| 123456789101112131415161718192021222324252627282930313233343536373839 |
- #pragma once
- #include <array>
- #include "common/common_types.h"
- #include "shader_recompiler/program_header.h"
- #include "shader_recompiler/stage.h"
- namespace Shader {
- class Environment {
- public:
- virtual ~Environment() = default;
- [[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0;
- [[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
- [[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
- [[nodiscard]] const ProgramHeader& SPH() const noexcept {
- return sph;
- }
- [[nodiscard]] Stage ShaderStage() const noexcept {
- return stage;
- }
- [[nodiscard]] u32 StartAddress() const noexcept {
- return start_address;
- }
- protected:
- ProgramHeader sph{};
- Stage stage{};
- u32 start_address{};
- };
- } // namespace Shader
|