nvnflinger.cpp 11 KB

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  1. // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-3.0-or-later
  3. #include <algorithm>
  4. #include <optional>
  5. #include "common/assert.h"
  6. #include "common/logging/log.h"
  7. #include "common/microprofile.h"
  8. #include "common/scope_exit.h"
  9. #include "common/settings.h"
  10. #include "common/thread.h"
  11. #include "core/core.h"
  12. #include "core/core_timing.h"
  13. #include "core/hle/kernel/k_readable_event.h"
  14. #include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
  15. #include "core/hle/service/nvdrv/nvdrv.h"
  16. #include "core/hle/service/nvnflinger/buffer_item_consumer.h"
  17. #include "core/hle/service/nvnflinger/buffer_queue_core.h"
  18. #include "core/hle/service/nvnflinger/fb_share_buffer_manager.h"
  19. #include "core/hle/service/nvnflinger/hos_binder_driver_server.h"
  20. #include "core/hle/service/nvnflinger/nvnflinger.h"
  21. #include "core/hle/service/nvnflinger/ui/graphic_buffer.h"
  22. #include "core/hle/service/vi/display/vi_display.h"
  23. #include "core/hle/service/vi/layer/vi_layer.h"
  24. #include "core/hle/service/vi/vi_results.h"
  25. #include "video_core/gpu.h"
  26. #include "video_core/host1x/host1x.h"
  27. #include "video_core/host1x/syncpoint_manager.h"
  28. namespace Service::Nvnflinger {
  29. constexpr auto frame_ns = std::chrono::nanoseconds{1000000000 / 60};
  30. void Nvnflinger::SplitVSync(std::stop_token stop_token) {
  31. system.RegisterHostThread();
  32. std::string name = "VSyncThread";
  33. MicroProfileOnThreadCreate(name.c_str());
  34. // Cleanup
  35. SCOPE_EXIT({ MicroProfileOnThreadExit(); });
  36. Common::SetCurrentThreadName(name.c_str());
  37. Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
  38. while (!stop_token.stop_requested()) {
  39. vsync_signal.Wait();
  40. const auto lock_guard = Lock();
  41. Compose();
  42. }
  43. }
  44. Nvnflinger::Nvnflinger(Core::System& system_, HosBinderDriverServer& hos_binder_driver_server_)
  45. : system(system_), service_context(system_, "nvnflinger"),
  46. hos_binder_driver_server(hos_binder_driver_server_) {
  47. displays.emplace_back(0, "Default", hos_binder_driver_server, service_context, system);
  48. displays.emplace_back(1, "External", hos_binder_driver_server, service_context, system);
  49. displays.emplace_back(2, "Edid", hos_binder_driver_server, service_context, system);
  50. displays.emplace_back(3, "Internal", hos_binder_driver_server, service_context, system);
  51. displays.emplace_back(4, "Null", hos_binder_driver_server, service_context, system);
  52. guard = std::make_shared<std::mutex>();
  53. // Schedule the screen composition events
  54. multi_composition_event = Core::Timing::CreateEvent(
  55. "ScreenComposition",
  56. [this](std::uintptr_t, s64 time,
  57. std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
  58. vsync_signal.Set();
  59. return std::chrono::nanoseconds(GetNextTicks());
  60. });
  61. single_composition_event = Core::Timing::CreateEvent(
  62. "ScreenComposition",
  63. [this](std::uintptr_t, s64 time,
  64. std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
  65. const auto lock_guard = Lock();
  66. Compose();
  67. return std::chrono::nanoseconds(GetNextTicks());
  68. });
  69. if (system.IsMulticore()) {
  70. system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, multi_composition_event);
  71. vsync_thread = std::jthread([this](std::stop_token token) { SplitVSync(token); });
  72. } else {
  73. system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, single_composition_event);
  74. }
  75. }
  76. Nvnflinger::~Nvnflinger() {
  77. if (system.IsMulticore()) {
  78. system.CoreTiming().UnscheduleEvent(multi_composition_event, {});
  79. vsync_thread.request_stop();
  80. vsync_signal.Set();
  81. } else {
  82. system.CoreTiming().UnscheduleEvent(single_composition_event, {});
  83. }
  84. ShutdownLayers();
  85. vsync_thread = {};
  86. if (nvdrv) {
  87. nvdrv->Close(disp_fd);
  88. }
  89. }
  90. void Nvnflinger::ShutdownLayers() {
  91. const auto lock_guard = Lock();
  92. for (auto& display : displays) {
  93. for (size_t layer = 0; layer < display.GetNumLayers(); ++layer) {
  94. display.GetLayer(layer).Core().NotifyShutdown();
  95. }
  96. }
  97. }
  98. void Nvnflinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
  99. nvdrv = std::move(instance);
  100. disp_fd = nvdrv->Open("/dev/nvdisp_disp0");
  101. }
  102. std::optional<u64> Nvnflinger::OpenDisplay(std::string_view name) {
  103. const auto lock_guard = Lock();
  104. LOG_DEBUG(Service_Nvnflinger, "Opening \"{}\" display", name);
  105. const auto itr =
  106. std::find_if(displays.begin(), displays.end(),
  107. [&](const VI::Display& display) { return display.GetName() == name; });
  108. if (itr == displays.end()) {
  109. return std::nullopt;
  110. }
  111. return itr->GetID();
  112. }
  113. bool Nvnflinger::CloseDisplay(u64 display_id) {
  114. const auto lock_guard = Lock();
  115. auto* const display = FindDisplay(display_id);
  116. if (display == nullptr) {
  117. return false;
  118. }
  119. display->Reset();
  120. return true;
  121. }
  122. std::optional<u64> Nvnflinger::CreateLayer(u64 display_id) {
  123. const auto lock_guard = Lock();
  124. auto* const display = FindDisplay(display_id);
  125. if (display == nullptr) {
  126. return std::nullopt;
  127. }
  128. const u64 layer_id = next_layer_id++;
  129. CreateLayerAtId(*display, layer_id);
  130. return layer_id;
  131. }
  132. void Nvnflinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
  133. const auto buffer_id = next_buffer_queue_id++;
  134. display.CreateLayer(layer_id, buffer_id, nvdrv->container);
  135. }
  136. void Nvnflinger::CloseLayer(u64 layer_id) {
  137. const auto lock_guard = Lock();
  138. for (auto& display : displays) {
  139. display.CloseLayer(layer_id);
  140. }
  141. }
  142. std::optional<u32> Nvnflinger::FindBufferQueueId(u64 display_id, u64 layer_id) {
  143. const auto lock_guard = Lock();
  144. const auto* const layer = FindOrCreateLayer(display_id, layer_id);
  145. if (layer == nullptr) {
  146. return std::nullopt;
  147. }
  148. return layer->GetBinderId();
  149. }
  150. Result Nvnflinger::FindVsyncEvent(Kernel::KReadableEvent** out_vsync_event, u64 display_id) {
  151. const auto lock_guard = Lock();
  152. auto* const display = FindDisplay(display_id);
  153. if (display == nullptr) {
  154. return VI::ResultNotFound;
  155. }
  156. return display->GetVSyncEvent(out_vsync_event);
  157. }
  158. VI::Display* Nvnflinger::FindDisplay(u64 display_id) {
  159. const auto itr =
  160. std::find_if(displays.begin(), displays.end(),
  161. [&](const VI::Display& display) { return display.GetID() == display_id; });
  162. if (itr == displays.end()) {
  163. return nullptr;
  164. }
  165. return &*itr;
  166. }
  167. const VI::Display* Nvnflinger::FindDisplay(u64 display_id) const {
  168. const auto itr =
  169. std::find_if(displays.begin(), displays.end(),
  170. [&](const VI::Display& display) { return display.GetID() == display_id; });
  171. if (itr == displays.end()) {
  172. return nullptr;
  173. }
  174. return &*itr;
  175. }
  176. VI::Layer* Nvnflinger::FindLayer(u64 display_id, u64 layer_id) {
  177. auto* const display = FindDisplay(display_id);
  178. if (display == nullptr) {
  179. return nullptr;
  180. }
  181. return display->FindLayer(layer_id);
  182. }
  183. VI::Layer* Nvnflinger::FindOrCreateLayer(u64 display_id, u64 layer_id) {
  184. auto* const display = FindDisplay(display_id);
  185. if (display == nullptr) {
  186. return nullptr;
  187. }
  188. auto* layer = display->FindLayer(layer_id);
  189. if (layer == nullptr) {
  190. LOG_DEBUG(Service_Nvnflinger, "Layer at id {} not found. Trying to create it.", layer_id);
  191. CreateLayerAtId(*display, layer_id);
  192. return display->FindLayer(layer_id);
  193. }
  194. return layer;
  195. }
  196. void Nvnflinger::Compose() {
  197. for (auto& display : displays) {
  198. // Trigger vsync for this display at the end of drawing
  199. SCOPE_EXIT({ display.SignalVSyncEvent(); });
  200. // Don't do anything for displays without layers.
  201. if (!display.HasLayers())
  202. continue;
  203. // TODO(Subv): Support more than 1 layer.
  204. VI::Layer& layer = display.GetLayer(0);
  205. android::BufferItem buffer{};
  206. const auto status = layer.GetConsumer().AcquireBuffer(&buffer, {}, false);
  207. if (status != android::Status::NoError) {
  208. continue;
  209. }
  210. const auto& igbp_buffer = *buffer.graphic_buffer;
  211. if (!system.IsPoweredOn()) {
  212. return; // We are likely shutting down
  213. }
  214. // Now send the buffer to the GPU for drawing.
  215. // TODO(Subv): Support more than just disp0. The display device selection is probably based
  216. // on which display we're drawing (Default, Internal, External, etc)
  217. auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>(disp_fd);
  218. ASSERT(nvdisp);
  219. Common::Rectangle<int> crop_rect{
  220. static_cast<int>(buffer.crop.Left()), static_cast<int>(buffer.crop.Top()),
  221. static_cast<int>(buffer.crop.Right()), static_cast<int>(buffer.crop.Bottom())};
  222. nvdisp->flip(igbp_buffer.BufferId(), igbp_buffer.Offset(), igbp_buffer.ExternalFormat(),
  223. igbp_buffer.Width(), igbp_buffer.Height(), igbp_buffer.Stride(),
  224. static_cast<android::BufferTransformFlags>(buffer.transform), crop_rect,
  225. buffer.fence.fences, buffer.fence.num_fences);
  226. MicroProfileFlip();
  227. swap_interval = buffer.swap_interval;
  228. layer.GetConsumer().ReleaseBuffer(buffer, android::Fence::NoFence());
  229. }
  230. }
  231. s64 Nvnflinger::GetNextTicks() const {
  232. const auto& settings = Settings::values;
  233. auto speed_scale = 1.f;
  234. if (settings.use_multi_core.GetValue()) {
  235. if (settings.use_speed_limit.GetValue()) {
  236. // Scales the speed based on speed_limit setting on MC. SC is handled by
  237. // SpeedLimiter::DoSpeedLimiting.
  238. speed_scale = 100.f / settings.speed_limit.GetValue();
  239. } else {
  240. // Run at unlocked framerate.
  241. speed_scale = 0.01f;
  242. }
  243. }
  244. if (system.GetNVDECActive() && settings.use_video_framerate.GetValue()) {
  245. // Run at intended presentation rate during video playback.
  246. speed_scale = 1.f;
  247. }
  248. // As an extension, treat nonpositive swap interval as framerate multiplier.
  249. const f32 effective_fps = swap_interval <= 0 ? 120.f * static_cast<f32>(1 - swap_interval)
  250. : 60.f / static_cast<f32>(swap_interval);
  251. return static_cast<s64>(speed_scale * (1000000000.f / effective_fps));
  252. }
  253. FbShareBufferManager& Nvnflinger::GetSystemBufferManager() {
  254. const auto lock_guard = Lock();
  255. if (!system_buffer_manager) {
  256. system_buffer_manager = std::make_unique<FbShareBufferManager>(system, *this, nvdrv);
  257. }
  258. return *system_buffer_manager;
  259. }
  260. } // namespace Service::Nvnflinger