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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <cmath>
- #include <mutex>
- #include "core/frontend/emu_window.h"
- #include "core/frontend/input.h"
- #include "core/settings.h"
- class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
- public std::enable_shared_from_this<TouchState> {
- public:
- std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage&) override {
- return std::make_unique<Device>(shared_from_this());
- }
- std::mutex mutex;
- bool touch_pressed = false; ///< True if touchpad area is currently pressed, otherwise false
- float touch_x = 0.0f; ///< Touchpad X-position
- float touch_y = 0.0f; ///< Touchpad Y-position
- private:
- class Device : public Input::TouchDevice {
- public:
- explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
- std::tuple<float, float, bool> GetStatus() const override {
- if (auto state = touch_state.lock()) {
- std::lock_guard<std::mutex> guard(state->mutex);
- return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
- }
- return std::make_tuple(0.0f, 0.0f, false);
- }
- private:
- std::weak_ptr<TouchState> touch_state;
- };
- };
- EmuWindow::EmuWindow() {
- // TODO: Find a better place to set this.
- config.min_client_area_size = std::make_pair(400u, 480u);
- active_config = config;
- touch_state = std::make_shared<TouchState>();
- Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state);
- }
- EmuWindow::~EmuWindow() {
- Input::UnregisterFactory<Input::TouchDevice>("emu_window");
- }
- /**
- * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
- * @param layout FramebufferLayout object describing the framebuffer size and screen positions
- * @param framebuffer_x Framebuffer x-coordinate to check
- * @param framebuffer_y Framebuffer y-coordinate to check
- * @return True if the coordinates are within the touchpad, otherwise false
- */
- static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
- unsigned framebuffer_y) {
- return (
- framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom &&
- framebuffer_x >= layout.bottom_screen.left && framebuffer_x < layout.bottom_screen.right);
- }
- std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) {
- new_x = std::max(new_x, framebuffer_layout.bottom_screen.left);
- new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1);
- new_y = std::max(new_y, framebuffer_layout.bottom_screen.top);
- new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom - 1);
- return std::make_tuple(new_x, new_y);
- }
- void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
- if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
- return;
- std::lock_guard<std::mutex> guard(touch_state->mutex);
- touch_state->touch_x =
- static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left) /
- (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
- touch_state->touch_y =
- static_cast<float>(framebuffer_y - framebuffer_layout.bottom_screen.top) /
- (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
- touch_state->touch_pressed = true;
- }
- void EmuWindow::TouchReleased() {
- std::lock_guard<std::mutex> guard(touch_state->mutex);
- touch_state->touch_pressed = false;
- touch_state->touch_x = 0;
- touch_state->touch_y = 0;
- }
- void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
- if (!touch_state->touch_pressed)
- return;
- if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
- std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
- TouchPressed(framebuffer_x, framebuffer_y);
- }
- void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
- Layout::FramebufferLayout layout;
- if (Settings::values.custom_layout == true) {
- layout = Layout::CustomFrameLayout(width, height);
- } else {
- switch (Settings::values.layout_option) {
- case Settings::LayoutOption::SingleScreen:
- layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen);
- break;
- case Settings::LayoutOption::LargeScreen:
- layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen);
- break;
- case Settings::LayoutOption::SideScreen:
- layout = Layout::SideFrameLayout(width, height, Settings::values.swap_screen);
- break;
- case Settings::LayoutOption::Default:
- default:
- layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen);
- break;
- }
- }
- NotifyFramebufferLayoutChanged(layout);
- }
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