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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <algorithm>
- #include <initializer_list>
- #include <memory>
- #include <string>
- #include <utility>
- #include <vector>
- #include <boost/optional.hpp>
- #include "common/common_types.h"
- #include "common/file_util.h"
- #include "core/hle/kernel/kernel.h"
- namespace Kernel {
- struct AddressMapping;
- class Process;
- } // namespace Kernel
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // Loader namespace
- namespace Loader {
- /// File types supported by CTR
- enum class FileType {
- Error,
- Unknown,
- ELF,
- NSO,
- NRO,
- };
- /**
- * Identifies the type of a bootable file based on the magic value in its header.
- * @param file open file
- * @return FileType of file
- */
- FileType IdentifyFile(FileUtil::IOFile& file);
- /**
- * Identifies the type of a bootable file based on the magic value in its header.
- * @param file_name path to file
- * @return FileType of file. Note: this will return FileType::Unknown if it is unable to determine
- * a filetype, and will never return FileType::Error.
- */
- FileType IdentifyFile(const std::string& file_name);
- /**
- * Guess the type of a bootable file from its extension
- * @param extension String extension of bootable file
- * @return FileType of file. Note: this will return FileType::Unknown if it is unable to determine
- * a filetype, and will never return FileType::Error.
- */
- FileType GuessFromExtension(const std::string& extension);
- /**
- * Convert a FileType into a string which can be displayed to the user.
- */
- const char* GetFileTypeString(FileType type);
- /// Return type for functions in Loader namespace
- enum class ResultStatus {
- Success,
- Error,
- ErrorInvalidFormat,
- ErrorNotImplemented,
- ErrorNotLoaded,
- ErrorNotUsed,
- ErrorAlreadyLoaded,
- ErrorMemoryAllocationFailed,
- ErrorEncrypted,
- };
- /// Interface for loading an application
- class AppLoader : NonCopyable {
- public:
- AppLoader(FileUtil::IOFile&& file) : file(std::move(file)) {}
- virtual ~AppLoader() {}
- /**
- * Returns the type of this file
- * @return FileType corresponding to the loaded file
- */
- virtual FileType GetFileType() = 0;
- /**
- * Load the application and return the created Process instance
- * @param process The newly created process.
- * @return The status result of the operation.
- */
- virtual ResultStatus Load(Kernel::SharedPtr<Kernel::Process>& process) = 0;
- /**
- * Loads the system mode that this application needs.
- * This function defaults to 2 (96MB allocated to the application) if it can't read the
- * information.
- * @returns A pair with the optional system mode, and and the status.
- */
- virtual std::pair<boost::optional<u32>, ResultStatus> LoadKernelSystemMode() {
- // 96MB allocated to the application.
- return std::make_pair(2, ResultStatus::Success);
- }
- /**
- * Get the code (typically .code section) of the application
- * @param buffer Reference to buffer to store data
- * @return ResultStatus result of function
- */
- virtual ResultStatus ReadCode(std::vector<u8>& buffer) {
- return ResultStatus::ErrorNotImplemented;
- }
- /**
- * Get the icon (typically icon section) of the application
- * @param buffer Reference to buffer to store data
- * @return ResultStatus result of function
- */
- virtual ResultStatus ReadIcon(std::vector<u8>& buffer) {
- return ResultStatus::ErrorNotImplemented;
- }
- /**
- * Get the banner (typically banner section) of the application
- * @param buffer Reference to buffer to store data
- * @return ResultStatus result of function
- */
- virtual ResultStatus ReadBanner(std::vector<u8>& buffer) {
- return ResultStatus::ErrorNotImplemented;
- }
- /**
- * Get the logo (typically logo section) of the application
- * @param buffer Reference to buffer to store data
- * @return ResultStatus result of function
- */
- virtual ResultStatus ReadLogo(std::vector<u8>& buffer) {
- return ResultStatus::ErrorNotImplemented;
- }
- /**
- * Get the program id of the application
- * @param out_program_id Reference to store program id into
- * @return ResultStatus result of function
- */
- virtual ResultStatus ReadProgramId(u64& out_program_id) {
- return ResultStatus::ErrorNotImplemented;
- }
- /**
- * Get the RomFS of the application
- * Since the RomFS can be huge, we return a file reference instead of copying to a buffer
- * @param romfs_file The file containing the RomFS
- * @param offset The offset the romfs begins on
- * @param size The size of the romfs
- * @return ResultStatus result of function
- */
- virtual ResultStatus ReadRomFS(std::shared_ptr<FileUtil::IOFile>& romfs_file, u64& offset,
- u64& size) {
- return ResultStatus::ErrorNotImplemented;
- }
- /**
- * Get the update RomFS of the application
- * Since the RomFS can be huge, we return a file reference instead of copying to a buffer
- * @param romfs_file The file containing the RomFS
- * @param offset The offset the romfs begins on
- * @param size The size of the romfs
- * @return ResultStatus result of function
- */
- virtual ResultStatus ReadUpdateRomFS(std::shared_ptr<FileUtil::IOFile>& romfs_file, u64& offset,
- u64& size) {
- return ResultStatus::ErrorNotImplemented;
- }
- /**
- * Get the title of the application
- * @param title Reference to store the application title into
- * @return ResultStatus result of function
- */
- virtual ResultStatus ReadTitle(std::string& title) {
- return ResultStatus::ErrorNotImplemented;
- }
- protected:
- FileUtil::IOFile file;
- bool is_loaded = false;
- };
- /**
- * Common address mappings found in most games, used for binary formats that don't have this
- * information.
- */
- extern const std::initializer_list<Kernel::AddressMapping> default_address_mappings;
- /**
- * Identifies a bootable file and return a suitable loader
- * @param filename String filename of bootable file
- * @return best loader for this file
- */
- std::unique_ptr<AppLoader> GetLoader(const std::string& filename);
- } // namespace Loader
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