input_profiles.h 890 B

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  1. // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include <string>
  5. #include <unordered_map>
  6. namespace Core {
  7. class System;
  8. }
  9. class Config;
  10. class InputProfiles {
  11. public:
  12. explicit InputProfiles();
  13. virtual ~InputProfiles();
  14. std::vector<std::string> GetInputProfileNames();
  15. static bool IsProfileNameValid(std::string_view profile_name);
  16. bool CreateProfile(const std::string& profile_name, std::size_t player_index);
  17. bool DeleteProfile(const std::string& profile_name);
  18. bool LoadProfile(const std::string& profile_name, std::size_t player_index);
  19. bool SaveProfile(const std::string& profile_name, std::size_t player_index);
  20. private:
  21. bool ProfileExistsInMap(const std::string& profile_name) const;
  22. std::unordered_map<std::string, std::unique_ptr<Config>> map_profiles;
  23. };