return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(std::move(concat),
  105. dir->GetName());
  106. }
  107. if (Common::FS::IsDir(path)) {
  108. return vfs->OpenFile(path + "/main", FileSys::Mode::Read);
  109. }
  110. return vfs->OpenFile(path, FileSys::Mode::Read);
  111. }
  112. struct System::Impl {
  113. explicit Impl(System& system)
  114. : kernel{system}, fs_controller{system}, memory{system},
  115. cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {}
  116. ResultStatus Run() {
  117. status = ResultStatus::Success;
  118. kernel.Suspend(false);
  119. core_timing.SyncPause(false);
  120. cpu_manager.Pause(false);
  121. return status;
  122. }
  123. ResultStatus Pause() {
  124. status = ResultStatus::Success;
  125. core_timing.SyncPause(true);
  126. kernel.Suspend(true);
  127. cpu_manager.Pause(true);
  128. return status;
  129. }
  130. ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
  131. LOG_DEBUG(Core, "initialized OK");
  132. device_memory = std::make_unique<Core::DeviceMemory>();
  133. is_multicore = Settings::values.use_multi_core.GetValue();
  134. is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
  135. kernel.SetMulticore(is_multicore);
  136. cpu_manager.SetMulticore(is_multicore);
  137. cpu_manager.SetAsyncGpu(is_async_gpu);
  138. core_timing.SetMulticore(is_multicore);
  139. kernel.Initialize();
  140. cpu_manager.Initialize();
  141. core_timing.Initialize([&system]() { system.RegisterHostThread(); });
  142. const auto current_time = std::chrono::duration_cast<std::chrono::seconds>(
  143. std::chrono::system_clock::now().time_since_epoch());
  144. Settings::values.custom_rtc_differential =
  145. Settings::values.custom_rtc.value_or(current_time) - current_time;
  146. // Create a default fs if one doesn't already exist.
  147. if (virtual_filesystem == nullptr)
  148. virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
  149. if (content_provider == nullptr)
  150. content_provider = std::make_unique<FileSys::ContentProviderUnion>();
  151. /// Create default implementations of applets if one is not provided.
  152. applet_manager.SetDefaultAppletsIfMissing();
  153. /// Reset all glue registrations
  154. arp_manager.ResetAll();
  155. telemetry_session = std::make_unique<Core::TelemetrySession>();
  156. gpu_core = VideoCore::CreateGPU(emu_window, system);
  157. if (!gpu_core) {
  158. return ResultStatus::ErrorVideoCore;
  159. }
  160. service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
  161. services = std::make_unique<Service::Services>(service_manager, system);
  162. interrupt_manager = std::make_unique<Hardware::InterruptManager>(system);
  163. // Initialize time manager, which must happen after kernel is created
  164. time_manager.Initialize();
  165. is_powered_on = true;
  166. exit_lock = false;
  167. microprofile_dynarmic[0] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU0);
  168. microprofile_dynarmic[1] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU1);
  169. microprofile_dynarmic[2] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU2);
  170. microprofile_dynarmic[3] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU3);
  171. LOG_DEBUG(Core, "Initialized OK");
  172. return ResultStatus::Success;
  173. }
  174. ResultStatus Load(System& system, Frontend::EmuWindow& emu_window, const std::string& filepath,
  175. u64 program_id, std::size_t program_index) {
  176. app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
  177. program_id, program_index);
  178. if (!app_loader) {
  179. LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
  180. return ResultStatus::ErrorGetLoader;
  181. }
  182. ResultStatus init_result{Init(system, emu_window)};
  183. if (init_result != ResultStatus::Success) {
  184. LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
  185. static_cast<int>(init_result));
  186. Shutdown();
  187. return init_result;
  188. }
  189. telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
  190. auto main_process = Kernel::KProcess::Create(system.Kernel());
  191. ASSERT(Kernel::KProcess::Initialize(main_process, system, "main",
  192. Kernel::KProcess::ProcessType::Userland)
  193. .IsSuccess());
  194. main_process->Open();
  195. const auto [load_result, load_parameters] = app_loader->Load(*main_process, system);
  196. if (load_result != Loader::ResultStatus::Success) {
  197. LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
  198. Shutdown();
  199. return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
  200. static_cast<u32>(load_result));
  201. }
  202. AddGlueRegistrationForProcess(*app_loader, *main_process);
  203. kernel.MakeCurrentProcess(main_process);
  204. kernel.InitializeCores();
  205. // Initialize cheat engine
  206. if (cheat_engine) {
  207. cheat_engine->Initialize();
  208. }
  209. // All threads are started, begin main process execution, now that we're in the clear.
  210. main_process->Run(load_parameters->main_thread_priority,
  211. load_parameters->main_thread_stack_size);
  212. if (Settings::values.gamecard_inserted) {
  213. if (Settings::values.gamecard_current_game) {
  214. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
  215. } else if (!Settings::values.gamecard_path.GetValue().empty()) {
  216. const auto gamecard_path = Settings::values.gamecard_path.GetValue();
  217. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
  218. }
  219. }
  220. if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
  221. LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", load_result);
  222. }
  223. perf_stats = std::make_unique<PerfStats>(program_id);
  224. // Reset counters and set time origin to current frame
  225. GetAndResetPerfStats();
  226. perf_stats->BeginSystemFrame();
  227. status = ResultStatus::Success;
  228. return status;
  229. }
  230. void Shutdown() {
  231. // Log last frame performance stats if game was loded
  232. if (perf_stats) {
  233. const auto perf_results = GetAndResetPerfStats();
  234. constexpr auto performance = Common::Telemetry::FieldType::Performance;
  235. telemetry_session->AddField(performance, "Shutdown_EmulationSpeed",
  236. perf_results.emulation_speed * 100.0);
  237. telemetry_session->AddField(performance, "Shutdown_Framerate",
  238. perf_results.average_game_fps);
  239. telemetry_session->AddField(performance, "Shutdown_Frametime",
  240. perf_results.frametime * 1000.0);
  241. telemetry_session->AddField(performance, "Mean_Frametime_MS",
  242. perf_stats->GetMeanFrametime());
  243. }
  244. is_powered_on = false;
  245. exit_lock = false;
  246. if (gpu_core) {
  247. gpu_core->ShutDown();
  248. }
  249. services.reset();
  250. service_manager.reset();
  251. cheat_engine.reset();
  252. telemetry_session.reset();
  253. cpu_manager.Shutdown();
  254. time_manager.Shutdown();
  255. core_timing.Shutdown();
  256. app_loader.reset();
  257. gpu_core.reset();
  258. perf_stats.reset();
  259. kernel.Shutdown();
  260. memory.Reset();
  261. applet_manager.ClearAll();
  262. LOG_DEBUG(Core, "Shutdown OK");
  263. }
  264. Loader::ResultStatus GetGameName(std::string& out) const {
  265. if (app_loader == nullptr)
  266. return Loader::ResultStatus::ErrorNotInitialized;
  267. return app_loader->ReadTitle(out);
  268. }
  269. void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::KProcess& process) {
  270. std::vector<u8> nacp_data;
  271. FileSys::NACP nacp;
  272. if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) {
  273. nacp_data = nacp.GetRawBytes();
  274. } else {
  275. nacp_data.resize(sizeof(FileSys::RawNACP));
  276. }
  277. Service::Glue::ApplicationLaunchProperty launch{};
  278. launch.title_id = process.GetTitleID();
  279. FileSys::PatchManager pm{launch.title_id, fs_controller, *content_provider};
  280. launch.version = pm.GetGameVersion().value_or(0);
  281. // TODO(DarkLordZach): When FSController/Game Card Support is added, if
  282. // current_process_game_card use correct StorageId
  283. launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  284. launch.title_id, FileSys::ContentRecordType::Program));
  285. launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  286. FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
  287. arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
  288. }
  289. void SetStatus(ResultStatus new_status, const char* details = nullptr) {
  290. status = new_status;
  291. if (details) {
  292. status_details = details;
  293. }
  294. }
  295. PerfStatsResults GetAndResetPerfStats() {
  296. return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
  297. }
  298. Timing::CoreTiming core_timing;
  299. Kernel::KernelCore kernel;
  300. /// RealVfsFilesystem instance
  301. FileSys::VirtualFilesystem virtual_filesystem;
  302. /// ContentProviderUnion instance
  303. std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
  304. Service::FileSystem::FileSystemController fs_controller;
  305. /// AppLoader used to load the current executing application
  306. std::unique_ptr<Loader::AppLoader> app_loader;
  307. std::unique_ptr<Tegra::GPU> gpu_core;
  308. std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
  309. std::unique_ptr<Core::DeviceMemory> device_memory;
  310. Core::Memory::Memory memory;
  311. CpuManager cpu_manager;
  312. std::atomic_bool is_powered_on{};
  313. bool exit_lock = false;
  314. Reporter reporter;
  315. std::unique_ptr<Memory::CheatEngine> cheat_engine;
  316. std::unique_ptr<Tools::Freezer> memory_freezer;
  317. std::array<u8, 0x20> build_id{};
  318. /// Frontend applets
  319. Service::AM::Applets::AppletManager applet_manager;
  320. /// APM (Performance) services
  321. Service::APM::Controller apm_controller{core_timing};
  322. /// Service State
  323. Service::Glue::ARPManager arp_manager;
  324. Service::Time::TimeManager time_manager;
  325. /// Service manager
  326. std::shared_ptr<Service::SM::ServiceManager> service_manager;
  327. /// Services
  328. std::unique_ptr<Service::Services> services;
  329. /// Telemetry session for this emulation session
  330. std::unique_ptr<Core::TelemetrySession> telemetry_session;
  331. /// Network instance
  332. Network::NetworkInstance network_instance;
  333. ResultStatus status = ResultStatus::Success;
  334. std::string status_details = "";
  335. std::unique_ptr<Core::PerfStats> perf_stats;
  336. Core::FrameLimiter frame_limiter;
  337. bool is_multicore{};
  338. bool is_async_gpu{};
  339. ExecuteProgramCallback execute_program_callback;
  340. std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
  341. std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_dynarmic{};
  342. };
  343. System::System() : impl{std::make_unique<Impl>(*this)} {}
  344. System::~System() = default;
  345. CpuManager& System::GetCpuManager() {
  346. return impl->cpu_manager;
  347. }
  348. const CpuManager& System::GetCpuManager() const {
  349. return impl->cpu_manager;
  350. }
  351. System::ResultStatus System::Run() {
  352. return impl->Run();
  353. }
  354. System::ResultStatus System::Pause() {
  355. return impl->Pause();
  356. }
  357. System::ResultStatus System::SingleStep() {
  358. return ResultStatus::Success;
  359. }
  360. void System::InvalidateCpuInstructionCaches() {
  361. impl->kernel.InvalidateAllInstructionCaches();
  362. }
  363. void System::InvalidateCpuInstructionCacheRange(VAddr addr, std::size_t size) {
  364. impl->kernel.InvalidateCpuInstructionCacheRange(addr, size);
  365. }
  366. void System::Shutdown() {
  367. impl->Shutdown();
  368. }
  369. System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
  370. u64 program_id, std::size_t program_index) {
  371. return impl->Load(*this, emu_window, filepath, program_id, program_index);
  372. }
  373. bool System::IsPoweredOn() const {
  374. return impl->is_powered_on.load(std::memory_order::relaxed);
  375. }
  376. void System::PrepareReschedule() {
  377. // Deprecated, does nothing, kept for backward compatibility.
  378. }
  379. void System::PrepareReschedule(const u32 core_index) {
  380. impl->kernel.PrepareReschedule(core_index);
  381. }
  382. PerfStatsResults System::GetAndResetPerfStats() {
  383. return impl->GetAndResetPerfStats();
  384. }
  385. TelemetrySession& System::TelemetrySession() {
  386. return *impl->telemetry_session;
  387. }
  388. const TelemetrySession& System::TelemetrySession() const {
  389. return *impl->telemetry_session;
  390. }
  391. ARM_Interface& System::CurrentArmInterface() {
  392. return impl->kernel.CurrentPhysicalCore().ArmInterface();
  393. }
  394. const ARM_Interface& System::CurrentArmInterface() const {
  395. return impl->kernel.CurrentPhysicalCore().ArmInterface();
  396. }
  397. std::size_t System::CurrentCoreIndex() const {
  398. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  399. ASSERT(core < Core::Hardware::NUM_CPU_CORES);
  400. return core;
  401. }
  402. Kernel::PhysicalCore& System::CurrentPhysicalCore() {
  403. return impl->kernel.CurrentPhysicalCore();
  404. }
  405. const Kernel::PhysicalCore& System::CurrentPhysicalCore() const {
  406. return impl->kernel.CurrentPhysicalCore();
  407. }
  408. /// Gets the global scheduler
  409. Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() {
  410. return impl->kernel.GlobalSchedulerContext();
  411. }
  412. /// Gets the global scheduler
  413. const Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() const {
  414. return impl->kernel.GlobalSchedulerContext();
  415. }
  416. Kernel::KProcess* System::CurrentProcess() {
  417. return impl->kernel.CurrentProcess();
  418. }
  419. Core::DeviceMemory& System::DeviceMemory() {
  420. return *impl->device_memory;
  421. }
  422. const Core::DeviceMemory& System::DeviceMemory() const {
  423. return *impl->device_memory;
  424. }
  425. const Kernel::KProcess* System::CurrentProcess() const {
  426. return impl->kernel.CurrentProcess();
  427. }
  428. ARM_Interface& System::ArmInterface(std::size_t core_index) {
  429. return impl->kernel.PhysicalCore(core_index).ArmInterface();
  430. }
  431. const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
  432. return impl->kernel.PhysicalCore(core_index).ArmInterface();
  433. }
  434. ExclusiveMonitor& System::Monitor() {
  435. return impl->kernel.GetExclusiveMonitor();
  436. }
  437. const ExclusiveMonitor& System::Monitor() const {
  438. return impl->kernel.GetExclusiveMonitor();
  439. }
  440. Memory::Memory& System::Memory() {
  441. return impl->memory;
  442. }
  443. const Core::Memory::Memory& System::Memory() const {
  444. return impl->memory;
  445. }
  446. Tegra::GPU& System::GPU() {
  447. return *impl->gpu_core;
  448. }
  449. const Tegra::GPU& System::GPU() const {
  450. return *impl->gpu_core;
  451. }
  452. Core::Hardware::InterruptManager& System::InterruptManager() {
  453. return *impl->interrupt_manager;
  454. }
  455. const Core::Hardware::InterruptManager& System::InterruptManager() const {
  456. return *impl->interrupt_manager;
  457. }
  458. VideoCore::RendererBase& System::Renderer() {
  459. return impl->gpu_core->Renderer();
  460. }
  461. const VideoCore::RendererBase& System::Renderer() const {
  462. return impl->gpu_core->Renderer();
  463. }
  464. Kernel::KernelCore& System::Kernel() {
  465. return impl->kernel;
  466. }
  467. const Kernel::KernelCore& System::Kernel() const {
  468. return impl->kernel;
  469. }
  470. Timing::CoreTiming& System::CoreTiming() {
  471. return impl->core_timing;
  472. }
  473. const Timing::CoreTiming& System::CoreTiming() const {
  474. return impl->core_timing;
  475. }
  476. Core::PerfStats& System::GetPerfStats() {
  477. return *impl->perf_stats;
  478. }
  479. const Core::PerfStats& System::GetPerfStats() const {
  480. return *impl->perf_stats;
  481. }
  482. Core::FrameLimiter& System::FrameLimiter() {
  483. return impl->frame_limiter;
  484. }
  485. const Core::FrameLimiter& System::FrameLimiter() const {
  486. return impl->frame_limiter;
  487. }
  488. Loader::ResultStatus System::GetGameName(std::string& out) const {
  489. return impl->GetGameName(out);
  490. }
  491. void System::SetStatus(ResultStatus new_status, const char* details) {
  492. impl->SetStatus(new_status, details);
  493. }
  494. const std::string& System::GetStatusDetails() const {
  495. return impl->status_details;
  496. }
  497. Loader::AppLoader& System::GetAppLoader() {
  498. return *impl->app_loader;
  499. }
  500. const Loader::AppLoader& System::GetAppLoader() const {
  501. return *impl->app_loader;
  502. }
  503. void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
  504. impl->virtual_filesystem = std::move(vfs);
  505. }
  506. FileSys::VirtualFilesystem System::GetFilesystem() const {
  507. return impl->virtual_filesystem;
  508. }
  509. void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
  510. const std::array<u8, 32>& build_id, VAddr main_region_begin,
  511. u64 main_region_size) {
  512. impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
  513. impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
  514. }
  515. void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
  516. impl->applet_manager.SetAppletFrontendSet(std::move(set));
  517. }
  518. void System::SetDefaultAppletFrontendSet() {
  519. impl->applet_manager.SetDefaultAppletFrontendSet();
  520. }
  521. Service::AM::Applets::AppletManager& System::GetAppletManager() {
  522. return impl->applet_manager;
  523. }
  524. const Service::AM::Applets::AppletManager& System::GetAppletManager() const {
  525. return impl->applet_manager;
  526. }
  527. void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
  528. impl->content_provider = std::move(provider);
  529. }
  530. FileSys::ContentProvider& System::GetContentProvider() {
  531. return *impl->content_provider;
  532. }
  533. const FileSys::ContentProvider& System::GetContentProvider() const {
  534. return *impl->content_provider;
  535. }
  536. Service::FileSystem::FileSystemController& System::GetFileSystemController() {
  537. return impl->fs_controller;
  538. }
  539. const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
  540. return impl->fs_controller;
  541. }
  542. void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
  543. FileSys::ContentProvider* provider) {
  544. impl->content_provider->SetSlot(slot, provider);
  545. }
  546. void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
  547. impl->content_provider->ClearSlot(slot);
  548. }
  549. const Reporter& System::GetReporter() const {
  550. return impl->reporter;
  551. }
  552. Service::Glue::ARPManager& System::GetARPManager() {
  553. return impl->arp_manager;
  554. }
  555. const Service::Glue::ARPManager& System::GetARPManager() const {
  556. return impl->arp_manager;
  557. }
  558. Service::APM::Controller& System::GetAPMController() {
  559. return impl->apm_controller;
  560. }
  561. const Service::APM::Controller& System::GetAPMController() const {
  562. return impl->apm_controller;
  563. }
  564. Service::Time::TimeManager& System::GetTimeManager() {
  565. return impl->time_manager;
  566. }
  567. const Service::Time::TimeManager& System::GetTimeManager() const {
  568. return impl->time_manager;
  569. }
  570. void System::SetExitLock(bool locked) {
  571. impl->exit_lock = locked;
  572. }
  573. bool System::GetExitLock() const {
  574. return impl->exit_lock;
  575. }
  576. void System::SetCurrentProcessBuildID(const CurrentBuildProcessID& id) {
  577. impl->build_id = id;
  578. }
  579. const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const {
  580. return impl->build_id;
  581. }
  582. Service::SM::ServiceManager& System::ServiceManager() {
  583. return *impl->service_manager;
  584. }
  585. const Service::SM::ServiceManager& System::ServiceManager() const {
  586. return *impl->service_manager;
  587. }
  588. void System::RegisterCoreThread(std::size_t id) {
  589. impl->kernel.RegisterCoreThread(id);
  590. }
  591. void System::RegisterHostThread() {
  592. impl->kernel.RegisterHostThread();
  593. }
  594. void System::EnterDynarmicProfile() {
  595. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  596. impl->dynarmic_ticks[core] = MicroProfileEnter(impl->microprofile_dynarmic[core]);
  597. }
  598. void System::ExitDynarmicProfile() {
  599. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  600. MicroProfileLeave(impl->microprofile_dynarmic[core], impl->dynarmic_ticks[core]);
  601. }
  602. bool System::IsMulticore() const {
  603. return impl->is_multicore;
  604. }
  605. void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) {
  606. impl->execute_program_callback = std::move(callback);
  607. }
  608. void System::ExecuteProgram(std::size_t program_index) {
  609. if (impl->execute_program_callback) {
  610. impl->execute_program_callback(program_index);
  611. } else {
  612. LOG_CRITICAL(Core, "execute_program_callback must be initialized by the frontend");
  613. }
  614. }
  615. void System::ApplySettings() {
  616. if (IsPoweredOn()) {
  617. Renderer().RefreshBaseSettings();
  618. }
  619. Service::HID::ReloadInputDevices();
  620. }
  621. } // namespace Core