gpu_thread.cpp 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129
  1. // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include "common/assert.h"
  4. #include "common/microprofile.h"
  5. #include "common/scope_exit.h"
  6. #include "common/settings.h"
  7. #include "common/thread.h"
  8. #include "core/core.h"
  9. #include "core/frontend/graphics_context.h"
  10. #include "video_core/control/scheduler.h"
  11. #include "video_core/dma_pusher.h"
  12. #include "video_core/gpu.h"
  13. #include "video_core/gpu_thread.h"
  14. #include "video_core/host1x/host1x.h"
  15. #include "video_core/renderer_base.h"
  16. namespace VideoCommon::GPUThread {
  17. /// Runs the GPU thread
  18. static void RunThread(std::stop_token stop_token, Core::System& system,
  19. VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context,
  20. Tegra::Control::Scheduler& scheduler, SynchState& state) {
  21. std::string name = "GPU";
  22. MicroProfileOnThreadCreate(name.c_str());
  23. SCOPE_EXIT {
  24. MicroProfileOnThreadExit();
  25. };
  26. Common::SetCurrentThreadName(name.c_str());
  27. Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
  28. system.RegisterHostThread();
  29. auto current_context = context.Acquire();
  30. VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer();
  31. CommandDataContainer next;
  32. while (!stop_token.stop_requested()) {
  33. state.queue.PopWait(next, stop_token);
  34. if (stop_token.stop_requested()) {
  35. break;
  36. }
  37. if (auto* submit_list = std::get_if<SubmitListCommand>(&next.data)) {
  38. scheduler.Push(submit_list->channel, std::move(submit_list->entries));
  39. } else if (std::holds_alternative<GPUTickCommand>(next.data)) {
  40. system.GPU().TickWork();
  41. } else if (const auto* flush = std::get_if<FlushRegionCommand>(&next.data)) {
  42. rasterizer->FlushRegion(flush->addr, flush->size);
  43. } else if (const auto* invalidate = std::get_if<InvalidateRegionCommand>(&next.data)) {
  44. rasterizer->OnCacheInvalidation(invalidate->addr, invalidate->size);
  45. } else {
  46. ASSERT(false);
  47. }
  48. state.signaled_fence.store(next.fence);
  49. if (next.block) {
  50. // We have to lock the write_lock to ensure that the condition_variable wait not get a
  51. // race between the check and the lock itself.
  52. std::scoped_lock lk{state.write_lock};
  53. state.cv.notify_all();
  54. }
  55. }
  56. }
  57. ThreadManager::ThreadManager(Core::System& system_, bool is_async_)
  58. : system{system_}, is_async{is_async_} {}
  59. ThreadManager::~ThreadManager() = default;
  60. void ThreadManager::StartThread(VideoCore::RendererBase& renderer,
  61. Core::Frontend::GraphicsContext& context,
  62. Tegra::Control::Scheduler& scheduler) {
  63. rasterizer = renderer.ReadRasterizer();
  64. thread = std::jthread(RunThread, std::ref(system), std::ref(renderer), std::ref(context),
  65. std::ref(scheduler), std::ref(state));
  66. }
  67. void ThreadManager::SubmitList(s32 channel, Tegra::CommandList&& entries) {
  68. PushCommand(SubmitListCommand(channel, std::move(entries)));
  69. }
  70. void ThreadManager::FlushRegion(DAddr addr, u64 size) {
  71. if (!is_async) {
  72. // Always flush with synchronous GPU mode
  73. PushCommand(FlushRegionCommand(addr, size));
  74. return;
  75. }
  76. if (!Settings::IsGPULevelExtreme()) {
  77. return;
  78. }
  79. auto& gpu = system.GPU();
  80. u64 fence = gpu.RequestFlush(addr, size);
  81. TickGPU();
  82. gpu.WaitForSyncOperation(fence);
  83. }
  84. void ThreadManager::TickGPU() {
  85. PushCommand(GPUTickCommand());
  86. }
  87. void ThreadManager::InvalidateRegion(DAddr addr, u64 size) {
  88. rasterizer->OnCacheInvalidation(addr, size);
  89. }
  90. void ThreadManager::FlushAndInvalidateRegion(DAddr addr, u64 size) {
  91. // Skip flush on asynch mode, as FlushAndInvalidateRegion is not used for anything too important
  92. rasterizer->OnCacheInvalidation(addr, size);
  93. }
  94. u64 ThreadManager::PushCommand(CommandData&& command_data, bool block) {
  95. if (!is_async) {
  96. // In synchronous GPU mode, block the caller until the command has executed
  97. block = true;
  98. }
  99. std::unique_lock lk(state.write_lock);
  100. const u64 fence{++state.last_fence};
  101. state.queue.EmplaceWait(std::move(command_data), fence, block);
  102. if (block) {
  103. Common::CondvarWait(state.cv, lk, thread.get_stop_token(), [this, fence] {
  104. return fence <= state.signaled_fence.load(std::memory_order_relaxed);
  105. });
  106. }
  107. return fence;
  108. }
  109. } // namespace VideoCommon::GPUThread