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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <random>
- #include <fmt/format.h>
- #include "common/assert.h"
- #include "common/uuid.h"
- namespace Common {
- namespace {
- bool IsHexDigit(char c) {
- return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F');
- }
- u8 HexCharToByte(char c) {
- if (c >= '0' && c <= '9') {
- return static_cast<u8>(c - '0');
- }
- if (c >= 'a' && c <= 'f') {
- return static_cast<u8>(c - 'a' + 10);
- }
- if (c >= 'A' && c <= 'F') {
- return static_cast<u8>(c - 'A' + 10);
- }
- ASSERT_MSG(false, "{} is not a hexadecimal digit!", c);
- return u8{0};
- }
- } // Anonymous namespace
- u128 HexStringToU128(std::string_view hex_string) {
- const size_t length = hex_string.length();
- // Detect "0x" prefix.
- const bool has_0x_prefix = length > 2 && hex_string[0] == '0' && hex_string[1] == 'x';
- const size_t offset = has_0x_prefix ? 2 : 0;
- // Check length.
- if (length > 32 + offset) {
- ASSERT_MSG(false, "hex_string has more than 32 hexadecimal characters!");
- return INVALID_UUID;
- }
- u64 lo = 0;
- u64 hi = 0;
- for (size_t i = 0; i < length - offset; ++i) {
- const char c = hex_string[length - 1 - i];
- if (!IsHexDigit(c)) {
- ASSERT_MSG(false, "{} is not a hexadecimal digit!", c);
- return INVALID_UUID;
- }
- if (i < 16) {
- lo |= u64{HexCharToByte(c)} << (i * 4);
- }
- if (i >= 16) {
- hi |= u64{HexCharToByte(c)} << ((i - 16) * 4);
- }
- }
- return u128{lo, hi};
- }
- UUID UUID::Generate() {
- std::random_device device;
- std::mt19937 gen(device());
- std::uniform_int_distribution<u64> distribution(1, std::numeric_limits<u64>::max());
- return UUID{distribution(gen), distribution(gen)};
- }
- std::string UUID::Format() const {
- return fmt::format("{:016x}{:016x}", uuid[1], uuid[0]);
- }
- std::string UUID::FormatSwitch() const {
- std::array<u8, 16> s{};
- std::memcpy(s.data(), uuid.data(), sizeof(u128));
- return fmt::format("{:02x}{:02x}{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-{:02x}{"
- ":02x}{:02x}{:02x}{:02x}{:02x}",
- s[0], s[1], s[2], s[3], s[4], s[5], s[6], s[7], s[8], s[9], s[10], s[11],
- s[12], s[13], s[14], s[15]);
- }
- } // namespace Common
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