emit_spirv_composite.cpp 5.2 KB

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  1. // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
  4. #include "shader_recompiler/backend/spirv/spirv_emit_context.h"
  5. namespace Shader::Backend::SPIRV {
  6. Id EmitCompositeConstructU32x2(EmitContext& ctx, Id e1, Id e2) {
  7. return ctx.OpCompositeConstruct(ctx.U32[2], e1, e2);
  8. }
  9. Id EmitCompositeConstructU32x3(EmitContext& ctx, Id e1, Id e2, Id e3) {
  10. return ctx.OpCompositeConstruct(ctx.U32[3], e1, e2, e3);
  11. }
  12. Id EmitCompositeConstructU32x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4) {
  13. return ctx.OpCompositeConstruct(ctx.U32[4], e1, e2, e3, e4);
  14. }
  15. Id EmitCompositeExtractU32x2(EmitContext& ctx, Id composite, u32 index) {
  16. return ctx.OpCompositeExtract(ctx.U32[1], composite, index);
  17. }
  18. Id EmitCompositeExtractU32x3(EmitContext& ctx, Id composite, u32 index) {
  19. return ctx.OpCompositeExtract(ctx.U32[1], composite, index);
  20. }
  21. Id EmitCompositeExtractU32x4(EmitContext& ctx, Id composite, u32 index) {
  22. return ctx.OpCompositeExtract(ctx.U32[1], composite, index);
  23. }
  24. Id EmitCompositeInsertU32x2(EmitContext& ctx, Id composite, Id object, u32 index) {
  25. return ctx.OpCompositeInsert(ctx.U32[2], object, composite, index);
  26. }
  27. Id EmitCompositeInsertU32x3(EmitContext& ctx, Id composite, Id object, u32 index) {
  28. return ctx.OpCompositeInsert(ctx.U32[3], object, composite, index);
  29. }
  30. Id EmitCompositeInsertU32x4(EmitContext& ctx, Id composite, Id object, u32 index) {
  31. return ctx.OpCompositeInsert(ctx.U32[4], object, composite, index);
  32. }
  33. Id EmitCompositeConstructF16x2(EmitContext& ctx, Id e1, Id e2) {
  34. return ctx.OpCompositeConstruct(ctx.F16[2], e1, e2);
  35. }
  36. Id EmitCompositeConstructF16x3(EmitContext& ctx, Id e1, Id e2, Id e3) {
  37. return ctx.OpCompositeConstruct(ctx.F16[3], e1, e2, e3);
  38. }
  39. Id EmitCompositeConstructF16x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4) {
  40. return ctx.OpCompositeConstruct(ctx.F16[4], e1, e2, e3, e4);
  41. }
  42. Id EmitCompositeExtractF16x2(EmitContext& ctx, Id composite, u32 index) {
  43. return ctx.OpCompositeExtract(ctx.F16[1], composite, index);
  44. }
  45. Id EmitCompositeExtractF16x3(EmitContext& ctx, Id composite, u32 index) {
  46. return ctx.OpCompositeExtract(ctx.F16[1], composite, index);
  47. }
  48. Id EmitCompositeExtractF16x4(EmitContext& ctx, Id composite, u32 index) {
  49. return ctx.OpCompositeExtract(ctx.F16[1], composite, index);
  50. }
  51. Id EmitCompositeInsertF16x2(EmitContext& ctx, Id composite, Id object, u32 index) {
  52. return ctx.OpCompositeInsert(ctx.F16[2], object, composite, index);
  53. }
  54. Id EmitCompositeInsertF16x3(EmitContext& ctx, Id composite, Id object, u32 index) {
  55. return ctx.OpCompositeInsert(ctx.F16[3], object, composite, index);
  56. }
  57. Id EmitCompositeInsertF16x4(EmitContext& ctx, Id composite, Id object, u32 index) {
  58. return ctx.OpCompositeInsert(ctx.F16[4], object, composite, index);
  59. }
  60. Id EmitCompositeConstructF32x2(EmitContext& ctx, Id e1, Id e2) {
  61. return ctx.OpCompositeConstruct(ctx.F32[2], e1, e2);
  62. }
  63. Id EmitCompositeConstructF32x3(EmitContext& ctx, Id e1, Id e2, Id e3) {
  64. return ctx.OpCompositeConstruct(ctx.F32[3], e1, e2, e3);
  65. }
  66. Id EmitCompositeConstructF32x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4) {
  67. return ctx.OpCompositeConstruct(ctx.F32[4], e1, e2, e3, e4);
  68. }
  69. Id EmitCompositeExtractF32x2(EmitContext& ctx, Id composite, u32 index) {
  70. return ctx.OpCompositeExtract(ctx.F32[1], composite, index);
  71. }
  72. Id EmitCompositeExtractF32x3(EmitContext& ctx, Id composite, u32 index) {
  73. return ctx.OpCompositeExtract(ctx.F32[1], composite, index);
  74. }
  75. Id EmitCompositeExtractF32x4(EmitContext& ctx, Id composite, u32 index) {
  76. return ctx.OpCompositeExtract(ctx.F32[1], composite, index);
  77. }
  78. Id EmitCompositeInsertF32x2(EmitContext& ctx, Id composite, Id object, u32 index) {
  79. return ctx.OpCompositeInsert(ctx.F32[2], object, composite, index);
  80. }
  81. Id EmitCompositeInsertF32x3(EmitContext& ctx, Id composite, Id object, u32 index) {
  82. return ctx.OpCompositeInsert(ctx.F32[3], object, composite, index);
  83. }
  84. Id EmitCompositeInsertF32x4(EmitContext& ctx, Id composite, Id object, u32 index) {
  85. return ctx.OpCompositeInsert(ctx.F32[4], object, composite, index);
  86. }
  87. void EmitCompositeConstructF64x2(EmitContext&) {
  88. throw NotImplementedException("SPIR-V Instruction");
  89. }
  90. void EmitCompositeConstructF64x3(EmitContext&) {
  91. throw NotImplementedException("SPIR-V Instruction");
  92. }
  93. void EmitCompositeConstructF64x4(EmitContext&) {
  94. throw NotImplementedException("SPIR-V Instruction");
  95. }
  96. void EmitCompositeExtractF64x2(EmitContext&) {
  97. throw NotImplementedException("SPIR-V Instruction");
  98. }
  99. void EmitCompositeExtractF64x3(EmitContext&) {
  100. throw NotImplementedException("SPIR-V Instruction");
  101. }
  102. void EmitCompositeExtractF64x4(EmitContext&) {
  103. throw NotImplementedException("SPIR-V Instruction");
  104. }
  105. Id EmitCompositeInsertF64x2(EmitContext& ctx, Id composite, Id object, u32 index) {
  106. return ctx.OpCompositeInsert(ctx.F64[2], object, composite, index);
  107. }
  108. Id EmitCompositeInsertF64x3(EmitContext& ctx, Id composite, Id object, u32 index) {
  109. return ctx.OpCompositeInsert(ctx.F64[3], object, composite, index);
  110. }
  111. Id EmitCompositeInsertF64x4(EmitContext& ctx, Id composite, Id object, u32 index) {
  112. return ctx.OpCompositeInsert(ctx.F64[4], object, composite, index);
  113. }
  114. } // namespace Shader::Backend::SPIRV