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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <atomic>
- #include <memory>
- #include <optional>
- #include "common/common_types.h"
- #include "video_core/gpu.h"
- #include "video_core/rasterizer_interface.h"
- namespace Core::Frontend {
- class EmuWindow;
- }
- namespace VideoCore {
- struct RendererSettings {
- std::atomic_bool use_framelimiter{false};
- std::atomic_bool set_background_color{false};
- };
- class RendererBase : NonCopyable {
- public:
- explicit RendererBase(Core::Frontend::EmuWindow& window);
- virtual ~RendererBase();
- /// Swap buffers (render frame)
- virtual void SwapBuffers(
- std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) = 0;
- /// Initialize the renderer
- virtual bool Init() = 0;
- /// Shutdown the renderer
- virtual void ShutDown() = 0;
- // Getter/setter functions:
- // ------------------------
- f32 GetCurrentFPS() const {
- return m_current_fps;
- }
- int GetCurrentFrame() const {
- return m_current_frame;
- }
- RasterizerInterface& Rasterizer() {
- return *rasterizer;
- }
- const RasterizerInterface& Rasterizer() const {
- return *rasterizer;
- }
- /// Refreshes the settings common to all renderers
- void RefreshBaseSettings();
- protected:
- Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
- std::unique_ptr<RasterizerInterface> rasterizer;
- f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
- int m_current_frame = 0; ///< Current frame, should be set by the renderer
- RendererSettings renderer_settings;
- private:
- /// Updates the framebuffer layout of the contained render window handle.
- void UpdateCurrentFramebufferLayout();
- };
- } // namespace VideoCore
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