emit_spirv_warp.cpp 8.1 KB

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  1. // Copyright 2021 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "shader_recompiler/backend/spirv/emit_spirv.h"
  5. #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
  6. namespace Shader::Backend::SPIRV {
  7. namespace {
  8. Id WarpExtract(EmitContext& ctx, Id value) {
  9. const Id local_index{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
  10. return ctx.OpVectorExtractDynamic(ctx.U32[1], value, local_index);
  11. }
  12. Id LoadMask(EmitContext& ctx, Id mask) {
  13. const Id value{ctx.OpLoad(ctx.U32[4], mask)};
  14. if (!ctx.profile.warp_size_potentially_larger_than_guest) {
  15. return ctx.OpCompositeExtract(ctx.U32[1], value, 0U);
  16. }
  17. return WarpExtract(ctx, value);
  18. }
  19. void SetInBoundsFlag(IR::Inst* inst, Id result) {
  20. IR::Inst* const in_bounds{inst->GetAssociatedPseudoOperation(IR::Opcode::GetInBoundsFromOp)};
  21. if (!in_bounds) {
  22. return;
  23. }
  24. in_bounds->SetDefinition(result);
  25. in_bounds->Invalidate();
  26. }
  27. Id ComputeMinThreadId(EmitContext& ctx, Id thread_id, Id segmentation_mask) {
  28. return ctx.OpBitwiseAnd(ctx.U32[1], thread_id, segmentation_mask);
  29. }
  30. Id ComputeMaxThreadId(EmitContext& ctx, Id min_thread_id, Id clamp, Id not_seg_mask) {
  31. return ctx.OpBitwiseOr(ctx.U32[1], min_thread_id,
  32. ctx.OpBitwiseAnd(ctx.U32[1], clamp, not_seg_mask));
  33. }
  34. Id GetMaxThreadId(EmitContext& ctx, Id thread_id, Id clamp, Id segmentation_mask) {
  35. const Id not_seg_mask{ctx.OpNot(ctx.U32[1], segmentation_mask)};
  36. const Id min_thread_id{ComputeMinThreadId(ctx, thread_id, segmentation_mask)};
  37. return ComputeMaxThreadId(ctx, min_thread_id, clamp, not_seg_mask);
  38. }
  39. Id SelectValue(EmitContext& ctx, Id in_range, Id value, Id src_thread_id) {
  40. return ctx.OpSelect(ctx.U32[1], in_range,
  41. ctx.OpSubgroupReadInvocationKHR(ctx.U32[1], value, src_thread_id), value);
  42. }
  43. } // Anonymous namespace
  44. Id EmitLaneId(EmitContext& ctx) {
  45. const Id id{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
  46. if (!ctx.profile.warp_size_potentially_larger_than_guest) {
  47. return id;
  48. }
  49. return ctx.OpBitwiseAnd(ctx.U32[1], id, ctx.Const(31U));
  50. }
  51. Id EmitVoteAll(EmitContext& ctx, Id pred) {
  52. if (!ctx.profile.warp_size_potentially_larger_than_guest) {
  53. return ctx.OpSubgroupAllKHR(ctx.U1, pred);
  54. }
  55. const Id mask_ballot{ctx.OpSubgroupBallotKHR(ctx.U32[4], ctx.true_value)};
  56. const Id active_mask{WarpExtract(ctx, mask_ballot)};
  57. const Id ballot{WarpExtract(ctx, ctx.OpSubgroupBallotKHR(ctx.U32[4], pred))};
  58. const Id lhs{ctx.OpBitwiseAnd(ctx.U32[1], ballot, active_mask)};
  59. return ctx.OpIEqual(ctx.U1, lhs, active_mask);
  60. }
  61. Id EmitVoteAny(EmitContext& ctx, Id pred) {
  62. if (!ctx.profile.warp_size_potentially_larger_than_guest) {
  63. return ctx.OpSubgroupAnyKHR(ctx.U1, pred);
  64. }
  65. const Id mask_ballot{ctx.OpSubgroupBallotKHR(ctx.U32[4], ctx.true_value)};
  66. const Id active_mask{WarpExtract(ctx, mask_ballot)};
  67. const Id ballot{WarpExtract(ctx, ctx.OpSubgroupBallotKHR(ctx.U32[4], pred))};
  68. const Id lhs{ctx.OpBitwiseAnd(ctx.U32[1], ballot, active_mask)};
  69. return ctx.OpINotEqual(ctx.U1, lhs, ctx.u32_zero_value);
  70. }
  71. Id EmitVoteEqual(EmitContext& ctx, Id pred) {
  72. if (!ctx.profile.warp_size_potentially_larger_than_guest) {
  73. return ctx.OpSubgroupAllEqualKHR(ctx.U1, pred);
  74. }
  75. const Id mask_ballot{ctx.OpSubgroupBallotKHR(ctx.U32[4], ctx.true_value)};
  76. const Id active_mask{WarpExtract(ctx, mask_ballot)};
  77. const Id ballot{WarpExtract(ctx, ctx.OpSubgroupBallotKHR(ctx.U32[4], pred))};
  78. const Id lhs{ctx.OpBitwiseXor(ctx.U32[1], ballot, active_mask)};
  79. return ctx.OpLogicalOr(ctx.U1, ctx.OpIEqual(ctx.U1, lhs, ctx.u32_zero_value),
  80. ctx.OpIEqual(ctx.U1, lhs, active_mask));
  81. }
  82. Id EmitSubgroupBallot(EmitContext& ctx, Id pred) {
  83. const Id ballot{ctx.OpSubgroupBallotKHR(ctx.U32[4], pred)};
  84. if (!ctx.profile.warp_size_potentially_larger_than_guest) {
  85. return ctx.OpCompositeExtract(ctx.U32[1], ballot, 0U);
  86. }
  87. return WarpExtract(ctx, ballot);
  88. }
  89. Id EmitSubgroupEqMask(EmitContext& ctx) {
  90. return LoadMask(ctx, ctx.subgroup_mask_eq);
  91. }
  92. Id EmitSubgroupLtMask(EmitContext& ctx) {
  93. return LoadMask(ctx, ctx.subgroup_mask_lt);
  94. }
  95. Id EmitSubgroupLeMask(EmitContext& ctx) {
  96. return LoadMask(ctx, ctx.subgroup_mask_le);
  97. }
  98. Id EmitSubgroupGtMask(EmitContext& ctx) {
  99. return LoadMask(ctx, ctx.subgroup_mask_gt);
  100. }
  101. Id EmitSubgroupGeMask(EmitContext& ctx) {
  102. return LoadMask(ctx, ctx.subgroup_mask_ge);
  103. }
  104. Id EmitShuffleIndex(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
  105. Id segmentation_mask) {
  106. const Id not_seg_mask{ctx.OpNot(ctx.U32[1], segmentation_mask)};
  107. const Id thread_id{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
  108. const Id min_thread_id{ComputeMinThreadId(ctx, thread_id, segmentation_mask)};
  109. const Id max_thread_id{ComputeMaxThreadId(ctx, min_thread_id, clamp, not_seg_mask)};
  110. const Id lhs{ctx.OpBitwiseAnd(ctx.U32[1], index, not_seg_mask)};
  111. const Id src_thread_id{ctx.OpBitwiseOr(ctx.U32[1], lhs, min_thread_id)};
  112. const Id in_range{ctx.OpSLessThanEqual(ctx.U1, src_thread_id, max_thread_id)};
  113. SetInBoundsFlag(inst, in_range);
  114. return SelectValue(ctx, in_range, value, src_thread_id);
  115. }
  116. Id EmitShuffleUp(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
  117. Id segmentation_mask) {
  118. const Id thread_id{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
  119. const Id max_thread_id{GetMaxThreadId(ctx, thread_id, clamp, segmentation_mask)};
  120. const Id src_thread_id{ctx.OpISub(ctx.U32[1], thread_id, index)};
  121. const Id in_range{ctx.OpSGreaterThanEqual(ctx.U1, src_thread_id, max_thread_id)};
  122. SetInBoundsFlag(inst, in_range);
  123. return SelectValue(ctx, in_range, value, src_thread_id);
  124. }
  125. Id EmitShuffleDown(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
  126. Id segmentation_mask) {
  127. const Id thread_id{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
  128. const Id max_thread_id{GetMaxThreadId(ctx, thread_id, clamp, segmentation_mask)};
  129. const Id src_thread_id{ctx.OpIAdd(ctx.U32[1], thread_id, index)};
  130. const Id in_range{ctx.OpSLessThanEqual(ctx.U1, src_thread_id, max_thread_id)};
  131. SetInBoundsFlag(inst, in_range);
  132. return SelectValue(ctx, in_range, value, src_thread_id);
  133. }
  134. Id EmitShuffleButterfly(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
  135. Id segmentation_mask) {
  136. const Id thread_id{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
  137. const Id max_thread_id{GetMaxThreadId(ctx, thread_id, clamp, segmentation_mask)};
  138. const Id src_thread_id{ctx.OpBitwiseXor(ctx.U32[1], thread_id, index)};
  139. const Id in_range{ctx.OpSLessThanEqual(ctx.U1, src_thread_id, max_thread_id)};
  140. SetInBoundsFlag(inst, in_range);
  141. return SelectValue(ctx, in_range, value, src_thread_id);
  142. }
  143. Id EmitFSwizzleAdd(EmitContext& ctx, Id op_a, Id op_b, Id swizzle) {
  144. const Id three{ctx.Const(3U)};
  145. Id mask{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
  146. mask = ctx.OpBitwiseAnd(ctx.U32[1], mask, three);
  147. mask = ctx.OpShiftLeftLogical(ctx.U32[1], mask, ctx.Const(1U));
  148. mask = ctx.OpShiftRightLogical(ctx.U32[1], swizzle, mask);
  149. mask = ctx.OpBitwiseAnd(ctx.U32[1], mask, three);
  150. const Id modifier_a{ctx.OpVectorExtractDynamic(ctx.F32[1], ctx.fswzadd_lut_a, mask)};
  151. const Id modifier_b{ctx.OpVectorExtractDynamic(ctx.F32[1], ctx.fswzadd_lut_b, mask)};
  152. const Id result_a{ctx.OpFMul(ctx.F32[1], op_a, modifier_a)};
  153. const Id result_b{ctx.OpFMul(ctx.F32[1], op_b, modifier_b)};
  154. return ctx.OpFAdd(ctx.F32[1], result_a, result_b);
  155. }
  156. Id EmitDPdxFine(EmitContext& ctx, Id op_a) {
  157. return ctx.OpDPdxFine(ctx.F32[1], op_a);
  158. }
  159. Id EmitDPdyFine(EmitContext& ctx, Id op_a) {
  160. return ctx.OpDPdyFine(ctx.F32[1], op_a);
  161. }
  162. Id EmitDPdxCoarse(EmitContext& ctx, Id op_a) {
  163. return ctx.OpDPdxCoarse(ctx.F32[1], op_a);
  164. }
  165. Id EmitDPdyCoarse(EmitContext& ctx, Id op_a) {
  166. return ctx.OpDPdyCoarse(ctx.F32[1], op_a);
  167. }
  168. } // namespace Shader::Backend::SPIRV