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- // SPDX-FileCopyrightText: 2014 Citra Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <cinttypes>
- #include <clocale>
- #include <cmath>
- #include <fstream>
- #include <iostream>
- #include <memory>
- #include <thread>
- #ifdef __APPLE__
- #include <unistd.h> // for chdir
- #endif
- #ifdef __unix__
- #include <csignal>
- #include <sys/socket.h>
- #endif
- // VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
- #include "applets/qt_amiibo_settings.h"
- #include "applets/qt_controller.h"
- #include "applets/qt_error.h"
- #include "applets/qt_profile_select.h"
- #include "applets/qt_software_keyboard.h"
- #include "applets/qt_web_browser.h"
- #include "common/nvidia_flags.h"
- #include "common/settings_enums.h"
- #include "configuration/configure_input.h"
- #include "configuration/configure_per_game.h"
- #include "configuration/configure_tas.h"
- #include "core/file_sys/romfs_factory.h"
- #include "core/file_sys/vfs.h"
- #include "core/file_sys/vfs_real.h"
- #include "core/frontend/applets/cabinet.h"
- #include "core/frontend/applets/controller.h"
- #include "core/frontend/applets/general_frontend.h"
- #include "core/frontend/applets/mii_edit.h"
- #include "core/frontend/applets/software_keyboard.h"
- #include "core/hid/emulated_controller.h"
- #include "core/hid/hid_core.h"
- #include "core/hle/service/acc/profile_manager.h"
- #include "core/hle/service/am/applet_ae.h"
- #include "core/hle/service/am/applet_oe.h"
- #include "core/hle/service/am/applets/applets.h"
- #include "yuzu/multiplayer/state.h"
- #include "yuzu/util/controller_navigation.h"
- // These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
- // defines.
- static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
- const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::Mode mode) {
- return vfs->CreateDirectory(path, mode);
- }
- static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::VirtualDir& dir,
- const std::string& path) {
- return dir->CreateFile(path);
- }
- #include <fmt/ostream.h>
- #include <glad/glad.h>
- #define QT_NO_OPENGL
- #include <QClipboard>
- #include <QDesktopServices>
- #include <QFile>
- #include <QFileDialog>
- #include <QInputDialog>
- #include <QMessageBox>
- #include <QProgressBar>
- #include <QProgressDialog>
- #include <QPushButton>
- #include <QScreen>
- #include <QShortcut>
- #include <QStatusBar>
- #include <QString>
- #include <QSysInfo>
- #include <QUrl>
- #include <QtConcurrent/QtConcurrent>
- #ifdef HAVE_SDL2
- #include <SDL.h> // For SDL ScreenSaver functions
- #endif
- #include <fmt/format.h>
- #include "common/detached_tasks.h"
- #include "common/fs/fs.h"
- #include "common/fs/path_util.h"
- #include "common/literals.h"
- #include "common/logging/backend.h"
- #include "common/logging/log.h"
- #include "common/memory_detect.h"
- #include "common/microprofile.h"
- #include "common/scm_rev.h"
- #include "common/scope_exit.h"
- #ifdef _WIN32
- #include "common/windows/timer_resolution.h"
- #endif
- #ifdef ARCHITECTURE_x86_64
- #include "common/x64/cpu_detect.h"
- #endif
- #include "common/settings.h"
- #include "common/telemetry.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/crypto/key_manager.h"
- #include "core/file_sys/card_image.h"
- #include "core/file_sys/common_funcs.h"
- #include "core/file_sys/content_archive.h"
- #include "core/file_sys/control_metadata.h"
- #include "core/file_sys/patch_manager.h"
- #include "core/file_sys/registered_cache.h"
- #include "core/file_sys/romfs.h"
- #include "core/file_sys/savedata_factory.h"
- #include "core/file_sys/submission_package.h"
- #include "core/hle/kernel/k_process.h"
- #include "core/hle/service/am/am.h"
- #include "core/hle/service/filesystem/filesystem.h"
- #include "core/hle/service/sm/sm.h"
- #include "core/loader/loader.h"
- #include "core/perf_stats.h"
- #include "core/telemetry_session.h"
- #include "input_common/drivers/tas_input.h"
- #include "input_common/drivers/virtual_amiibo.h"
- #include "input_common/main.h"
- #include "ui_main.h"
- #include "util/overlay_dialog.h"
- #include "video_core/gpu.h"
- #include "video_core/renderer_base.h"
- #include "video_core/shader_notify.h"
- #include "yuzu/about_dialog.h"
- #include "yuzu/bootmanager.h"
- #include "yuzu/compatdb.h"
- #include "yuzu/compatibility_list.h"
- #include "yuzu/configuration/config.h"
- #include "yuzu/configuration/configure_dialog.h"
- #include "yuzu/configuration/configure_input_per_game.h"
- #include "yuzu/debugger/console.h"
- #include "yuzu/debugger/controller.h"
- #include "yuzu/debugger/profiler.h"
- #include "yuzu/debugger/wait_tree.h"
- #include "yuzu/discord.h"
- #include "yuzu/game_list.h"
- #include "yuzu/game_list_p.h"
- #include "yuzu/hotkeys.h"
- #include "yuzu/install_dialog.h"
- #include "yuzu/loading_screen.h"
- #include "yuzu/main.h"
- #include "yuzu/startup_checks.h"
- #include "yuzu/uisettings.h"
- #include "yuzu/util/clickable_label.h"
- #include "yuzu/vk_device_info.h"
- #ifdef YUZU_DBGHELP
- #include "yuzu/mini_dump.h"
- #endif
- using namespace Common::Literals;
- #ifdef USE_DISCORD_PRESENCE
- #include "yuzu/discord_impl.h"
- #endif
- #ifdef QT_STATICPLUGIN
- Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
- #endif
- #ifdef _WIN32
- #include <windows.h>
- extern "C" {
- // tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
- // graphics
- __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
- __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
- }
- #endif
- constexpr int default_mouse_hide_timeout = 2500;
- constexpr int default_mouse_center_timeout = 10;
- constexpr int default_input_update_timeout = 1;
- constexpr size_t CopyBufferSize = 1_MiB;
- /**
- * "Callouts" are one-time instructional messages shown to the user. In the config settings, there
- * is a bitfield "callout_flags" options, used to track if a message has already been shown to the
- * user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones.
- */
- enum class CalloutFlag : uint32_t {
- Telemetry = 0x1,
- DRDDeprecation = 0x2,
- };
- void GMainWindow::ShowTelemetryCallout() {
- if (UISettings::values.callout_flags.GetValue() &
- static_cast<uint32_t>(CalloutFlag::Telemetry)) {
- return;
- }
- UISettings::values.callout_flags =
- UISettings::values.callout_flags.GetValue() | static_cast<uint32_t>(CalloutFlag::Telemetry);
- const QString telemetry_message =
- tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous "
- "data is collected</a> to help improve yuzu. "
- "<br/><br/>Would you like to share your usage data with us?");
- if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
- Settings::values.enable_telemetry = false;
- system->ApplySettings();
- }
- }
- const int GMainWindow::max_recent_files_item;
- static void RemoveCachedContents() {
- const auto cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir);
- const auto offline_fonts = cache_dir / "fonts";
- const auto offline_manual = cache_dir / "offline_web_applet_manual";
- const auto offline_legal_information = cache_dir / "offline_web_applet_legal_information";
- const auto offline_system_data = cache_dir / "offline_web_applet_system_data";
- Common::FS::RemoveDirRecursively(offline_fonts);
- Common::FS::RemoveDirRecursively(offline_manual);
- Common::FS::RemoveDirRecursively(offline_legal_information);
- Common::FS::RemoveDirRecursively(offline_system_data);
- }
- static void LogRuntimes() {
- #ifdef _MSC_VER
- // It is possible that the name of the dll will change.
- // vcruntime140.dll is for 2015 and onwards
- static constexpr char runtime_dll_name[] = "vcruntime140.dll";
- UINT sz = GetFileVersionInfoSizeA(runtime_dll_name, nullptr);
- bool runtime_version_inspection_worked = false;
- if (sz > 0) {
- std::vector<u8> buf(sz);
- if (GetFileVersionInfoA(runtime_dll_name, 0, sz, buf.data())) {
- VS_FIXEDFILEINFO* pvi;
- sz = sizeof(VS_FIXEDFILEINFO);
- if (VerQueryValueA(buf.data(), "\\", reinterpret_cast<LPVOID*>(&pvi), &sz)) {
- if (pvi->dwSignature == VS_FFI_SIGNATURE) {
- runtime_version_inspection_worked = true;
- LOG_INFO(Frontend, "MSVC Compiler: {} Runtime: {}.{}.{}.{}", _MSC_VER,
- pvi->dwProductVersionMS >> 16, pvi->dwProductVersionMS & 0xFFFF,
- pvi->dwProductVersionLS >> 16, pvi->dwProductVersionLS & 0xFFFF);
- }
- }
- }
- }
- if (!runtime_version_inspection_worked) {
- LOG_INFO(Frontend, "Unable to inspect {}", runtime_dll_name);
- }
- #endif
- LOG_INFO(Frontend, "Qt Compile: {} Runtime: {}", QT_VERSION_STR, qVersion());
- }
- static QString PrettyProductName() {
- #ifdef _WIN32
- // After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2
- // With that notation change they changed the registry key used to denote the current version
- QSettings windows_registry(
- QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"),
- QSettings::NativeFormat);
- const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString();
- if (release_id == QStringLiteral("2009")) {
- const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt();
- const QString display_version =
- windows_registry.value(QStringLiteral("DisplayVersion")).toString();
- const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt();
- u32 version = 10;
- if (current_build >= 22000) {
- version = 11;
- }
- return QStringLiteral("Windows %1 Version %2 (Build %3.%4)")
- .arg(QString::number(version), display_version, QString::number(current_build),
- QString::number(ubr));
- }
- #endif
- return QSysInfo::prettyProductName();
- }
- #ifdef _WIN32
- static void OverrideWindowsFont() {
- // Qt5 chooses these fonts on Windows and they have fairly ugly alphanumeric/cyrillic characters
- // Asking to use "MS Shell Dlg 2" gives better other chars while leaving the Chinese Characters.
- const QString startup_font = QApplication::font().family();
- const QStringList ugly_fonts = {QStringLiteral("SimSun"), QStringLiteral("PMingLiU")};
- if (ugly_fonts.contains(startup_font)) {
- QApplication::setFont(QFont(QStringLiteral("MS Shell Dlg 2"), 9, QFont::Normal));
- }
- }
- #endif
- bool GMainWindow::CheckDarkMode() {
- #ifdef __unix__
- const QPalette test_palette(qApp->palette());
- const QColor text_color = test_palette.color(QPalette::Active, QPalette::Text);
- const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window);
- return (text_color.value() > window_color.value());
- #else
- // TODO: Windows
- return false;
- #endif // __unix__
- }
- GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan)
- : ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()},
- input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, config{std::move(config_)},
- vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
- provider{std::make_unique<FileSys::ManualContentProvider>()} {
- #ifdef __unix__
- SetupSigInterrupts();
- #endif
- system->Initialize();
- Common::Log::Initialize();
- Common::Log::Start();
- LoadTranslation();
- setAcceptDrops(true);
- ui->setupUi(this);
- statusBar()->hide();
- // Check dark mode before a theme is loaded
- os_dark_mode = CheckDarkMode();
- startup_icon_theme = QIcon::themeName();
- // fallback can only be set once, colorful theme icons are okay on both light/dark
- QIcon::setFallbackThemeName(QStringLiteral("colorful"));
- QIcon::setFallbackSearchPaths(QStringList(QStringLiteral(":/icons")));
- default_theme_paths = QIcon::themeSearchPaths();
- UpdateUITheme();
- SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
- discord_rpc->Update();
- system->GetRoomNetwork().Init();
- RegisterMetaTypes();
- InitializeWidgets();
- InitializeDebugWidgets();
- InitializeRecentFileMenuActions();
- InitializeHotkeys();
- SetDefaultUIGeometry();
- RestoreUIState();
- ConnectMenuEvents();
- ConnectWidgetEvents();
- system->HIDCore().ReloadInputDevices();
- controller_dialog->refreshConfiguration();
- const auto branch_name = std::string(Common::g_scm_branch);
- const auto description = std::string(Common::g_scm_desc);
- const auto build_id = std::string(Common::g_build_id);
- const auto yuzu_build = fmt::format("yuzu Development Build | {}-{}", branch_name, description);
- const auto override_build =
- fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
- const auto yuzu_build_version = override_build.empty() ? yuzu_build : override_build;
- const auto processor_count = std::thread::hardware_concurrency();
- LOG_INFO(Frontend, "yuzu Version: {}", yuzu_build_version);
- LogRuntimes();
- #ifdef ARCHITECTURE_x86_64
- const auto& caps = Common::GetCPUCaps();
- std::string cpu_string = caps.cpu_string;
- if (caps.avx || caps.avx2 || caps.avx512f) {
- cpu_string += " | AVX";
- if (caps.avx512f) {
- cpu_string += "512";
- } else if (caps.avx2) {
- cpu_string += '2';
- }
- if (caps.fma || caps.fma4) {
- cpu_string += " | FMA";
- }
- }
- LOG_INFO(Frontend, "Host CPU: {}", cpu_string);
- if (std::optional<int> processor_core = Common::GetProcessorCount()) {
- LOG_INFO(Frontend, "Host CPU Cores: {}", *processor_core);
- }
- #endif
- LOG_INFO(Frontend, "Host CPU Threads: {}", processor_count);
- LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString());
- LOG_INFO(Frontend, "Host RAM: {:.2f} GiB",
- Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB});
- LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", Common::GetMemInfo().TotalSwapMemory / f64{1_GiB});
- #ifdef _WIN32
- LOG_INFO(Frontend, "Host Timer Resolution: {:.4f} ms",
- std::chrono::duration_cast<std::chrono::duration<f64, std::milli>>(
- Common::Windows::SetCurrentTimerResolutionToMaximum())
- .count());
- system->CoreTiming().SetTimerResolutionNs(Common::Windows::GetCurrentTimerResolution());
- #endif
- UpdateWindowTitle();
- show();
- system->SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
- system->RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
- provider.get());
- system->GetFileSystemController().CreateFactories(*vfs);
- // Remove cached contents generated during the previous session
- RemoveCachedContents();
- // Gen keys if necessary
- OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
- game_list->LoadCompatibilityList();
- game_list->PopulateAsync(UISettings::values.game_dirs);
- // Show one-time "callout" messages to the user
- ShowTelemetryCallout();
- // make sure menubar has the arrow cursor instead of inheriting from this
- ui->menubar->setCursor(QCursor());
- statusBar()->setCursor(QCursor());
- mouse_hide_timer.setInterval(default_mouse_hide_timeout);
- connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
- connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
- mouse_center_timer.setInterval(default_mouse_center_timeout);
- connect(&mouse_center_timer, &QTimer::timeout, this, &GMainWindow::CenterMouseCursor);
- update_input_timer.setInterval(default_input_update_timeout);
- connect(&update_input_timer, &QTimer::timeout, this, &GMainWindow::UpdateInputDrivers);
- update_input_timer.start();
- MigrateConfigFiles();
- if (has_broken_vulkan) {
- UISettings::values.has_broken_vulkan = true;
- QMessageBox::warning(this, tr("Broken Vulkan Installation Detected"),
- tr("Vulkan initialization failed during boot.<br><br>Click <a "
- "href='https://yuzu-emu.org/wiki/faq/"
- "#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>"
- "here for instructions to fix the issue</a>."));
- Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
- renderer_status_button->setDisabled(true);
- renderer_status_button->setChecked(false);
- } else {
- VkDeviceInfo::PopulateRecords(vk_device_records, this->window()->windowHandle());
- }
- #if defined(HAVE_SDL2) && !defined(_WIN32)
- SDL_InitSubSystem(SDL_INIT_VIDEO);
- // Set a screensaver inhibition reason string. Currently passed to DBus by SDL and visible to
- // the user through their desktop environment.
- //: TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the
- //: computer from sleeping
- QByteArray wakelock_reason = tr("Running a game").toUtf8();
- SDL_SetHint(SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME, wakelock_reason.data());
- // SDL disables the screen saver by default, and setting the hint
- // SDL_HINT_VIDEO_ALLOW_SCREENSAVER doesn't seem to work, so we just enable the screen saver
- // for now.
- SDL_EnableScreenSaver();
- #endif
- SetupPrepareForSleep();
- QStringList args = QApplication::arguments();
- if (args.size() < 2) {
- return;
- }
- QString game_path;
- bool has_gamepath = false;
- bool is_fullscreen = false;
- for (int i = 1; i < args.size(); ++i) {
- // Preserves drag/drop functionality
- if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) {
- game_path = args[1];
- has_gamepath = true;
- break;
- }
- // Launch game in fullscreen mode
- if (args[i] == QStringLiteral("-f")) {
- is_fullscreen = true;
- continue;
- }
- // Launch game with a specific user
- if (args[i] == QStringLiteral("-u")) {
- if (i >= args.size() - 1) {
- continue;
- }
- if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
- continue;
- }
- bool argument_ok;
- const std::size_t selected_user = args[++i].toUInt(&argument_ok);
- if (!argument_ok) {
- LOG_ERROR(Frontend, "Invalid user argument");
- continue;
- }
- const Service::Account::ProfileManager manager;
- if (!manager.UserExistsIndex(selected_user)) {
- LOG_ERROR(Frontend, "Selected user doesn't exist");
- continue;
- }
- Settings::values.current_user = static_cast<s32>(selected_user);
- continue;
- }
- // Launch game at path
- if (args[i] == QStringLiteral("-g")) {
- if (i >= args.size() - 1) {
- continue;
- }
- if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
- continue;
- }
- game_path = args[++i];
- has_gamepath = true;
- }
- }
- // Override fullscreen setting if gamepath or argument is provided
- if (has_gamepath || is_fullscreen) {
- ui->action_Fullscreen->setChecked(is_fullscreen);
- }
- if (!game_path.isEmpty()) {
- BootGame(game_path);
- }
- }
- GMainWindow::~GMainWindow() {
- // will get automatically deleted otherwise
- if (render_window->parent() == nullptr) {
- delete render_window;
- }
- #ifdef __unix__
- ::close(sig_interrupt_fds[0]);
- ::close(sig_interrupt_fds[1]);
- #endif
- }
- void GMainWindow::RegisterMetaTypes() {
- // Register integral and floating point types
- qRegisterMetaType<u8>("u8");
- qRegisterMetaType<u16>("u16");
- qRegisterMetaType<u32>("u32");
- qRegisterMetaType<u64>("u64");
- qRegisterMetaType<u128>("u128");
- qRegisterMetaType<s8>("s8");
- qRegisterMetaType<s16>("s16");
- qRegisterMetaType<s32>("s32");
- qRegisterMetaType<s64>("s64");
- qRegisterMetaType<f32>("f32");
- qRegisterMetaType<f64>("f64");
- // Register string types
- qRegisterMetaType<std::string>("std::string");
- qRegisterMetaType<std::wstring>("std::wstring");
- qRegisterMetaType<std::u8string>("std::u8string");
- qRegisterMetaType<std::u16string>("std::u16string");
- qRegisterMetaType<std::u32string>("std::u32string");
- qRegisterMetaType<std::string_view>("std::string_view");
- qRegisterMetaType<std::wstring_view>("std::wstring_view");
- qRegisterMetaType<std::u8string_view>("std::u8string_view");
- qRegisterMetaType<std::u16string_view>("std::u16string_view");
- qRegisterMetaType<std::u32string_view>("std::u32string_view");
- // Register applet types
- // Cabinet Applet
- qRegisterMetaType<Core::Frontend::CabinetParameters>("Core::Frontend::CabinetParameters");
- qRegisterMetaType<std::shared_ptr<Service::NFC::NfcDevice>>(
- "std::shared_ptr<Service::NFC::NfcDevice>");
- // Controller Applet
- qRegisterMetaType<Core::Frontend::ControllerParameters>("Core::Frontend::ControllerParameters");
- // Profile Select Applet
- qRegisterMetaType<Core::Frontend::ProfileSelectParameters>(
- "Core::Frontend::ProfileSelectParameters");
- // Software Keyboard Applet
- qRegisterMetaType<Core::Frontend::KeyboardInitializeParameters>(
- "Core::Frontend::KeyboardInitializeParameters");
- qRegisterMetaType<Core::Frontend::InlineAppearParameters>(
- "Core::Frontend::InlineAppearParameters");
- qRegisterMetaType<Core::Frontend::InlineTextParameters>("Core::Frontend::InlineTextParameters");
- qRegisterMetaType<Service::AM::Applets::SwkbdResult>("Service::AM::Applets::SwkbdResult");
- qRegisterMetaType<Service::AM::Applets::SwkbdTextCheckResult>(
- "Service::AM::Applets::SwkbdTextCheckResult");
- qRegisterMetaType<Service::AM::Applets::SwkbdReplyType>("Service::AM::Applets::SwkbdReplyType");
- // Web Browser Applet
- qRegisterMetaType<Service::AM::Applets::WebExitReason>("Service::AM::Applets::WebExitReason");
- // Register loader types
- qRegisterMetaType<Core::SystemResultStatus>("Core::SystemResultStatus");
- }
- void GMainWindow::AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters,
- std::shared_ptr<Service::NFC::NfcDevice> nfp_device) {
- cabinet_applet =
- new QtAmiiboSettingsDialog(this, parameters, input_subsystem.get(), nfp_device);
- SCOPE_EXIT({
- cabinet_applet->deleteLater();
- cabinet_applet = nullptr;
- });
- cabinet_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
- Qt::WindowTitleHint | Qt::WindowSystemMenuHint);
- cabinet_applet->setWindowModality(Qt::WindowModal);
- if (cabinet_applet->exec() == QDialog::Rejected) {
- emit AmiiboSettingsFinished(false, {});
- return;
- }
- emit AmiiboSettingsFinished(true, cabinet_applet->GetName());
- }
- void GMainWindow::AmiiboSettingsRequestExit() {
- if (cabinet_applet) {
- cabinet_applet->reject();
- }
- }
- void GMainWindow::ControllerSelectorReconfigureControllers(
- const Core::Frontend::ControllerParameters& parameters) {
- controller_applet =
- new QtControllerSelectorDialog(this, parameters, input_subsystem.get(), *system);
- SCOPE_EXIT({
- controller_applet->deleteLater();
- controller_applet = nullptr;
- });
- controller_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint |
- Qt::WindowStaysOnTopHint | Qt::WindowTitleHint |
- Qt::WindowSystemMenuHint);
- controller_applet->setWindowModality(Qt::WindowModal);
- bool is_success = controller_applet->exec() != QDialog::Rejected;
- // Don't forget to apply settings.
- system->HIDCore().DisableAllControllerConfiguration();
- system->ApplySettings();
- config->Save();
- UpdateStatusButtons();
- emit ControllerSelectorReconfigureFinished(is_success);
- }
- void GMainWindow::ControllerSelectorRequestExit() {
- if (controller_applet) {
- controller_applet->reject();
- }
- }
- void GMainWindow::ProfileSelectorSelectProfile(
- const Core::Frontend::ProfileSelectParameters& parameters) {
- profile_select_applet = new QtProfileSelectionDialog(system->HIDCore(), this, parameters);
- SCOPE_EXIT({
- profile_select_applet->deleteLater();
- profile_select_applet = nullptr;
- });
- profile_select_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint |
- Qt::WindowStaysOnTopHint | Qt::WindowTitleHint |
- Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
- profile_select_applet->setWindowModality(Qt::WindowModal);
- if (profile_select_applet->exec() == QDialog::Rejected) {
- emit ProfileSelectorFinishedSelection(std::nullopt);
- return;
- }
- const Service::Account::ProfileManager manager;
- const auto uuid = manager.GetUser(static_cast<std::size_t>(profile_select_applet->GetIndex()));
- if (!uuid.has_value()) {
- emit ProfileSelectorFinishedSelection(std::nullopt);
- return;
- }
- emit ProfileSelectorFinishedSelection(uuid);
- }
- void GMainWindow::ProfileSelectorRequestExit() {
- if (profile_select_applet) {
- profile_select_applet->reject();
- }
- }
- void GMainWindow::SoftwareKeyboardInitialize(
- bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters) {
- if (software_keyboard) {
- LOG_ERROR(Frontend, "The software keyboard is already initialized!");
- return;
- }
- software_keyboard = new QtSoftwareKeyboardDialog(render_window, *system, is_inline,
- std::move(initialize_parameters));
- if (is_inline) {
- connect(
- software_keyboard, &QtSoftwareKeyboardDialog::SubmitInlineText, this,
- [this](Service::AM::Applets::SwkbdReplyType reply_type, std::u16string submitted_text,
- s32 cursor_position) {
- emit SoftwareKeyboardSubmitInlineText(reply_type, submitted_text, cursor_position);
- },
- Qt::QueuedConnection);
- } else {
- connect(
- software_keyboard, &QtSoftwareKeyboardDialog::SubmitNormalText, this,
- [this](Service::AM::Applets::SwkbdResult result, std::u16string submitted_text,
- bool confirmed) {
- emit SoftwareKeyboardSubmitNormalText(result, submitted_text, confirmed);
- },
- Qt::QueuedConnection);
- }
- }
- void GMainWindow::SoftwareKeyboardShowNormal() {
- if (!software_keyboard) {
- LOG_ERROR(Frontend, "The software keyboard is not initialized!");
- return;
- }
- const auto& layout = render_window->GetFramebufferLayout();
- const auto x = layout.screen.left;
- const auto y = layout.screen.top;
- const auto w = layout.screen.GetWidth();
- const auto h = layout.screen.GetHeight();
- const auto scale_ratio = devicePixelRatioF();
- software_keyboard->ShowNormalKeyboard(render_window->mapToGlobal(QPoint(x, y) / scale_ratio),
- QSize(w, h) / scale_ratio);
- }
- void GMainWindow::SoftwareKeyboardShowTextCheck(
- Service::AM::Applets::SwkbdTextCheckResult text_check_result,
- std::u16string text_check_message) {
- if (!software_keyboard) {
- LOG_ERROR(Frontend, "The software keyboard is not initialized!");
- return;
- }
- software_keyboard->ShowTextCheckDialog(text_check_result, text_check_message);
- }
- void GMainWindow::SoftwareKeyboardShowInline(
- Core::Frontend::InlineAppearParameters appear_parameters) {
- if (!software_keyboard) {
- LOG_ERROR(Frontend, "The software keyboard is not initialized!");
- return;
- }
- const auto& layout = render_window->GetFramebufferLayout();
- const auto x =
- static_cast<int>(layout.screen.left + (0.5f * layout.screen.GetWidth() *
- ((2.0f * appear_parameters.key_top_translate_x) +
- (1.0f - appear_parameters.key_top_scale_x))));
- const auto y =
- static_cast<int>(layout.screen.top + (layout.screen.GetHeight() *
- ((2.0f * appear_parameters.key_top_translate_y) +
- (1.0f - appear_parameters.key_top_scale_y))));
- const auto w = static_cast<int>(layout.screen.GetWidth() * appear_parameters.key_top_scale_x);
- const auto h = static_cast<int>(layout.screen.GetHeight() * appear_parameters.key_top_scale_y);
- const auto scale_ratio = devicePixelRatioF();
- software_keyboard->ShowInlineKeyboard(std::move(appear_parameters),
- render_window->mapToGlobal(QPoint(x, y) / scale_ratio),
- QSize(w, h) / scale_ratio);
- }
- void GMainWindow::SoftwareKeyboardHideInline() {
- if (!software_keyboard) {
- LOG_ERROR(Frontend, "The software keyboard is not initialized!");
- return;
- }
- software_keyboard->HideInlineKeyboard();
- }
- void GMainWindow::SoftwareKeyboardInlineTextChanged(
- Core::Frontend::InlineTextParameters text_parameters) {
- if (!software_keyboard) {
- LOG_ERROR(Frontend, "The software keyboard is not initialized!");
- return;
- }
- software_keyboard->InlineTextChanged(std::move(text_parameters));
- }
- void GMainWindow::SoftwareKeyboardExit() {
- if (!software_keyboard) {
- return;
- }
- software_keyboard->ExitKeyboard();
- software_keyboard = nullptr;
- }
- void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
- const std::string& additional_args, bool is_local) {
- #ifdef YUZU_USE_QT_WEB_ENGINE
- // Raw input breaks with the web applet, Disable web applets if enabled
- if (UISettings::values.disable_web_applet || Settings::values.enable_raw_input) {
- emit WebBrowserClosed(Service::AM::Applets::WebExitReason::WindowClosed,
- "http://localhost/");
- return;
- }
- web_applet = new QtNXWebEngineView(this, *system, input_subsystem.get());
- ui->action_Pause->setEnabled(false);
- ui->action_Restart->setEnabled(false);
- ui->action_Stop->setEnabled(false);
- {
- QProgressDialog loading_progress(this);
- loading_progress.setLabelText(tr("Loading Web Applet..."));
- loading_progress.setRange(0, 3);
- loading_progress.setValue(0);
- if (is_local && !Common::FS::Exists(main_url)) {
- loading_progress.show();
- auto future = QtConcurrent::run([this] { emit WebBrowserExtractOfflineRomFS(); });
- while (!future.isFinished()) {
- QCoreApplication::processEvents();
- std::this_thread::sleep_for(std::chrono::milliseconds(1));
- }
- }
- loading_progress.setValue(1);
- if (is_local) {
- web_applet->LoadLocalWebPage(main_url, additional_args);
- } else {
- web_applet->LoadExternalWebPage(main_url, additional_args);
- }
- if (render_window->IsLoadingComplete()) {
- render_window->hide();
- }
- const auto& layout = render_window->GetFramebufferLayout();
- const auto scale_ratio = devicePixelRatioF();
- web_applet->resize(layout.screen.GetWidth() / scale_ratio,
- layout.screen.GetHeight() / scale_ratio);
- web_applet->move(layout.screen.left / scale_ratio,
- (layout.screen.top / scale_ratio) + menuBar()->height());
- web_applet->setZoomFactor(static_cast<qreal>(layout.screen.GetWidth() / scale_ratio) /
- static_cast<qreal>(Layout::ScreenUndocked::Width));
- web_applet->setFocus();
- web_applet->show();
- loading_progress.setValue(2);
- QCoreApplication::processEvents();
- loading_progress.setValue(3);
- }
- bool exit_check = false;
- // TODO (Morph): Remove this
- QAction* exit_action = new QAction(tr("Disable Web Applet"), this);
- connect(exit_action, &QAction::triggered, this, [this] {
- const auto result = QMessageBox::warning(
- this, tr("Disable Web Applet"),
- tr("Disabling the web applet can lead to undefined behavior and should only be used "
- "with Super Mario 3D All-Stars. Are you sure you want to disable the web "
- "applet?\n(This can be re-enabled in the Debug settings.)"),
- QMessageBox::Yes | QMessageBox::No);
- if (result == QMessageBox::Yes) {
- UISettings::values.disable_web_applet = true;
- web_applet->SetFinished(true);
- }
- });
- ui->menubar->addAction(exit_action);
- while (!web_applet->IsFinished()) {
- QCoreApplication::processEvents();
- if (!exit_check) {
- web_applet->page()->runJavaScript(
- QStringLiteral("end_applet;"), [&](const QVariant& variant) {
- exit_check = false;
- if (variant.toBool()) {
- web_applet->SetFinished(true);
- web_applet->SetExitReason(
- Service::AM::Applets::WebExitReason::EndButtonPressed);
- }
- });
- exit_check = true;
- }
- if (web_applet->GetCurrentURL().contains(QStringLiteral("localhost"))) {
- if (!web_applet->IsFinished()) {
- web_applet->SetFinished(true);
- web_applet->SetExitReason(Service::AM::Applets::WebExitReason::CallbackURL);
- }
- web_applet->SetLastURL(web_applet->GetCurrentURL().toStdString());
- }
- std::this_thread::sleep_for(std::chrono::milliseconds(1));
- }
- const auto exit_reason = web_applet->GetExitReason();
- const auto last_url = web_applet->GetLastURL();
- web_applet->hide();
- render_window->setFocus();
- if (render_window->IsLoadingComplete()) {
- render_window->show();
- }
- ui->action_Pause->setEnabled(true);
- ui->action_Restart->setEnabled(true);
- ui->action_Stop->setEnabled(true);
- ui->menubar->removeAction(exit_action);
- QCoreApplication::processEvents();
- emit WebBrowserClosed(exit_reason, last_url);
- #else
- // Utilize the same fallback as the default web browser applet.
- emit WebBrowserClosed(Service::AM::Applets::WebExitReason::WindowClosed, "http://localhost/");
- #endif
- }
- void GMainWindow::WebBrowserRequestExit() {
- #ifdef YUZU_USE_QT_WEB_ENGINE
- if (web_applet) {
- web_applet->SetExitReason(Service::AM::Applets::WebExitReason::ExitRequested);
- web_applet->SetFinished(true);
- }
- #endif
- }
- void GMainWindow::InitializeWidgets() {
- #ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
- ui->action_Report_Compatibility->setVisible(true);
- #endif
- render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system);
- render_window->hide();
- game_list = new GameList(vfs, provider.get(), *system, this);
- ui->horizontalLayout->addWidget(game_list);
- game_list_placeholder = new GameListPlaceholder(this);
- ui->horizontalLayout->addWidget(game_list_placeholder);
- game_list_placeholder->setVisible(false);
- loading_screen = new LoadingScreen(this);
- loading_screen->hide();
- ui->horizontalLayout->addWidget(loading_screen);
- connect(loading_screen, &LoadingScreen::Hidden, [&] {
- loading_screen->Clear();
- if (emulation_running) {
- render_window->show();
- render_window->setFocus();
- }
- });
- multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room,
- ui->action_Show_Room, *system);
- multiplayer_state->setVisible(false);
- // Create status bar
- message_label = new QLabel();
- // Configured separately for left alignment
- message_label->setFrameStyle(QFrame::NoFrame);
- message_label->setContentsMargins(4, 0, 4, 0);
- message_label->setAlignment(Qt::AlignLeft);
- statusBar()->addPermanentWidget(message_label, 1);
- shader_building_label = new QLabel();
- shader_building_label->setToolTip(tr("The amount of shaders currently being built"));
- res_scale_label = new QLabel();
- res_scale_label->setToolTip(tr("The current selected resolution scaling multiplier."));
- emu_speed_label = new QLabel();
- emu_speed_label->setToolTip(
- tr("Current emulation speed. Values higher or lower than 100% "
- "indicate emulation is running faster or slower than a Switch."));
- game_fps_label = new QLabel();
- game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
- "This will vary from game to game and scene to scene."));
- emu_frametime_label = new QLabel();
- emu_frametime_label->setToolTip(
- tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
- "full-speed emulation this should be at most 16.67 ms."));
- for (auto& label : {shader_building_label, res_scale_label, emu_speed_label, game_fps_label,
- emu_frametime_label}) {
- label->setVisible(false);
- label->setFrameStyle(QFrame::NoFrame);
- label->setContentsMargins(4, 0, 4, 0);
- statusBar()->addPermanentWidget(label);
- }
- // TODO (flTobi): Add the widget when multiplayer is fully implemented
- statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
- statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
- tas_label = new QLabel();
- tas_label->setObjectName(QStringLiteral("TASlabel"));
- tas_label->setFocusPolicy(Qt::NoFocus);
- statusBar()->insertPermanentWidget(0, tas_label);
- volume_popup = new QWidget(this);
- volume_popup->setWindowFlags(Qt::FramelessWindowHint | Qt::NoDropShadowWindowHint | Qt::Popup);
- volume_popup->setLayout(new QVBoxLayout());
- volume_popup->setMinimumWidth(200);
- volume_slider = new QSlider(Qt::Horizontal);
- volume_slider->setObjectName(QStringLiteral("volume_slider"));
- volume_slider->setMaximum(200);
- volume_slider->setPageStep(5);
- connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) {
- Settings::values.audio_muted = false;
- const auto volume = static_cast<u8>(percentage);
- Settings::values.volume.SetValue(volume);
- UpdateVolumeUI();
- });
- volume_popup->layout()->addWidget(volume_slider);
- volume_button = new QPushButton();
- volume_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
- volume_button->setFocusPolicy(Qt::NoFocus);
- volume_button->setCheckable(true);
- UpdateVolumeUI();
- connect(volume_button, &QPushButton::clicked, this, [&] {
- UpdateVolumeUI();
- volume_popup->setVisible(!volume_popup->isVisible());
- QRect rect = volume_button->geometry();
- QPoint bottomLeft = statusBar()->mapToGlobal(rect.topLeft());
- bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height());
- volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height())));
- });
- volume_button->setContextMenuPolicy(Qt::CustomContextMenu);
- connect(volume_button, &QPushButton::customContextMenuRequested,
- [this](const QPoint& menu_location) {
- QMenu context_menu;
- context_menu.addAction(
- Settings::values.audio_muted ? tr("Unmute") : tr("Mute"), [this] {
- Settings::values.audio_muted = !Settings::values.audio_muted;
- UpdateVolumeUI();
- });
- context_menu.addAction(tr("Reset Volume"), [this] {
- Settings::values.volume.SetValue(100);
- UpdateVolumeUI();
- });
- context_menu.exec(volume_button->mapToGlobal(menu_location));
- volume_button->repaint();
- });
- statusBar()->insertPermanentWidget(0, volume_button);
- // setup AA button
- aa_status_button = new QPushButton();
- aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
- aa_status_button->setFocusPolicy(Qt::NoFocus);
- connect(aa_status_button, &QPushButton::clicked, [&] {
- auto aa_mode = Settings::values.anti_aliasing.GetValue();
- aa_mode = static_cast<Settings::AntiAliasing>(static_cast<u32>(aa_mode) + 1);
- if (aa_mode == Settings::AntiAliasing::MaxEnum) {
- aa_mode = Settings::AntiAliasing::None;
- }
- Settings::values.anti_aliasing.SetValue(aa_mode);
- aa_status_button->setChecked(true);
- UpdateAAText();
- });
- UpdateAAText();
- aa_status_button->setCheckable(true);
- aa_status_button->setChecked(true);
- aa_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
- connect(aa_status_button, &QPushButton::customContextMenuRequested,
- [this](const QPoint& menu_location) {
- QMenu context_menu;
- for (auto const& aa_text_pair : Config::anti_aliasing_texts_map) {
- context_menu.addAction(aa_text_pair.second, [this, aa_text_pair] {
- Settings::values.anti_aliasing.SetValue(aa_text_pair.first);
- UpdateAAText();
- });
- }
- context_menu.exec(aa_status_button->mapToGlobal(menu_location));
- aa_status_button->repaint();
- });
- statusBar()->insertPermanentWidget(0, aa_status_button);
- // Setup Filter button
- filter_status_button = new QPushButton();
- filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
- filter_status_button->setFocusPolicy(Qt::NoFocus);
- connect(filter_status_button, &QPushButton::clicked, this,
- &GMainWindow::OnToggleAdaptingFilter);
- UpdateFilterText();
- filter_status_button->setCheckable(true);
- filter_status_button->setChecked(true);
- filter_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
- connect(filter_status_button, &QPushButton::customContextMenuRequested,
- [this](const QPoint& menu_location) {
- QMenu context_menu;
- for (auto const& filter_text_pair : Config::scaling_filter_texts_map) {
- context_menu.addAction(filter_text_pair.second, [this, filter_text_pair] {
- Settings::values.scaling_filter.SetValue(filter_text_pair.first);
- UpdateFilterText();
- });
- }
- context_menu.exec(filter_status_button->mapToGlobal(menu_location));
- filter_status_button->repaint();
- });
- statusBar()->insertPermanentWidget(0, filter_status_button);
- // Setup Dock button
- dock_status_button = new QPushButton();
- dock_status_button->setObjectName(QStringLiteral("DockingStatusBarButton"));
- dock_status_button->setFocusPolicy(Qt::NoFocus);
- connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode);
- dock_status_button->setCheckable(true);
- UpdateDockedButton();
- dock_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
- connect(dock_status_button, &QPushButton::customContextMenuRequested,
- [this](const QPoint& menu_location) {
- QMenu context_menu;
- for (auto const& pair : Config::use_docked_mode_texts_map) {
- context_menu.addAction(pair.second, [this, &pair] {
- if (pair.first != Settings::values.use_docked_mode.GetValue()) {
- OnToggleDockedMode();
- }
- });
- }
- context_menu.exec(dock_status_button->mapToGlobal(menu_location));
- dock_status_button->repaint();
- });
- statusBar()->insertPermanentWidget(0, dock_status_button);
- // Setup GPU Accuracy button
- gpu_accuracy_button = new QPushButton();
- gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
- gpu_accuracy_button->setCheckable(true);
- gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
- connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy);
- UpdateGPUAccuracyButton();
- gpu_accuracy_button->setContextMenuPolicy(Qt::CustomContextMenu);
- connect(gpu_accuracy_button, &QPushButton::customContextMenuRequested,
- [this](const QPoint& menu_location) {
- QMenu context_menu;
- for (auto const& gpu_accuracy_pair : Config::gpu_accuracy_texts_map) {
- if (gpu_accuracy_pair.first == Settings::GpuAccuracy::Extreme) {
- continue;
- }
- context_menu.addAction(gpu_accuracy_pair.second, [this, gpu_accuracy_pair] {
- Settings::values.gpu_accuracy.SetValue(gpu_accuracy_pair.first);
- UpdateGPUAccuracyButton();
- });
- }
- context_menu.exec(gpu_accuracy_button->mapToGlobal(menu_location));
- gpu_accuracy_button->repaint();
- });
- statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
- // Setup Renderer API button
- renderer_status_button = new QPushButton();
- renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
- renderer_status_button->setCheckable(true);
- renderer_status_button->setFocusPolicy(Qt::NoFocus);
- connect(renderer_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGraphicsAPI);
- UpdateAPIText();
- renderer_status_button->setCheckable(true);
- renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
- Settings::RendererBackend::Vulkan);
- renderer_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
- connect(renderer_status_button, &QPushButton::customContextMenuRequested,
- [this](const QPoint& menu_location) {
- QMenu context_menu;
- for (auto const& renderer_backend_pair : Config::renderer_backend_texts_map) {
- if (renderer_backend_pair.first == Settings::RendererBackend::Null) {
- continue;
- }
- context_menu.addAction(
- renderer_backend_pair.second, [this, renderer_backend_pair] {
- Settings::values.renderer_backend.SetValue(renderer_backend_pair.first);
- UpdateAPIText();
- });
- }
- context_menu.exec(renderer_status_button->mapToGlobal(menu_location));
- renderer_status_button->repaint();
- });
- statusBar()->insertPermanentWidget(0, renderer_status_button);
- statusBar()->setVisible(true);
- setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
- }
- void GMainWindow::InitializeDebugWidgets() {
- QMenu* debug_menu = ui->menu_View_Debugging;
- #if MICROPROFILE_ENABLED
- microProfileDialog = new MicroProfileDialog(this);
- microProfileDialog->hide();
- debug_menu->addAction(microProfileDialog->toggleViewAction());
- #endif
- waitTreeWidget = new WaitTreeWidget(*system, this);
- addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
- waitTreeWidget->hide();
- debug_menu->addAction(waitTreeWidget->toggleViewAction());
- controller_dialog = new ControllerDialog(system->HIDCore(), input_subsystem, this);
- controller_dialog->hide();
- debug_menu->addAction(controller_dialog->toggleViewAction());
- connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
- &WaitTreeWidget::OnEmulationStarting);
- connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
- &WaitTreeWidget::OnEmulationStopping);
- }
- void GMainWindow::InitializeRecentFileMenuActions() {
- for (int i = 0; i < max_recent_files_item; ++i) {
- actions_recent_files[i] = new QAction(this);
- actions_recent_files[i]->setVisible(false);
- connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
- ui->menu_recent_files->addAction(actions_recent_files[i]);
- }
- ui->menu_recent_files->addSeparator();
- QAction* action_clear_recent_files = new QAction(this);
- action_clear_recent_files->setText(tr("&Clear Recent Files"));
- connect(action_clear_recent_files, &QAction::triggered, this, [this] {
- UISettings::values.recent_files.clear();
- UpdateRecentFiles();
- });
- ui->menu_recent_files->addAction(action_clear_recent_files);
- UpdateRecentFiles();
- }
- void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name,
- const bool tas_allowed) {
- static const QString main_window = QStringLiteral("Main Window");
- action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name));
- action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name));
- action->setAutoRepeat(false);
- this->addAction(action);
- auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
- const auto* controller_hotkey =
- hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
- connect(
- controller_hotkey, &ControllerShortcut::Activated, this,
- [action, tas_allowed, this] {
- auto [tas_status, current_tas_frame, total_tas_frames] =
- input_subsystem->GetTas()->GetStatus();
- if (tas_allowed || tas_status == InputCommon::TasInput::TasState::Stopped) {
- action->trigger();
- }
- },
- Qt::QueuedConnection);
- }
- void GMainWindow::InitializeHotkeys() {
- hotkey_registry.LoadHotkeys();
- LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File"));
- LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load/Remove Amiibo"));
- LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit yuzu"));
- LinkActionShortcut(ui->action_Restart, QStringLiteral("Restart Emulation"));
- LinkActionShortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation"));
- LinkActionShortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
- LinkActionShortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
- LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
- LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen"));
- LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
- LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"), true);
- LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record"), true);
- LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset"), true);
- static const QString main_window = QStringLiteral("Main Window");
- const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
- const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
- auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
- const auto* controller_hotkey =
- hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
- connect(hotkey, &QShortcut::activated, this, function);
- connect(controller_hotkey, &ControllerShortcut::Activated, this, function,
- Qt::QueuedConnection);
- };
- connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
- if (emulation_running && ui->action_Fullscreen->isChecked()) {
- ui->action_Fullscreen->setChecked(false);
- ToggleFullscreen();
- }
- });
- connect_shortcut(QStringLiteral("Change Adapting Filter"),
- &GMainWindow::OnToggleAdaptingFilter);
- connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode);
- connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy);
- connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute);
- connect_shortcut(QStringLiteral("Audio Volume Down"), &GMainWindow::OnDecreaseVolume);
- connect_shortcut(QStringLiteral("Audio Volume Up"), &GMainWindow::OnIncreaseVolume);
- connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
- Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
- });
- connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
- if (Settings::values.mouse_enabled) {
- Settings::values.mouse_panning = false;
- QMessageBox::warning(
- this, tr("Emulated mouse is enabled"),
- tr("Real mouse input and mouse panning are incompatible. Please disable the "
- "emulated mouse in input advanced settings to allow mouse panning."));
- return;
- }
- Settings::values.mouse_panning = !Settings::values.mouse_panning;
- if (Settings::values.mouse_panning) {
- render_window->installEventFilter(render_window);
- render_window->setAttribute(Qt::WA_Hover, true);
- }
- });
- }
- void GMainWindow::SetDefaultUIGeometry() {
- // geometry: 53% of the window contents are in the upper screen half, 47% in the lower half
- const QRect screenRect = QGuiApplication::primaryScreen()->geometry();
- const int w = screenRect.width() * 2 / 3;
- const int h = screenRect.height() * 2 / 3;
- const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
- const int y = (screenRect.y() + screenRect.height()) / 2 - h * 53 / 100;
- setGeometry(x, y, w, h);
- }
- void GMainWindow::RestoreUIState() {
- setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
- restoreGeometry(UISettings::values.geometry);
- // Work-around because the games list isn't supposed to be full screen
- if (isFullScreen()) {
- showNormal();
- }
- restoreState(UISettings::values.state);
- render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint);
- render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
- #if MICROPROFILE_ENABLED
- microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
- microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue());
- #endif
- game_list->LoadInterfaceLayout();
- ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue());
- ToggleWindowMode();
- ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue());
- ui->action_Display_Dock_Widget_Headers->setChecked(
- UISettings::values.display_titlebar.GetValue());
- OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked());
- ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue());
- game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
- ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
- statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
- Debugger::ToggleConsole();
- }
- void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
- if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
- state != Qt::ApplicationActive) {
- LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
- }
- if (!emulation_running) {
- return;
- }
- if (UISettings::values.pause_when_in_background) {
- if (emu_thread->IsRunning() &&
- (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
- auto_paused = true;
- OnPauseGame();
- } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) {
- auto_paused = false;
- RequestGameResume();
- OnStartGame();
- }
- }
- if (UISettings::values.mute_when_in_background) {
- if (!Settings::values.audio_muted &&
- (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
- Settings::values.audio_muted = true;
- auto_muted = true;
- } else if (auto_muted && state == Qt::ApplicationActive) {
- Settings::values.audio_muted = false;
- auto_muted = false;
- }
- }
- }
- void GMainWindow::ConnectWidgetEvents() {
- connect(game_list, &GameList::BootGame, this, &GMainWindow::BootGame);
- connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
- connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
- connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
- connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
- &GMainWindow::OnTransferableShaderCacheOpenFile);
- connect(game_list, &GameList::RemoveInstalledEntryRequested, this,
- &GMainWindow::OnGameListRemoveInstalledEntry);
- connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile);
- connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
- connect(game_list, &GameList::VerifyIntegrityRequested, this,
- &GMainWindow::OnGameListVerifyIntegrity);
- connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
- connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
- &GMainWindow::OnGameListNavigateToGamedbEntry);
- connect(game_list, &GameList::CreateShortcut, this, &GMainWindow::OnGameListCreateShortcut);
- connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
- connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
- &GMainWindow::OnGameListAddDirectory);
- connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
- connect(game_list, &GameList::PopulatingCompleted,
- [this] { multiplayer_state->UpdateGameList(game_list->GetModel()); });
- connect(game_list, &GameList::SaveConfig, this, &GMainWindow::OnSaveConfig);
- connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
- &GMainWindow::OnGameListOpenPerGameProperties);
- connect(this, &GMainWindow::UpdateInstallProgress, this,
- &GMainWindow::IncrementInstallProgress);
- connect(this, &GMainWindow::EmulationStarting, render_window,
- &GRenderWindow::OnEmulationStarting);
- connect(this, &GMainWindow::EmulationStopping, render_window,
- &GRenderWindow::OnEmulationStopping);
- // Software Keyboard Applet
- connect(this, &GMainWindow::EmulationStarting, this, &GMainWindow::SoftwareKeyboardExit);
- connect(this, &GMainWindow::EmulationStopping, this, &GMainWindow::SoftwareKeyboardExit);
- connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
- connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state,
- &MultiplayerState::UpdateThemedIcons);
- }
- void GMainWindow::ConnectMenuEvents() {
- const auto connect_menu = [&]<typename Fn>(QAction* action, const Fn& event_fn) {
- connect(action, &QAction::triggered, this, event_fn);
- // Add actions to this window so that hiding menus in fullscreen won't disable them
- addAction(action);
- // Add actions to the render window so that they work outside of single window mode
- render_window->addAction(action);
- };
- // File
- connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile);
- connect_menu(ui->action_Load_Folder, &GMainWindow::OnMenuLoadFolder);
- connect_menu(ui->action_Install_File_NAND, &GMainWindow::OnMenuInstallToNAND);
- connect_menu(ui->action_Exit, &QMainWindow::close);
- connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo);
- // Emulation
- connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame);
- connect_menu(ui->action_Stop, &GMainWindow::OnStopGame);
- connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility);
- connect_menu(ui->action_Open_Mods_Page, &GMainWindow::OnOpenModsPage);
- connect_menu(ui->action_Open_Quickstart_Guide, &GMainWindow::OnOpenQuickstartGuide);
- connect_menu(ui->action_Open_FAQ, &GMainWindow::OnOpenFAQ);
- connect_menu(ui->action_Restart, &GMainWindow::OnRestartGame);
- connect_menu(ui->action_Configure, &GMainWindow::OnConfigure);
- connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame);
- // View
- connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen);
- connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode);
- connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars);
- connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar);
- connect_menu(ui->action_Show_Status_Bar, &GMainWindow::OnToggleStatusBar);
- connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720);
- connect_menu(ui->action_Reset_Window_Size_900, &GMainWindow::ResetWindowSize900);
- connect_menu(ui->action_Reset_Window_Size_1080, &GMainWindow::ResetWindowSize1080);
- ui->menu_Reset_Window_Size->addActions({ui->action_Reset_Window_Size_720,
- ui->action_Reset_Window_Size_900,
- ui->action_Reset_Window_Size_1080});
- // Multiplayer
- connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state,
- &MultiplayerState::OnViewLobby);
- connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state,
- &MultiplayerState::OnCreateRoom);
- connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state,
- &MultiplayerState::OnCloseRoom);
- connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state,
- &MultiplayerState::OnDirectConnectToRoom);
- connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state,
- &MultiplayerState::OnOpenNetworkRoom);
- connect(multiplayer_state, &MultiplayerState::SaveConfig, this, &GMainWindow::OnSaveConfig);
- // Tools
- connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this,
- ReinitializeKeyBehavior::Warning));
- connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot);
- // TAS
- connect_menu(ui->action_TAS_Start, &GMainWindow::OnTasStartStop);
- connect_menu(ui->action_TAS_Record, &GMainWindow::OnTasRecord);
- connect_menu(ui->action_TAS_Reset, &GMainWindow::OnTasReset);
- connect_menu(ui->action_Configure_Tas, &GMainWindow::OnConfigureTas);
- // Help
- connect_menu(ui->action_Open_yuzu_Folder, &GMainWindow::OnOpenYuzuFolder);
- connect_menu(ui->action_About, &GMainWindow::OnAbout);
- }
- void GMainWindow::UpdateMenuState() {
- const bool is_paused = emu_thread == nullptr || !emu_thread->IsRunning();
- const std::array running_actions{
- ui->action_Stop,
- ui->action_Restart,
- ui->action_Configure_Current_Game,
- ui->action_Report_Compatibility,
- ui->action_Load_Amiibo,
- ui->action_Pause,
- };
- for (QAction* action : running_actions) {
- action->setEnabled(emulation_running);
- }
- ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused);
- if (emulation_running && is_paused) {
- ui->action_Pause->setText(tr("&Continue"));
- } else {
- ui->action_Pause->setText(tr("&Pause"));
- }
- multiplayer_state->UpdateNotificationStatus();
- }
- void GMainWindow::OnDisplayTitleBars(bool show) {
- QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
- if (show) {
- for (QDockWidget* widget : widgets) {
- QWidget* old = widget->titleBarWidget();
- widget->setTitleBarWidget(nullptr);
- if (old != nullptr)
- delete old;
- }
- } else {
- for (QDockWidget* widget : widgets) {
- QWidget* old = widget->titleBarWidget();
- widget->setTitleBarWidget(new QWidget());
- if (old != nullptr)
- delete old;
- }
- }
- }
- void GMainWindow::SetupPrepareForSleep() {
- #ifdef __unix__
- auto bus = QDBusConnection::systemBus();
- if (bus.isConnected()) {
- const bool success = bus.connect(
- QStringLiteral("org.freedesktop.login1"), QStringLiteral("/org/freedesktop/login1"),
- QStringLiteral("org.freedesktop.login1.Manager"), QStringLiteral("PrepareForSleep"),
- QStringLiteral("b"), this, SLOT(OnPrepareForSleep(bool)));
- if (!success) {
- LOG_WARNING(Frontend, "Couldn't register PrepareForSleep signal");
- }
- } else {
- LOG_WARNING(Frontend, "QDBusConnection system bus is not connected");
- }
- #endif // __unix__
- }
- void GMainWindow::OnPrepareForSleep(bool prepare_sleep) {
- if (emu_thread == nullptr) {
- return;
- }
- if (prepare_sleep) {
- if (emu_thread->IsRunning()) {
- auto_paused = true;
- OnPauseGame();
- }
- } else {
- if (!emu_thread->IsRunning() && auto_paused) {
- auto_paused = false;
- RequestGameResume();
- OnStartGame();
- }
- }
- }
- #ifdef __unix__
- std::array<int, 3> GMainWindow::sig_interrupt_fds{0, 0, 0};
- void GMainWindow::SetupSigInterrupts() {
- if (sig_interrupt_fds[2] == 1) {
- return;
- }
- socketpair(AF_UNIX, SOCK_STREAM, 0, sig_interrupt_fds.data());
- sig_interrupt_fds[2] = 1;
- struct sigaction sa;
- sa.sa_handler = &GMainWindow::HandleSigInterrupt;
- sigemptyset(&sa.sa_mask);
- sa.sa_flags = SA_RESETHAND;
- sigaction(SIGINT, &sa, nullptr);
- sigaction(SIGTERM, &sa, nullptr);
- sig_interrupt_notifier = new QSocketNotifier(sig_interrupt_fds[1], QSocketNotifier::Read, this);
- connect(sig_interrupt_notifier, &QSocketNotifier::activated, this,
- &GMainWindow::OnSigInterruptNotifierActivated);
- connect(this, &GMainWindow::SigInterrupt, this, &GMainWindow::close);
- }
- void GMainWindow::HandleSigInterrupt(int sig) {
- if (sig == SIGINT) {
- _exit(1);
- }
- // Calling into Qt directly from a signal handler is not safe,
- // so wake up a QSocketNotifier with this hacky write call instead.
- char a = 1;
- int ret = write(sig_interrupt_fds[0], &a, sizeof(a));
- (void)ret;
- }
- void GMainWindow::OnSigInterruptNotifierActivated() {
- sig_interrupt_notifier->setEnabled(false);
- char a;
- int ret = read(sig_interrupt_fds[1], &a, sizeof(a));
- (void)ret;
- sig_interrupt_notifier->setEnabled(true);
- emit SigInterrupt();
- }
- #endif // __unix__
- void GMainWindow::PreventOSSleep() {
- #ifdef _WIN32
- SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
- #elif defined(HAVE_SDL2)
- SDL_DisableScreenSaver();
- #endif
- }
- void GMainWindow::AllowOSSleep() {
- #ifdef _WIN32
- SetThreadExecutionState(ES_CONTINUOUS);
- #elif defined(HAVE_SDL2)
- SDL_EnableScreenSaver();
- #endif
- }
- bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t program_index) {
- // Shutdown previous session if the emu thread is still active...
- if (emu_thread != nullptr) {
- ShutdownGame();
- }
- if (!render_window->InitRenderTarget()) {
- return false;
- }
- system->SetFilesystem(vfs);
- system->SetAppletFrontendSet({
- std::make_unique<QtAmiiboSettings>(*this), // Amiibo Settings
- (UISettings::values.controller_applet_disabled.GetValue() == true)
- ? nullptr
- : std::make_unique<QtControllerSelector>(*this), // Controller Selector
- std::make_unique<QtErrorDisplay>(*this), // Error Display
- nullptr, // Mii Editor
- nullptr, // Parental Controls
- nullptr, // Photo Viewer
- std::make_unique<QtProfileSelector>(*this), // Profile Selector
- std::make_unique<QtSoftwareKeyboard>(*this), // Software Keyboard
- std::make_unique<QtWebBrowser>(*this), // Web Browser
- });
- const Core::SystemResultStatus result{
- system->Load(*render_window, filename.toStdString(), program_id, program_index)};
- const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
- static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
- if (result == Core::SystemResultStatus::Success &&
- system->GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
- drd_callout) {
- UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() |
- static_cast<u32>(CalloutFlag::DRDDeprecation);
- QMessageBox::warning(
- this, tr("Warning Outdated Game Format"),
- tr("You are using the deconstructed ROM directory format for this game, which is an "
- "outdated format that has been superseded by others such as NCA, NAX, XCI, or "
- "NSP. Deconstructed ROM directories lack icons, metadata, and update "
- "support.<br><br>For an explanation of the various Switch formats yuzu supports, <a "
- "href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our "
- "wiki</a>. This message will not be shown again."));
- }
- if (result != Core::SystemResultStatus::Success) {
- switch (result) {
- case Core::SystemResultStatus::ErrorGetLoader:
- LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
- QMessageBox::critical(this, tr("Error while loading ROM!"),
- tr("The ROM format is not supported."));
- break;
- case Core::SystemResultStatus::ErrorVideoCore:
- QMessageBox::critical(
- this, tr("An error occurred initializing the video core."),
- tr("yuzu has encountered an error while running the video core. "
- "This is usually caused by outdated GPU drivers, including integrated ones. "
- "Please see the log for more details. "
- "For more information on accessing the log, please see the following page: "
- "<a href='https://yuzu-emu.org/help/reference/log-files/'>"
- "How to Upload the Log File</a>. "));
- break;
- default:
- if (result > Core::SystemResultStatus::ErrorLoader) {
- const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader);
- const u16 error_id = static_cast<u16>(result) - loader_id;
- const std::string error_code = fmt::format("({:04X}-{:04X})", loader_id, error_id);
- LOG_CRITICAL(Frontend, "Failed to load ROM! {}", error_code);
- const auto title =
- tr("Error while loading ROM! %1", "%1 signifies a numeric error code.")
- .arg(QString::fromStdString(error_code));
- const auto description =
- tr("%1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the "
- "yuzu quickstart guide</a> to redump your files.<br>You can refer "
- "to the yuzu wiki</a> or the yuzu Discord</a> for help.",
- "%1 signifies an error string.")
- .arg(QString::fromStdString(
- GetResultStatusString(static_cast<Loader::ResultStatus>(error_id))));
- QMessageBox::critical(this, title, description);
- } else {
- QMessageBox::critical(
- this, tr("Error while loading ROM!"),
- tr("An unknown error occurred. Please see the log for more details."));
- }
- break;
- }
- return false;
- }
- current_game_path = filename;
- system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
- return true;
- }
- bool GMainWindow::SelectAndSetCurrentUser(
- const Core::Frontend::ProfileSelectParameters& parameters) {
- QtProfileSelectionDialog dialog(system->HIDCore(), this, parameters);
- dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
- Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
- dialog.setWindowModality(Qt::WindowModal);
- if (dialog.exec() == QDialog::Rejected) {
- return false;
- }
- Settings::values.current_user = dialog.GetIndex();
- return true;
- }
- void GMainWindow::ConfigureFilesystemProvider(const std::string& filepath) {
- // Ensure all NCAs are registered before launching the game
- const auto file = vfs->OpenFile(filepath, FileSys::Mode::Read);
- if (!file) {
- return;
- }
- auto loader = Loader::GetLoader(*system, file);
- if (!loader) {
- return;
- }
- const auto file_type = loader->GetFileType();
- if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
- return;
- }
- u64 program_id = 0;
- const auto res2 = loader->ReadProgramId(program_id);
- if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
- provider->AddEntry(FileSys::TitleType::Application,
- FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()), program_id,
- file);
- } else if (res2 == Loader::ResultStatus::Success &&
- (file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
- const auto nsp = file_type == Loader::FileType::NSP
- ? std::make_shared<FileSys::NSP>(file)
- : FileSys::XCI{file}.GetSecurePartitionNSP();
- for (const auto& title : nsp->GetNCAs()) {
- for (const auto& entry : title.second) {
- provider->AddEntry(entry.first.first, entry.first.second, title.first,
- entry.second->GetBaseFile());
- }
- }
- }
- }
- void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index,
- StartGameType type) {
- LOG_INFO(Frontend, "yuzu starting...");
- StoreRecentFile(filename); // Put the filename on top of the list
- // Save configurations
- UpdateUISettings();
- game_list->SaveInterfaceLayout();
- config->Save();
- u64 title_id{0};
- last_filename_booted = filename;
- ConfigureFilesystemProvider(filename.toStdString());
- const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
- const auto loader = Loader::GetLoader(*system, v_file, program_id, program_index);
- if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
- type == StartGameType::Normal) {
- // Load per game settings
- const auto file_path =
- std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())};
- const auto config_file_name = title_id == 0
- ? Common::FS::PathToUTF8String(file_path.filename())
- : fmt::format("{:016X}", title_id);
- Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
- system->HIDCore().ReloadInputDevices();
- system->ApplySettings();
- }
- Settings::LogSettings();
- if (UISettings::values.select_user_on_boot) {
- const Core::Frontend::ProfileSelectParameters parameters{
- .mode = Service::AM::Applets::UiMode::UserSelector,
- .invalid_uid_list = {},
- .display_options = {},
- .purpose = Service::AM::Applets::UserSelectionPurpose::General,
- };
- if (SelectAndSetCurrentUser(parameters) == false) {
- return;
- }
- }
- if (!LoadROM(filename, program_id, program_index)) {
- return;
- }
- system->SetShuttingDown(false);
- game_list->setDisabled(true);
- // Create and start the emulation thread
- emu_thread = std::make_unique<EmuThread>(*system);
- emit EmulationStarting(emu_thread.get());
- emu_thread->start();
- // Register an ExecuteProgram callback such that Core can execute a sub-program
- system->RegisterExecuteProgramCallback(
- [this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
- system->RegisterExitCallback([this] {
- emu_thread->ForceStop();
- render_window->Exit();
- });
- connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
- connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
- // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
- // before the CPU continues
- connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
- &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
- &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
- &LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
- // Update the GUI
- UpdateStatusButtons();
- if (ui->action_Single_Window_Mode->isChecked()) {
- game_list->hide();
- game_list_placeholder->hide();
- }
- status_bar_update_timer.start(500);
- renderer_status_button->setDisabled(true);
- if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
- render_window->installEventFilter(render_window);
- render_window->setAttribute(Qt::WA_Hover, true);
- }
- if (UISettings::values.hide_mouse) {
- mouse_hide_timer.start();
- }
- render_window->InitializeCamera();
- std::string title_name;
- std::string title_version;
- const auto res = system->GetGameName(title_name);
- const auto metadata = [this, title_id] {
- const FileSys::PatchManager pm(title_id, system->GetFileSystemController(),
- system->GetContentProvider());
- return pm.GetControlMetadata();
- }();
- if (metadata.first != nullptr) {
- title_version = metadata.first->GetVersionString();
- title_name = metadata.first->GetApplicationName();
- }
- if (res != Loader::ResultStatus::Success || title_name.empty()) {
- title_name = Common::FS::PathToUTF8String(
- std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}
- .filename());
- }
- const bool is_64bit = system->Kernel().ApplicationProcess()->Is64BitProcess();
- const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
- title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
- .arg(QString::fromStdString(title_name), instruction_set_suffix)
- .toStdString();
- LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
- const auto gpu_vendor = system->GPU().Renderer().GetDeviceVendor();
- UpdateWindowTitle(title_name, title_version, gpu_vendor);
- loading_screen->Prepare(system->GetAppLoader());
- loading_screen->show();
- emulation_running = true;
- if (ui->action_Fullscreen->isChecked()) {
- ShowFullscreen();
- }
- OnStartGame();
- }
- bool GMainWindow::OnShutdownBegin() {
- if (!emulation_running) {
- return false;
- }
- if (ui->action_Fullscreen->isChecked()) {
- HideFullscreen();
- }
- AllowOSSleep();
- // Disable unlimited frame rate
- Settings::values.use_speed_limit.SetValue(true);
- if (system->IsShuttingDown()) {
- return false;
- }
- system->SetShuttingDown(true);
- discord_rpc->Pause();
- RequestGameExit();
- emu_thread->disconnect();
- emu_thread->SetRunning(true);
- emit EmulationStopping();
- int shutdown_time = 1000;
- if (system->DebuggerEnabled()) {
- shutdown_time = 0;
- } else if (system->GetExitLocked()) {
- shutdown_time = 5000;
- }
- shutdown_timer.setSingleShot(true);
- shutdown_timer.start(shutdown_time);
- connect(&shutdown_timer, &QTimer::timeout, this, &GMainWindow::OnEmulationStopTimeExpired);
- connect(emu_thread.get(), &QThread::finished, this, &GMainWindow::OnEmulationStopped);
- // Disable everything to prevent anything from being triggered here
- ui->action_Pause->setEnabled(false);
- ui->action_Restart->setEnabled(false);
- ui->action_Stop->setEnabled(false);
- return true;
- }
- void GMainWindow::OnShutdownBeginDialog() {
- shutdown_dialog = new OverlayDialog(this, *system, QString{}, tr("Closing software..."),
- QString{}, QString{}, Qt::AlignHCenter | Qt::AlignVCenter);
- shutdown_dialog->open();
- }
- void GMainWindow::OnEmulationStopTimeExpired() {
- if (emu_thread) {
- emu_thread->ForceStop();
- }
- }
- void GMainWindow::OnEmulationStopped() {
- shutdown_timer.stop();
- if (emu_thread) {
- emu_thread->disconnect();
- emu_thread->wait();
- emu_thread.reset();
- }
- if (shutdown_dialog) {
- shutdown_dialog->deleteLater();
- shutdown_dialog = nullptr;
- }
- emulation_running = false;
- discord_rpc->Update();
- // The emulation is stopped, so closing the window or not does not matter anymore
- disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
- // Update the GUI
- UpdateMenuState();
- render_window->hide();
- loading_screen->hide();
- loading_screen->Clear();
- if (game_list->IsEmpty()) {
- game_list_placeholder->show();
- } else {
- game_list->show();
- }
- game_list->SetFilterFocus();
- tas_label->clear();
- input_subsystem->GetTas()->Stop();
- OnTasStateChanged();
- render_window->FinalizeCamera();
- // Enable all controllers
- system->HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All});
- render_window->removeEventFilter(render_window);
- render_window->setAttribute(Qt::WA_Hover, false);
- UpdateWindowTitle();
- // Disable status bar updates
- status_bar_update_timer.stop();
- shader_building_label->setVisible(false);
- res_scale_label->setVisible(false);
- emu_speed_label->setVisible(false);
- game_fps_label->setVisible(false);
- emu_frametime_label->setVisible(false);
- renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan);
- current_game_path.clear();
- // When closing the game, destroy the GLWindow to clear the context after the game is closed
- render_window->ReleaseRenderTarget();
- // Enable game list
- game_list->setEnabled(true);
- Settings::RestoreGlobalState(system->IsPoweredOn());
- system->HIDCore().ReloadInputDevices();
- UpdateStatusButtons();
- }
- void GMainWindow::ShutdownGame() {
- if (!emulation_running) {
- return;
- }
- OnShutdownBegin();
- OnEmulationStopTimeExpired();
- OnEmulationStopped();
- }
- void GMainWindow::StoreRecentFile(const QString& filename) {
- UISettings::values.recent_files.prepend(filename);
- UISettings::values.recent_files.removeDuplicates();
- while (UISettings::values.recent_files.size() > max_recent_files_item) {
- UISettings::values.recent_files.removeLast();
- }
- UpdateRecentFiles();
- }
- void GMainWindow::UpdateRecentFiles() {
- const int num_recent_files =
- std::min(static_cast<int>(UISettings::values.recent_files.size()), max_recent_files_item);
- for (int i = 0; i < num_recent_files; i++) {
- const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg(
- QFileInfo(UISettings::values.recent_files[i]).fileName());
- actions_recent_files[i]->setText(text);
- actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
- actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
- actions_recent_files[i]->setVisible(true);
- }
- for (int j = num_recent_files; j < max_recent_files_item; ++j) {
- actions_recent_files[j]->setVisible(false);
- }
- // Enable the recent files menu if the list isn't empty
- ui->menu_recent_files->setEnabled(num_recent_files != 0);
- }
- void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) {
- BootGame(game_path, program_id);
- }
- void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
- const std::string& game_path) {
- std::filesystem::path path;
- QString open_target;
- const auto [user_save_size, device_save_size] = [this, &game_path, &program_id] {
- const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
- system->GetContentProvider()};
- const auto control = pm.GetControlMetadata().first;
- if (control != nullptr) {
- return std::make_pair(control->GetDefaultNormalSaveSize(),
- control->GetDeviceSaveDataSize());
- } else {
- const auto file = Core::GetGameFileFromPath(vfs, game_path);
- const auto loader = Loader::GetLoader(*system, file);
- FileSys::NACP nacp{};
- loader->ReadControlData(nacp);
- return std::make_pair(nacp.GetDefaultNormalSaveSize(), nacp.GetDeviceSaveDataSize());
- }
- }();
- const bool has_user_save{user_save_size > 0};
- const bool has_device_save{device_save_size > 0};
- ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");
- switch (target) {
- case GameListOpenTarget::SaveData: {
- open_target = tr("Save Data");
- const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
- auto vfs_nand_dir =
- vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::Mode::Read);
- if (has_user_save) {
- // User save data
- const auto select_profile = [this] {
- const Core::Frontend::ProfileSelectParameters parameters{
- .mode = Service::AM::Applets::UiMode::UserSelector,
- .invalid_uid_list = {},
- .display_options = {},
- .purpose = Service::AM::Applets::UserSelectionPurpose::General,
- };
- QtProfileSelectionDialog dialog(system->HIDCore(), this, parameters);
- dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
- Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
- dialog.setWindowModality(Qt::WindowModal);
- if (dialog.exec() == QDialog::Rejected) {
- return -1;
- }
- return dialog.GetIndex();
- };
- const auto index = select_profile();
- if (index == -1) {
- return;
- }
- Service::Account::ProfileManager manager;
- const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
- ASSERT(user_id);
- const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
- *system, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser,
- FileSys::SaveDataType::SaveData, program_id, user_id->AsU128(), 0);
- path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
- } else {
- // Device save data
- const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath(
- *system, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser,
- FileSys::SaveDataType::SaveData, program_id, {}, 0);
- path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path);
- }
- if (!Common::FS::CreateDirs(path)) {
- LOG_ERROR(Frontend, "Unable to create the directories for save data");
- }
- break;
- }
- case GameListOpenTarget::ModData: {
- open_target = tr("Mod Data");
- path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir) /
- fmt::format("{:016X}", program_id);
- break;
- }
- default:
- UNIMPLEMENTED();
- break;
- }
- const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path));
- const QDir dir(qpath);
- if (!dir.exists()) {
- QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target),
- tr("Folder does not exist!"));
- return;
- }
- LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target.toStdString(),
- program_id);
- QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
- }
- void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
- const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
- const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)};
- if (!Common::FS::CreateDirs(shader_cache_folder_path)) {
- QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
- tr("Failed to create the shader cache directory for this title."));
- return;
- }
- const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)};
- const auto qt_shader_cache_path = QString::fromStdString(shader_path_string);
- QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_path));
- }
- static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {
- std::size_t out = 0;
- for (const auto& subdir : dir->GetSubdirectories()) {
- out += 1 + CalculateRomFSEntrySize(subdir, full);
- }
- return out + (full ? dir->GetFiles().size() : 0);
- }
- static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src,
- const FileSys::VirtualDir& dest, std::size_t block_size, bool full) {
- if (src == nullptr || dest == nullptr || !src->IsReadable() || !dest->IsWritable())
- return false;
- if (dialog.wasCanceled())
- return false;
- if (full) {
- for (const auto& file : src->GetFiles()) {
- const auto out = VfsDirectoryCreateFileWrapper(dest, file->GetName());
- if (!FileSys::VfsRawCopy(file, out, block_size))
- return false;
- dialog.setValue(dialog.value() + 1);
- if (dialog.wasCanceled())
- return false;
- }
- }
- for (const auto& dir : src->GetSubdirectories()) {
- const auto out = dest->CreateSubdirectory(dir->GetName());
- if (!RomFSRawCopy(dialog, dir, out, block_size, full))
- return false;
- dialog.setValue(dialog.value() + 1);
- if (dialog.wasCanceled())
- return false;
- }
- return true;
- }
- QString GMainWindow::GetGameListErrorRemoving(InstalledEntryType type) const {
- switch (type) {
- case InstalledEntryType::Game:
- return tr("Error Removing Contents");
- case InstalledEntryType::Update:
- return tr("Error Removing Update");
- case InstalledEntryType::AddOnContent:
- return tr("Error Removing DLC");
- default:
- return QStringLiteral("Error Removing <Invalid Type>");
- }
- }
- void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) {
- const QString entry_question = [type] {
- switch (type) {
- case InstalledEntryType::Game:
- return tr("Remove Installed Game Contents?");
- case InstalledEntryType::Update:
- return tr("Remove Installed Game Update?");
- case InstalledEntryType::AddOnContent:
- return tr("Remove Installed Game DLC?");
- default:
- return QStringLiteral("Remove Installed Game <Invalid Type>?");
- }
- }();
- if (QMessageBox::question(this, tr("Remove Entry"), entry_question,
- QMessageBox::Yes | QMessageBox::No,
- QMessageBox::No) != QMessageBox::Yes) {
- return;
- }
- switch (type) {
- case InstalledEntryType::Game:
- RemoveBaseContent(program_id, type);
- [[fallthrough]];
- case InstalledEntryType::Update:
- RemoveUpdateContent(program_id, type);
- if (type != InstalledEntryType::Game) {
- break;
- }
- [[fallthrough]];
- case InstalledEntryType::AddOnContent:
- RemoveAddOnContent(program_id, type);
- break;
- }
- Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
- "game_list");
- game_list->PopulateAsync(UISettings::values.game_dirs);
- }
- void GMainWindow::RemoveBaseContent(u64 program_id, InstalledEntryType type) {
- const auto& fs_controller = system->GetFileSystemController();
- const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
- fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
- if (res) {
- QMessageBox::information(this, tr("Successfully Removed"),
- tr("Successfully removed the installed base game."));
- } else {
- QMessageBox::warning(
- this, GetGameListErrorRemoving(type),
- tr("The base game is not installed in the NAND and cannot be removed."));
- }
- }
- void GMainWindow::RemoveUpdateContent(u64 program_id, InstalledEntryType type) {
- const auto update_id = program_id | 0x800;
- const auto& fs_controller = system->GetFileSystemController();
- const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) ||
- fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);
- if (res) {
- QMessageBox::information(this, tr("Successfully Removed"),
- tr("Successfully removed the installed update."));
- } else {
- QMessageBox::warning(this, GetGameListErrorRemoving(type),
- tr("There is no update installed for this title."));
- }
- }
- void GMainWindow::RemoveAddOnContent(u64 program_id, InstalledEntryType type) {
- u32 count{};
- const auto& fs_controller = system->GetFileSystemController();
- const auto dlc_entries = system->GetContentProvider().ListEntriesFilter(
- FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
- for (const auto& entry : dlc_entries) {
- if (FileSys::GetBaseTitleID(entry.title_id) == program_id) {
- const auto res =
- fs_controller.GetUserNANDContents()->RemoveExistingEntry(entry.title_id) ||
- fs_controller.GetSDMCContents()->RemoveExistingEntry(entry.title_id);
- if (res) {
- ++count;
- }
- }
- }
- if (count == 0) {
- QMessageBox::warning(this, GetGameListErrorRemoving(type),
- tr("There are no DLC installed for this title."));
- return;
- }
- QMessageBox::information(this, tr("Successfully Removed"),
- tr("Successfully removed %1 installed DLC.").arg(count));
- }
- void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
- const std::string& game_path) {
- const QString question = [target] {
- switch (target) {
- case GameListRemoveTarget::GlShaderCache:
- return tr("Delete OpenGL Transferable Shader Cache?");
- case GameListRemoveTarget::VkShaderCache:
- return tr("Delete Vulkan Transferable Shader Cache?");
- case GameListRemoveTarget::AllShaderCache:
- return tr("Delete All Transferable Shader Caches?");
- case GameListRemoveTarget::CustomConfiguration:
- return tr("Remove Custom Game Configuration?");
- case GameListRemoveTarget::CacheStorage:
- return tr("Remove Cache Storage?");
- default:
- return QString{};
- }
- }();
- if (QMessageBox::question(this, tr("Remove File"), question, QMessageBox::Yes | QMessageBox::No,
- QMessageBox::No) != QMessageBox::Yes) {
- return;
- }
- switch (target) {
- case GameListRemoveTarget::VkShaderCache:
- RemoveVulkanDriverPipelineCache(program_id);
- [[fallthrough]];
- case GameListRemoveTarget::GlShaderCache:
- RemoveTransferableShaderCache(program_id, target);
- break;
- case GameListRemoveTarget::AllShaderCache:
- RemoveAllTransferableShaderCaches(program_id);
- break;
- case GameListRemoveTarget::CustomConfiguration:
- RemoveCustomConfiguration(program_id, game_path);
- break;
- case GameListRemoveTarget::CacheStorage:
- RemoveCacheStorage(program_id);
- break;
- }
- }
- void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) {
- const auto target_file_name = [target] {
- switch (target) {
- case GameListRemoveTarget::GlShaderCache:
- return "opengl.bin";
- case GameListRemoveTarget::VkShaderCache:
- return "vulkan.bin";
- default:
- return "";
- }
- }();
- const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
- const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id);
- const auto target_file = shader_cache_folder_path / target_file_name;
- if (!Common::FS::Exists(target_file)) {
- QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
- tr("A shader cache for this title does not exist."));
- return;
- }
- if (Common::FS::RemoveFile(target_file)) {
- QMessageBox::information(this, tr("Successfully Removed"),
- tr("Successfully removed the transferable shader cache."));
- } else {
- QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
- tr("Failed to remove the transferable shader cache."));
- }
- }
- void GMainWindow::RemoveVulkanDriverPipelineCache(u64 program_id) {
- static constexpr std::string_view target_file_name = "vulkan_pipelines.bin";
- const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
- const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id);
- const auto target_file = shader_cache_folder_path / target_file_name;
- if (!Common::FS::Exists(target_file)) {
- return;
- }
- if (!Common::FS::RemoveFile(target_file)) {
- QMessageBox::warning(this, tr("Error Removing Vulkan Driver Pipeline Cache"),
- tr("Failed to remove the driver pipeline cache."));
- }
- }
- void GMainWindow::RemoveAllTransferableShaderCaches(u64 program_id) {
- const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
- const auto program_shader_cache_dir = shader_cache_dir / fmt::format("{:016x}", program_id);
- if (!Common::FS::Exists(program_shader_cache_dir)) {
- QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"),
- tr("A shader cache for this title does not exist."));
- return;
- }
- if (Common::FS::RemoveDirRecursively(program_shader_cache_dir)) {
- QMessageBox::information(this, tr("Successfully Removed"),
- tr("Successfully removed the transferable shader caches."));
- } else {
- QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"),
- tr("Failed to remove the transferable shader cache directory."));
- }
- }
- void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& game_path) {
- const auto file_path = std::filesystem::path(Common::FS::ToU8String(game_path));
- const auto config_file_name =
- program_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()).append(".ini")
- : fmt::format("{:016X}.ini", program_id);
- const auto custom_config_file_path =
- Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom" / config_file_name;
- if (!Common::FS::Exists(custom_config_file_path)) {
- QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
- tr("A custom configuration for this title does not exist."));
- return;
- }
- if (Common::FS::RemoveFile(custom_config_file_path)) {
- QMessageBox::information(this, tr("Successfully Removed"),
- tr("Successfully removed the custom game configuration."));
- } else {
- QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
- tr("Failed to remove the custom game configuration."));
- }
- }
- void GMainWindow::RemoveCacheStorage(u64 program_id) {
- const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
- auto vfs_nand_dir =
- vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::Mode::Read);
- const auto cache_storage_path = FileSys::SaveDataFactory::GetFullPath(
- *system, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser,
- FileSys::SaveDataType::CacheStorage, 0 /* program_id */, {}, 0);
- const auto path = Common::FS::ConcatPathSafe(nand_dir, cache_storage_path);
- // Not an error if it wasn't cleared.
- Common::FS::RemoveDirRecursively(path);
- }
- void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path,
- DumpRomFSTarget target) {
- const auto failed = [this] {
- QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
- tr("There was an error copying the RomFS files or the user "
- "cancelled the operation."));
- };
- const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
- if (loader == nullptr) {
- failed();
- return;
- }
- FileSys::VirtualFile packed_update_raw{};
- loader->ReadUpdateRaw(packed_update_raw);
- const auto& installed = system->GetContentProvider();
- u64 title_id{};
- u8 raw_type{};
- if (!SelectRomFSDumpTarget(installed, program_id, &title_id, &raw_type)) {
- failed();
- return;
- }
- const auto type = static_cast<FileSys::ContentRecordType>(raw_type);
- const auto base_nca = installed.GetEntry(title_id, type);
- if (!base_nca) {
- failed();
- return;
- }
- const FileSys::NCA update_nca{packed_update_raw, nullptr};
- if (type != FileSys::ContentRecordType::Program ||
- update_nca.GetStatus() != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS ||
- update_nca.GetTitleId() != FileSys::GetUpdateTitleID(title_id)) {
- packed_update_raw = {};
- }
- const auto base_romfs = base_nca->GetRomFS();
- if (!base_romfs) {
- failed();
- return;
- }
- const auto dump_dir =
- target == DumpRomFSTarget::Normal
- ? Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)
- : Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "atmosphere" / "contents";
- const auto romfs_dir = fmt::format("{:016X}/romfs", title_id);
- const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir);
- const FileSys::PatchManager pm{title_id, system->GetFileSystemController(), installed};
- auto romfs = pm.PatchRomFS(base_nca.get(), base_romfs, type, packed_update_raw, false);
- const auto out = VfsFilesystemCreateDirectoryWrapper(vfs, path, FileSys::Mode::ReadWrite);
- if (out == nullptr) {
- failed();
- vfs->DeleteDirectory(path);
- return;
- }
- bool ok = false;
- const QStringList selections{tr("Full"), tr("Skeleton")};
- const auto res = QInputDialog::getItem(
- this, tr("Select RomFS Dump Mode"),
- tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the "
- "files into the new directory while <br>skeleton will only create the directory "
- "structure."),
- selections, 0, false, &ok);
- if (!ok) {
- failed();
- vfs->DeleteDirectory(path);
- return;
- }
- const auto extracted = FileSys::ExtractRomFS(romfs, FileSys::RomFSExtractionType::Full);
- if (extracted == nullptr) {
- failed();
- return;
- }
- const auto full = res == selections.constFirst();
- const auto entry_size = CalculateRomFSEntrySize(extracted, full);
- // The minimum required space is the size of the extracted RomFS + 1 GiB
- const auto minimum_free_space = extracted->GetSize() + 0x40000000;
- if (full && Common::FS::GetFreeSpaceSize(path) < minimum_free_space) {
- QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
- tr("There is not enough free space at %1 to extract the RomFS. Please "
- "free up space or select a different dump directory at "
- "Emulation > Configure > System > Filesystem > Dump Root")
- .arg(QString::fromStdString(path)));
- return;
- }
- QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0,
- static_cast<s32>(entry_size), this);
- progress.setWindowModality(Qt::WindowModal);
- progress.setMinimumDuration(100);
- if (RomFSRawCopy(progress, extracted, out, 0x400000, full)) {
- progress.close();
- QMessageBox::information(this, tr("RomFS Extraction Succeeded!"),
- tr("The operation completed successfully."));
- QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path)));
- } else {
- progress.close();
- failed();
- vfs->DeleteDirectory(path);
- }
- }
- void GMainWindow::OnGameListVerifyIntegrity(const std::string& game_path) {
- const auto NotImplemented = [this] {
- QMessageBox::warning(this, tr("Integrity verification couldn't be performed!"),
- tr("File contents were not checked for validity."));
- };
- const auto Failed = [this] {
- QMessageBox::critical(this, tr("Integrity verification failed!"),
- tr("File contents may be corrupt."));
- };
- const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
- if (loader == nullptr) {
- NotImplemented();
- return;
- }
- QProgressDialog progress(tr("Verifying integrity..."), tr("Cancel"), 0, 100, this);
- progress.setWindowModality(Qt::WindowModal);
- progress.setMinimumDuration(100);
- progress.setAutoClose(false);
- progress.setAutoReset(false);
- const auto QtProgressCallback = [&](size_t processed_size, size_t total_size) {
- if (progress.wasCanceled()) {
- return false;
- }
- progress.setValue(static_cast<int>((processed_size * 100) / total_size));
- return true;
- };
- const auto status = loader->VerifyIntegrity(QtProgressCallback);
- if (progress.wasCanceled() ||
- status == Loader::ResultStatus::ErrorIntegrityVerificationNotImplemented) {
- NotImplemented();
- return;
- }
- if (status == Loader::ResultStatus::ErrorIntegrityVerificationFailed) {
- Failed();
- return;
- }
- progress.close();
- QMessageBox::information(this, tr("Integrity verification succeeded!"),
- tr("The operation completed successfully."));
- }
- void GMainWindow::OnGameListCopyTID(u64 program_id) {
- QClipboard* clipboard = QGuiApplication::clipboard();
- clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id)));
- }
- void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
- const CompatibilityList& compatibility_list) {
- const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
- QString directory;
- if (it != compatibility_list.end()) {
- directory = it->second.second;
- }
- QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
- }
- void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
- GameListShortcutTarget target) {
- // Get path to yuzu executable
- const QStringList args = QApplication::arguments();
- std::filesystem::path yuzu_command = args[0].toStdString();
- #if defined(__linux__) || defined(__FreeBSD__)
- // If relative path, make it an absolute path
- if (yuzu_command.c_str()[0] == '.') {
- yuzu_command = Common::FS::GetCurrentDir() / yuzu_command;
- }
- #if defined(__linux__)
- // Warn once if we are making a shortcut to a volatile AppImage
- const std::string appimage_ending =
- std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
- if (yuzu_command.string().ends_with(appimage_ending) &&
- !UISettings::values.shortcut_already_warned) {
- if (QMessageBox::warning(this, tr("Create Shortcut"),
- tr("This will create a shortcut to the current AppImage. This may "
- "not work well if you update. Continue?"),
- QMessageBox::StandardButton::Ok |
- QMessageBox::StandardButton::Cancel) ==
- QMessageBox::StandardButton::Cancel) {
- return;
- }
- UISettings::values.shortcut_already_warned = true;
- }
- #endif // __linux__
- #endif // __linux__ || __FreeBSD__
- std::filesystem::path target_directory{};
- // Determine target directory for shortcut
- #if defined(__linux__) || defined(__FreeBSD__)
- const char* home = std::getenv("HOME");
- const std::filesystem::path home_path = (home == nullptr ? "~" : home);
- const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
- if (target == GameListShortcutTarget::Desktop) {
- target_directory = home_path / "Desktop";
- if (!Common::FS::IsDir(target_directory)) {
- QMessageBox::critical(
- this, tr("Create Shortcut"),
- tr("Cannot create shortcut on desktop. Path \"%1\" does not exist.")
- .arg(QString::fromStdString(target_directory)),
- QMessageBox::StandardButton::Ok);
- return;
- }
- } else if (target == GameListShortcutTarget::Applications) {
- target_directory = (xdg_data_home == nullptr ? home_path / ".local/share" : xdg_data_home) /
- "applications";
- if (!Common::FS::CreateDirs(target_directory)) {
- QMessageBox::critical(this, tr("Create Shortcut"),
- tr("Cannot create shortcut in applications menu. Path \"%1\" "
- "does not exist and cannot be created.")
- .arg(QString::fromStdString(target_directory)),
- QMessageBox::StandardButton::Ok);
- return;
- }
- }
- #endif
- const std::string game_file_name = std::filesystem::path(game_path).filename().string();
- // Determine full paths for icon and shortcut
- #if defined(__linux__) || defined(__FreeBSD__)
- std::filesystem::path system_icons_path =
- (xdg_data_home == nullptr ? home_path / ".local/share/" : xdg_data_home) /
- "icons/hicolor/256x256";
- if (!Common::FS::CreateDirs(system_icons_path)) {
- QMessageBox::critical(
- this, tr("Create Icon"),
- tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
- .arg(QString::fromStdString(system_icons_path)),
- QMessageBox::StandardButton::Ok);
- return;
- }
- std::filesystem::path icon_path =
- system_icons_path / (program_id == 0 ? fmt::format("yuzu-{}.png", game_file_name)
- : fmt::format("yuzu-{:016X}.png", program_id));
- const std::filesystem::path shortcut_path =
- target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name)
- : fmt::format("yuzu-{:016X}.desktop", program_id));
- #else
- const std::filesystem::path icon_path{};
- const std::filesystem::path shortcut_path{};
- #endif
- // Get title from game file
- const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
- system->GetContentProvider()};
- const auto control = pm.GetControlMetadata();
- const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
- std::string title{fmt::format("{:016X}", program_id)};
- if (control.first != nullptr) {
- title = control.first->GetApplicationName();
- } else {
- loader->ReadTitle(title);
- }
- // Get icon from game file
- std::vector<u8> icon_image_file{};
- if (control.second != nullptr) {
- icon_image_file = control.second->ReadAllBytes();
- } else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
- LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
- }
- QImage icon_jpeg =
- QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
- #if defined(__linux__) || defined(__FreeBSD__)
- // Convert and write the icon as a PNG
- if (!icon_jpeg.save(QString::fromStdString(icon_path.string()))) {
- LOG_ERROR(Frontend, "Could not write icon as PNG to file");
- } else {
- LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
- }
- #endif // __linux__
- #if defined(__linux__) || defined(__FreeBSD__)
- const std::string comment =
- tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString();
- const std::string arguments = fmt::format("-g \"{:s}\"", game_path);
- const std::string categories = "Game;Emulator;Qt;";
- const std::string keywords = "Switch;Nintendo;";
- #else
- const std::string comment{};
- const std::string arguments{};
- const std::string categories{};
- const std::string keywords{};
- #endif
- if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(),
- yuzu_command.string(), arguments, categories, keywords)) {
- QMessageBox::critical(this, tr("Create Shortcut"),
- tr("Failed to create a shortcut at %1")
- .arg(QString::fromStdString(shortcut_path.string())));
- return;
- }
- LOG_INFO(Frontend, "Wrote a shortcut to {}", shortcut_path.string());
- QMessageBox::information(
- this, tr("Create Shortcut"),
- tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title)));
- }
- void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
- std::filesystem::path fs_path;
- if (directory == QStringLiteral("SDMC")) {
- fs_path =
- Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "Nintendo/Contents/registered";
- } else if (directory == QStringLiteral("UserNAND")) {
- fs_path =
- Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "user/Contents/registered";
- } else if (directory == QStringLiteral("SysNAND")) {
- fs_path =
- Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/Contents/registered";
- } else {
- fs_path = directory.toStdString();
- }
- const auto qt_path = QString::fromStdString(Common::FS::PathToUTF8String(fs_path));
- if (!Common::FS::IsDir(fs_path)) {
- QMessageBox::critical(this, tr("Error Opening %1").arg(qt_path),
- tr("Folder does not exist!"));
- return;
- }
- QDesktopServices::openUrl(QUrl::fromLocalFile(qt_path));
- }
- void GMainWindow::OnGameListAddDirectory() {
- const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
- if (dir_path.isEmpty()) {
- return;
- }
- UISettings::GameDir game_dir{dir_path, false, true};
- if (!UISettings::values.game_dirs.contains(game_dir)) {
- UISettings::values.game_dirs.append(game_dir);
- game_list->PopulateAsync(UISettings::values.game_dirs);
- } else {
- LOG_WARNING(Frontend, "Selected directory is already in the game list");
- }
- OnSaveConfig();
- }
- void GMainWindow::OnGameListShowList(bool show) {
- if (emulation_running && ui->action_Single_Window_Mode->isChecked())
- return;
- game_list->setVisible(show);
- game_list_placeholder->setVisible(!show);
- };
- void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
- u64 title_id{};
- const auto v_file = Core::GetGameFileFromPath(vfs, file);
- const auto loader = Loader::GetLoader(*system, v_file);
- if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
- QMessageBox::information(this, tr("Properties"),
- tr("The game properties could not be loaded."));
- return;
- }
- OpenPerGameConfiguration(title_id, file);
- }
- void GMainWindow::OnMenuLoadFile() {
- if (is_load_file_select_active) {
- return;
- }
- is_load_file_select_active = true;
- const QString extensions =
- QStringLiteral("*.")
- .append(GameList::supported_file_extensions.join(QStringLiteral(" *.")))
- .append(QStringLiteral(" main"));
- const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)",
- "%1 is an identifier for the Switch executable file extensions.")
- .arg(extensions);
- const QString filename = QFileDialog::getOpenFileName(
- this, tr("Load File"), UISettings::values.roms_path, file_filter);
- is_load_file_select_active = false;
- if (filename.isEmpty()) {
- return;
- }
- UISettings::values.roms_path = QFileInfo(filename).path();
- BootGame(filename);
- }
- void GMainWindow::OnMenuLoadFolder() {
- const QString dir_path =
- QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
- if (dir_path.isNull()) {
- return;
- }
- const QDir dir{dir_path};
- const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
- if (matching_main.size() == 1) {
- BootGame(dir.path() + QDir::separator() + matching_main[0]);
- } else {
- QMessageBox::warning(this, tr("Invalid Directory Selected"),
- tr("The directory you have selected does not contain a 'main' file."));
- }
- }
- void GMainWindow::IncrementInstallProgress() {
- install_progress->setValue(install_progress->value() + 1);
- }
- void GMainWindow::OnMenuInstallToNAND() {
- const QString file_filter =
- tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive "
- "(*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge "
- "Image (*.xci)");
- QStringList filenames = QFileDialog::getOpenFileNames(
- this, tr("Install Files"), UISettings::values.roms_path, file_filter);
- if (filenames.isEmpty()) {
- return;
- }
- InstallDialog installDialog(this, filenames);
- if (installDialog.exec() == QDialog::Rejected) {
- return;
- }
- const QStringList files = installDialog.GetFiles();
- if (files.isEmpty()) {
- return;
- }
- // Save folder location of the first selected file
- UISettings::values.roms_path = QFileInfo(filenames[0]).path();
- int remaining = filenames.size();
- // This would only overflow above 2^51 bytes (2.252 PB)
- int total_size = 0;
- for (const QString& file : files) {
- total_size += static_cast<int>(QFile(file).size() / CopyBufferSize);
- }
- if (total_size < 0) {
- LOG_CRITICAL(Frontend, "Attempting to install too many files, aborting.");
- return;
- }
- QStringList new_files{}; // Newly installed files that do not yet exist in the NAND
- QStringList overwritten_files{}; // Files that overwrote those existing in the NAND
- QStringList failed_files{}; // Files that failed to install due to errors
- bool detected_base_install{}; // Whether a base game was attempted to be installed
- ui->action_Install_File_NAND->setEnabled(false);
- install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this);
- install_progress->setWindowFlags(windowFlags() & ~Qt::WindowMaximizeButtonHint);
- install_progress->setAttribute(Qt::WA_DeleteOnClose, true);
- install_progress->setFixedWidth(installDialog.GetMinimumWidth() + 40);
- install_progress->show();
- for (const QString& file : files) {
- install_progress->setWindowTitle(tr("%n file(s) remaining", "", remaining));
- install_progress->setLabelText(
- tr("Installing file \"%1\"...").arg(QFileInfo(file).fileName()));
- QFuture<InstallResult> future;
- InstallResult result;
- if (file.endsWith(QStringLiteral("xci"), Qt::CaseInsensitive) ||
- file.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
- future = QtConcurrent::run([this, &file] { return InstallNSPXCI(file); });
- while (!future.isFinished()) {
- QCoreApplication::processEvents();
- std::this_thread::sleep_for(std::chrono::milliseconds(1));
- }
- result = future.result();
- } else {
- result = InstallNCA(file);
- }
- std::this_thread::sleep_for(std::chrono::milliseconds(10));
- switch (result) {
- case InstallResult::Success:
- new_files.append(QFileInfo(file).fileName());
- break;
- case InstallResult::Overwrite:
- overwritten_files.append(QFileInfo(file).fileName());
- break;
- case InstallResult::Failure:
- failed_files.append(QFileInfo(file).fileName());
- break;
- case InstallResult::BaseInstallAttempted:
- failed_files.append(QFileInfo(file).fileName());
- detected_base_install = true;
- break;
- }
- --remaining;
- }
- install_progress->close();
- if (detected_base_install) {
- QMessageBox::warning(
- this, tr("Install Results"),
- tr("To avoid possible conflicts, we discourage users from installing base games to the "
- "NAND.\nPlease, only use this feature to install updates and DLC."));
- }
- const QString install_results =
- (new_files.isEmpty() ? QString{}
- : tr("%n file(s) were newly installed\n", "", new_files.size())) +
- (overwritten_files.isEmpty()
- ? QString{}
- : tr("%n file(s) were overwritten\n", "", overwritten_files.size())) +
- (failed_files.isEmpty() ? QString{}
- : tr("%n file(s) failed to install\n", "", failed_files.size()));
- QMessageBox::information(this, tr("Install Results"), install_results);
- Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
- "game_list");
- game_list->PopulateAsync(UISettings::values.game_dirs);
- ui->action_Install_File_NAND->setEnabled(true);
- }
- InstallResult GMainWindow::InstallNSPXCI(const QString& filename) {
- const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
- const FileSys::VirtualFile& dest, std::size_t block_size) {
- if (src == nullptr || dest == nullptr) {
- return false;
- }
- if (!dest->Resize(src->GetSize())) {
- return false;
- }
- std::vector<u8> buffer(CopyBufferSize);
- for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
- if (install_progress->wasCanceled()) {
- dest->Resize(0);
- return false;
- }
- emit UpdateInstallProgress();
- const auto read = src->Read(buffer.data(), buffer.size(), i);
- dest->Write(buffer.data(), read, i);
- }
- return true;
- };
- std::shared_ptr<FileSys::NSP> nsp;
- if (filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
- nsp = std::make_shared<FileSys::NSP>(
- vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
- if (nsp->IsExtractedType()) {
- return InstallResult::Failure;
- }
- } else {
- const auto xci = std::make_shared<FileSys::XCI>(
- vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
- nsp = xci->GetSecurePartitionNSP();
- }
- if (nsp->GetStatus() != Loader::ResultStatus::Success) {
- return InstallResult::Failure;
- }
- const auto res = system->GetFileSystemController().GetUserNANDContents()->InstallEntry(
- *nsp, true, qt_raw_copy);
- switch (res) {
- case FileSys::InstallResult::Success:
- return InstallResult::Success;
- case FileSys::InstallResult::OverwriteExisting:
- return InstallResult::Overwrite;
- case FileSys::InstallResult::ErrorBaseInstall:
- return InstallResult::BaseInstallAttempted;
- default:
- return InstallResult::Failure;
- }
- }
- InstallResult GMainWindow::InstallNCA(const QString& filename) {
- const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
- const FileSys::VirtualFile& dest, std::size_t block_size) {
- if (src == nullptr || dest == nullptr) {
- return false;
- }
- if (!dest->Resize(src->GetSize())) {
- return false;
- }
- std::vector<u8> buffer(CopyBufferSize);
- for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
- if (install_progress->wasCanceled()) {
- dest->Resize(0);
- return false;
- }
- emit UpdateInstallProgress();
- const auto read = src->Read(buffer.data(), buffer.size(), i);
- dest->Write(buffer.data(), read, i);
- }
- return true;
- };
- const auto nca =
- std::make_shared<FileSys::NCA>(vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
- const auto id = nca->GetStatus();
- // Game updates necessary are missing base RomFS
- if (id != Loader::ResultStatus::Success &&
- id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
- return InstallResult::Failure;
- }
- const QStringList tt_options{tr("System Application"),
- tr("System Archive"),
- tr("System Application Update"),
- tr("Firmware Package (Type A)"),
- tr("Firmware Package (Type B)"),
- tr("Game"),
- tr("Game Update"),
- tr("Game DLC"),
- tr("Delta Title")};
- bool ok;
- const auto item = QInputDialog::getItem(
- this, tr("Select NCA Install Type..."),
- tr("Please select the type of title you would like to install this NCA as:\n(In "
- "most instances, the default 'Game' is fine.)"),
- tt_options, 5, false, &ok);
- auto index = tt_options.indexOf(item);
- if (!ok || index == -1) {
- QMessageBox::warning(this, tr("Failed to Install"),
- tr("The title type you selected for the NCA is invalid."));
- return InstallResult::Failure;
- }
- // If index is equal to or past Game, add the jump in TitleType.
- if (index >= 5) {
- index += static_cast<size_t>(FileSys::TitleType::Application) -
- static_cast<size_t>(FileSys::TitleType::FirmwarePackageB);
- }
- const bool is_application = index >= static_cast<s32>(FileSys::TitleType::Application);
- const auto& fs_controller = system->GetFileSystemController();
- auto* registered_cache = is_application ? fs_controller.GetUserNANDContents()
- : fs_controller.GetSystemNANDContents();
- const auto res = registered_cache->InstallEntry(*nca, static_cast<FileSys::TitleType>(index),
- true, qt_raw_copy);
- if (res == FileSys::InstallResult::Success) {
- return InstallResult::Success;
- } else if (res == FileSys::InstallResult::OverwriteExisting) {
- return InstallResult::Overwrite;
- } else {
- return InstallResult::Failure;
- }
- }
- void GMainWindow::OnMenuRecentFile() {
- QAction* action = qobject_cast<QAction*>(sender());
- assert(action);
- const QString filename = action->data().toString();
- if (QFileInfo::exists(filename)) {
- BootGame(filename);
- } else {
- // Display an error message and remove the file from the list.
- QMessageBox::information(this, tr("File not found"),
- tr("File \"%1\" not found").arg(filename));
- UISettings::values.recent_files.removeOne(filename);
- UpdateRecentFiles();
- }
- }
- void GMainWindow::OnStartGame() {
- PreventOSSleep();
- emu_thread->SetRunning(true);
- UpdateMenuState();
- OnTasStateChanged();
- discord_rpc->Update();
- }
- void GMainWindow::OnRestartGame() {
- if (!system->IsPoweredOn()) {
- return;
- }
- // Make a copy since ShutdownGame edits game_path
- const auto current_game = QString(current_game_path);
- ShutdownGame();
- BootGame(current_game);
- }
- void GMainWindow::OnPauseGame() {
- emu_thread->SetRunning(false);
- UpdateMenuState();
- AllowOSSleep();
- }
- void GMainWindow::OnPauseContinueGame() {
- if (emulation_running) {
- if (emu_thread->IsRunning()) {
- OnPauseGame();
- } else {
- RequestGameResume();
- OnStartGame();
- }
- }
- }
- void GMainWindow::OnStopGame() {
- if (system->GetExitLocked() && !ConfirmForceLockedExit()) {
- return;
- }
- if (OnShutdownBegin()) {
- OnShutdownBeginDialog();
- } else {
- OnEmulationStopped();
- }
- }
- void GMainWindow::OnLoadComplete() {
- loading_screen->OnLoadComplete();
- }
- void GMainWindow::OnExecuteProgram(std::size_t program_index) {
- ShutdownGame();
- BootGame(last_filename_booted, 0, program_index);
- }
- void GMainWindow::OnExit() {
- OnStopGame();
- }
- void GMainWindow::OnSaveConfig() {
- system->ApplySettings();
- config->Save();
- }
- void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
- error_applet = new OverlayDialog(render_window, *system, error_code, error_text, QString{},
- tr("OK"), Qt::AlignLeft | Qt::AlignVCenter);
- SCOPE_EXIT({
- error_applet->deleteLater();
- error_applet = nullptr;
- });
- error_applet->exec();
- emit ErrorDisplayFinished();
- }
- void GMainWindow::ErrorDisplayRequestExit() {
- if (error_applet) {
- error_applet->reject();
- }
- }
- void GMainWindow::OnMenuReportCompatibility() {
- #if defined(ARCHITECTURE_x86_64) && !defined(__APPLE__)
- const auto& caps = Common::GetCPUCaps();
- const bool has_fma = caps.fma || caps.fma4;
- const auto processor_count = std::thread::hardware_concurrency();
- const bool has_4threads = processor_count == 0 || processor_count >= 4;
- const bool has_8gb_ram = Common::GetMemInfo().TotalPhysicalMemory >= 8_GiB;
- const bool has_broken_vulkan = UISettings::values.has_broken_vulkan;
- if (!has_fma || !has_4threads || !has_8gb_ram || has_broken_vulkan) {
- QMessageBox::critical(this, tr("Hardware requirements not met"),
- tr("Your system does not meet the recommended hardware requirements. "
- "Compatibility reporting has been disabled."));
- return;
- }
- if (!Settings::values.yuzu_token.GetValue().empty() &&
- !Settings::values.yuzu_username.GetValue().empty()) {
- CompatDB compatdb{system->TelemetrySession(), this};
- compatdb.exec();
- } else {
- QMessageBox::critical(
- this, tr("Missing yuzu Account"),
- tr("In order to submit a game compatibility test case, you must link your yuzu "
- "account.<br><br/>To link your yuzu account, go to Emulation > Configuration "
- "> "
- "Web."));
- }
- #else
- QMessageBox::critical(this, tr("Hardware requirements not met"),
- tr("Your system does not meet the recommended hardware requirements. "
- "Compatibility reporting has been disabled."));
- #endif
- }
- void GMainWindow::OpenURL(const QUrl& url) {
- const bool open = QDesktopServices::openUrl(url);
- if (!open) {
- QMessageBox::warning(this, tr("Error opening URL"),
- tr("Unable to open the URL \"%1\".").arg(url.toString()));
- }
- }
- void GMainWindow::OnOpenModsPage() {
- OpenURL(QUrl(QStringLiteral("https://github.com/yuzu-emu/yuzu/wiki/Switch-Mods")));
- }
- void GMainWindow::OnOpenQuickstartGuide() {
- OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/help/quickstart/")));
- }
- void GMainWindow::OnOpenFAQ() {
- OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/wiki/faq/")));
- }
- void GMainWindow::ToggleFullscreen() {
- if (!emulation_running) {
- return;
- }
- if (ui->action_Fullscreen->isChecked()) {
- ShowFullscreen();
- } else {
- HideFullscreen();
- }
- }
- // We're going to return the screen that the given window has the most pixels on
- static QScreen* GuessCurrentScreen(QWidget* window) {
- const QList<QScreen*> screens = QGuiApplication::screens();
- return *std::max_element(
- screens.cbegin(), screens.cend(), [window](const QScreen* left, const QScreen* right) {
- const QSize left_size = left->geometry().intersected(window->geometry()).size();
- const QSize right_size = right->geometry().intersected(window->geometry()).size();
- return (left_size.height() * left_size.width()) <
- (right_size.height() * right_size.width());
- });
- }
- bool GMainWindow::UsingExclusiveFullscreen() {
- return Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive ||
- QGuiApplication::platformName() == QStringLiteral("wayland") ||
- QGuiApplication::platformName() == QStringLiteral("wayland-egl");
- }
- void GMainWindow::ShowFullscreen() {
- const auto show_fullscreen = [this](QWidget* window) {
- if (UsingExclusiveFullscreen()) {
- window->showFullScreen();
- return;
- }
- window->hide();
- window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint);
- const auto screen_geometry = GuessCurrentScreen(window)->geometry();
- window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(),
- screen_geometry.height() + 1);
- window->raise();
- window->showNormal();
- };
- if (ui->action_Single_Window_Mode->isChecked()) {
- UISettings::values.geometry = saveGeometry();
- ui->menubar->hide();
- statusBar()->hide();
- show_fullscreen(this);
- } else {
- UISettings::values.renderwindow_geometry = render_window->saveGeometry();
- show_fullscreen(render_window);
- }
- }
- void GMainWindow::HideFullscreen() {
- if (ui->action_Single_Window_Mode->isChecked()) {
- if (UsingExclusiveFullscreen()) {
- showNormal();
- restoreGeometry(UISettings::values.geometry);
- } else {
- hide();
- setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
- restoreGeometry(UISettings::values.geometry);
- raise();
- show();
- }
- statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
- ui->menubar->show();
- } else {
- if (UsingExclusiveFullscreen()) {
- render_window->showNormal();
- render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
- } else {
- render_window->hide();
- render_window->setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
- render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
- render_window->raise();
- render_window->show();
- }
- }
- }
- void GMainWindow::ToggleWindowMode() {
- if (ui->action_Single_Window_Mode->isChecked()) {
- // Render in the main window...
- render_window->BackupGeometry();
- ui->horizontalLayout->addWidget(render_window);
- render_window->setFocusPolicy(Qt::StrongFocus);
- if (emulation_running) {
- render_window->setVisible(true);
- render_window->setFocus();
- game_list->hide();
- }
- } else {
- // Render in a separate window...
- ui->horizontalLayout->removeWidget(render_window);
- render_window->setParent(nullptr);
- render_window->setFocusPolicy(Qt::NoFocus);
- if (emulation_running) {
- render_window->setVisible(true);
- render_window->RestoreGeometry();
- game_list->show();
- }
- }
- }
- void GMainWindow::ResetWindowSize(u32 width, u32 height) {
- const auto aspect_ratio = Layout::EmulationAspectRatio(
- static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()),
- static_cast<float>(height) / width);
- if (!ui->action_Single_Window_Mode->isChecked()) {
- render_window->resize(height / aspect_ratio, height);
- } else {
- const bool show_status_bar = ui->action_Show_Status_Bar->isChecked();
- const auto status_bar_height = show_status_bar ? statusBar()->height() : 0;
- resize(height / aspect_ratio, height + menuBar()->height() + status_bar_height);
- }
- }
- void GMainWindow::ResetWindowSize720() {
- ResetWindowSize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
- }
- void GMainWindow::ResetWindowSize900() {
- ResetWindowSize(1600U, 900U);
- }
- void GMainWindow::ResetWindowSize1080() {
- ResetWindowSize(Layout::ScreenDocked::Width, Layout::ScreenDocked::Height);
- }
- void GMainWindow::OnConfigure() {
- const auto old_theme = UISettings::values.theme;
- const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
- const auto old_language_index = Settings::values.language_index.GetValue();
- Settings::SetConfiguringGlobal(true);
- ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(),
- vk_device_records, *system,
- !multiplayer_state->IsHostingPublicRoom());
- connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
- &GMainWindow::OnLanguageChanged);
- const auto result = configure_dialog.exec();
- if (result != QDialog::Accepted && !UISettings::values.configuration_applied &&
- !UISettings::values.reset_to_defaults) {
- // Runs if the user hit Cancel or closed the window, and did not ever press the Apply button
- // or `Reset to Defaults` button
- return;
- } else if (result == QDialog::Accepted) {
- // Only apply new changes if user hit Okay
- // This is here to avoid applying changes if the user hit Apply, made some changes, then hit
- // Cancel
- configure_dialog.ApplyConfiguration();
- } else if (UISettings::values.reset_to_defaults) {
- LOG_INFO(Frontend, "Resetting all settings to defaults");
- if (!Common::FS::RemoveFile(config->GetConfigFilePath())) {
- LOG_WARNING(Frontend, "Failed to remove configuration file");
- }
- if (!Common::FS::RemoveDirContentsRecursively(
- Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom")) {
- LOG_WARNING(Frontend, "Failed to remove custom configuration files");
- }
- if (!Common::FS::RemoveDirRecursively(
- Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) {
- LOG_WARNING(Frontend, "Failed to remove game metadata cache files");
- }
- // Explicitly save the game directories, since reinitializing config does not explicitly do
- // so.
- QVector<UISettings::GameDir> old_game_dirs = std::move(UISettings::values.game_dirs);
- QVector<u64> old_favorited_ids = std::move(UISettings::values.favorited_ids);
- Settings::values.disabled_addons.clear();
- config = std::make_unique<Config>();
- UISettings::values.reset_to_defaults = false;
- UISettings::values.game_dirs = std::move(old_game_dirs);
- UISettings::values.favorited_ids = std::move(old_favorited_ids);
- InitializeRecentFileMenuActions();
- SetDefaultUIGeometry();
- RestoreUIState();
- ShowTelemetryCallout();
- }
- InitializeHotkeys();
- if (UISettings::values.theme != old_theme) {
- UpdateUITheme();
- }
- if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
- SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
- }
- if (!multiplayer_state->IsHostingPublicRoom()) {
- multiplayer_state->UpdateCredentials();
- }
- emit UpdateThemedIcons();
- const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
- if (reload || Settings::values.language_index.GetValue() != old_language_index) {
- game_list->PopulateAsync(UISettings::values.game_dirs);
- }
- UISettings::values.configuration_applied = false;
- config->Save();
- if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
- render_window->installEventFilter(render_window);
- render_window->setAttribute(Qt::WA_Hover, true);
- } else {
- render_window->removeEventFilter(render_window);
- render_window->setAttribute(Qt::WA_Hover, false);
- }
- if (UISettings::values.hide_mouse) {
- mouse_hide_timer.start();
- }
- // Restart camera config
- if (emulation_running) {
- render_window->FinalizeCamera();
- render_window->InitializeCamera();
- }
- if (!UISettings::values.has_broken_vulkan) {
- renderer_status_button->setEnabled(!emulation_running);
- }
- UpdateStatusButtons();
- controller_dialog->refreshConfiguration();
- system->ApplySettings();
- }
- void GMainWindow::OnConfigureTas() {
- ConfigureTasDialog dialog(this);
- const auto result = dialog.exec();
- if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
- Settings::RestoreGlobalState(system->IsPoweredOn());
- return;
- } else if (result == QDialog::Accepted) {
- dialog.ApplyConfiguration();
- OnSaveConfig();
- }
- }
- void GMainWindow::OnTasStartStop() {
- if (!emulation_running) {
- return;
- }
- // Disable system buttons to prevent TAS from executing a hotkey
- auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
- controller->ResetSystemButtons();
- input_subsystem->GetTas()->StartStop();
- OnTasStateChanged();
- }
- void GMainWindow::OnTasRecord() {
- if (!emulation_running) {
- return;
- }
- if (is_tas_recording_dialog_active) {
- return;
- }
- // Disable system buttons to prevent TAS from recording a hotkey
- auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
- controller->ResetSystemButtons();
- const bool is_recording = input_subsystem->GetTas()->Record();
- if (!is_recording) {
- is_tas_recording_dialog_active = true;
- ControllerNavigation* controller_navigation =
- new ControllerNavigation(system->HIDCore(), this);
- // Use QMessageBox instead of question so we can link controller navigation
- QMessageBox* box_dialog = new QMessageBox();
- box_dialog->setWindowTitle(tr("TAS Recording"));
- box_dialog->setText(tr("Overwrite file of player 1?"));
- box_dialog->setStandardButtons(QMessageBox::Yes | QMessageBox::No);
- box_dialog->setDefaultButton(QMessageBox::Yes);
- connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
- [box_dialog](Qt::Key key) {
- QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
- QCoreApplication::postEvent(box_dialog, event);
- });
- int res = box_dialog->exec();
- controller_navigation->UnloadController();
- input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes);
- is_tas_recording_dialog_active = false;
- }
- OnTasStateChanged();
- }
- void GMainWindow::OnTasReset() {
- input_subsystem->GetTas()->Reset();
- }
- void GMainWindow::OnToggleDockedMode() {
- const bool is_docked = Settings::IsDockedMode();
- auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
- auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
- if (!is_docked && handheld->IsConnected()) {
- QMessageBox::warning(this, tr("Invalid config detected"),
- tr("Handheld controller can't be used on docked mode. Pro "
- "controller will be selected."));
- handheld->Disconnect();
- player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
- player_1->Connect();
- controller_dialog->refreshConfiguration();
- }
- Settings::values.use_docked_mode.SetValue(is_docked ? Settings::ConsoleMode::Handheld
- : Settings::ConsoleMode::Docked);
- UpdateDockedButton();
- OnDockedModeChanged(is_docked, !is_docked, *system);
- }
- void GMainWindow::OnToggleGpuAccuracy() {
- switch (Settings::values.gpu_accuracy.GetValue()) {
- case Settings::GpuAccuracy::High: {
- Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::Normal);
- break;
- }
- case Settings::GpuAccuracy::Normal:
- case Settings::GpuAccuracy::Extreme:
- default: {
- Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::High);
- break;
- }
- }
- system->ApplySettings();
- UpdateGPUAccuracyButton();
- }
- void GMainWindow::OnMute() {
- Settings::values.audio_muted = !Settings::values.audio_muted;
- UpdateVolumeUI();
- }
- void GMainWindow::OnDecreaseVolume() {
- Settings::values.audio_muted = false;
- const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
- int step = 5;
- if (current_volume <= 30) {
- step = 2;
- }
- if (current_volume <= 6) {
- step = 1;
- }
- Settings::values.volume.SetValue(std::max(current_volume - step, 0));
- UpdateVolumeUI();
- }
- void GMainWindow::OnIncreaseVolume() {
- Settings::values.audio_muted = false;
- const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
- int step = 5;
- if (current_volume < 30) {
- step = 2;
- }
- if (current_volume < 6) {
- step = 1;
- }
- Settings::values.volume.SetValue(current_volume + step);
- UpdateVolumeUI();
- }
- void GMainWindow::OnToggleAdaptingFilter() {
- auto filter = Settings::values.scaling_filter.GetValue();
- filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
- if (filter == Settings::ScalingFilter::MaxEnum) {
- filter = Settings::ScalingFilter::NearestNeighbor;
- }
- Settings::values.scaling_filter.SetValue(filter);
- filter_status_button->setChecked(true);
- UpdateFilterText();
- }
- void GMainWindow::OnToggleGraphicsAPI() {
- auto api = Settings::values.renderer_backend.GetValue();
- if (api == Settings::RendererBackend::OpenGL) {
- api = Settings::RendererBackend::Vulkan;
- } else {
- api = Settings::RendererBackend::OpenGL;
- }
- Settings::values.renderer_backend.SetValue(api);
- renderer_status_button->setChecked(api == Settings::RendererBackend::Vulkan);
- UpdateAPIText();
- }
- void GMainWindow::OnConfigurePerGame() {
- const u64 title_id = system->GetApplicationProcessProgramID();
- OpenPerGameConfiguration(title_id, current_game_path.toStdString());
- }
- void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
- const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
- Settings::SetConfiguringGlobal(false);
- ConfigurePerGame dialog(this, title_id, file_name, vk_device_records, *system);
- dialog.LoadFromFile(v_file);
- const auto result = dialog.exec();
- if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
- Settings::RestoreGlobalState(system->IsPoweredOn());
- return;
- } else if (result == QDialog::Accepted) {
- dialog.ApplyConfiguration();
- }
- const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
- if (reload) {
- game_list->PopulateAsync(UISettings::values.game_dirs);
- }
- // Do not cause the global config to write local settings into the config file
- const bool is_powered_on = system->IsPoweredOn();
- Settings::RestoreGlobalState(is_powered_on);
- system->HIDCore().ReloadInputDevices();
- UISettings::values.configuration_applied = false;
- if (!is_powered_on) {
- config->Save();
- }
- }
- bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::string& title,
- const std::string& comment, const std::string& icon_path,
- const std::string& command, const std::string& arguments,
- const std::string& categories, const std::string& keywords) {
- #if defined(__linux__) || defined(__FreeBSD__)
- // This desktop file template was writing referencing
- // https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
- std::string shortcut_contents{};
- shortcut_contents.append("[Desktop Entry]\n");
- shortcut_contents.append("Type=Application\n");
- shortcut_contents.append("Version=1.0\n");
- shortcut_contents.append(fmt::format("Name={:s}\n", title));
- shortcut_contents.append(fmt::format("Comment={:s}\n", comment));
- shortcut_contents.append(fmt::format("Icon={:s}\n", icon_path));
- shortcut_contents.append(fmt::format("TryExec={:s}\n", command));
- shortcut_contents.append(fmt::format("Exec={:s} {:s}\n", command, arguments));
- shortcut_contents.append(fmt::format("Categories={:s}\n", categories));
- shortcut_contents.append(fmt::format("Keywords={:s}\n", keywords));
- std::ofstream shortcut_stream(shortcut_path);
- if (!shortcut_stream.is_open()) {
- LOG_WARNING(Common, "Failed to create file {:s}", shortcut_path);
- return false;
- }
- shortcut_stream << shortcut_contents;
- shortcut_stream.close();
- return true;
- #endif
- return false;
- }
- void GMainWindow::OnLoadAmiibo() {
- if (emu_thread == nullptr || !emu_thread->IsRunning()) {
- return;
- }
- if (is_amiibo_file_select_active) {
- return;
- }
- auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
- // Remove amiibo if one is connected
- if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::TagNearby) {
- virtual_amiibo->CloseAmiibo();
- QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
- return;
- }
- if (virtual_amiibo->GetCurrentState() != InputCommon::VirtualAmiibo::State::WaitingForAmiibo) {
- QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos"));
- return;
- }
- is_amiibo_file_select_active = true;
- const QString extensions{QStringLiteral("*.bin")};
- const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
- const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
- is_amiibo_file_select_active = false;
- if (filename.isEmpty()) {
- return;
- }
- LoadAmiibo(filename);
- }
- void GMainWindow::LoadAmiibo(const QString& filename) {
- auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
- const QString title = tr("Error loading Amiibo data");
- // Remove amiibo if one is connected
- if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::TagNearby) {
- virtual_amiibo->CloseAmiibo();
- QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
- return;
- }
- switch (virtual_amiibo->LoadAmiibo(filename.toStdString())) {
- case InputCommon::VirtualAmiibo::Info::NotAnAmiibo:
- QMessageBox::warning(this, title, tr("The selected file is not a valid amiibo"));
- break;
- case InputCommon::VirtualAmiibo::Info::UnableToLoad:
- QMessageBox::warning(this, title, tr("The selected file is already on use"));
- break;
- case InputCommon::VirtualAmiibo::Info::WrongDeviceState:
- QMessageBox::warning(this, title, tr("The current game is not looking for amiibos"));
- break;
- case InputCommon::VirtualAmiibo::Info::Unknown:
- QMessageBox::warning(this, title, tr("An unknown error occurred"));
- break;
- default:
- break;
- }
- }
- void GMainWindow::OnOpenYuzuFolder() {
- QDesktopServices::openUrl(QUrl::fromLocalFile(
- QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::YuzuDir))));
- }
- void GMainWindow::OnAbout() {
- AboutDialog aboutDialog(this);
- aboutDialog.exec();
- }
- void GMainWindow::OnToggleFilterBar() {
- game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
- if (ui->action_Show_Filter_Bar->isChecked()) {
- game_list->SetFilterFocus();
- } else {
- game_list->ClearFilter();
- }
- }
- void GMainWindow::OnToggleStatusBar() {
- statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
- }
- void GMainWindow::OnCaptureScreenshot() {
- if (emu_thread == nullptr || !emu_thread->IsRunning()) {
- return;
- }
- const u64 title_id = system->GetApplicationProcessProgramID();
- const auto screenshot_path =
- QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
- const auto date =
- QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
- QString filename = QStringLiteral("%1/%2_%3.png")
- .arg(screenshot_path)
- .arg(title_id, 16, 16, QLatin1Char{'0'})
- .arg(date);
- if (!Common::FS::CreateDir(screenshot_path.toStdString())) {
- return;
- }
- #ifdef _WIN32
- if (UISettings::values.enable_screenshot_save_as) {
- OnPauseGame();
- filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
- tr("PNG Image (*.png)"));
- OnStartGame();
- if (filename.isEmpty()) {
- return;
- }
- }
- #endif
- render_window->CaptureScreenshot(filename);
- }
- // TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
- void GMainWindow::MigrateConfigFiles() {
- const auto config_dir_fs_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir);
- const QDir config_dir =
- QDir(QString::fromStdString(Common::FS::PathToUTF8String(config_dir_fs_path)));
- const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini")));
- if (!Common::FS::CreateDirs(config_dir_fs_path / "custom")) {
- LOG_ERROR(Frontend, "Failed to create new config file directory");
- }
- for (auto it = config_dir_list.constBegin(); it != config_dir_list.constEnd(); ++it) {
- const auto filename = it->toStdString();
- if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) {
- continue;
- }
- const auto origin = config_dir_fs_path / filename;
- const auto destination = config_dir_fs_path / "custom" / filename;
- LOG_INFO(Frontend, "Migrating config file from {} to {}", origin.string(),
- destination.string());
- if (!Common::FS::RenameFile(origin, destination)) {
- // Delete the old config file if one already exists in the new location.
- Common::FS::RemoveFile(origin);
- }
- }
- }
- void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_view title_version,
- std::string_view gpu_vendor) {
- const auto branch_name = std::string(Common::g_scm_branch);
- const auto description = std::string(Common::g_scm_desc);
- const auto build_id = std::string(Common::g_build_id);
- const auto yuzu_title = fmt::format("yuzu | {}-{}", branch_name, description);
- const auto override_title =
- fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
- const auto window_title = override_title.empty() ? yuzu_title : override_title;
- if (title_name.empty()) {
- setWindowTitle(QString::fromStdString(window_title));
- } else {
- const auto run_title = [window_title, title_name, title_version, gpu_vendor]() {
- if (title_version.empty()) {
- return fmt::format("{} | {} | {}", window_title, title_name, gpu_vendor);
- }
- return fmt::format("{} | {} | {} | {}", window_title, title_name, title_version,
- gpu_vendor);
- }();
- setWindowTitle(QString::fromStdString(run_title));
- }
- }
- std::string GMainWindow::CreateTASFramesString(
- std::array<size_t, InputCommon::TasInput::PLAYER_NUMBER> frames) const {
- std::string string = "";
- size_t maxPlayerIndex = 0;
- for (size_t i = 0; i < frames.size(); i++) {
- if (frames[i] != 0) {
- if (maxPlayerIndex != 0)
- string += ", ";
- while (maxPlayerIndex++ != i)
- string += "0, ";
- string += std::to_string(frames[i]);
- }
- }
- return string;
- }
- QString GMainWindow::GetTasStateDescription() const {
- auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
- std::string tas_frames_string = CreateTASFramesString(total_tas_frames);
- switch (tas_status) {
- case InputCommon::TasInput::TasState::Running:
- return tr("TAS state: Running %1/%2")
- .arg(current_tas_frame)
- .arg(QString::fromStdString(tas_frames_string));
- case InputCommon::TasInput::TasState::Recording:
- return tr("TAS state: Recording %1").arg(total_tas_frames[0]);
- case InputCommon::TasInput::TasState::Stopped:
- return tr("TAS state: Idle %1/%2")
- .arg(current_tas_frame)
- .arg(QString::fromStdString(tas_frames_string));
- default:
- return tr("TAS State: Invalid");
- }
- }
- void GMainWindow::OnTasStateChanged() {
- bool is_running = false;
- bool is_recording = false;
- if (emulation_running) {
- const InputCommon::TasInput::TasState tas_status =
- std::get<0>(input_subsystem->GetTas()->GetStatus());
- is_running = tas_status == InputCommon::TasInput::TasState::Running;
- is_recording = tas_status == InputCommon::TasInput::TasState::Recording;
- }
- ui->action_TAS_Start->setText(is_running ? tr("&Stop Running") : tr("&Start"));
- ui->action_TAS_Record->setText(is_recording ? tr("Stop R&ecording") : tr("R&ecord"));
- ui->action_TAS_Start->setEnabled(emulation_running);
- ui->action_TAS_Record->setEnabled(emulation_running);
- ui->action_TAS_Reset->setEnabled(emulation_running);
- }
- void GMainWindow::UpdateStatusBar() {
- if (emu_thread == nullptr || !system->IsPoweredOn()) {
- status_bar_update_timer.stop();
- return;
- }
- if (Settings::values.tas_enable) {
- tas_label->setText(GetTasStateDescription());
- } else {
- tas_label->clear();
- }
- auto results = system->GetAndResetPerfStats();
- auto& shader_notify = system->GPU().ShaderNotify();
- const int shaders_building = shader_notify.ShadersBuilding();
- if (shaders_building > 0) {
- shader_building_label->setText(tr("Building: %n shader(s)", "", shaders_building));
- shader_building_label->setVisible(true);
- } else {
- shader_building_label->setVisible(false);
- }
- const auto res_info = Settings::values.resolution_info;
- const auto res_scale = res_info.up_factor;
- res_scale_label->setText(
- tr("Scale: %1x", "%1 is the resolution scaling factor").arg(res_scale));
- if (Settings::values.use_speed_limit.GetValue()) {
- emu_speed_label->setText(tr("Speed: %1% / %2%")
- .arg(results.emulation_speed * 100.0, 0, 'f', 0)
- .arg(Settings::values.speed_limit.GetValue()));
- } else {
- emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
- }
- if (!Settings::values.use_speed_limit) {
- game_fps_label->setText(
- tr("Game: %1 FPS (Unlocked)").arg(std::round(results.average_game_fps), 0, 'f', 0));
- } else {
- game_fps_label->setText(
- tr("Game: %1 FPS").arg(std::round(results.average_game_fps), 0, 'f', 0));
- }
- emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
- res_scale_label->setVisible(true);
- emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
- game_fps_label->setVisible(true);
- emu_frametime_label->setVisible(true);
- }
- void GMainWindow::UpdateGPUAccuracyButton() {
- const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue();
- const auto gpu_accuracy_text = Config::gpu_accuracy_texts_map.find(gpu_accuracy)->second;
- gpu_accuracy_button->setText(gpu_accuracy_text.toUpper());
- gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GpuAccuracy::Normal);
- }
- void GMainWindow::UpdateDockedButton() {
- const auto console_mode = Settings::values.use_docked_mode.GetValue();
- dock_status_button->setChecked(Settings::IsDockedMode());
- dock_status_button->setText(
- Config::use_docked_mode_texts_map.find(console_mode)->second.toUpper());
- }
- void GMainWindow::UpdateAPIText() {
- const auto api = Settings::values.renderer_backend.GetValue();
- const auto renderer_status_text = Config::renderer_backend_texts_map.find(api)->second;
- renderer_status_button->setText(
- api == Settings::RendererBackend::OpenGL
- ? tr("%1 %2").arg(
- renderer_status_text.toUpper(),
- Config::shader_backend_texts_map.find(Settings::values.shader_backend.GetValue())
- ->second)
- : renderer_status_text.toUpper());
- }
- void GMainWindow::UpdateFilterText() {
- const auto filter = Settings::values.scaling_filter.GetValue();
- const auto filter_text = Config::scaling_filter_texts_map.find(filter)->second;
- filter_status_button->setText(filter == Settings::ScalingFilter::Fsr ? tr("FSR")
- : filter_text.toUpper());
- }
- void GMainWindow::UpdateAAText() {
- const auto aa_mode = Settings::values.anti_aliasing.GetValue();
- const auto aa_text = Config::anti_aliasing_texts_map.find(aa_mode)->second;
- aa_status_button->setText(aa_mode == Settings::AntiAliasing::None
- ? QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "NO AA"))
- : aa_text.toUpper());
- }
- void GMainWindow::UpdateVolumeUI() {
- const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
- volume_slider->setValue(volume_value);
- if (Settings::values.audio_muted) {
- volume_button->setChecked(false);
- volume_button->setText(tr("VOLUME: MUTE"));
- } else {
- volume_button->setChecked(true);
- volume_button->setText(tr("VOLUME: %1%", "Volume percentage (e.g. 50%)").arg(volume_value));
- }
- }
- void GMainWindow::UpdateStatusButtons() {
- renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
- Settings::RendererBackend::Vulkan);
- UpdateAPIText();
- UpdateGPUAccuracyButton();
- UpdateDockedButton();
- UpdateFilterText();
- UpdateAAText();
- UpdateVolumeUI();
- }
- void GMainWindow::UpdateUISettings() {
- if (!ui->action_Fullscreen->isChecked()) {
- UISettings::values.geometry = saveGeometry();
- UISettings::values.renderwindow_geometry = render_window->saveGeometry();
- }
- UISettings::values.state = saveState();
- #if MICROPROFILE_ENABLED
- UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
- UISettings::values.microprofile_visible = microProfileDialog->isVisible();
- #endif
- UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked();
- UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
- UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
- UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
- UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
- UISettings::values.first_start = false;
- }
- void GMainWindow::UpdateInputDrivers() {
- if (!input_subsystem) {
- return;
- }
- input_subsystem->PumpEvents();
- }
- void GMainWindow::HideMouseCursor() {
- if (emu_thread == nullptr && UISettings::values.hide_mouse) {
- mouse_hide_timer.stop();
- ShowMouseCursor();
- return;
- }
- render_window->setCursor(QCursor(Qt::BlankCursor));
- }
- void GMainWindow::ShowMouseCursor() {
- render_window->unsetCursor();
- if (emu_thread != nullptr && UISettings::values.hide_mouse) {
- mouse_hide_timer.start();
- }
- }
- void GMainWindow::CenterMouseCursor() {
- if (emu_thread == nullptr || !Settings::values.mouse_panning) {
- mouse_center_timer.stop();
- return;
- }
- if (!this->isActiveWindow()) {
- mouse_center_timer.stop();
- return;
- }
- const int center_x = render_window->width() / 2;
- const int center_y = render_window->height() / 2;
- QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
- }
- void GMainWindow::OnMouseActivity() {
- if (!Settings::values.mouse_panning) {
- ShowMouseCursor();
- }
- mouse_center_timer.stop();
- }
- void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
- if (behavior == ReinitializeKeyBehavior::Warning) {
- const auto res = QMessageBox::information(
- this, tr("Confirm Key Rederivation"),
- tr("You are about to force rederive all of your keys. \nIf you do not know what "
- "this "
- "means or what you are doing, \nthis is a potentially destructive action. "
- "\nPlease "
- "make sure this is what you want \nand optionally make backups.\n\nThis will "
- "delete "
- "your autogenerated key files and re-run the key derivation module."),
- QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
- if (res == QMessageBox::Cancel)
- return;
- const auto keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
- Common::FS::RemoveFile(keys_dir / "prod.keys_autogenerated");
- Common::FS::RemoveFile(keys_dir / "console.keys_autogenerated");
- Common::FS::RemoveFile(keys_dir / "title.keys_autogenerated");
- }
- Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance();
- bool all_keys_present{true};
- if (keys.BaseDeriveNecessary()) {
- Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory("", FileSys::Mode::Read)};
- const auto function = [this, &keys, &pdm] {
- keys.PopulateFromPartitionData(pdm);
- system->GetFileSystemController().CreateFactories(*vfs);
- keys.DeriveETicket(pdm, system->GetContentProvider());
- };
- QString errors;
- if (!pdm.HasFuses()) {
- errors += tr("Missing fuses");
- }
- if (!pdm.HasBoot0()) {
- errors += tr(" - Missing BOOT0");
- }
- if (!pdm.HasPackage2()) {
- errors += tr(" - Missing BCPKG2-1-Normal-Main");
- }
- if (!pdm.HasProdInfo()) {
- errors += tr(" - Missing PRODINFO");
- }
- if (!errors.isEmpty()) {
- all_keys_present = false;
- QMessageBox::warning(
- this, tr("Derivation Components Missing"),
- tr("Encryption keys are missing. "
- "<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu "
- "quickstart guide</a> to get all your keys, firmware and "
- "games.<br><br><small>(%1)</small>")
- .arg(errors));
- }
- QProgressDialog prog(this);
- prog.setRange(0, 0);
- prog.setLabelText(tr("Deriving keys...\nThis may take up to a minute depending \non your "
- "system's performance."));
- prog.setWindowTitle(tr("Deriving Keys"));
- prog.show();
- auto future = QtConcurrent::run(function);
- while (!future.isFinished()) {
- QCoreApplication::processEvents();
- }
- prog.close();
- }
- system->GetFileSystemController().CreateFactories(*vfs);
- if (all_keys_present && !this->CheckSystemArchiveDecryption()) {
- LOG_WARNING(Frontend, "Mii model decryption failed");
- QMessageBox::warning(
- this, tr("System Archive Decryption Failed"),
- tr("Encryption keys failed to decrypt firmware. "
- "<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu "
- "quickstart guide</a> to get all your keys, firmware and "
- "games."));
- }
- if (behavior == ReinitializeKeyBehavior::Warning) {
- game_list->PopulateAsync(UISettings::values.game_dirs);
- }
- }
- bool GMainWindow::CheckSystemArchiveDecryption() {
- constexpr u64 MiiModelId = 0x0100000000000802;
- auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
- if (!bis_system) {
- // Not having system BIS files is not an error.
- return true;
- }
- auto mii_nca = bis_system->GetEntry(MiiModelId, FileSys::ContentRecordType::Data);
- if (!mii_nca) {
- // Not having the Mii model is not an error.
- return true;
- }
- // Return whether we are able to decrypt the RomFS of the Mii model.
- return mii_nca->GetRomFS().get() != nullptr;
- }
- bool GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed, u64 program_id,
- u64* selected_title_id, u8* selected_content_record_type) {
- using ContentInfo = std::pair<FileSys::TitleType, FileSys::ContentRecordType>;
- boost::container::flat_map<u64, ContentInfo> available_title_ids;
- const auto RetrieveEntries = [&](FileSys::TitleType title_type,
- FileSys::ContentRecordType record_type) {
- const auto entries = installed.ListEntriesFilter(title_type, record_type);
- for (const auto& entry : entries) {
- if (FileSys::GetBaseTitleID(entry.title_id) == program_id &&
- installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::Success) {
- available_title_ids[entry.title_id] = {title_type, record_type};
- }
- }
- };
- RetrieveEntries(FileSys::TitleType::Application, FileSys::ContentRecordType::Program);
- RetrieveEntries(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
- if (available_title_ids.empty()) {
- return false;
- }
- size_t title_index = 0;
- if (available_title_ids.size() > 1) {
- QStringList list;
- for (auto& [title_id, content_info] : available_title_ids) {
- const auto hex_title_id = QString::fromStdString(fmt::format("{:X}", title_id));
- if (content_info.first == FileSys::TitleType::Application) {
- list.push_back(QStringLiteral("Application [%1]").arg(hex_title_id));
- } else {
- list.push_back(
- QStringLiteral("DLC %1 [%2]").arg(title_id & 0x7FF).arg(hex_title_id));
- }
- }
- bool ok;
- const auto res = QInputDialog::getItem(
- this, tr("Select RomFS Dump Target"),
- tr("Please select which RomFS you would like to dump."), list, 0, false, &ok);
- if (!ok) {
- return false;
- }
- title_index = list.indexOf(res);
- }
- const auto selected_info = available_title_ids.nth(title_index);
- *selected_title_id = selected_info->first;
- *selected_content_record_type = static_cast<u8>(selected_info->second.second);
- return true;
- }
- bool GMainWindow::ConfirmClose() {
- if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) {
- return true;
- }
- const auto text = tr("Are you sure you want to close yuzu?");
- const auto answer = QMessageBox::question(this, tr("yuzu"), text);
- return answer != QMessageBox::No;
- }
- void GMainWindow::closeEvent(QCloseEvent* event) {
- if (!ConfirmClose()) {
- event->ignore();
- return;
- }
- UpdateUISettings();
- game_list->SaveInterfaceLayout();
- hotkey_registry.SaveHotkeys();
- // Unload controllers early
- controller_dialog->UnloadController();
- game_list->UnloadController();
- // Shutdown session if the emu thread is active...
- if (emu_thread != nullptr) {
- ShutdownGame();
- }
- render_window->close();
- multiplayer_state->Close();
- system->HIDCore().UnloadInputDevices();
- system->GetRoomNetwork().Shutdown();
- QWidget::closeEvent(event);
- }
- static bool IsSingleFileDropEvent(const QMimeData* mime) {
- return mime->hasUrls() && mime->urls().length() == 1;
- }
- void GMainWindow::AcceptDropEvent(QDropEvent* event) {
- if (IsSingleFileDropEvent(event->mimeData())) {
- event->setDropAction(Qt::DropAction::LinkAction);
- event->accept();
- }
- }
- bool GMainWindow::DropAction(QDropEvent* event) {
- if (!IsSingleFileDropEvent(event->mimeData())) {
- return false;
- }
- const QMimeData* mime_data = event->mimeData();
- const QString& filename = mime_data->urls().at(0).toLocalFile();
- if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) {
- // Amiibo
- LoadAmiibo(filename);
- } else {
- // Game
- if (ConfirmChangeGame()) {
- BootGame(filename);
- }
- }
- return true;
- }
- void GMainWindow::dropEvent(QDropEvent* event) {
- DropAction(event);
- }
- void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
- AcceptDropEvent(event);
- }
- void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
- AcceptDropEvent(event);
- }
- void GMainWindow::leaveEvent(QEvent* event) {
- if (Settings::values.mouse_panning) {
- const QRect& rect = geometry();
- QPoint position = QCursor::pos();
- qint32 x = qBound(rect.left(), position.x(), rect.right());
- qint32 y = qBound(rect.top(), position.y(), rect.bottom());
- // Only start the timer if the mouse has left the window bound.
- // The leave event is also triggered when the window looses focus.
- if (x != position.x() || y != position.y()) {
- mouse_center_timer.start();
- }
- event->accept();
- }
- }
- bool GMainWindow::ConfirmChangeGame() {
- if (emu_thread == nullptr)
- return true;
- const auto answer = QMessageBox::question(
- this, tr("yuzu"),
- tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
- QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
- return answer != QMessageBox::No;
- }
- bool GMainWindow::ConfirmForceLockedExit() {
- if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) {
- return true;
- }
- const auto text = tr("The currently running application has requested yuzu to not exit.\n\n"
- "Would you like to bypass this and exit anyway?");
- const auto answer = QMessageBox::question(this, tr("yuzu"), text);
- return answer != QMessageBox::No;
- }
- void GMainWindow::RequestGameExit() {
- if (!system->IsPoweredOn()) {
- return;
- }
- auto& sm{system->ServiceManager()};
- auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
- auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
- bool has_signalled = false;
- system->SetExitRequested(true);
- if (applet_oe != nullptr) {
- applet_oe->GetMessageQueue()->RequestExit();
- has_signalled = true;
- }
- if (applet_ae != nullptr && !has_signalled) {
- applet_ae->GetMessageQueue()->RequestExit();
- }
- }
- void GMainWindow::RequestGameResume() {
- auto& sm{system->ServiceManager()};
- auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
- auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
- if (applet_oe != nullptr) {
- applet_oe->GetMessageQueue()->RequestResume();
- return;
- }
- if (applet_ae != nullptr) {
- applet_ae->GetMessageQueue()->RequestResume();
- }
- }
- void GMainWindow::filterBarSetChecked(bool state) {
- ui->action_Show_Filter_Bar->setChecked(state);
- emit(OnToggleFilterBar());
- }
- static void AdjustLinkColor() {
- QPalette new_pal(qApp->palette());
- if (UISettings::IsDarkTheme()) {
- new_pal.setColor(QPalette::Link, QColor(0, 190, 255, 255));
- } else {
- new_pal.setColor(QPalette::Link, QColor(0, 140, 200, 255));
- }
- if (qApp->palette().color(QPalette::Link) != new_pal.color(QPalette::Link)) {
- qApp->setPalette(new_pal);
- }
- }
- void GMainWindow::UpdateUITheme() {
- const QString default_theme =
- QString::fromUtf8(UISettings::themes[static_cast<size_t>(Config::default_theme)].second);
- QString current_theme = UISettings::values.theme;
- if (current_theme.isEmpty()) {
- current_theme = default_theme;
- }
- #ifdef _WIN32
- QIcon::setThemeName(current_theme);
- AdjustLinkColor();
- #else
- if (current_theme == QStringLiteral("default") || current_theme == QStringLiteral("colorful")) {
- QIcon::setThemeName(current_theme == QStringLiteral("colorful") ? current_theme
- : startup_icon_theme);
- QIcon::setThemeSearchPaths(QStringList(default_theme_paths));
- if (CheckDarkMode()) {
- current_theme = QStringLiteral("default_dark");
- }
- } else {
- QIcon::setThemeName(current_theme);
- QIcon::setThemeSearchPaths(QStringList(QStringLiteral(":/icons")));
- AdjustLinkColor();
- }
- #endif
- if (current_theme != default_theme) {
- QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)};
- QFile f(theme_uri);
- if (!f.open(QFile::ReadOnly | QFile::Text)) {
- LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme",
- UISettings::values.theme.toStdString());
- current_theme = default_theme;
- }
- }
- QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)};
- QFile f(theme_uri);
- if (f.open(QFile::ReadOnly | QFile::Text)) {
- QTextStream ts(&f);
- qApp->setStyleSheet(ts.readAll());
- setStyleSheet(ts.readAll());
- } else {
- LOG_ERROR(Frontend, "Unable to set style \"{}\", stylesheet file not found",
- UISettings::values.theme.toStdString());
- qApp->setStyleSheet({});
- setStyleSheet({});
- }
- }
- void GMainWindow::LoadTranslation() {
- bool loaded;
- if (UISettings::values.language.isEmpty()) {
- // If the selected language is empty, use system locale
- loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
- } else {
- // Otherwise load from the specified file
- loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/"));
- }
- if (loaded) {
- qApp->installTranslator(&translator);
- } else {
- UISettings::values.language = QStringLiteral("en");
- }
- }
- void GMainWindow::OnLanguageChanged(const QString& locale) {
- if (UISettings::values.language != QStringLiteral("en")) {
- qApp->removeTranslator(&translator);
- }
- UISettings::values.language = locale;
- LoadTranslation();
- ui->retranslateUi(this);
- multiplayer_state->retranslateUi();
- UpdateWindowTitle();
- }
- void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
- #ifdef USE_DISCORD_PRESENCE
- if (state) {
- discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(*system);
- } else {
- discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
- }
- #else
- discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
- #endif
- discord_rpc->Update();
- }
- void GMainWindow::changeEvent(QEvent* event) {
- #ifdef __unix__
- // PaletteChange event appears to only reach so far into the GUI, explicitly asking to
- // UpdateUITheme is a decent work around
- if (event->type() == QEvent::PaletteChange) {
- const QPalette test_palette(qApp->palette());
- const QString current_theme = UISettings::values.theme;
- // Keeping eye on QPalette::Window to avoid looping. QPalette::Text might be useful too
- static QColor last_window_color;
- const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window);
- if (last_window_color != window_color && (current_theme == QStringLiteral("default") ||
- current_theme == QStringLiteral("colorful"))) {
- UpdateUITheme();
- }
- last_window_color = window_color;
- }
- #endif // __unix__
- QWidget::changeEvent(event);
- }
- #ifdef main
- #undef main
- #endif
- static void SetHighDPIAttributes() {
- #ifdef _WIN32
- // For Windows, we want to avoid scaling artifacts on fractional scaling ratios.
- // This is done by setting the optimal scaling policy for the primary screen.
- // Create a temporary QApplication.
- int temp_argc = 0;
- char** temp_argv = nullptr;
- QApplication temp{temp_argc, temp_argv};
- // Get the current screen geometry.
- const QScreen* primary_screen = QGuiApplication::primaryScreen();
- if (primary_screen == nullptr) {
- return;
- }
- const QRect screen_rect = primary_screen->geometry();
- const int real_width = screen_rect.width();
- const int real_height = screen_rect.height();
- const float real_ratio = primary_screen->logicalDotsPerInch() / 96.0f;
- // Recommended minimum width and height for proper window fit.
- // Any screen with a lower resolution than this will still have a scale of 1.
- constexpr float minimum_width = 1350.0f;
- constexpr float minimum_height = 900.0f;
- const float width_ratio = std::max(1.0f, real_width / minimum_width);
- const float height_ratio = std::max(1.0f, real_height / minimum_height);
- // Get the lower of the 2 ratios and truncate, this is the maximum integer scale.
- const float max_ratio = std::trunc(std::min(width_ratio, height_ratio));
- if (max_ratio > real_ratio) {
- QApplication::setHighDpiScaleFactorRoundingPolicy(
- Qt::HighDpiScaleFactorRoundingPolicy::Round);
- } else {
- QApplication::setHighDpiScaleFactorRoundingPolicy(
- Qt::HighDpiScaleFactorRoundingPolicy::Floor);
- }
- #else
- // Other OSes should be better than Windows at fractional scaling.
- QApplication::setHighDpiScaleFactorRoundingPolicy(
- Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
- #endif
- QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
- QApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
- }
- int main(int argc, char* argv[]) {
- std::unique_ptr<Config> config = std::make_unique<Config>();
- bool has_broken_vulkan = false;
- bool is_child = false;
- if (CheckEnvVars(&is_child)) {
- return 0;
- }
- #ifdef YUZU_DBGHELP
- PROCESS_INFORMATION pi;
- if (!is_child && Settings::values.create_crash_dumps.GetValue() &&
- MiniDump::SpawnDebuggee(argv[0], pi)) {
- // Delete the config object so that it doesn't save when the program exits
- config.reset(nullptr);
- MiniDump::DebugDebuggee(pi);
- return 0;
- }
- #endif
- if (StartupChecks(argv[0], &has_broken_vulkan,
- Settings::values.perform_vulkan_check.GetValue())) {
- return 0;
- }
- Common::DetachedTasks detached_tasks;
- MicroProfileOnThreadCreate("Frontend");
- SCOPE_EXIT({ MicroProfileShutdown(); });
- Common::ConfigureNvidiaEnvironmentFlags();
- // Init settings params
- QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
- QCoreApplication::setApplicationName(QStringLiteral("yuzu"));
- #ifdef _WIN32
- // Increases the maximum open file limit to 8192
- _setmaxstdio(8192);
- #endif
- #ifdef __APPLE__
- // If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
- // But since we require the working directory to be the executable path for the location of
- // the user folder in the Qt Frontend, we need to cd into that working directory
- const auto bin_path = Common::FS::GetBundleDirectory() / "..";
- chdir(Common::FS::PathToUTF8String(bin_path).c_str());
- #endif
- #ifdef __linux__
- // Set the DISPLAY variable in order to open web browsers
- // TODO (lat9nq): Find a better solution for AppImages to start external applications
- if (QString::fromLocal8Bit(qgetenv("DISPLAY")).isEmpty()) {
- qputenv("DISPLAY", ":0");
- }
- #endif
- SetHighDPIAttributes();
- #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
- // Disables the "?" button on all dialogs. Disabled by default on Qt6.
- QCoreApplication::setAttribute(Qt::AA_DisableWindowContextHelpButton);
- #endif
- // Enables the core to make the qt created contexts current on std::threads
- QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
- QApplication app(argc, argv);
- #ifdef _WIN32
- OverrideWindowsFont();
- #endif
- // Workaround for QTBUG-85409, for Suzhou numerals the number 1 is actually \u3021
- // so we can see if we get \u3008 instead
- // TL;DR all other number formats are consecutive in unicode code points
- // This bug is fixed in Qt6, specifically 6.0.0-alpha1
- #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
- const QLocale locale = QLocale::system();
- if (QStringLiteral("\u3008") == locale.toString(1)) {
- QLocale::setDefault(QLocale::system().name());
- }
- #endif
- // Qt changes the locale and causes issues in float conversion using std::to_string() when
- // generating shaders
- setlocale(LC_ALL, "C");
- GMainWindow main_window{std::move(config), has_broken_vulkan};
- // After settings have been loaded by GMainWindow, apply the filter
- main_window.show();
- QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
- &GMainWindow::OnAppFocusStateChanged);
- int result = app.exec();
- detached_tasks.WaitForAllTasks();
- return result;
- }
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