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- // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <memory>
- #include "common/bit_field.h"
- #include "common/common_types.h"
- #include "core/hle/service/nvdrv/nvdata.h"
- #include "video_core/cdma_pusher.h"
- #include "video_core/framebuffer_config.h"
- namespace Core {
- class System;
- } // namespace Core
- namespace VideoCore {
- class RendererBase;
- class ShaderNotify;
- } // namespace VideoCore
- namespace Tegra {
- class DmaPusher;
- struct CommandList;
- enum class RenderTargetFormat : u32 {
- NONE = 0x0,
- R32B32G32A32_FLOAT = 0xC0,
- R32G32B32A32_SINT = 0xC1,
- R32G32B32A32_UINT = 0xC2,
- R16G16B16A16_UNORM = 0xC6,
- R16G16B16A16_SNORM = 0xC7,
- R16G16B16A16_SINT = 0xC8,
- R16G16B16A16_UINT = 0xC9,
- R16G16B16A16_FLOAT = 0xCA,
- R32G32_FLOAT = 0xCB,
- R32G32_SINT = 0xCC,
- R32G32_UINT = 0xCD,
- R16G16B16X16_FLOAT = 0xCE,
- B8G8R8A8_UNORM = 0xCF,
- B8G8R8A8_SRGB = 0xD0,
- A2B10G10R10_UNORM = 0xD1,
- A2B10G10R10_UINT = 0xD2,
- A8B8G8R8_UNORM = 0xD5,
- A8B8G8R8_SRGB = 0xD6,
- A8B8G8R8_SNORM = 0xD7,
- A8B8G8R8_SINT = 0xD8,
- A8B8G8R8_UINT = 0xD9,
- R16G16_UNORM = 0xDA,
- R16G16_SNORM = 0xDB,
- R16G16_SINT = 0xDC,
- R16G16_UINT = 0xDD,
- R16G16_FLOAT = 0xDE,
- B10G11R11_FLOAT = 0xE0,
- R32_SINT = 0xE3,
- R32_UINT = 0xE4,
- R32_FLOAT = 0xE5,
- R5G6B5_UNORM = 0xE8,
- A1R5G5B5_UNORM = 0xE9,
- R8G8_UNORM = 0xEA,
- R8G8_SNORM = 0xEB,
- R8G8_SINT = 0xEC,
- R8G8_UINT = 0xED,
- R16_UNORM = 0xEE,
- R16_SNORM = 0xEF,
- R16_SINT = 0xF0,
- R16_UINT = 0xF1,
- R16_FLOAT = 0xF2,
- R8_UNORM = 0xF3,
- R8_SNORM = 0xF4,
- R8_SINT = 0xF5,
- R8_UINT = 0xF6,
- };
- enum class DepthFormat : u32 {
- D32_FLOAT = 0xA,
- D16_UNORM = 0x13,
- S8_UINT_Z24_UNORM = 0x14,
- D24X8_UNORM = 0x15,
- D24S8_UNORM = 0x16,
- S8_UINT = 0x17,
- D24C8_UNORM = 0x18,
- D32_FLOAT_S8X24_UINT = 0x19,
- };
- namespace Engines {
- class Maxwell3D;
- class KeplerCompute;
- } // namespace Engines
- enum class EngineID {
- FERMI_TWOD_A = 0x902D, // 2D Engine
- MAXWELL_B = 0xB197, // 3D Engine
- KEPLER_COMPUTE_B = 0xB1C0,
- KEPLER_INLINE_TO_MEMORY_B = 0xA140,
- MAXWELL_DMA_COPY_A = 0xB0B5,
- };
- class MemoryManager;
- class GPU final {
- public:
- struct MethodCall {
- u32 method{};
- u32 argument{};
- u32 subchannel{};
- u32 method_count{};
- explicit MethodCall(u32 method_, u32 argument_, u32 subchannel_ = 0, u32 method_count_ = 0)
- : method(method_), argument(argument_), subchannel(subchannel_),
- method_count(method_count_) {}
- [[nodiscard]] bool IsLastCall() const {
- return method_count <= 1;
- }
- };
- enum class FenceOperation : u32 {
- Acquire = 0,
- Increment = 1,
- };
- union FenceAction {
- u32 raw;
- BitField<0, 1, FenceOperation> op;
- BitField<8, 24, u32> syncpoint_id;
- };
- explicit GPU(Core::System& system, bool is_async, bool use_nvdec);
- ~GPU();
- /// Binds a renderer to the GPU.
- void BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer);
- /// Calls a GPU method.
- void CallMethod(const MethodCall& method_call);
- /// Calls a GPU multivalue method.
- void CallMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
- u32 methods_pending);
- /// Flush all current written commands into the host GPU for execution.
- void FlushCommands();
- /// Synchronizes CPU writes with Host GPU memory.
- void SyncGuestHost();
- /// Signal the ending of command list.
- void OnCommandListEnd();
- /// Request a host GPU memory flush from the CPU.
- [[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size);
- /// Obtains current flush request fence id.
- [[nodiscard]] u64 CurrentFlushRequestFence() const;
- /// Tick pending requests within the GPU.
- void TickWork();
- /// Returns a reference to the Maxwell3D GPU engine.
- [[nodiscard]] Engines::Maxwell3D& Maxwell3D();
- /// Returns a const reference to the Maxwell3D GPU engine.
- [[nodiscard]] const Engines::Maxwell3D& Maxwell3D() const;
- /// Returns a reference to the KeplerCompute GPU engine.
- [[nodiscard]] Engines::KeplerCompute& KeplerCompute();
- /// Returns a reference to the KeplerCompute GPU engine.
- [[nodiscard]] const Engines::KeplerCompute& KeplerCompute() const;
- /// Returns a reference to the GPU memory manager.
- [[nodiscard]] Tegra::MemoryManager& MemoryManager();
- /// Returns a const reference to the GPU memory manager.
- [[nodiscard]] const Tegra::MemoryManager& MemoryManager() const;
- /// Returns a reference to the GPU DMA pusher.
- [[nodiscard]] Tegra::DmaPusher& DmaPusher();
- /// Returns a const reference to the GPU DMA pusher.
- [[nodiscard]] const Tegra::DmaPusher& DmaPusher() const;
- /// Returns a reference to the underlying renderer.
- [[nodiscard]] VideoCore::RendererBase& Renderer();
- /// Returns a const reference to the underlying renderer.
- [[nodiscard]] const VideoCore::RendererBase& Renderer() const;
- /// Returns a reference to the shader notifier.
- [[nodiscard]] VideoCore::ShaderNotify& ShaderNotify();
- /// Returns a const reference to the shader notifier.
- [[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const;
- /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
- void WaitFence(u32 syncpoint_id, u32 value);
- void IncrementSyncPoint(u32 syncpoint_id);
- [[nodiscard]] u32 GetSyncpointValue(u32 syncpoint_id) const;
- void RegisterSyncptInterrupt(u32 syncpoint_id, u32 value);
- [[nodiscard]] bool CancelSyncptInterrupt(u32 syncpoint_id, u32 value);
- [[nodiscard]] u64 GetTicks() const;
- [[nodiscard]] bool IsAsync() const;
- [[nodiscard]] bool UseNvdec() const;
- void RendererFrameEndNotify();
- /// Performs any additional setup necessary in order to begin GPU emulation.
- /// This can be used to launch any necessary threads and register any necessary
- /// core timing events.
- void Start();
- /// Performs any additional necessary steps to shutdown GPU emulation.
- void NotifyShutdown();
- /// Obtain the CPU Context
- void ObtainContext();
- /// Release the CPU Context
- void ReleaseContext();
- /// Push GPU command entries to be processed
- void PushGPUEntries(Tegra::CommandList&& entries);
- /// Push GPU command buffer entries to be processed
- void PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries);
- /// Frees the CDMAPusher instance to free up resources
- void ClearCdmaInstance(u32 id);
- /// Swap buffers (render frame)
- void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
- /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
- void FlushRegion(VAddr addr, u64 size);
- /// Notify rasterizer that any caches of the specified region should be invalidated
- void InvalidateRegion(VAddr addr, u64 size);
- /// Notify rasterizer that any caches of the specified region should be flushed and invalidated
- void FlushAndInvalidateRegion(VAddr addr, u64 size);
- private:
- struct Impl;
- std::unique_ptr<Impl> impl;
- };
- } // namespace Tegra
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