config.cpp 18 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <memory>
  5. #include <sstream>
  6. // Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
  7. #ifdef __clang__
  8. #pragma clang diagnostic push
  9. #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
  10. #endif
  11. #include <SDL.h>
  12. #ifdef __clang__
  13. #pragma clang diagnostic pop
  14. #endif
  15. #include <inih/cpp/INIReader.h>
  16. #include "common/file_util.h"
  17. #include "common/logging/log.h"
  18. #include "common/param_package.h"
  19. #include "common/settings.h"
  20. #include "core/hle/service/acc/profile_manager.h"
  21. #include "input_common/main.h"
  22. #include "input_common/udp/client.h"
  23. #include "yuzu_cmd/config.h"
  24. #include "yuzu_cmd/default_ini.h"
  25. namespace FS = Common::FS;
  26. Config::Config() {
  27. // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
  28. sdl2_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + "sdl2-config.ini";
  29. sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
  30. Reload();
  31. }
  32. Config::~Config() = default;
  33. bool Config::LoadINI(const std::string& default_contents, bool retry) {
  34. const std::string& location = this->sdl2_config_loc;
  35. if (sdl2_config->ParseError() < 0) {
  36. if (retry) {
  37. LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
  38. FS::CreateFullPath(location);
  39. FS::WriteStringToFile(true, location, default_contents);
  40. sdl2_config = std::make_unique<INIReader>(location); // Reopen file
  41. return LoadINI(default_contents, false);
  42. }
  43. LOG_ERROR(Config, "Failed.");
  44. return false;
  45. }
  46. LOG_INFO(Config, "Successfully loaded {}", location);
  47. return true;
  48. }
  49. static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = {
  50. SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
  51. SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
  52. SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
  53. };
  54. static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{
  55. {
  56. SDL_SCANCODE_UP,
  57. SDL_SCANCODE_DOWN,
  58. SDL_SCANCODE_LEFT,
  59. SDL_SCANCODE_RIGHT,
  60. SDL_SCANCODE_D,
  61. },
  62. {
  63. SDL_SCANCODE_I,
  64. SDL_SCANCODE_K,
  65. SDL_SCANCODE_J,
  66. SDL_SCANCODE_L,
  67. SDL_SCANCODE_D,
  68. },
  69. }};
  70. static const std::array<int, Settings::NativeMouseButton::NumMouseButtons> default_mouse_buttons = {
  71. SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_APOSTROPHE,
  72. SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS,
  73. };
  74. static const std::array<int, 0x8A> keyboard_keys = {
  75. 0,
  76. 0,
  77. 0,
  78. 0,
  79. SDL_SCANCODE_A,
  80. SDL_SCANCODE_B,
  81. SDL_SCANCODE_C,
  82. SDL_SCANCODE_D,
  83. SDL_SCANCODE_E,
  84. SDL_SCANCODE_F,
  85. SDL_SCANCODE_G,
  86. SDL_SCANCODE_H,
  87. SDL_SCANCODE_I,
  88. SDL_SCANCODE_J,
  89. SDL_SCANCODE_K,
  90. SDL_SCANCODE_L,
  91. SDL_SCANCODE_M,
  92. SDL_SCANCODE_N,
  93. SDL_SCANCODE_O,
  94. SDL_SCANCODE_P,
  95. SDL_SCANCODE_Q,
  96. SDL_SCANCODE_R,
  97. SDL_SCANCODE_S,
  98. SDL_SCANCODE_T,
  99. SDL_SCANCODE_U,
  100. SDL_SCANCODE_V,
  101. SDL_SCANCODE_W,
  102. SDL_SCANCODE_X,
  103. SDL_SCANCODE_Y,
  104. SDL_SCANCODE_Z,
  105. SDL_SCANCODE_1,
  106. SDL_SCANCODE_2,
  107. SDL_SCANCODE_3,
  108. SDL_SCANCODE_4,
  109. SDL_SCANCODE_5,
  110. SDL_SCANCODE_6,
  111. SDL_SCANCODE_7,
  112. SDL_SCANCODE_8,
  113. SDL_SCANCODE_9,
  114. SDL_SCANCODE_0,
  115. SDL_SCANCODE_RETURN,
  116. SDL_SCANCODE_ESCAPE,
  117. SDL_SCANCODE_BACKSPACE,
  118. SDL_SCANCODE_TAB,
  119. SDL_SCANCODE_SPACE,
  120. SDL_SCANCODE_MINUS,
  121. SDL_SCANCODE_EQUALS,
  122. SDL_SCANCODE_LEFTBRACKET,
  123. SDL_SCANCODE_RIGHTBRACKET,
  124. SDL_SCANCODE_BACKSLASH,
  125. 0,
  126. SDL_SCANCODE_SEMICOLON,
  127. SDL_SCANCODE_APOSTROPHE,
  128. SDL_SCANCODE_GRAVE,
  129. SDL_SCANCODE_COMMA,
  130. SDL_SCANCODE_PERIOD,
  131. SDL_SCANCODE_SLASH,
  132. SDL_SCANCODE_CAPSLOCK,
  133. SDL_SCANCODE_F1,
  134. SDL_SCANCODE_F2,
  135. SDL_SCANCODE_F3,
  136. SDL_SCANCODE_F4,
  137. SDL_SCANCODE_F5,
  138. SDL_SCANCODE_F6,
  139. SDL_SCANCODE_F7,
  140. SDL_SCANCODE_F8,
  141. SDL_SCANCODE_F9,
  142. SDL_SCANCODE_F10,
  143. SDL_SCANCODE_F11,
  144. SDL_SCANCODE_F12,
  145. 0,
  146. SDL_SCANCODE_SCROLLLOCK,
  147. SDL_SCANCODE_PAUSE,
  148. SDL_SCANCODE_INSERT,
  149. SDL_SCANCODE_HOME,
  150. SDL_SCANCODE_PAGEUP,
  151. SDL_SCANCODE_DELETE,
  152. SDL_SCANCODE_END,
  153. SDL_SCANCODE_PAGEDOWN,
  154. SDL_SCANCODE_RIGHT,
  155. SDL_SCANCODE_LEFT,
  156. SDL_SCANCODE_DOWN,
  157. SDL_SCANCODE_UP,
  158. SDL_SCANCODE_NUMLOCKCLEAR,
  159. SDL_SCANCODE_KP_DIVIDE,
  160. SDL_SCANCODE_KP_MULTIPLY,
  161. SDL_SCANCODE_KP_MINUS,
  162. SDL_SCANCODE_KP_PLUS,
  163. SDL_SCANCODE_KP_ENTER,
  164. SDL_SCANCODE_KP_1,
  165. SDL_SCANCODE_KP_2,
  166. SDL_SCANCODE_KP_3,
  167. SDL_SCANCODE_KP_4,
  168. SDL_SCANCODE_KP_5,
  169. SDL_SCANCODE_KP_6,
  170. SDL_SCANCODE_KP_7,
  171. SDL_SCANCODE_KP_8,
  172. SDL_SCANCODE_KP_9,
  173. SDL_SCANCODE_KP_0,
  174. SDL_SCANCODE_KP_PERIOD,
  175. 0,
  176. 0,
  177. SDL_SCANCODE_POWER,
  178. SDL_SCANCODE_KP_EQUALS,
  179. SDL_SCANCODE_F13,
  180. SDL_SCANCODE_F14,
  181. SDL_SCANCODE_F15,
  182. SDL_SCANCODE_F16,
  183. SDL_SCANCODE_F17,
  184. SDL_SCANCODE_F18,
  185. SDL_SCANCODE_F19,
  186. SDL_SCANCODE_F20,
  187. SDL_SCANCODE_F21,
  188. SDL_SCANCODE_F22,
  189. SDL_SCANCODE_F23,
  190. SDL_SCANCODE_F24,
  191. 0,
  192. SDL_SCANCODE_HELP,
  193. SDL_SCANCODE_MENU,
  194. 0,
  195. 0,
  196. 0,
  197. 0,
  198. 0,
  199. 0,
  200. 0,
  201. 0,
  202. 0,
  203. 0,
  204. 0,
  205. 0,
  206. SDL_SCANCODE_KP_COMMA,
  207. SDL_SCANCODE_KP_LEFTPAREN,
  208. SDL_SCANCODE_KP_RIGHTPAREN,
  209. 0,
  210. 0,
  211. 0,
  212. 0,
  213. };
  214. static const std::array<int, 8> keyboard_mods{
  215. SDL_SCANCODE_LCTRL, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_LALT, SDL_SCANCODE_LGUI,
  216. SDL_SCANCODE_RCTRL, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI,
  217. };
  218. void Config::ReadValues() {
  219. // Controls
  220. for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
  221. const auto group = fmt::format("ControlsP{}", p);
  222. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  223. std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  224. Settings::values.players.GetValue()[p].buttons[i] =
  225. sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
  226. if (Settings::values.players.GetValue()[p].buttons[i].empty())
  227. Settings::values.players.GetValue()[p].buttons[i] = default_param;
  228. }
  229. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  230. std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  231. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  232. default_analogs[i][3], default_analogs[i][4], 0.5f);
  233. Settings::values.players.GetValue()[p].analogs[i] =
  234. sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
  235. if (Settings::values.players.GetValue()[p].analogs[i].empty())
  236. Settings::values.players.GetValue()[p].analogs[i] = default_param;
  237. }
  238. }
  239. Settings::values.mouse_enabled =
  240. sdl2_config->GetBoolean("ControlsGeneral", "mouse_enabled", false);
  241. for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
  242. std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]);
  243. Settings::values.mouse_buttons[i] = sdl2_config->Get(
  244. "ControlsGeneral", std::string("mouse_") + Settings::NativeMouseButton::mapping[i],
  245. default_param);
  246. if (Settings::values.mouse_buttons[i].empty())
  247. Settings::values.mouse_buttons[i] = default_param;
  248. }
  249. Settings::values.motion_device = sdl2_config->Get(
  250. "ControlsGeneral", "motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01");
  251. Settings::values.keyboard_enabled =
  252. sdl2_config->GetBoolean("ControlsGeneral", "keyboard_enabled", false);
  253. Settings::values.debug_pad_enabled =
  254. sdl2_config->GetBoolean("ControlsGeneral", "debug_pad_enabled", false);
  255. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  256. std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  257. Settings::values.debug_pad_buttons[i] = sdl2_config->Get(
  258. "ControlsGeneral", std::string("debug_pad_") + Settings::NativeButton::mapping[i],
  259. default_param);
  260. if (Settings::values.debug_pad_buttons[i].empty())
  261. Settings::values.debug_pad_buttons[i] = default_param;
  262. }
  263. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  264. std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  265. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  266. default_analogs[i][3], default_analogs[i][4], 0.5f);
  267. Settings::values.debug_pad_analogs[i] = sdl2_config->Get(
  268. "ControlsGeneral", std::string("debug_pad_") + Settings::NativeAnalog::mapping[i],
  269. default_param);
  270. if (Settings::values.debug_pad_analogs[i].empty())
  271. Settings::values.debug_pad_analogs[i] = default_param;
  272. }
  273. Settings::values.vibration_enabled.SetValue(
  274. sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true));
  275. Settings::values.enable_accurate_vibrations.SetValue(
  276. sdl2_config->GetBoolean("ControlsGeneral", "enable_accurate_vibrations", false));
  277. Settings::values.motion_enabled.SetValue(
  278. sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true));
  279. Settings::values.touchscreen.enabled =
  280. sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
  281. Settings::values.touchscreen.rotation_angle =
  282. sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
  283. Settings::values.touchscreen.diameter_x =
  284. sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
  285. Settings::values.touchscreen.diameter_y =
  286. sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
  287. Settings::values.udp_input_servers =
  288. sdl2_config->Get("Controls", "udp_input_address", InputCommon::CemuhookUDP::DEFAULT_SRV);
  289. std::transform(keyboard_keys.begin(), keyboard_keys.end(),
  290. Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam);
  291. std::transform(keyboard_mods.begin(), keyboard_mods.end(),
  292. Settings::values.keyboard_keys.begin() +
  293. Settings::NativeKeyboard::LeftControlKey,
  294. InputCommon::GenerateKeyboardParam);
  295. std::transform(keyboard_mods.begin(), keyboard_mods.end(),
  296. Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam);
  297. // Data Storage
  298. Settings::values.use_virtual_sd =
  299. sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
  300. FS::GetUserPath(
  301. FS::UserPath::NANDDir,
  302. sdl2_config->Get("Data Storage", "nand_directory", FS::GetUserPath(FS::UserPath::NANDDir)));
  303. FS::GetUserPath(
  304. FS::UserPath::SDMCDir,
  305. sdl2_config->Get("Data Storage", "sdmc_directory", FS::GetUserPath(FS::UserPath::SDMCDir)));
  306. FS::GetUserPath(
  307. FS::UserPath::LoadDir,
  308. sdl2_config->Get("Data Storage", "load_directory", FS::GetUserPath(FS::UserPath::LoadDir)));
  309. FS::GetUserPath(
  310. FS::UserPath::DumpDir,
  311. sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir)));
  312. Settings::values.gamecard_inserted =
  313. sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false);
  314. Settings::values.gamecard_current_game =
  315. sdl2_config->GetBoolean("Data Storage", "gamecard_current_game", false);
  316. Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", "");
  317. // System
  318. Settings::values.use_docked_mode.SetValue(
  319. sdl2_config->GetBoolean("System", "use_docked_mode", true));
  320. Settings::values.current_user = std::clamp<int>(
  321. sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
  322. const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
  323. if (rng_seed_enabled) {
  324. Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0));
  325. } else {
  326. Settings::values.rng_seed.SetValue(std::nullopt);
  327. }
  328. const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
  329. if (custom_rtc_enabled) {
  330. Settings::values.custom_rtc.SetValue(
  331. std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0)));
  332. } else {
  333. Settings::values.custom_rtc.SetValue(std::nullopt);
  334. }
  335. Settings::values.language_index.SetValue(
  336. sdl2_config->GetInteger("System", "language_index", 1));
  337. Settings::values.time_zone_index.SetValue(
  338. sdl2_config->GetInteger("System", "time_zone_index", 0));
  339. // Core
  340. Settings::values.use_multi_core.SetValue(
  341. sdl2_config->GetBoolean("Core", "use_multi_core", true));
  342. // Renderer
  343. const int renderer_backend = sdl2_config->GetInteger(
  344. "Renderer", "backend", static_cast<int>(Settings::RendererBackend::OpenGL));
  345. Settings::values.renderer_backend.SetValue(
  346. static_cast<Settings::RendererBackend>(renderer_backend));
  347. Settings::values.renderer_debug = sdl2_config->GetBoolean("Renderer", "debug", false);
  348. Settings::values.vulkan_device.SetValue(
  349. sdl2_config->GetInteger("Renderer", "vulkan_device", 0));
  350. Settings::values.aspect_ratio.SetValue(
  351. static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0)));
  352. Settings::values.max_anisotropy.SetValue(
  353. static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0)));
  354. Settings::values.use_frame_limit.SetValue(
  355. sdl2_config->GetBoolean("Renderer", "use_frame_limit", true));
  356. Settings::values.frame_limit.SetValue(
  357. static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)));
  358. Settings::values.use_disk_shader_cache.SetValue(
  359. sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false));
  360. const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 1);
  361. Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
  362. Settings::values.use_asynchronous_gpu_emulation.SetValue(
  363. sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));
  364. Settings::values.use_vsync.SetValue(
  365. static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
  366. Settings::values.use_assembly_shaders.SetValue(
  367. sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
  368. Settings::values.use_asynchronous_shaders.SetValue(
  369. sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
  370. Settings::values.use_asynchronous_shaders.SetValue(
  371. sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
  372. Settings::values.use_fast_gpu_time.SetValue(
  373. sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true));
  374. Settings::values.bg_red.SetValue(
  375. static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0)));
  376. Settings::values.bg_green.SetValue(
  377. static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0)));
  378. Settings::values.bg_blue.SetValue(
  379. static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)));
  380. // Audio
  381. Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
  382. Settings::values.enable_audio_stretching.SetValue(
  383. sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true));
  384. Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto");
  385. Settings::values.volume.SetValue(
  386. static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1)));
  387. // Miscellaneous
  388. Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");
  389. Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false);
  390. // Debugging
  391. Settings::values.record_frame_times =
  392. sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
  393. Settings::values.program_args = sdl2_config->Get("Debugging", "program_args", "");
  394. Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false);
  395. Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false);
  396. Settings::values.reporting_services =
  397. sdl2_config->GetBoolean("Debugging", "reporting_services", false);
  398. Settings::values.quest_flag = sdl2_config->GetBoolean("Debugging", "quest_flag", false);
  399. Settings::values.use_debug_asserts =
  400. sdl2_config->GetBoolean("Debugging", "use_debug_asserts", false);
  401. Settings::values.use_auto_stub = sdl2_config->GetBoolean("Debugging", "use_auto_stub", false);
  402. Settings::values.disable_macro_jit =
  403. sdl2_config->GetBoolean("Debugging", "disable_macro_jit", false);
  404. const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
  405. std::stringstream ss(title_list);
  406. std::string line;
  407. while (std::getline(ss, line, '|')) {
  408. const auto title_id = std::stoul(line, nullptr, 16);
  409. const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, "");
  410. std::stringstream inner_ss(disabled_list);
  411. std::string inner_line;
  412. std::vector<std::string> out;
  413. while (std::getline(inner_ss, inner_line, '|')) {
  414. out.push_back(inner_line);
  415. }
  416. Settings::values.disabled_addons.insert_or_assign(title_id, out);
  417. }
  418. // Web Service
  419. Settings::values.enable_telemetry =
  420. sdl2_config->GetBoolean("WebService", "enable_telemetry", true);
  421. Settings::values.web_api_url =
  422. sdl2_config->Get("WebService", "web_api_url", "https://api.yuzu-emu.org");
  423. Settings::values.yuzu_username = sdl2_config->Get("WebService", "yuzu_username", "");
  424. Settings::values.yuzu_token = sdl2_config->Get("WebService", "yuzu_token", "");
  425. // Services
  426. Settings::values.bcat_backend = sdl2_config->Get("Services", "bcat_backend", "none");
  427. Settings::values.bcat_boxcat_local =
  428. sdl2_config->GetBoolean("Services", "bcat_boxcat_local", false);
  429. }
  430. void Config::Reload() {
  431. LoadINI(DefaultINI::sdl2_config_file);
  432. ReadValues();
  433. }