configure_filesystem.cpp 6.6 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <QFileDialog>
  5. #include <QMessageBox>
  6. #include "common/common_paths.h"
  7. #include "common/file_util.h"
  8. #include "core/settings.h"
  9. #include "ui_configure_filesystem.h"
  10. #include "yuzu/configuration/configure_filesystem.h"
  11. #include "yuzu/uisettings.h"
  12. ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
  13. : QWidget(parent), ui(std::make_unique<Ui::ConfigureFilesystem>()) {
  14. ui->setupUi(this);
  15. this->setConfiguration();
  16. connect(ui->nand_directory_button, &QToolButton::pressed, this,
  17. [this] { SetDirectory(DirectoryTarget::NAND, ui->nand_directory_edit); });
  18. connect(ui->sdmc_directory_button, &QToolButton::pressed, this,
  19. [this] { SetDirectory(DirectoryTarget::SD, ui->sdmc_directory_edit); });
  20. connect(ui->gamecard_path_button, &QToolButton::pressed, this,
  21. [this] { SetDirectory(DirectoryTarget::Gamecard, ui->gamecard_path_edit); });
  22. connect(ui->dump_path_button, &QToolButton::pressed, this,
  23. [this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); });
  24. connect(ui->load_path_button, &QToolButton::pressed, this,
  25. [this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); });
  26. connect(ui->cache_directory_button, &QToolButton::pressed, this,
  27. [this] { SetDirectory(DirectoryTarget::Cache, ui->cache_directory_edit); });
  28. connect(ui->reset_game_list_cache, &QPushButton::pressed, this,
  29. &ConfigureFilesystem::ResetMetadata);
  30. connect(ui->gamecard_inserted, &QCheckBox::stateChanged, this,
  31. &ConfigureFilesystem::UpdateEnabledControls);
  32. connect(ui->gamecard_current_game, &QCheckBox::stateChanged, this,
  33. &ConfigureFilesystem::UpdateEnabledControls);
  34. }
  35. ConfigureFilesystem::~ConfigureFilesystem() = default;
  36. void ConfigureFilesystem::setConfiguration() {
  37. ui->nand_directory_edit->setText(
  38. QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
  39. ui->sdmc_directory_edit->setText(
  40. QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
  41. ui->gamecard_path_edit->setText(QString::fromStdString(Settings::values.gamecard_path));
  42. ui->dump_path_edit->setText(
  43. QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
  44. ui->load_path_edit->setText(
  45. QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
  46. ui->cache_directory_edit->setText(
  47. QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
  48. ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted);
  49. ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game);
  50. ui->dump_exefs->setChecked(Settings::values.dump_exefs);
  51. ui->dump_nso->setChecked(Settings::values.dump_nso);
  52. ui->cache_game_list->setChecked(UISettings::values.cache_game_list);
  53. UpdateEnabledControls();
  54. }
  55. void ConfigureFilesystem::applyConfiguration() {
  56. FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
  57. ui->nand_directory_edit->text().toStdString());
  58. FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
  59. ui->sdmc_directory_edit->text().toStdString());
  60. FileUtil::GetUserPath(FileUtil::UserPath::DumpDir, ui->dump_path_edit->text().toStdString());
  61. FileUtil::GetUserPath(FileUtil::UserPath::LoadDir, ui->load_path_edit->text().toStdString());
  62. FileUtil::GetUserPath(FileUtil::UserPath::CacheDir,
  63. ui->cache_directory_edit->text().toStdString());
  64. Settings::values.gamecard_path = ui->gamecard_path_edit->text().toStdString();
  65. Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
  66. Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked();
  67. Settings::values.dump_exefs = ui->dump_exefs->isChecked();
  68. Settings::values.dump_nso = ui->dump_nso->isChecked();
  69. UISettings::values.cache_game_list = ui->cache_game_list->isChecked();
  70. }
  71. void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit) {
  72. QString caption;
  73. switch (target) {
  74. case DirectoryTarget::NAND:
  75. caption = tr("Select Emulated NAND Directory...");
  76. break;
  77. case DirectoryTarget::SD:
  78. caption = tr("Select Emulated SD Directory...");
  79. break;
  80. case DirectoryTarget::Gamecard:
  81. caption = tr("Select Gamecard Path...");
  82. break;
  83. case DirectoryTarget::Dump:
  84. caption = tr("Select Dump Directory...");
  85. break;
  86. case DirectoryTarget::Load:
  87. caption = tr("Select Mod Load Directory...");
  88. break;
  89. case DirectoryTarget::Cache:
  90. caption = tr("Select Cache Directory...");
  91. break;
  92. }
  93. QString str;
  94. if (target == DirectoryTarget::Gamecard) {
  95. str = QFileDialog::getOpenFileName(this, caption, QFileInfo(edit->text()).dir().path(),
  96. QStringLiteral("NX Gamecard;*.xci"));
  97. } else {
  98. str = QFileDialog::getExistingDirectory(this, caption, edit->text()) + QDir::separator();
  99. }
  100. if (str.isEmpty())
  101. return;
  102. edit->setText(str);
  103. }
  104. void ConfigureFilesystem::ResetMetadata() {
  105. if (!FileUtil::Exists(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
  106. "game_list")) {
  107. QMessageBox::information(this, tr("Reset Metadata Cache"),
  108. tr("The metadata cache is already empty."));
  109. } else if (FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) +
  110. DIR_SEP + "game_list")) {
  111. QMessageBox::information(this, tr("Reset Metadata Cache"),
  112. tr("The operation completed successfully."));
  113. UISettings::values.is_game_list_reload_pending.exchange(true);
  114. } else {
  115. QMessageBox::warning(
  116. this, tr("Reset Metadata Cache"),
  117. tr("The metadata cache couldn't be deleted. It might be in use or non-existent."));
  118. }
  119. }
  120. void ConfigureFilesystem::UpdateEnabledControls() {
  121. ui->gamecard_current_game->setEnabled(ui->gamecard_inserted->isChecked());
  122. ui->gamecard_path_edit->setEnabled(ui->gamecard_inserted->isChecked() &&
  123. !ui->gamecard_current_game->isChecked());
  124. ui->gamecard_path_button->setEnabled(ui->gamecard_inserted->isChecked() &&
  125. !ui->gamecard_current_game->isChecked());
  126. }
  127. void ConfigureFilesystem::retranslateUi() {
  128. ui->retranslateUi(this);
  129. }