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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include "common/common_types.h"
- #include "common/settings_input.h"
- #include "core/frontend/input.h"
- #include "input_common/main.h"
- /*
- To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below
- Tools -> Configure TAS. The file itself has normal text format and has to be called script0-1.txt
- for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
- A script file has the same format as TAS-nx uses, so final files will look like this:
- 1 KEY_B 0;0 0;0
- 6 KEY_ZL 0;0 0;0
- 41 KEY_ZL;KEY_Y 0;0 0;0
- 43 KEY_X;KEY_A 32767;0 0;0
- 44 KEY_A 32767;0 0;0
- 45 KEY_A 32767;0 0;0
- 46 KEY_A 32767;0 0;0
- 47 KEY_A 32767;0 0;0
- After placing the file at the correct location, it can be read into Yuzu with the (default) hotkey
- CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script file
- has. Playback can be started or stopped using CTRL+F5.
- However, for playback to actually work, the correct input device has to be selected: In the Controls
- menu, select TAS from the device list for the controller that the script should be played on.
- Recording a new script file is really simple: Just make sure that the proper device (not TAS) is
- connected on P1, and press CTRL+F7 to start recording. When done, just press the same keystroke
- again (CTRL+F7). The new script will be saved at the location previously selected, as the filename
- record.txt.
- For debugging purposes, the common controller debugger can be used (View -> Debugging -> Controller
- P1).
- */
- namespace TasInput {
- constexpr size_t PLAYER_NUMBER = 8;
- using TasAnalog = std::pair<float, float>;
- enum class TasState {
- Running,
- Recording,
- Stopped,
- };
- enum class TasButton : u32 {
- BUTTON_A = 1U << 0,
- BUTTON_B = 1U << 1,
- BUTTON_X = 1U << 2,
- BUTTON_Y = 1U << 3,
- STICK_L = 1U << 4,
- STICK_R = 1U << 5,
- TRIGGER_L = 1U << 6,
- TRIGGER_R = 1U << 7,
- TRIGGER_ZL = 1U << 8,
- TRIGGER_ZR = 1U << 9,
- BUTTON_PLUS = 1U << 10,
- BUTTON_MINUS = 1U << 11,
- BUTTON_LEFT = 1U << 12,
- BUTTON_UP = 1U << 13,
- BUTTON_RIGHT = 1U << 14,
- BUTTON_DOWN = 1U << 15,
- BUTTON_SL = 1U << 16,
- BUTTON_SR = 1U << 17,
- BUTTON_HOME = 1U << 18,
- BUTTON_CAPTURE = 1U << 19,
- };
- enum class TasAxes : u8 {
- StickX,
- StickY,
- SubstickX,
- SubstickY,
- Undefined,
- };
- struct TasData {
- u32 buttons{};
- std::array<float, 4> axis{};
- };
- class Tas {
- public:
- Tas();
- ~Tas();
- // Changes the input status that will be stored in each frame
- void RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes);
- // Main loop that records or executes input
- void UpdateThread();
- // Sets the flag to start or stop the TAS command excecution and swaps controllers profiles
- void StartStop();
- // Stop the TAS and reverts any controller profile
- void Stop();
- // Sets the flag to reload the file and start from the begining in the next update
- void Reset();
- /**
- * Sets the flag to enable or disable recording of inputs
- * @return Returns true if the current recording status is enabled
- */
- bool Record();
- // Saves contents of record_commands on a file if overwrite is enabled player 1 will be
- // overwritten with the recorded commands
- void SaveRecording(bool overwrite_file);
- /**
- * Returns the current status values of TAS playback/recording
- * @return Tuple of
- * TasState indicating the current state out of Running, Recording or Stopped ;
- * Current playback progress or amount of frames (so far) for Recording ;
- * Total length of script file currently loaded or amount of frames (so far) for Recording
- */
- std::tuple<TasState, size_t, size_t> GetStatus() const;
- // Retuns an array of the default button mappings
- InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const;
- // Retuns an array of the default analog mappings
- InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const;
- [[nodiscard]] const TasData& GetTasState(std::size_t pad) const;
- private:
- struct TASCommand {
- u32 buttons{};
- TasAnalog l_axis{};
- TasAnalog r_axis{};
- };
- // Loads TAS files from all players
- void LoadTasFiles();
- // Loads TAS file from the specified player
- void LoadTasFile(size_t player_index);
- // Writes a TAS file from the recorded commands
- void WriteTasFile(std::u8string file_name);
- /**
- * Parses a string containing the axis values with the following format "x;y"
- * X and Y have a range from -32767 to 32767
- * @return Returns a TAS analog object with axis values with range from -1.0 to 1.0
- */
- TasAnalog ReadCommandAxis(const std::string& line) const;
- /**
- * Parses a string containing the button values with the following format "a;b;c;d..."
- * Each button is represented by it's text format specified in text_to_tas_button array
- * @return Returns a u32 with each bit representing the status of a button
- */
- u32 ReadCommandButtons(const std::string& line) const;
- /**
- * Converts an u32 containing the button status into the text equivalent
- * @return Returns a string with the name of the buttons to be written to the file
- */
- std::string WriteCommandButtons(u32 data) const;
- /**
- * Converts an TAS analog object containing the axis status into the text equivalent
- * @return Returns a string with the value of the axis to be written to the file
- */
- std::string WriteCommandAxis(TasAnalog data) const;
- // Inverts the Y axis polarity
- std::pair<float, float> FlipAxisY(std::pair<float, float> old);
- /**
- * Converts an u32 containing the button status into the text equivalent
- * @return Returns a string with the name of the buttons to be printed on console
- */
- std::string DebugButtons(u32 buttons) const;
- /**
- * Converts an TAS analog object containing the axis status into the text equivalent
- * @return Returns a string with the value of the axis to be printed on console
- */
- std::string DebugJoystick(float x, float y) const;
- /**
- * Converts the given TAS status into the text equivalent
- * @return Returns a string with the value of the TAS status to be printed on console
- */
- std::string DebugInput(const TasData& data) const;
- /**
- * Converts the given TAS status of multiple players into the text equivalent
- * @return Returns a string with the value of the status of all TAS players to be printed on
- * console
- */
- std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) const;
- /**
- * Converts an u32 containing the button status into the text equivalent
- * @return Returns a string with the name of the buttons
- */
- std::string ButtonsToString(u32 button) const;
- // Stores current controller configuration and sets a TAS controller for every active controller
- // to the current config
- void SwapToTasController();
- // Sets the stored controller configuration to the current config
- void SwapToStoredController();
- size_t script_length{0};
- std::array<TasData, PLAYER_NUMBER> tas_data;
- bool is_old_input_saved{false};
- bool is_recording{false};
- bool is_running{false};
- bool needs_reset{false};
- std::array<std::vector<TASCommand>, PLAYER_NUMBER> commands{};
- std::vector<TASCommand> record_commands{};
- size_t current_command{0};
- TASCommand last_input{}; // only used for recording
- // Old settings for swapping controllers
- std::array<Settings::PlayerInput, 10> player_mappings;
- };
- } // namespace TasInput
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