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- // Copyright 2015 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "common/color.h"
- #include "core/settings.h"
- #include "core/hw/gpu.h"
- #include "video_core/pica.h"
- #include "video_core/utils.h"
- #include "video_core/renderer_opengl/gl_rasterizer.h"
- #include "video_core/renderer_opengl/gl_shaders.h"
- #include "video_core/renderer_opengl/gl_shader_util.h"
- #include "video_core/renderer_opengl/pica_to_gl.h"
- #include "generated/gl_3_2_core.h"
- #include <memory>
- static bool IsPassThroughTevStage(const Pica::Regs::TevStageConfig& stage) {
- return (stage.color_op == Pica::Regs::TevStageConfig::Operation::Replace &&
- stage.alpha_op == Pica::Regs::TevStageConfig::Operation::Replace &&
- stage.color_source1 == Pica::Regs::TevStageConfig::Source::Previous &&
- stage.alpha_source1 == Pica::Regs::TevStageConfig::Source::Previous &&
- stage.color_modifier1 == Pica::Regs::TevStageConfig::ColorModifier::SourceColor &&
- stage.alpha_modifier1 == Pica::Regs::TevStageConfig::AlphaModifier::SourceAlpha &&
- stage.GetColorMultiplier() == 1 &&
- stage.GetAlphaMultiplier() == 1);
- }
- RasterizerOpenGL::RasterizerOpenGL() : last_fb_color_addr(0), last_fb_depth_addr(0) { }
- RasterizerOpenGL::~RasterizerOpenGL() { }
- void RasterizerOpenGL::InitObjects() {
- // Create the hardware shader program and get attrib/uniform locations
- shader.Create(GLShaders::g_vertex_shader_hw, GLShaders::g_fragment_shader_hw);
- attrib_position = glGetAttribLocation(shader.handle, "vert_position");
- attrib_color = glGetAttribLocation(shader.handle, "vert_color");
- attrib_texcoords = glGetAttribLocation(shader.handle, "vert_texcoords");
- uniform_alphatest_enabled = glGetUniformLocation(shader.handle, "alphatest_enabled");
- uniform_alphatest_func = glGetUniformLocation(shader.handle, "alphatest_func");
- uniform_alphatest_ref = glGetUniformLocation(shader.handle, "alphatest_ref");
- uniform_tex = glGetUniformLocation(shader.handle, "tex");
- uniform_tev_combiner_buffer_color = glGetUniformLocation(shader.handle, "tev_combiner_buffer_color");
- const auto tev_stages = Pica::g_state.regs.GetTevStages();
- for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
- auto& uniform_tev_cfg = uniform_tev_cfgs[tev_stage_index];
- std::string tev_ref_str = "tev_cfgs[" + std::to_string(tev_stage_index) + "]";
- uniform_tev_cfg.enabled = glGetUniformLocation(shader.handle, (tev_ref_str + ".enabled").c_str());
- uniform_tev_cfg.color_sources = glGetUniformLocation(shader.handle, (tev_ref_str + ".color_sources").c_str());
- uniform_tev_cfg.alpha_sources = glGetUniformLocation(shader.handle, (tev_ref_str + ".alpha_sources").c_str());
- uniform_tev_cfg.color_modifiers = glGetUniformLocation(shader.handle, (tev_ref_str + ".color_modifiers").c_str());
- uniform_tev_cfg.alpha_modifiers = glGetUniformLocation(shader.handle, (tev_ref_str + ".alpha_modifiers").c_str());
- uniform_tev_cfg.color_alpha_op = glGetUniformLocation(shader.handle, (tev_ref_str + ".color_alpha_op").c_str());
- uniform_tev_cfg.color_alpha_multiplier = glGetUniformLocation(shader.handle, (tev_ref_str + ".color_alpha_multiplier").c_str());
- uniform_tev_cfg.const_color = glGetUniformLocation(shader.handle, (tev_ref_str + ".const_color").c_str());
- uniform_tev_cfg.updates_combiner_buffer_color_alpha = glGetUniformLocation(shader.handle, (tev_ref_str + ".updates_combiner_buffer_color_alpha").c_str());
- }
- // Generate VBO and VAO
- vertex_buffer.Create();
- vertex_array.Create();
- // Update OpenGL state
- state.draw.vertex_array = vertex_array.handle;
- state.draw.vertex_buffer = vertex_buffer.handle;
- state.draw.shader_program = shader.handle;
- state.Apply();
- // Set the texture samplers to correspond to different texture units
- glUniform1i(uniform_tex, 0);
- glUniform1i(uniform_tex + 1, 1);
- glUniform1i(uniform_tex + 2, 2);
- // Set vertex attributes
- glVertexAttribPointer(attrib_position, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, position));
- glVertexAttribPointer(attrib_color, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, color));
- glVertexAttribPointer(attrib_texcoords, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0));
- glVertexAttribPointer(attrib_texcoords + 1, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1));
- glVertexAttribPointer(attrib_texcoords + 2, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2));
- glEnableVertexAttribArray(attrib_position);
- glEnableVertexAttribArray(attrib_color);
- glEnableVertexAttribArray(attrib_texcoords);
- glEnableVertexAttribArray(attrib_texcoords + 1);
- glEnableVertexAttribArray(attrib_texcoords + 2);
- // Create textures for OGL framebuffer that will be rendered to, initially 1x1 to succeed in framebuffer creation
- fb_color_texture.texture.Create();
- ReconfigureColorTexture(fb_color_texture, Pica::Regs::ColorFormat::RGBA8, 1, 1);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- fb_depth_texture.texture.Create();
- ReconfigureDepthTexture(fb_depth_texture, Pica::Regs::DepthFormat::D16, 1, 1);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
- // Configure OpenGL framebuffer
- framebuffer.Create();
- state.draw.framebuffer = framebuffer.handle;
- // Unbind texture to allow binding to framebuffer
- state.texture_units[0].enabled_2d = true;
- state.texture_units[0].texture_2d = 0;
- state.Apply();
- glActiveTexture(GL_TEXTURE0);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb_color_texture.texture.handle, 0);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, fb_depth_texture.texture.handle, 0);
- ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
- "OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER));
- }
- void RasterizerOpenGL::Reset() {
- const auto& regs = Pica::g_state.regs;
- SyncCullMode();
- SyncBlendEnabled();
- SyncBlendFuncs();
- SyncBlendColor();
- SyncAlphaTest();
- SyncStencilTest();
- SyncDepthTest();
- // TEV stage 0
- SyncTevSources(0, regs.tev_stage0);
- SyncTevModifiers(0, regs.tev_stage0);
- SyncTevOps(0, regs.tev_stage0);
- SyncTevColor(0, regs.tev_stage0);
- SyncTevMultipliers(0, regs.tev_stage0);
- // TEV stage 1
- SyncTevSources(1, regs.tev_stage1);
- SyncTevModifiers(1, regs.tev_stage1);
- SyncTevOps(1, regs.tev_stage1);
- SyncTevColor(1, regs.tev_stage1);
- SyncTevMultipliers(1, regs.tev_stage1);
- // TEV stage 2
- SyncTevSources(2, regs.tev_stage2);
- SyncTevModifiers(2, regs.tev_stage2);
- SyncTevOps(2, regs.tev_stage2);
- SyncTevColor(2, regs.tev_stage2);
- SyncTevMultipliers(2, regs.tev_stage2);
- // TEV stage 3
- SyncTevSources(3, regs.tev_stage3);
- SyncTevModifiers(3, regs.tev_stage3);
- SyncTevOps(3, regs.tev_stage3);
- SyncTevColor(3, regs.tev_stage3);
- SyncTevMultipliers(3, regs.tev_stage3);
- // TEV stage 4
- SyncTevSources(4, regs.tev_stage4);
- SyncTevModifiers(4, regs.tev_stage4);
- SyncTevOps(4, regs.tev_stage4);
- SyncTevColor(4, regs.tev_stage4);
- SyncTevMultipliers(4, regs.tev_stage4);
- // TEV stage 5
- SyncTevSources(5, regs.tev_stage5);
- SyncTevModifiers(5, regs.tev_stage5);
- SyncTevOps(5, regs.tev_stage5);
- SyncTevColor(5, regs.tev_stage5);
- SyncTevMultipliers(5, regs.tev_stage5);
- SyncCombinerColor();
- SyncCombinerWriteFlags();
- res_cache.FullFlush();
- }
- void RasterizerOpenGL::AddTriangle(const Pica::VertexShader::OutputVertex& v0,
- const Pica::VertexShader::OutputVertex& v1,
- const Pica::VertexShader::OutputVertex& v2) {
- vertex_batch.push_back(HardwareVertex(v0));
- vertex_batch.push_back(HardwareVertex(v1));
- vertex_batch.push_back(HardwareVertex(v2));
- }
- void RasterizerOpenGL::DrawTriangles() {
- SyncFramebuffer();
- SyncDrawState();
- glBufferData(GL_ARRAY_BUFFER, vertex_batch.size() * sizeof(HardwareVertex), vertex_batch.data(), GL_STREAM_DRAW);
- glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertex_batch.size());
- vertex_batch.clear();
- // TODO: Flush the resource cache at the current depth and color framebuffer addresses for render-to-texture
- }
- void RasterizerOpenGL::CommitFramebuffer() {
- CommitColorBuffer();
- CommitDepthBuffer();
- }
- void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
- const auto& regs = Pica::g_state.regs;
- if (!Settings::values.use_hw_renderer)
- return;
- switch(id) {
- // Culling
- case PICA_REG_INDEX(cull_mode):
- SyncCullMode();
- break;
- // Blending
- case PICA_REG_INDEX(output_merger.alphablend_enable):
- SyncBlendEnabled();
- break;
- case PICA_REG_INDEX(output_merger.alpha_blending):
- SyncBlendFuncs();
- break;
- case PICA_REG_INDEX(output_merger.blend_const):
- SyncBlendColor();
- break;
- // Alpha test
- case PICA_REG_INDEX(output_merger.alpha_test):
- SyncAlphaTest();
- break;
- // Stencil test
- case PICA_REG_INDEX(output_merger.stencil_test):
- SyncStencilTest();
- break;
- // Depth test
- case PICA_REG_INDEX(output_merger.depth_test_enable):
- SyncDepthTest();
- break;
- // TEV stage 0
- case PICA_REG_INDEX(tev_stage0.color_source1):
- SyncTevSources(0, regs.tev_stage0);
- break;
- case PICA_REG_INDEX(tev_stage0.color_modifier1):
- SyncTevModifiers(0, regs.tev_stage0);
- break;
- case PICA_REG_INDEX(tev_stage0.color_op):
- SyncTevOps(0, regs.tev_stage0);
- break;
- case PICA_REG_INDEX(tev_stage0.const_r):
- SyncTevColor(0, regs.tev_stage0);
- break;
- case PICA_REG_INDEX(tev_stage0.color_scale):
- SyncTevMultipliers(0, regs.tev_stage0);
- break;
- // TEV stage 1
- case PICA_REG_INDEX(tev_stage1.color_source1):
- SyncTevSources(1, regs.tev_stage1);
- break;
- case PICA_REG_INDEX(tev_stage1.color_modifier1):
- SyncTevModifiers(1, regs.tev_stage1);
- break;
- case PICA_REG_INDEX(tev_stage1.color_op):
- SyncTevOps(1, regs.tev_stage1);
- break;
- case PICA_REG_INDEX(tev_stage1.const_r):
- SyncTevColor(1, regs.tev_stage1);
- break;
- case PICA_REG_INDEX(tev_stage1.color_scale):
- SyncTevMultipliers(1, regs.tev_stage1);
- break;
- // TEV stage 2
- case PICA_REG_INDEX(tev_stage2.color_source1):
- SyncTevSources(2, regs.tev_stage2);
- break;
- case PICA_REG_INDEX(tev_stage2.color_modifier1):
- SyncTevModifiers(2, regs.tev_stage2);
- break;
- case PICA_REG_INDEX(tev_stage2.color_op):
- SyncTevOps(2, regs.tev_stage2);
- break;
- case PICA_REG_INDEX(tev_stage2.const_r):
- SyncTevColor(2, regs.tev_stage2);
- break;
- case PICA_REG_INDEX(tev_stage2.color_scale):
- SyncTevMultipliers(2, regs.tev_stage2);
- break;
- // TEV stage 3
- case PICA_REG_INDEX(tev_stage3.color_source1):
- SyncTevSources(3, regs.tev_stage3);
- break;
- case PICA_REG_INDEX(tev_stage3.color_modifier1):
- SyncTevModifiers(3, regs.tev_stage3);
- break;
- case PICA_REG_INDEX(tev_stage3.color_op):
- SyncTevOps(3, regs.tev_stage3);
- break;
- case PICA_REG_INDEX(tev_stage3.const_r):
- SyncTevColor(3, regs.tev_stage3);
- break;
- case PICA_REG_INDEX(tev_stage3.color_scale):
- SyncTevMultipliers(3, regs.tev_stage3);
- break;
- // TEV stage 4
- case PICA_REG_INDEX(tev_stage4.color_source1):
- SyncTevSources(4, regs.tev_stage4);
- break;
- case PICA_REG_INDEX(tev_stage4.color_modifier1):
- SyncTevModifiers(4, regs.tev_stage4);
- break;
- case PICA_REG_INDEX(tev_stage4.color_op):
- SyncTevOps(4, regs.tev_stage4);
- break;
- case PICA_REG_INDEX(tev_stage4.const_r):
- SyncTevColor(4, regs.tev_stage4);
- break;
- case PICA_REG_INDEX(tev_stage4.color_scale):
- SyncTevMultipliers(4, regs.tev_stage4);
- break;
- // TEV stage 5
- case PICA_REG_INDEX(tev_stage5.color_source1):
- SyncTevSources(5, regs.tev_stage5);
- break;
- case PICA_REG_INDEX(tev_stage5.color_modifier1):
- SyncTevModifiers(5, regs.tev_stage5);
- break;
- case PICA_REG_INDEX(tev_stage5.color_op):
- SyncTevOps(5, regs.tev_stage5);
- break;
- case PICA_REG_INDEX(tev_stage5.const_r):
- SyncTevColor(5, regs.tev_stage5);
- break;
- case PICA_REG_INDEX(tev_stage5.color_scale):
- SyncTevMultipliers(5, regs.tev_stage5);
- break;
- // TEV combiner buffer color
- case PICA_REG_INDEX(tev_combiner_buffer_color):
- SyncCombinerColor();
- break;
- // TEV combiner buffer write flags
- case PICA_REG_INDEX(tev_combiner_buffer_input):
- SyncCombinerWriteFlags();
- break;
- }
- }
- void RasterizerOpenGL::NotifyPreRead(PAddr addr, u32 size) {
- const auto& regs = Pica::g_state.regs;
- if (!Settings::values.use_hw_renderer)
- return;
- PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress();
- u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(regs.framebuffer.color_format)
- * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
- PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();
- u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format)
- * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
- // If source memory region overlaps 3DS framebuffers, commit them before the copy happens
- if (MathUtil::IntervalsIntersect(addr, size, cur_fb_color_addr, cur_fb_color_size))
- CommitColorBuffer();
- if (MathUtil::IntervalsIntersect(addr, size, cur_fb_depth_addr, cur_fb_depth_size))
- CommitDepthBuffer();
- }
- void RasterizerOpenGL::NotifyFlush(PAddr addr, u32 size) {
- const auto& regs = Pica::g_state.regs;
- if (!Settings::values.use_hw_renderer)
- return;
- PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress();
- u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(regs.framebuffer.color_format)
- * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
- PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();
- u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format)
- * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
- // If modified memory region overlaps 3DS framebuffers, reload their contents into OpenGL
- if (MathUtil::IntervalsIntersect(addr, size, cur_fb_color_addr, cur_fb_color_size))
- ReloadColorBuffer();
- if (MathUtil::IntervalsIntersect(addr, size, cur_fb_depth_addr, cur_fb_depth_size))
- ReloadDepthBuffer();
- // Notify cache of flush in case the region touches a cached resource
- res_cache.NotifyFlush(addr, size);
- }
- void RasterizerOpenGL::ReconfigureColorTexture(TextureInfo& texture, Pica::Regs::ColorFormat format, u32 width, u32 height) {
- GLint internal_format;
- texture.format = format;
- texture.width = width;
- texture.height = height;
- switch (format) {
- case Pica::Regs::ColorFormat::RGBA8:
- internal_format = GL_RGBA;
- texture.gl_format = GL_RGBA;
- texture.gl_type = GL_UNSIGNED_INT_8_8_8_8;
- break;
- case Pica::Regs::ColorFormat::RGB8:
- // This pixel format uses BGR since GL_UNSIGNED_BYTE specifies byte-order, unlike every
- // specific OpenGL type used in this function using native-endian (that is, little-endian
- // mostly everywhere) for words or half-words.
- // TODO: check how those behave on big-endian processors.
- internal_format = GL_RGB;
- texture.gl_format = GL_BGR;
- texture.gl_type = GL_UNSIGNED_BYTE;
- break;
- case Pica::Regs::ColorFormat::RGB5A1:
- internal_format = GL_RGBA;
- texture.gl_format = GL_RGBA;
- texture.gl_type = GL_UNSIGNED_SHORT_5_5_5_1;
- break;
- case Pica::Regs::ColorFormat::RGB565:
- internal_format = GL_RGB;
- texture.gl_format = GL_RGB;
- texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
- break;
- case Pica::Regs::ColorFormat::RGBA4:
- internal_format = GL_RGBA;
- texture.gl_format = GL_RGBA;
- texture.gl_type = GL_UNSIGNED_SHORT_4_4_4_4;
- break;
- default:
- LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer texture color format %x", format);
- UNIMPLEMENTED();
- break;
- }
- state.texture_units[0].enabled_2d = true;
- state.texture_units[0].texture_2d = texture.texture.handle;
- state.Apply();
- glActiveTexture(GL_TEXTURE0);
- glTexImage2D(GL_TEXTURE_2D, 0, internal_format, texture.width, texture.height, 0,
- texture.gl_format, texture.gl_type, nullptr);
- }
- void RasterizerOpenGL::ReconfigureDepthTexture(DepthTextureInfo& texture, Pica::Regs::DepthFormat format, u32 width, u32 height) {
- GLint internal_format;
- texture.format = format;
- texture.width = width;
- texture.height = height;
- switch (format) {
- case Pica::Regs::DepthFormat::D16:
- internal_format = GL_DEPTH_COMPONENT16;
- texture.gl_format = GL_DEPTH_COMPONENT;
- texture.gl_type = GL_UNSIGNED_SHORT;
- break;
- case Pica::Regs::DepthFormat::D24:
- internal_format = GL_DEPTH_COMPONENT24;
- texture.gl_format = GL_DEPTH_COMPONENT;
- texture.gl_type = GL_UNSIGNED_INT_24_8;
- break;
- case Pica::Regs::DepthFormat::D24S8:
- internal_format = GL_DEPTH24_STENCIL8;
- texture.gl_format = GL_DEPTH_STENCIL;
- texture.gl_type = GL_UNSIGNED_INT_24_8;
- break;
- default:
- LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer texture depth format %x", format);
- UNIMPLEMENTED();
- break;
- }
- state.texture_units[0].enabled_2d = true;
- state.texture_units[0].texture_2d = texture.texture.handle;
- state.Apply();
- glActiveTexture(GL_TEXTURE0);
- glTexImage2D(GL_TEXTURE_2D, 0, internal_format, texture.width, texture.height, 0,
- texture.gl_format, texture.gl_type, nullptr);
- }
- void RasterizerOpenGL::SyncFramebuffer() {
- const auto& regs = Pica::g_state.regs;
- PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress();
- Pica::Regs::ColorFormat new_fb_color_format = regs.framebuffer.color_format;
- PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();
- Pica::Regs::DepthFormat new_fb_depth_format = regs.framebuffer.depth_format;
- bool fb_size_changed = fb_color_texture.width != regs.framebuffer.GetWidth() ||
- fb_color_texture.height != regs.framebuffer.GetHeight();
- bool color_fb_prop_changed = fb_color_texture.format != new_fb_color_format ||
- fb_size_changed;
- bool depth_fb_prop_changed = fb_depth_texture.format != new_fb_depth_format ||
- fb_size_changed;
- bool color_fb_modified = last_fb_color_addr != cur_fb_color_addr ||
- color_fb_prop_changed;
- bool depth_fb_modified = last_fb_depth_addr != cur_fb_depth_addr ||
- depth_fb_prop_changed;
- // Commit if framebuffer modified in any way
- if (color_fb_modified)
- CommitColorBuffer();
- if (depth_fb_modified)
- CommitDepthBuffer();
- // Reconfigure framebuffer textures if any property has changed
- if (color_fb_prop_changed) {
- ReconfigureColorTexture(fb_color_texture, new_fb_color_format,
- regs.framebuffer.GetWidth(), regs.framebuffer.GetHeight());
- }
- if (depth_fb_prop_changed) {
- ReconfigureDepthTexture(fb_depth_texture, new_fb_depth_format,
- regs.framebuffer.GetWidth(), regs.framebuffer.GetHeight());
- // Only attach depth buffer as stencil if it supports stencil
- switch (new_fb_depth_format) {
- case Pica::Regs::DepthFormat::D16:
- case Pica::Regs::DepthFormat::D24:
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
- break;
- case Pica::Regs::DepthFormat::D24S8:
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, fb_depth_texture.texture.handle, 0);
- break;
- default:
- LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer depth format %x", new_fb_depth_format);
- UNIMPLEMENTED();
- break;
- }
- }
- // Load buffer data again if fb modified in any way
- if (color_fb_modified) {
- last_fb_color_addr = cur_fb_color_addr;
- ReloadColorBuffer();
- }
- if (depth_fb_modified) {
- last_fb_depth_addr = cur_fb_depth_addr;
- ReloadDepthBuffer();
- }
- }
- void RasterizerOpenGL::SyncCullMode() {
- const auto& regs = Pica::g_state.regs;
- switch (regs.cull_mode) {
- case Pica::Regs::CullMode::KeepAll:
- state.cull.enabled = false;
- break;
- case Pica::Regs::CullMode::KeepClockWise:
- state.cull.enabled = true;
- state.cull.mode = GL_BACK;
- break;
- case Pica::Regs::CullMode::KeepCounterClockWise:
- state.cull.enabled = true;
- state.cull.mode = GL_FRONT;
- break;
- default:
- LOG_CRITICAL(Render_OpenGL, "Unknown cull mode %d", regs.cull_mode.Value());
- UNIMPLEMENTED();
- break;
- }
- }
- void RasterizerOpenGL::SyncBlendEnabled() {
- state.blend.enabled = (Pica::g_state.regs.output_merger.alphablend_enable == 1);
- }
- void RasterizerOpenGL::SyncBlendFuncs() {
- const auto& regs = Pica::g_state.regs;
- state.blend.src_rgb_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_rgb);
- state.blend.dst_rgb_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_rgb);
- state.blend.src_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_a);
- state.blend.dst_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_a);
- }
- void RasterizerOpenGL::SyncBlendColor() {
- auto blend_color = PicaToGL::ColorRGBA8((u8*)&Pica::g_state.regs.output_merger.blend_const.r);
- state.blend.color.red = blend_color[0];
- state.blend.color.green = blend_color[1];
- state.blend.color.blue = blend_color[2];
- state.blend.color.alpha = blend_color[3];
- }
- void RasterizerOpenGL::SyncAlphaTest() {
- const auto& regs = Pica::g_state.regs;
- glUniform1i(uniform_alphatest_enabled, regs.output_merger.alpha_test.enable);
- glUniform1i(uniform_alphatest_func, (GLint)regs.output_merger.alpha_test.func.Value());
- glUniform1f(uniform_alphatest_ref, regs.output_merger.alpha_test.ref / 255.0f);
- }
- void RasterizerOpenGL::SyncStencilTest() {
- // TODO: Implement stencil test, mask, and op
- }
- void RasterizerOpenGL::SyncDepthTest() {
- const auto& regs = Pica::g_state.regs;
- state.depth.test_enabled = (regs.output_merger.depth_test_enable == 1);
- state.depth.test_func = PicaToGL::CompareFunc(regs.output_merger.depth_test_func);
- state.depth.write_mask = regs.output_merger.depth_write_enable ? GL_TRUE : GL_FALSE;
- }
- void RasterizerOpenGL::SyncTevSources(unsigned stage_index, const Pica::Regs::TevStageConfig& config) {
- GLint color_srcs[3] = { (GLint)config.color_source1.Value(),
- (GLint)config.color_source2.Value(),
- (GLint)config.color_source3.Value() };
- GLint alpha_srcs[3] = { (GLint)config.alpha_source1.Value(),
- (GLint)config.alpha_source2.Value(),
- (GLint)config.alpha_source3.Value() };
- glUniform3iv(uniform_tev_cfgs[stage_index].color_sources, 1, color_srcs);
- glUniform3iv(uniform_tev_cfgs[stage_index].alpha_sources, 1, alpha_srcs);
- }
- void RasterizerOpenGL::SyncTevModifiers(unsigned stage_index, const Pica::Regs::TevStageConfig& config) {
- GLint color_mods[3] = { (GLint)config.color_modifier1.Value(),
- (GLint)config.color_modifier2.Value(),
- (GLint)config.color_modifier3.Value() };
- GLint alpha_mods[3] = { (GLint)config.alpha_modifier1.Value(),
- (GLint)config.alpha_modifier2.Value(),
- (GLint)config.alpha_modifier3.Value() };
- glUniform3iv(uniform_tev_cfgs[stage_index].color_modifiers, 1, color_mods);
- glUniform3iv(uniform_tev_cfgs[stage_index].alpha_modifiers, 1, alpha_mods);
- }
- void RasterizerOpenGL::SyncTevOps(unsigned stage_index, const Pica::Regs::TevStageConfig& config) {
- glUniform2i(uniform_tev_cfgs[stage_index].color_alpha_op, (GLint)config.color_op.Value(), (GLint)config.alpha_op.Value());
- }
- void RasterizerOpenGL::SyncTevColor(unsigned stage_index, const Pica::Regs::TevStageConfig& config) {
- auto const_color = PicaToGL::ColorRGBA8((u8*)&config.const_r);
- glUniform4fv(uniform_tev_cfgs[stage_index].const_color, 1, const_color.data());
- }
- void RasterizerOpenGL::SyncTevMultipliers(unsigned stage_index, const Pica::Regs::TevStageConfig& config) {
- glUniform2i(uniform_tev_cfgs[stage_index].color_alpha_multiplier, config.GetColorMultiplier(), config.GetAlphaMultiplier());
- }
- void RasterizerOpenGL::SyncCombinerColor() {
- auto combiner_color = PicaToGL::ColorRGBA8((u8*)&Pica::g_state.regs.tev_combiner_buffer_color.r);
- glUniform4fv(uniform_tev_combiner_buffer_color, 1, combiner_color.data());
- }
- void RasterizerOpenGL::SyncCombinerWriteFlags() {
- const auto& regs = Pica::g_state.regs;
- const auto tev_stages = regs.GetTevStages();
- for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
- glUniform2i(uniform_tev_cfgs[tev_stage_index].updates_combiner_buffer_color_alpha,
- regs.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferColor(tev_stage_index),
- regs.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferAlpha(tev_stage_index));
- }
- }
- void RasterizerOpenGL::SyncDrawState() {
- const auto& regs = Pica::g_state.regs;
- // Sync the viewport
- GLsizei viewport_width = (GLsizei)Pica::float24::FromRawFloat24(regs.viewport_size_x).ToFloat32() * 2;
- GLsizei viewport_height = (GLsizei)Pica::float24::FromRawFloat24(regs.viewport_size_y).ToFloat32() * 2;
- // OpenGL uses different y coordinates, so negate corner offset and flip origin
- // TODO: Ensure viewport_corner.x should not be negated or origin flipped
- // TODO: Use floating-point viewports for accuracy if supported
- glViewport((GLsizei)static_cast<float>(regs.viewport_corner.x),
- -(GLsizei)static_cast<float>(regs.viewport_corner.y)
- + regs.framebuffer.GetHeight() - viewport_height,
- viewport_width, viewport_height);
- // Sync bound texture(s), upload if not cached
- const auto pica_textures = regs.GetTextures();
- for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
- const auto& texture = pica_textures[texture_index];
- if (texture.enabled) {
- state.texture_units[texture_index].enabled_2d = true;
- res_cache.LoadAndBindTexture(state, texture_index, texture);
- } else {
- state.texture_units[texture_index].enabled_2d = false;
- }
- }
- // Skip processing TEV stages that simply pass the previous stage results through
- const auto tev_stages = regs.GetTevStages();
- for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
- glUniform1i(uniform_tev_cfgs[tev_stage_index].enabled, !IsPassThroughTevStage(tev_stages[tev_stage_index]));
- }
- state.Apply();
- }
- void RasterizerOpenGL::ReloadColorBuffer() {
- u8* color_buffer = Memory::GetPhysicalPointer(Pica::g_state.regs.framebuffer.GetColorBufferPhysicalAddress());
- if (color_buffer == nullptr)
- return;
- u32 bytes_per_pixel = Pica::Regs::BytesPerColorPixel(fb_color_texture.format);
- std::unique_ptr<u8[]> temp_fb_color_buffer(new u8[fb_color_texture.width * fb_color_texture.height * bytes_per_pixel]);
- // Directly copy pixels. Internal OpenGL color formats are consistent so no conversion is necessary.
- for (int y = 0; y < fb_color_texture.height; ++y) {
- for (int x = 0; x < fb_color_texture.width; ++x) {
- const u32 coarse_y = y & ~7;
- u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_color_texture.width * bytes_per_pixel;
- u32 gl_px_idx = x * bytes_per_pixel + y * fb_color_texture.width * bytes_per_pixel;
- u8* pixel = color_buffer + dst_offset;
- memcpy(&temp_fb_color_buffer[gl_px_idx], pixel, bytes_per_pixel);
- }
- }
- state.texture_units[0].enabled_2d = true;
- state.texture_units[0].texture_2d = fb_color_texture.texture.handle;
- state.Apply();
- glActiveTexture(GL_TEXTURE0);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, fb_color_texture.width, fb_color_texture.height,
- fb_color_texture.gl_format, fb_color_texture.gl_type, temp_fb_color_buffer.get());
- }
- void RasterizerOpenGL::ReloadDepthBuffer() {
- // TODO: Appears to work, but double-check endianness of depth values and order of depth-stencil
- u8* depth_buffer = Memory::GetPhysicalPointer(Pica::g_state.regs.framebuffer.GetDepthBufferPhysicalAddress());
- if (depth_buffer == nullptr) {
- return;
- }
- u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format);
- // OpenGL needs 4 bpp alignment for D24
- u32 gl_bpp = bytes_per_pixel == 3 ? 4 : bytes_per_pixel;
- std::unique_ptr<u8[]> temp_fb_depth_buffer(new u8[fb_depth_texture.width * fb_depth_texture.height * gl_bpp]);
- for (int y = 0; y < fb_depth_texture.height; ++y) {
- for (int x = 0; x < fb_depth_texture.width; ++x) {
- const u32 coarse_y = y & ~7;
- u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel;
- u32 gl_px_idx = x + y * fb_depth_texture.width;
- switch (fb_depth_texture.format) {
- case Pica::Regs::DepthFormat::D16:
- ((u16*)temp_fb_depth_buffer.get())[gl_px_idx] = Color::DecodeD16(depth_buffer + dst_offset);
- break;
- case Pica::Regs::DepthFormat::D24:
- ((u32*)temp_fb_depth_buffer.get())[gl_px_idx] = Color::DecodeD24(depth_buffer + dst_offset);
- break;
- case Pica::Regs::DepthFormat::D24S8:
- {
- Math::Vec2<u32> depth_stencil = Color::DecodeD24S8(depth_buffer + dst_offset);
- ((u32*)temp_fb_depth_buffer.get())[gl_px_idx] = (depth_stencil.x << 8) | depth_stencil.y;
- break;
- }
- default:
- LOG_CRITICAL(Render_OpenGL, "Unknown memory framebuffer depth format %x", fb_depth_texture.format);
- UNIMPLEMENTED();
- break;
- }
- }
- }
- state.texture_units[0].enabled_2d = true;
- state.texture_units[0].texture_2d = fb_depth_texture.texture.handle;
- state.Apply();
- glActiveTexture(GL_TEXTURE0);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, fb_depth_texture.width, fb_depth_texture.height,
- fb_depth_texture.gl_format, fb_depth_texture.gl_type, temp_fb_depth_buffer.get());
- }
- void RasterizerOpenGL::CommitColorBuffer() {
- if (last_fb_color_addr != 0) {
- u8* color_buffer = Memory::GetPhysicalPointer(last_fb_color_addr);
- if (color_buffer != nullptr) {
- u32 bytes_per_pixel = Pica::Regs::BytesPerColorPixel(fb_color_texture.format);
- std::unique_ptr<u8[]> temp_gl_color_buffer(new u8[fb_color_texture.width * fb_color_texture.height * bytes_per_pixel]);
- state.texture_units[0].enabled_2d = true;
- state.texture_units[0].texture_2d = fb_color_texture.texture.handle;
- state.Apply();
- glActiveTexture(GL_TEXTURE0);
- glGetTexImage(GL_TEXTURE_2D, 0, fb_color_texture.gl_format, fb_color_texture.gl_type, temp_gl_color_buffer.get());
- // Directly copy pixels. Internal OpenGL color formats are consistent so no conversion is necessary.
- for (int y = 0; y < fb_color_texture.height; ++y) {
- for (int x = 0; x < fb_color_texture.width; ++x) {
- const u32 coarse_y = y & ~7;
- u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_color_texture.width * bytes_per_pixel;
- u32 gl_px_idx = x * bytes_per_pixel + y * fb_color_texture.width * bytes_per_pixel;
- u8* pixel = color_buffer + dst_offset;
- memcpy(pixel, &temp_gl_color_buffer[gl_px_idx], bytes_per_pixel);
- }
- }
- }
- }
- }
- void RasterizerOpenGL::CommitDepthBuffer() {
- if (last_fb_depth_addr != 0) {
- // TODO: Output seems correct visually, but doesn't quite match sw renderer output. One of them is wrong.
- u8* depth_buffer = Memory::GetPhysicalPointer(last_fb_depth_addr);
- if (depth_buffer != nullptr) {
- u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format);
- // OpenGL needs 4 bpp alignment for D24
- u32 gl_bpp = bytes_per_pixel == 3 ? 4 : bytes_per_pixel;
- std::unique_ptr<u8[]> temp_gl_depth_buffer(new u8[fb_depth_texture.width * fb_depth_texture.height * gl_bpp]);
- state.texture_units[0].enabled_2d = true;
- state.texture_units[0].texture_2d = fb_depth_texture.texture.handle;
- state.Apply();
- glActiveTexture(GL_TEXTURE0);
- glGetTexImage(GL_TEXTURE_2D, 0, fb_depth_texture.gl_format, fb_depth_texture.gl_type, temp_gl_depth_buffer.get());
- for (int y = 0; y < fb_depth_texture.height; ++y) {
- for (int x = 0; x < fb_depth_texture.width; ++x) {
- const u32 coarse_y = y & ~7;
- u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel;
- u32 gl_px_idx = x + y * fb_depth_texture.width;
- switch (fb_depth_texture.format) {
- case Pica::Regs::DepthFormat::D16:
- Color::EncodeD16(((u16*)temp_gl_depth_buffer.get())[gl_px_idx], depth_buffer + dst_offset);
- break;
- case Pica::Regs::DepthFormat::D24:
- Color::EncodeD24(((u32*)temp_gl_depth_buffer.get())[gl_px_idx], depth_buffer + dst_offset);
- break;
- case Pica::Regs::DepthFormat::D24S8:
- {
- u32 depth_stencil = ((u32*)temp_gl_depth_buffer.get())[gl_px_idx];
- Color::EncodeD24S8((depth_stencil >> 8), depth_stencil & 0xFF, depth_buffer + dst_offset);
- break;
- }
- default:
- LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer depth format %x", fb_depth_texture.format);
- UNIMPLEMENTED();
- break;
- }
- }
- }
- }
- }
- }
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