config.cpp 68 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <array>
  5. #include <QKeySequence>
  6. #include <QSettings>
  7. #include "common/fs/fs.h"
  8. #include "common/fs/path_util.h"
  9. #include "core/core.h"
  10. #include "core/hle/service/acc/profile_manager.h"
  11. #include "core/hle/service/hid/controllers/npad.h"
  12. #include "input_common/main.h"
  13. #include "network/network.h"
  14. #include "yuzu/configuration/config.h"
  15. namespace FS = Common::FS;
  16. Config::Config(Core::System& system_, const std::string& config_name, ConfigType config_type)
  17. : type(config_type), system{system_} {
  18. global = config_type == ConfigType::GlobalConfig;
  19. Initialize(config_name);
  20. }
  21. Config::~Config() {
  22. if (global) {
  23. Save();
  24. }
  25. }
  26. const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = {
  27. Qt::Key_C, Qt::Key_X, Qt::Key_V, Qt::Key_Z, Qt::Key_F,
  28. Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T,
  29. Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right,
  30. Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0,
  31. };
  32. const std::array<int, Settings::NativeMotion::NumMotions> Config::default_motions = {
  33. Qt::Key_7,
  34. Qt::Key_8,
  35. };
  36. const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{
  37. {
  38. Qt::Key_W,
  39. Qt::Key_S,
  40. Qt::Key_A,
  41. Qt::Key_D,
  42. },
  43. {
  44. Qt::Key_I,
  45. Qt::Key_K,
  46. Qt::Key_J,
  47. Qt::Key_L,
  48. },
  49. }};
  50. const std::array<int, 2> Config::default_stick_mod = {
  51. Qt::Key_Shift,
  52. 0,
  53. };
  54. const std::array<int, 2> Config::default_ringcon_analogs{{
  55. Qt::Key_A,
  56. Qt::Key_D,
  57. }};
  58. // This shouldn't have anything except static initializers (no functions). So
  59. // QKeySequence(...).toString() is NOT ALLOWED HERE.
  60. // This must be in alphabetical order according to action name as it must have the same order as
  61. // UISetting::values.shortcuts, which is alphabetically ordered.
  62. // clang-format off
  63. const std::array<UISettings::Shortcut, 22> Config::default_hotkeys{{
  64. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Mute/Unmute")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+M"), QStringLiteral("Home+Dpad_Right"), Qt::WindowShortcut}},
  65. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Down")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("-"), QStringLiteral("Home+Dpad_Down"), Qt::ApplicationShortcut}},
  66. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Up")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("+"), QStringLiteral("Home+Dpad_Up"), Qt::ApplicationShortcut}},
  67. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Capture Screenshot")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+P"), QStringLiteral("Screenshot"), Qt::WidgetWithChildrenShortcut}},
  68. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Adapting Filter")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F8"), QStringLiteral("Home+L"), Qt::ApplicationShortcut}},
  69. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Docked Mode")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F10"), QStringLiteral("Home+X"), Qt::ApplicationShortcut}},
  70. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change GPU Accuracy")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F9"), QStringLiteral("Home+R"), Qt::ApplicationShortcut}},
  71. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Continue/Pause Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F4"), QStringLiteral("Home+Plus"), Qt::WindowShortcut}},
  72. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit Fullscreen")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Esc"), QStringLiteral(""), Qt::WindowShortcut}},
  73. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit yuzu")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+Q"), QStringLiteral("Home+Minus"), Qt::WindowShortcut}},
  74. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F11"), QStringLiteral("Home+B"), Qt::WindowShortcut}},
  75. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+O"), QStringLiteral(""), Qt::WidgetWithChildrenShortcut}},
  76. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F2"), QStringLiteral("Home+A"), Qt::WidgetWithChildrenShortcut}},
  77. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F6"), QStringLiteral(""), Qt::WindowShortcut}},
  78. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F5"), QStringLiteral(""), Qt::WindowShortcut}},
  79. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F7"), QStringLiteral(""), Qt::ApplicationShortcut}},
  80. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F6"), QStringLiteral(""), Qt::ApplicationShortcut}},
  81. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Start/Stop")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F5"), QStringLiteral(""), Qt::ApplicationShortcut}},
  82. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Filter Bar")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F"), QStringLiteral(""), Qt::WindowShortcut}},
  83. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Framerate Limit")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+U"), QStringLiteral("Home+Y"), Qt::ApplicationShortcut}},
  84. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Mouse Panning")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F9"), QStringLiteral(""), Qt::ApplicationShortcut}},
  85. {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Status Bar")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+S"), QStringLiteral(""), Qt::WindowShortcut}},
  86. }};
  87. // clang-format on
  88. void Config::Initialize(const std::string& config_name) {
  89. const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
  90. const auto config_file = fmt::format("{}.ini", config_name);
  91. switch (type) {
  92. case ConfigType::GlobalConfig:
  93. qt_config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
  94. void(FS::CreateParentDir(qt_config_loc));
  95. qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
  96. QSettings::IniFormat);
  97. Reload();
  98. break;
  99. case ConfigType::PerGameConfig:
  100. qt_config_loc =
  101. FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
  102. void(FS::CreateParentDir(qt_config_loc));
  103. qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
  104. QSettings::IniFormat);
  105. Reload();
  106. break;
  107. case ConfigType::InputProfile:
  108. qt_config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
  109. void(FS::CreateParentDir(qt_config_loc));
  110. qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
  111. QSettings::IniFormat);
  112. break;
  113. }
  114. }
  115. /* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their
  116. * usages later in this file. This allows explicit definition of some types that don't work
  117. * nicely with the general version.
  118. */
  119. // Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor
  120. // can it implicitly convert a QVariant back to a {std::,Q}string
  121. template <>
  122. void Config::ReadBasicSetting(Settings::Setting<std::string>& setting) {
  123. const QString name = QString::fromStdString(setting.GetLabel());
  124. const auto default_value = QString::fromStdString(setting.GetDefault());
  125. if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
  126. setting.SetValue(default_value.toStdString());
  127. } else {
  128. setting.SetValue(qt_config->value(name, default_value).toString().toStdString());
  129. }
  130. }
  131. template <typename Type, bool ranged>
  132. void Config::ReadBasicSetting(Settings::Setting<Type, ranged>& setting) {
  133. const QString name = QString::fromStdString(setting.GetLabel());
  134. const Type default_value = setting.GetDefault();
  135. if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
  136. setting.SetValue(default_value);
  137. } else {
  138. setting.SetValue(
  139. static_cast<QVariant>(qt_config->value(name, default_value)).value<Type>());
  140. }
  141. }
  142. // Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant
  143. template <>
  144. void Config::WriteBasicSetting(const Settings::Setting<std::string>& setting) {
  145. const QString name = QString::fromStdString(setting.GetLabel());
  146. const std::string& value = setting.GetValue();
  147. qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
  148. qt_config->setValue(name, QString::fromStdString(value));
  149. }
  150. template <typename Type, bool ranged>
  151. void Config::WriteBasicSetting(const Settings::Setting<Type, ranged>& setting) {
  152. const QString name = QString::fromStdString(setting.GetLabel());
  153. const Type value = setting.GetValue();
  154. qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
  155. qt_config->setValue(name, value);
  156. }
  157. template <typename Type, bool ranged>
  158. void Config::WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>& setting) {
  159. const QString name = QString::fromStdString(setting.GetLabel());
  160. const Type& value = setting.GetValue(global);
  161. if (!global) {
  162. qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
  163. }
  164. if (global || !setting.UsingGlobal()) {
  165. qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
  166. qt_config->setValue(name, value);
  167. }
  168. }
  169. void Config::ReadPlayerValue(std::size_t player_index) {
  170. const QString player_prefix = [this, player_index] {
  171. if (type == ConfigType::InputProfile) {
  172. return QString{};
  173. } else {
  174. return QStringLiteral("player_%1_").arg(player_index);
  175. }
  176. }();
  177. auto& player = Settings::values.players.GetValue()[player_index];
  178. if (player_prefix.isEmpty()) {
  179. const auto controller = static_cast<Settings::ControllerType>(
  180. qt_config
  181. ->value(QStringLiteral("%1type").arg(player_prefix),
  182. static_cast<u8>(Settings::ControllerType::ProController))
  183. .toUInt());
  184. if (controller == Settings::ControllerType::LeftJoycon ||
  185. controller == Settings::ControllerType::RightJoycon) {
  186. player.controller_type = controller;
  187. }
  188. } else {
  189. player.connected =
  190. ReadSetting(QStringLiteral("%1connected").arg(player_prefix), player_index == 0)
  191. .toBool();
  192. player.controller_type = static_cast<Settings::ControllerType>(
  193. qt_config
  194. ->value(QStringLiteral("%1type").arg(player_prefix),
  195. static_cast<u8>(Settings::ControllerType::ProController))
  196. .toUInt());
  197. player.vibration_enabled =
  198. qt_config->value(QStringLiteral("%1vibration_enabled").arg(player_prefix), true)
  199. .toBool();
  200. player.vibration_strength =
  201. qt_config->value(QStringLiteral("%1vibration_strength").arg(player_prefix), 100)
  202. .toInt();
  203. player.body_color_left = qt_config
  204. ->value(QStringLiteral("%1body_color_left").arg(player_prefix),
  205. Settings::JOYCON_BODY_NEON_BLUE)
  206. .toUInt();
  207. player.body_color_right =
  208. qt_config
  209. ->value(QStringLiteral("%1body_color_right").arg(player_prefix),
  210. Settings::JOYCON_BODY_NEON_RED)
  211. .toUInt();
  212. player.button_color_left =
  213. qt_config
  214. ->value(QStringLiteral("%1button_color_left").arg(player_prefix),
  215. Settings::JOYCON_BUTTONS_NEON_BLUE)
  216. .toUInt();
  217. player.button_color_right =
  218. qt_config
  219. ->value(QStringLiteral("%1button_color_right").arg(player_prefix),
  220. Settings::JOYCON_BUTTONS_NEON_RED)
  221. .toUInt();
  222. }
  223. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  224. const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  225. auto& player_buttons = player.buttons[i];
  226. player_buttons = qt_config
  227. ->value(QStringLiteral("%1").arg(player_prefix) +
  228. QString::fromUtf8(Settings::NativeButton::mapping[i]),
  229. QString::fromStdString(default_param))
  230. .toString()
  231. .toStdString();
  232. if (player_buttons.empty()) {
  233. player_buttons = default_param;
  234. }
  235. }
  236. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  237. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  238. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  239. default_analogs[i][3], default_stick_mod[i], 0.5f);
  240. auto& player_analogs = player.analogs[i];
  241. player_analogs = qt_config
  242. ->value(QStringLiteral("%1").arg(player_prefix) +
  243. QString::fromUtf8(Settings::NativeAnalog::mapping[i]),
  244. QString::fromStdString(default_param))
  245. .toString()
  246. .toStdString();
  247. if (player_analogs.empty()) {
  248. player_analogs = default_param;
  249. }
  250. }
  251. for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
  252. const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
  253. auto& player_motions = player.motions[i];
  254. player_motions = qt_config
  255. ->value(QStringLiteral("%1").arg(player_prefix) +
  256. QString::fromUtf8(Settings::NativeMotion::mapping[i]),
  257. QString::fromStdString(default_param))
  258. .toString()
  259. .toStdString();
  260. if (player_motions.empty()) {
  261. player_motions = default_param;
  262. }
  263. }
  264. }
  265. void Config::ReadDebugValues() {
  266. ReadBasicSetting(Settings::values.debug_pad_enabled);
  267. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  268. const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  269. auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
  270. debug_pad_buttons = qt_config
  271. ->value(QStringLiteral("debug_pad_") +
  272. QString::fromUtf8(Settings::NativeButton::mapping[i]),
  273. QString::fromStdString(default_param))
  274. .toString()
  275. .toStdString();
  276. if (debug_pad_buttons.empty()) {
  277. debug_pad_buttons = default_param;
  278. }
  279. }
  280. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  281. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  282. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  283. default_analogs[i][3], default_stick_mod[i], 0.5f);
  284. auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
  285. debug_pad_analogs = qt_config
  286. ->value(QStringLiteral("debug_pad_") +
  287. QString::fromUtf8(Settings::NativeAnalog::mapping[i]),
  288. QString::fromStdString(default_param))
  289. .toString()
  290. .toStdString();
  291. if (debug_pad_analogs.empty()) {
  292. debug_pad_analogs = default_param;
  293. }
  294. }
  295. }
  296. void Config::ReadKeyboardValues() {
  297. ReadBasicSetting(Settings::values.keyboard_enabled);
  298. }
  299. void Config::ReadMouseValues() {
  300. ReadBasicSetting(Settings::values.mouse_enabled);
  301. }
  302. void Config::ReadTouchscreenValues() {
  303. Settings::values.touchscreen.enabled =
  304. ReadSetting(QStringLiteral("touchscreen_enabled"), true).toBool();
  305. Settings::values.touchscreen.rotation_angle =
  306. ReadSetting(QStringLiteral("touchscreen_angle"), 0).toUInt();
  307. Settings::values.touchscreen.diameter_x =
  308. ReadSetting(QStringLiteral("touchscreen_diameter_x"), 15).toUInt();
  309. Settings::values.touchscreen.diameter_y =
  310. ReadSetting(QStringLiteral("touchscreen_diameter_y"), 15).toUInt();
  311. }
  312. void Config::ReadHidbusValues() {
  313. Settings::values.enable_ring_controller =
  314. ReadSetting(QStringLiteral("enable_ring_controller"), true).toBool();
  315. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  316. 0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
  317. auto& ringcon_analogs = Settings::values.ringcon_analogs;
  318. ringcon_analogs =
  319. qt_config->value(QStringLiteral("ring_controller"), QString::fromStdString(default_param))
  320. .toString()
  321. .toStdString();
  322. if (ringcon_analogs.empty()) {
  323. ringcon_analogs = default_param;
  324. }
  325. }
  326. void Config::ReadIrCameraValues() {
  327. ReadBasicSetting(Settings::values.enable_ir_sensor);
  328. ReadBasicSetting(Settings::values.ir_sensor_device);
  329. }
  330. void Config::ReadAudioValues() {
  331. qt_config->beginGroup(QStringLiteral("Audio"));
  332. if (global) {
  333. ReadBasicSetting(Settings::values.sink_id);
  334. ReadBasicSetting(Settings::values.audio_output_device_id);
  335. ReadBasicSetting(Settings::values.audio_input_device_id);
  336. }
  337. ReadGlobalSetting(Settings::values.volume);
  338. qt_config->endGroup();
  339. }
  340. void Config::ReadControlValues() {
  341. qt_config->beginGroup(QStringLiteral("Controls"));
  342. for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
  343. ReadPlayerValue(p);
  344. }
  345. ReadDebugValues();
  346. ReadKeyboardValues();
  347. ReadMouseValues();
  348. ReadTouchscreenValues();
  349. ReadMotionTouchValues();
  350. ReadHidbusValues();
  351. ReadIrCameraValues();
  352. #ifdef _WIN32
  353. ReadBasicSetting(Settings::values.enable_raw_input);
  354. #else
  355. Settings::values.enable_raw_input = false;
  356. #endif
  357. ReadBasicSetting(Settings::values.emulate_analog_keyboard);
  358. Settings::values.mouse_panning = false;
  359. ReadBasicSetting(Settings::values.mouse_panning_sensitivity);
  360. ReadBasicSetting(Settings::values.tas_enable);
  361. ReadBasicSetting(Settings::values.tas_loop);
  362. ReadBasicSetting(Settings::values.pause_tas_on_load);
  363. ReadGlobalSetting(Settings::values.use_docked_mode);
  364. // Disable docked mode if handheld is selected
  365. const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
  366. if (controller_type == Settings::ControllerType::Handheld) {
  367. Settings::values.use_docked_mode.SetValue(false);
  368. }
  369. ReadGlobalSetting(Settings::values.vibration_enabled);
  370. ReadGlobalSetting(Settings::values.enable_accurate_vibrations);
  371. ReadGlobalSetting(Settings::values.motion_enabled);
  372. ReadBasicSetting(Settings::values.controller_navigation);
  373. qt_config->endGroup();
  374. }
  375. void Config::ReadMotionTouchValues() {
  376. int num_touch_from_button_maps =
  377. qt_config->beginReadArray(QStringLiteral("touch_from_button_maps"));
  378. if (num_touch_from_button_maps > 0) {
  379. const auto append_touch_from_button_map = [this] {
  380. Settings::TouchFromButtonMap map;
  381. map.name = ReadSetting(QStringLiteral("name"), QStringLiteral("default"))
  382. .toString()
  383. .toStdString();
  384. const int num_touch_maps = qt_config->beginReadArray(QStringLiteral("entries"));
  385. map.buttons.reserve(num_touch_maps);
  386. for (int i = 0; i < num_touch_maps; i++) {
  387. qt_config->setArrayIndex(i);
  388. std::string touch_mapping =
  389. ReadSetting(QStringLiteral("bind")).toString().toStdString();
  390. map.buttons.emplace_back(std::move(touch_mapping));
  391. }
  392. qt_config->endArray(); // entries
  393. Settings::values.touch_from_button_maps.emplace_back(std::move(map));
  394. };
  395. for (int i = 0; i < num_touch_from_button_maps; ++i) {
  396. qt_config->setArrayIndex(i);
  397. append_touch_from_button_map();
  398. }
  399. } else {
  400. Settings::values.touch_from_button_maps.emplace_back(
  401. Settings::TouchFromButtonMap{"default", {}});
  402. num_touch_from_button_maps = 1;
  403. }
  404. qt_config->endArray();
  405. ReadBasicSetting(Settings::values.touch_device);
  406. ReadBasicSetting(Settings::values.touch_from_button_map_index);
  407. Settings::values.touch_from_button_map_index = std::clamp(
  408. Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
  409. ReadBasicSetting(Settings::values.udp_input_servers);
  410. ReadBasicSetting(Settings::values.enable_udp_controller);
  411. }
  412. void Config::ReadCoreValues() {
  413. qt_config->beginGroup(QStringLiteral("Core"));
  414. ReadGlobalSetting(Settings::values.use_multi_core);
  415. ReadGlobalSetting(Settings::values.use_extended_memory_layout);
  416. qt_config->endGroup();
  417. }
  418. void Config::ReadDataStorageValues() {
  419. qt_config->beginGroup(QStringLiteral("Data Storage"));
  420. ReadBasicSetting(Settings::values.use_virtual_sd);
  421. FS::SetYuzuPath(
  422. FS::YuzuPath::NANDDir,
  423. qt_config
  424. ->value(QStringLiteral("nand_directory"),
  425. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)))
  426. .toString()
  427. .toStdString());
  428. FS::SetYuzuPath(
  429. FS::YuzuPath::SDMCDir,
  430. qt_config
  431. ->value(QStringLiteral("sdmc_directory"),
  432. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)))
  433. .toString()
  434. .toStdString());
  435. FS::SetYuzuPath(
  436. FS::YuzuPath::LoadDir,
  437. qt_config
  438. ->value(QStringLiteral("load_directory"),
  439. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)))
  440. .toString()
  441. .toStdString());
  442. FS::SetYuzuPath(
  443. FS::YuzuPath::DumpDir,
  444. qt_config
  445. ->value(QStringLiteral("dump_directory"),
  446. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)))
  447. .toString()
  448. .toStdString());
  449. FS::SetYuzuPath(FS::YuzuPath::TASDir,
  450. qt_config
  451. ->value(QStringLiteral("tas_directory"),
  452. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)))
  453. .toString()
  454. .toStdString());
  455. ReadBasicSetting(Settings::values.gamecard_inserted);
  456. ReadBasicSetting(Settings::values.gamecard_current_game);
  457. ReadBasicSetting(Settings::values.gamecard_path);
  458. qt_config->endGroup();
  459. }
  460. void Config::ReadDebuggingValues() {
  461. qt_config->beginGroup(QStringLiteral("Debugging"));
  462. // Intentionally not using the QT default setting as this is intended to be changed in the ini
  463. Settings::values.record_frame_times =
  464. qt_config->value(QStringLiteral("record_frame_times"), false).toBool();
  465. ReadBasicSetting(Settings::values.use_gdbstub);
  466. ReadBasicSetting(Settings::values.gdbstub_port);
  467. ReadBasicSetting(Settings::values.program_args);
  468. ReadBasicSetting(Settings::values.dump_exefs);
  469. ReadBasicSetting(Settings::values.dump_nso);
  470. ReadBasicSetting(Settings::values.enable_fs_access_log);
  471. ReadBasicSetting(Settings::values.reporting_services);
  472. ReadBasicSetting(Settings::values.quest_flag);
  473. ReadBasicSetting(Settings::values.disable_macro_jit);
  474. ReadBasicSetting(Settings::values.extended_logging);
  475. ReadBasicSetting(Settings::values.use_debug_asserts);
  476. ReadBasicSetting(Settings::values.use_auto_stub);
  477. ReadBasicSetting(Settings::values.enable_all_controllers);
  478. qt_config->endGroup();
  479. }
  480. void Config::ReadServiceValues() {
  481. qt_config->beginGroup(QStringLiteral("Services"));
  482. ReadBasicSetting(Settings::values.network_interface);
  483. qt_config->endGroup();
  484. }
  485. void Config::ReadDisabledAddOnValues() {
  486. const auto size = qt_config->beginReadArray(QStringLiteral("DisabledAddOns"));
  487. for (int i = 0; i < size; ++i) {
  488. qt_config->setArrayIndex(i);
  489. const auto title_id = ReadSetting(QStringLiteral("title_id"), 0).toULongLong();
  490. std::vector<std::string> out;
  491. const auto d_size = qt_config->beginReadArray(QStringLiteral("disabled"));
  492. for (int j = 0; j < d_size; ++j) {
  493. qt_config->setArrayIndex(j);
  494. out.push_back(ReadSetting(QStringLiteral("d"), QString{}).toString().toStdString());
  495. }
  496. qt_config->endArray();
  497. Settings::values.disabled_addons.insert_or_assign(title_id, out);
  498. }
  499. qt_config->endArray();
  500. }
  501. void Config::ReadMiscellaneousValues() {
  502. qt_config->beginGroup(QStringLiteral("Miscellaneous"));
  503. ReadBasicSetting(Settings::values.log_filter);
  504. ReadBasicSetting(Settings::values.use_dev_keys);
  505. qt_config->endGroup();
  506. }
  507. void Config::ReadMultiplayerValues() {
  508. qt_config->beginGroup(QStringLiteral("Multiplayer"));
  509. UISettings::values.nickname = ReadSetting(QStringLiteral("nickname"), QString{}).toString();
  510. UISettings::values.ip = ReadSetting(QStringLiteral("ip"), QString{}).toString();
  511. UISettings::values.port =
  512. ReadSetting(QStringLiteral("port"), Network::DefaultRoomPort).toString();
  513. UISettings::values.room_nickname =
  514. ReadSetting(QStringLiteral("room_nickname"), QString{}).toString();
  515. UISettings::values.room_name = ReadSetting(QStringLiteral("room_name"), QString{}).toString();
  516. UISettings::values.room_port =
  517. ReadSetting(QStringLiteral("room_port"), QStringLiteral("24872")).toString();
  518. bool ok;
  519. UISettings::values.host_type = ReadSetting(QStringLiteral("host_type"), 0).toUInt(&ok);
  520. if (!ok) {
  521. UISettings::values.host_type = 0;
  522. }
  523. UISettings::values.max_player = ReadSetting(QStringLiteral("max_player"), 8).toUInt();
  524. UISettings::values.game_id = ReadSetting(QStringLiteral("game_id"), 0).toULongLong();
  525. UISettings::values.room_description =
  526. ReadSetting(QStringLiteral("room_description"), QString{}).toString();
  527. // Read ban list back
  528. int size = qt_config->beginReadArray(QStringLiteral("username_ban_list"));
  529. UISettings::values.ban_list.first.resize(size);
  530. for (int i = 0; i < size; ++i) {
  531. qt_config->setArrayIndex(i);
  532. UISettings::values.ban_list.first[i] =
  533. ReadSetting(QStringLiteral("username")).toString().toStdString();
  534. }
  535. qt_config->endArray();
  536. size = qt_config->beginReadArray(QStringLiteral("ip_ban_list"));
  537. UISettings::values.ban_list.second.resize(size);
  538. for (int i = 0; i < size; ++i) {
  539. qt_config->setArrayIndex(i);
  540. UISettings::values.ban_list.second[i] =
  541. ReadSetting(QStringLiteral("ip")).toString().toStdString();
  542. }
  543. qt_config->endArray();
  544. qt_config->endGroup();
  545. }
  546. void Config::ReadPathValues() {
  547. qt_config->beginGroup(QStringLiteral("Paths"));
  548. UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString();
  549. UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString();
  550. UISettings::values.game_dir_deprecated =
  551. ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString();
  552. UISettings::values.game_dir_deprecated_deepscan =
  553. ReadSetting(QStringLiteral("gameListDeepScan"), false).toBool();
  554. const int gamedirs_size = qt_config->beginReadArray(QStringLiteral("gamedirs"));
  555. for (int i = 0; i < gamedirs_size; ++i) {
  556. qt_config->setArrayIndex(i);
  557. UISettings::GameDir game_dir;
  558. game_dir.path = ReadSetting(QStringLiteral("path")).toString();
  559. game_dir.deep_scan = ReadSetting(QStringLiteral("deep_scan"), false).toBool();
  560. game_dir.expanded = ReadSetting(QStringLiteral("expanded"), true).toBool();
  561. UISettings::values.game_dirs.append(game_dir);
  562. }
  563. qt_config->endArray();
  564. // create NAND and SD card directories if empty, these are not removable through the UI,
  565. // also carries over old game list settings if present
  566. if (UISettings::values.game_dirs.isEmpty()) {
  567. UISettings::GameDir game_dir;
  568. game_dir.path = QStringLiteral("SDMC");
  569. game_dir.expanded = true;
  570. UISettings::values.game_dirs.append(game_dir);
  571. game_dir.path = QStringLiteral("UserNAND");
  572. UISettings::values.game_dirs.append(game_dir);
  573. game_dir.path = QStringLiteral("SysNAND");
  574. UISettings::values.game_dirs.append(game_dir);
  575. if (UISettings::values.game_dir_deprecated != QStringLiteral(".")) {
  576. game_dir.path = UISettings::values.game_dir_deprecated;
  577. game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
  578. UISettings::values.game_dirs.append(game_dir);
  579. }
  580. }
  581. UISettings::values.recent_files = ReadSetting(QStringLiteral("recentFiles")).toStringList();
  582. UISettings::values.language = ReadSetting(QStringLiteral("language"), QString{}).toString();
  583. qt_config->endGroup();
  584. }
  585. void Config::ReadCpuValues() {
  586. qt_config->beginGroup(QStringLiteral("Cpu"));
  587. ReadBasicSetting(Settings::values.cpu_accuracy_first_time);
  588. if (Settings::values.cpu_accuracy_first_time) {
  589. Settings::values.cpu_accuracy.SetValue(Settings::values.cpu_accuracy.GetDefault());
  590. Settings::values.cpu_accuracy_first_time.SetValue(false);
  591. } else {
  592. ReadGlobalSetting(Settings::values.cpu_accuracy);
  593. }
  594. ReadGlobalSetting(Settings::values.cpuopt_unsafe_unfuse_fma);
  595. ReadGlobalSetting(Settings::values.cpuopt_unsafe_reduce_fp_error);
  596. ReadGlobalSetting(Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
  597. ReadGlobalSetting(Settings::values.cpuopt_unsafe_inaccurate_nan);
  598. ReadGlobalSetting(Settings::values.cpuopt_unsafe_fastmem_check);
  599. ReadGlobalSetting(Settings::values.cpuopt_unsafe_ignore_global_monitor);
  600. if (global) {
  601. ReadBasicSetting(Settings::values.cpu_debug_mode);
  602. ReadBasicSetting(Settings::values.cpuopt_page_tables);
  603. ReadBasicSetting(Settings::values.cpuopt_block_linking);
  604. ReadBasicSetting(Settings::values.cpuopt_return_stack_buffer);
  605. ReadBasicSetting(Settings::values.cpuopt_fast_dispatcher);
  606. ReadBasicSetting(Settings::values.cpuopt_context_elimination);
  607. ReadBasicSetting(Settings::values.cpuopt_const_prop);
  608. ReadBasicSetting(Settings::values.cpuopt_misc_ir);
  609. ReadBasicSetting(Settings::values.cpuopt_reduce_misalign_checks);
  610. ReadBasicSetting(Settings::values.cpuopt_fastmem);
  611. ReadBasicSetting(Settings::values.cpuopt_fastmem_exclusives);
  612. ReadBasicSetting(Settings::values.cpuopt_recompile_exclusives);
  613. }
  614. qt_config->endGroup();
  615. }
  616. void Config::ReadRendererValues() {
  617. qt_config->beginGroup(QStringLiteral("Renderer"));
  618. ReadGlobalSetting(Settings::values.renderer_backend);
  619. ReadGlobalSetting(Settings::values.vulkan_device);
  620. ReadGlobalSetting(Settings::values.fullscreen_mode);
  621. ReadGlobalSetting(Settings::values.aspect_ratio);
  622. ReadGlobalSetting(Settings::values.resolution_setup);
  623. ReadGlobalSetting(Settings::values.scaling_filter);
  624. ReadGlobalSetting(Settings::values.anti_aliasing);
  625. ReadGlobalSetting(Settings::values.max_anisotropy);
  626. ReadGlobalSetting(Settings::values.use_speed_limit);
  627. ReadGlobalSetting(Settings::values.speed_limit);
  628. ReadGlobalSetting(Settings::values.use_disk_shader_cache);
  629. ReadGlobalSetting(Settings::values.gpu_accuracy);
  630. ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
  631. ReadGlobalSetting(Settings::values.nvdec_emulation);
  632. ReadGlobalSetting(Settings::values.accelerate_astc);
  633. ReadGlobalSetting(Settings::values.use_vsync);
  634. ReadGlobalSetting(Settings::values.shader_backend);
  635. ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
  636. ReadGlobalSetting(Settings::values.use_fast_gpu_time);
  637. ReadGlobalSetting(Settings::values.bg_red);
  638. ReadGlobalSetting(Settings::values.bg_green);
  639. ReadGlobalSetting(Settings::values.bg_blue);
  640. if (global) {
  641. ReadBasicSetting(Settings::values.renderer_debug);
  642. ReadBasicSetting(Settings::values.renderer_shader_feedback);
  643. ReadBasicSetting(Settings::values.enable_nsight_aftermath);
  644. ReadBasicSetting(Settings::values.disable_shader_loop_safety_checks);
  645. }
  646. qt_config->endGroup();
  647. }
  648. void Config::ReadScreenshotValues() {
  649. qt_config->beginGroup(QStringLiteral("Screenshots"));
  650. UISettings::values.enable_screenshot_save_as =
  651. ReadSetting(QStringLiteral("enable_screenshot_save_as"), true).toBool();
  652. FS::SetYuzuPath(
  653. FS::YuzuPath::ScreenshotsDir,
  654. qt_config
  655. ->value(QStringLiteral("screenshot_path"),
  656. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)))
  657. .toString()
  658. .toStdString());
  659. qt_config->endGroup();
  660. }
  661. void Config::ReadShortcutValues() {
  662. qt_config->beginGroup(QStringLiteral("Shortcuts"));
  663. for (const auto& [name, group, shortcut] : default_hotkeys) {
  664. qt_config->beginGroup(group);
  665. qt_config->beginGroup(name);
  666. // No longer using ReadSetting for shortcut.second as it innacurately returns a value of 1
  667. // for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
  668. // a file dialog in windowed mode
  669. UISettings::values.shortcuts.push_back(
  670. {name,
  671. group,
  672. {ReadSetting(QStringLiteral("KeySeq"), shortcut.keyseq).toString(),
  673. ReadSetting(QStringLiteral("Controller_KeySeq"), shortcut.controller_keyseq)
  674. .toString(),
  675. shortcut.context}});
  676. qt_config->endGroup();
  677. qt_config->endGroup();
  678. }
  679. qt_config->endGroup();
  680. }
  681. void Config::ReadSystemValues() {
  682. qt_config->beginGroup(QStringLiteral("System"));
  683. ReadGlobalSetting(Settings::values.language_index);
  684. ReadGlobalSetting(Settings::values.region_index);
  685. ReadGlobalSetting(Settings::values.time_zone_index);
  686. bool rng_seed_enabled;
  687. ReadSettingGlobal(rng_seed_enabled, QStringLiteral("rng_seed_enabled"), false);
  688. bool rng_seed_global =
  689. global || qt_config->value(QStringLiteral("rng_seed/use_global"), true).toBool();
  690. Settings::values.rng_seed.SetGlobal(rng_seed_global);
  691. if (global || !rng_seed_global) {
  692. if (rng_seed_enabled) {
  693. Settings::values.rng_seed.SetValue(ReadSetting(QStringLiteral("rng_seed"), 0).toUInt());
  694. } else {
  695. Settings::values.rng_seed.SetValue(std::nullopt);
  696. }
  697. }
  698. if (global) {
  699. ReadBasicSetting(Settings::values.current_user);
  700. Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
  701. Service::Account::MAX_USERS - 1);
  702. const auto custom_rtc_enabled =
  703. ReadSetting(QStringLiteral("custom_rtc_enabled"), false).toBool();
  704. if (custom_rtc_enabled) {
  705. Settings::values.custom_rtc = ReadSetting(QStringLiteral("custom_rtc"), 0).toLongLong();
  706. } else {
  707. Settings::values.custom_rtc = std::nullopt;
  708. }
  709. }
  710. ReadGlobalSetting(Settings::values.sound_index);
  711. qt_config->endGroup();
  712. }
  713. void Config::ReadUIValues() {
  714. qt_config->beginGroup(QStringLiteral("UI"));
  715. UISettings::values.theme =
  716. ReadSetting(
  717. QStringLiteral("theme"),
  718. QString::fromUtf8(UISettings::themes[static_cast<size_t>(default_theme)].second))
  719. .toString();
  720. ReadBasicSetting(UISettings::values.enable_discord_presence);
  721. ReadBasicSetting(UISettings::values.select_user_on_boot);
  722. ReadUIGamelistValues();
  723. ReadUILayoutValues();
  724. ReadPathValues();
  725. ReadScreenshotValues();
  726. ReadShortcutValues();
  727. ReadMultiplayerValues();
  728. ReadBasicSetting(UISettings::values.single_window_mode);
  729. ReadBasicSetting(UISettings::values.fullscreen);
  730. ReadBasicSetting(UISettings::values.display_titlebar);
  731. ReadBasicSetting(UISettings::values.show_filter_bar);
  732. ReadBasicSetting(UISettings::values.show_status_bar);
  733. ReadBasicSetting(UISettings::values.confirm_before_closing);
  734. ReadBasicSetting(UISettings::values.first_start);
  735. ReadBasicSetting(UISettings::values.callout_flags);
  736. ReadBasicSetting(UISettings::values.show_console);
  737. ReadBasicSetting(UISettings::values.pause_when_in_background);
  738. ReadBasicSetting(UISettings::values.mute_when_in_background);
  739. ReadBasicSetting(UISettings::values.hide_mouse);
  740. ReadBasicSetting(UISettings::values.disable_web_applet);
  741. qt_config->endGroup();
  742. }
  743. void Config::ReadUIGamelistValues() {
  744. qt_config->beginGroup(QStringLiteral("UIGameList"));
  745. ReadBasicSetting(UISettings::values.show_add_ons);
  746. ReadBasicSetting(UISettings::values.game_icon_size);
  747. ReadBasicSetting(UISettings::values.folder_icon_size);
  748. ReadBasicSetting(UISettings::values.row_1_text_id);
  749. ReadBasicSetting(UISettings::values.row_2_text_id);
  750. ReadBasicSetting(UISettings::values.cache_game_list);
  751. ReadBasicSetting(UISettings::values.favorites_expanded);
  752. const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites"));
  753. for (int i = 0; i < favorites_size; i++) {
  754. qt_config->setArrayIndex(i);
  755. UISettings::values.favorited_ids.append(
  756. ReadSetting(QStringLiteral("program_id")).toULongLong());
  757. }
  758. qt_config->endArray();
  759. qt_config->endGroup();
  760. }
  761. void Config::ReadUILayoutValues() {
  762. qt_config->beginGroup(QStringLiteral("UILayout"));
  763. UISettings::values.geometry = ReadSetting(QStringLiteral("geometry")).toByteArray();
  764. UISettings::values.state = ReadSetting(QStringLiteral("state")).toByteArray();
  765. UISettings::values.renderwindow_geometry =
  766. ReadSetting(QStringLiteral("geometryRenderWindow")).toByteArray();
  767. UISettings::values.gamelist_header_state =
  768. ReadSetting(QStringLiteral("gameListHeaderState")).toByteArray();
  769. UISettings::values.microprofile_geometry =
  770. ReadSetting(QStringLiteral("microProfileDialogGeometry")).toByteArray();
  771. ReadBasicSetting(UISettings::values.microprofile_visible);
  772. qt_config->endGroup();
  773. }
  774. void Config::ReadWebServiceValues() {
  775. qt_config->beginGroup(QStringLiteral("WebService"));
  776. ReadBasicSetting(Settings::values.enable_telemetry);
  777. ReadBasicSetting(Settings::values.web_api_url);
  778. ReadBasicSetting(Settings::values.yuzu_username);
  779. ReadBasicSetting(Settings::values.yuzu_token);
  780. qt_config->endGroup();
  781. }
  782. void Config::ReadValues() {
  783. if (global) {
  784. ReadControlValues();
  785. ReadDataStorageValues();
  786. ReadDebuggingValues();
  787. ReadDisabledAddOnValues();
  788. ReadServiceValues();
  789. ReadUIValues();
  790. ReadWebServiceValues();
  791. ReadMiscellaneousValues();
  792. }
  793. ReadCoreValues();
  794. ReadCpuValues();
  795. ReadRendererValues();
  796. ReadAudioValues();
  797. ReadSystemValues();
  798. }
  799. void Config::SavePlayerValue(std::size_t player_index) {
  800. const QString player_prefix = [this, player_index] {
  801. if (type == ConfigType::InputProfile) {
  802. return QString{};
  803. } else {
  804. return QStringLiteral("player_%1_").arg(player_index);
  805. }
  806. }();
  807. const auto& player = Settings::values.players.GetValue()[player_index];
  808. WriteSetting(QStringLiteral("%1type").arg(player_prefix),
  809. static_cast<u8>(player.controller_type),
  810. static_cast<u8>(Settings::ControllerType::ProController));
  811. if (!player_prefix.isEmpty()) {
  812. WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected,
  813. player_index == 0);
  814. WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix),
  815. player.vibration_enabled, true);
  816. WriteSetting(QStringLiteral("%1vibration_strength").arg(player_prefix),
  817. player.vibration_strength, 100);
  818. WriteSetting(QStringLiteral("%1body_color_left").arg(player_prefix), player.body_color_left,
  819. Settings::JOYCON_BODY_NEON_BLUE);
  820. WriteSetting(QStringLiteral("%1body_color_right").arg(player_prefix),
  821. player.body_color_right, Settings::JOYCON_BODY_NEON_RED);
  822. WriteSetting(QStringLiteral("%1button_color_left").arg(player_prefix),
  823. player.button_color_left, Settings::JOYCON_BUTTONS_NEON_BLUE);
  824. WriteSetting(QStringLiteral("%1button_color_right").arg(player_prefix),
  825. player.button_color_right, Settings::JOYCON_BUTTONS_NEON_RED);
  826. }
  827. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  828. const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  829. WriteSetting(QStringLiteral("%1").arg(player_prefix) +
  830. QString::fromStdString(Settings::NativeButton::mapping[i]),
  831. QString::fromStdString(player.buttons[i]),
  832. QString::fromStdString(default_param));
  833. }
  834. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  835. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  836. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  837. default_analogs[i][3], default_stick_mod[i], 0.5f);
  838. WriteSetting(QStringLiteral("%1").arg(player_prefix) +
  839. QString::fromStdString(Settings::NativeAnalog::mapping[i]),
  840. QString::fromStdString(player.analogs[i]),
  841. QString::fromStdString(default_param));
  842. }
  843. for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
  844. const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
  845. WriteSetting(QStringLiteral("%1").arg(player_prefix) +
  846. QString::fromStdString(Settings::NativeMotion::mapping[i]),
  847. QString::fromStdString(player.motions[i]),
  848. QString::fromStdString(default_param));
  849. }
  850. }
  851. void Config::SaveDebugValues() {
  852. WriteBasicSetting(Settings::values.debug_pad_enabled);
  853. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  854. const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  855. WriteSetting(QStringLiteral("debug_pad_") +
  856. QString::fromStdString(Settings::NativeButton::mapping[i]),
  857. QString::fromStdString(Settings::values.debug_pad_buttons[i]),
  858. QString::fromStdString(default_param));
  859. }
  860. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  861. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  862. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  863. default_analogs[i][3], default_stick_mod[i], 0.5f);
  864. WriteSetting(QStringLiteral("debug_pad_") +
  865. QString::fromStdString(Settings::NativeAnalog::mapping[i]),
  866. QString::fromStdString(Settings::values.debug_pad_analogs[i]),
  867. QString::fromStdString(default_param));
  868. }
  869. }
  870. void Config::SaveMouseValues() {
  871. WriteBasicSetting(Settings::values.mouse_enabled);
  872. }
  873. void Config::SaveTouchscreenValues() {
  874. const auto& touchscreen = Settings::values.touchscreen;
  875. WriteSetting(QStringLiteral("touchscreen_enabled"), touchscreen.enabled, true);
  876. WriteSetting(QStringLiteral("touchscreen_angle"), touchscreen.rotation_angle, 0);
  877. WriteSetting(QStringLiteral("touchscreen_diameter_x"), touchscreen.diameter_x, 15);
  878. WriteSetting(QStringLiteral("touchscreen_diameter_y"), touchscreen.diameter_y, 15);
  879. }
  880. void Config::SaveMotionTouchValues() {
  881. WriteBasicSetting(Settings::values.touch_device);
  882. WriteBasicSetting(Settings::values.touch_from_button_map_index);
  883. WriteBasicSetting(Settings::values.udp_input_servers);
  884. WriteBasicSetting(Settings::values.enable_udp_controller);
  885. qt_config->beginWriteArray(QStringLiteral("touch_from_button_maps"));
  886. for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) {
  887. qt_config->setArrayIndex(static_cast<int>(p));
  888. WriteSetting(QStringLiteral("name"),
  889. QString::fromStdString(Settings::values.touch_from_button_maps[p].name),
  890. QStringLiteral("default"));
  891. qt_config->beginWriteArray(QStringLiteral("entries"));
  892. for (std::size_t q = 0; q < Settings::values.touch_from_button_maps[p].buttons.size();
  893. ++q) {
  894. qt_config->setArrayIndex(static_cast<int>(q));
  895. WriteSetting(
  896. QStringLiteral("bind"),
  897. QString::fromStdString(Settings::values.touch_from_button_maps[p].buttons[q]));
  898. }
  899. qt_config->endArray();
  900. }
  901. qt_config->endArray();
  902. }
  903. void Config::SaveHidbusValues() {
  904. WriteBasicSetting(Settings::values.enable_ring_controller);
  905. const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  906. 0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
  907. WriteSetting(QStringLiteral("ring_controller"),
  908. QString::fromStdString(Settings::values.ringcon_analogs),
  909. QString::fromStdString(default_param));
  910. }
  911. void Config::SaveIrCameraValues() {
  912. WriteBasicSetting(Settings::values.enable_ir_sensor);
  913. WriteBasicSetting(Settings::values.ir_sensor_device);
  914. }
  915. void Config::SaveValues() {
  916. if (global) {
  917. SaveControlValues();
  918. SaveDataStorageValues();
  919. SaveDebuggingValues();
  920. SaveDisabledAddOnValues();
  921. SaveNetworkValues();
  922. SaveUIValues();
  923. SaveWebServiceValues();
  924. SaveMiscellaneousValues();
  925. }
  926. SaveCoreValues();
  927. SaveCpuValues();
  928. SaveRendererValues();
  929. SaveAudioValues();
  930. SaveSystemValues();
  931. }
  932. void Config::SaveAudioValues() {
  933. qt_config->beginGroup(QStringLiteral("Audio"));
  934. if (global) {
  935. WriteBasicSetting(Settings::values.sink_id);
  936. WriteBasicSetting(Settings::values.audio_output_device_id);
  937. WriteBasicSetting(Settings::values.audio_input_device_id);
  938. }
  939. WriteGlobalSetting(Settings::values.volume);
  940. qt_config->endGroup();
  941. }
  942. void Config::SaveControlValues() {
  943. qt_config->beginGroup(QStringLiteral("Controls"));
  944. for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
  945. SavePlayerValue(p);
  946. }
  947. SaveDebugValues();
  948. SaveMouseValues();
  949. SaveTouchscreenValues();
  950. SaveMotionTouchValues();
  951. SaveHidbusValues();
  952. SaveIrCameraValues();
  953. WriteGlobalSetting(Settings::values.use_docked_mode);
  954. WriteGlobalSetting(Settings::values.vibration_enabled);
  955. WriteGlobalSetting(Settings::values.enable_accurate_vibrations);
  956. WriteGlobalSetting(Settings::values.motion_enabled);
  957. WriteBasicSetting(Settings::values.enable_raw_input);
  958. WriteBasicSetting(Settings::values.keyboard_enabled);
  959. WriteBasicSetting(Settings::values.emulate_analog_keyboard);
  960. WriteBasicSetting(Settings::values.mouse_panning_sensitivity);
  961. WriteBasicSetting(Settings::values.controller_navigation);
  962. WriteBasicSetting(Settings::values.tas_enable);
  963. WriteBasicSetting(Settings::values.tas_loop);
  964. WriteBasicSetting(Settings::values.pause_tas_on_load);
  965. qt_config->endGroup();
  966. }
  967. void Config::SaveCoreValues() {
  968. qt_config->beginGroup(QStringLiteral("Core"));
  969. WriteGlobalSetting(Settings::values.use_multi_core);
  970. WriteGlobalSetting(Settings::values.use_extended_memory_layout);
  971. qt_config->endGroup();
  972. }
  973. void Config::SaveDataStorageValues() {
  974. qt_config->beginGroup(QStringLiteral("Data Storage"));
  975. WriteBasicSetting(Settings::values.use_virtual_sd);
  976. WriteSetting(QStringLiteral("nand_directory"),
  977. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)),
  978. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
  979. WriteSetting(QStringLiteral("sdmc_directory"),
  980. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)),
  981. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
  982. WriteSetting(QStringLiteral("load_directory"),
  983. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)),
  984. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
  985. WriteSetting(QStringLiteral("dump_directory"),
  986. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)),
  987. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
  988. WriteSetting(QStringLiteral("tas_directory"),
  989. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)),
  990. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)));
  991. WriteBasicSetting(Settings::values.gamecard_inserted);
  992. WriteBasicSetting(Settings::values.gamecard_current_game);
  993. WriteBasicSetting(Settings::values.gamecard_path);
  994. qt_config->endGroup();
  995. }
  996. void Config::SaveDebuggingValues() {
  997. qt_config->beginGroup(QStringLiteral("Debugging"));
  998. // Intentionally not using the QT default setting as this is intended to be changed in the ini
  999. qt_config->setValue(QStringLiteral("record_frame_times"), Settings::values.record_frame_times);
  1000. WriteBasicSetting(Settings::values.use_gdbstub);
  1001. WriteBasicSetting(Settings::values.gdbstub_port);
  1002. WriteBasicSetting(Settings::values.program_args);
  1003. WriteBasicSetting(Settings::values.dump_exefs);
  1004. WriteBasicSetting(Settings::values.dump_nso);
  1005. WriteBasicSetting(Settings::values.enable_fs_access_log);
  1006. WriteBasicSetting(Settings::values.quest_flag);
  1007. WriteBasicSetting(Settings::values.use_debug_asserts);
  1008. WriteBasicSetting(Settings::values.disable_macro_jit);
  1009. WriteBasicSetting(Settings::values.enable_all_controllers);
  1010. qt_config->endGroup();
  1011. }
  1012. void Config::SaveNetworkValues() {
  1013. qt_config->beginGroup(QStringLiteral("Services"));
  1014. WriteBasicSetting(Settings::values.network_interface);
  1015. qt_config->endGroup();
  1016. }
  1017. void Config::SaveDisabledAddOnValues() {
  1018. qt_config->beginWriteArray(QStringLiteral("DisabledAddOns"));
  1019. int i = 0;
  1020. for (const auto& elem : Settings::values.disabled_addons) {
  1021. qt_config->setArrayIndex(i);
  1022. WriteSetting(QStringLiteral("title_id"), QVariant::fromValue<u64>(elem.first), 0);
  1023. qt_config->beginWriteArray(QStringLiteral("disabled"));
  1024. for (std::size_t j = 0; j < elem.second.size(); ++j) {
  1025. qt_config->setArrayIndex(static_cast<int>(j));
  1026. WriteSetting(QStringLiteral("d"), QString::fromStdString(elem.second[j]), QString{});
  1027. }
  1028. qt_config->endArray();
  1029. ++i;
  1030. }
  1031. qt_config->endArray();
  1032. }
  1033. void Config::SaveMiscellaneousValues() {
  1034. qt_config->beginGroup(QStringLiteral("Miscellaneous"));
  1035. WriteBasicSetting(Settings::values.log_filter);
  1036. WriteBasicSetting(Settings::values.use_dev_keys);
  1037. qt_config->endGroup();
  1038. }
  1039. void Config::SaveMultiplayerValues() {
  1040. qt_config->beginGroup(QStringLiteral("Multiplayer"));
  1041. WriteSetting(QStringLiteral("nickname"), UISettings::values.nickname, QString{});
  1042. WriteSetting(QStringLiteral("ip"), UISettings::values.ip, QString{});
  1043. WriteSetting(QStringLiteral("port"), UISettings::values.port, Network::DefaultRoomPort);
  1044. WriteSetting(QStringLiteral("room_nickname"), UISettings::values.room_nickname, QString{});
  1045. WriteSetting(QStringLiteral("room_name"), UISettings::values.room_name, QString{});
  1046. WriteSetting(QStringLiteral("room_port"), UISettings::values.room_port,
  1047. QStringLiteral("24872"));
  1048. WriteSetting(QStringLiteral("host_type"), UISettings::values.host_type, 0);
  1049. WriteSetting(QStringLiteral("max_player"), UISettings::values.max_player, 8);
  1050. WriteSetting(QStringLiteral("game_id"), UISettings::values.game_id, 0);
  1051. WriteSetting(QStringLiteral("room_description"), UISettings::values.room_description,
  1052. QString{});
  1053. // Write ban list
  1054. qt_config->beginWriteArray(QStringLiteral("username_ban_list"));
  1055. for (std::size_t i = 0; i < UISettings::values.ban_list.first.size(); ++i) {
  1056. qt_config->setArrayIndex(static_cast<int>(i));
  1057. WriteSetting(QStringLiteral("username"),
  1058. QString::fromStdString(UISettings::values.ban_list.first[i]));
  1059. }
  1060. qt_config->endArray();
  1061. qt_config->beginWriteArray(QStringLiteral("ip_ban_list"));
  1062. for (std::size_t i = 0; i < UISettings::values.ban_list.second.size(); ++i) {
  1063. qt_config->setArrayIndex(static_cast<int>(i));
  1064. WriteSetting(QStringLiteral("ip"),
  1065. QString::fromStdString(UISettings::values.ban_list.second[i]));
  1066. }
  1067. qt_config->endArray();
  1068. qt_config->endGroup();
  1069. }
  1070. void Config::SavePathValues() {
  1071. qt_config->beginGroup(QStringLiteral("Paths"));
  1072. WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path);
  1073. WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path);
  1074. qt_config->beginWriteArray(QStringLiteral("gamedirs"));
  1075. for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
  1076. qt_config->setArrayIndex(i);
  1077. const auto& game_dir = UISettings::values.game_dirs[i];
  1078. WriteSetting(QStringLiteral("path"), game_dir.path);
  1079. WriteSetting(QStringLiteral("deep_scan"), game_dir.deep_scan, false);
  1080. WriteSetting(QStringLiteral("expanded"), game_dir.expanded, true);
  1081. }
  1082. qt_config->endArray();
  1083. WriteSetting(QStringLiteral("recentFiles"), UISettings::values.recent_files);
  1084. WriteSetting(QStringLiteral("language"), UISettings::values.language, QString{});
  1085. qt_config->endGroup();
  1086. }
  1087. void Config::SaveCpuValues() {
  1088. qt_config->beginGroup(QStringLiteral("Cpu"));
  1089. WriteBasicSetting(Settings::values.cpu_accuracy_first_time);
  1090. WriteSetting(QStringLiteral("cpu_accuracy"),
  1091. static_cast<u32>(Settings::values.cpu_accuracy.GetValue(global)),
  1092. static_cast<u32>(Settings::values.cpu_accuracy.GetDefault()),
  1093. Settings::values.cpu_accuracy.UsingGlobal());
  1094. WriteGlobalSetting(Settings::values.cpuopt_unsafe_unfuse_fma);
  1095. WriteGlobalSetting(Settings::values.cpuopt_unsafe_reduce_fp_error);
  1096. WriteGlobalSetting(Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
  1097. WriteGlobalSetting(Settings::values.cpuopt_unsafe_inaccurate_nan);
  1098. WriteGlobalSetting(Settings::values.cpuopt_unsafe_fastmem_check);
  1099. WriteGlobalSetting(Settings::values.cpuopt_unsafe_ignore_global_monitor);
  1100. if (global) {
  1101. WriteBasicSetting(Settings::values.cpu_debug_mode);
  1102. WriteBasicSetting(Settings::values.cpuopt_page_tables);
  1103. WriteBasicSetting(Settings::values.cpuopt_block_linking);
  1104. WriteBasicSetting(Settings::values.cpuopt_return_stack_buffer);
  1105. WriteBasicSetting(Settings::values.cpuopt_fast_dispatcher);
  1106. WriteBasicSetting(Settings::values.cpuopt_context_elimination);
  1107. WriteBasicSetting(Settings::values.cpuopt_const_prop);
  1108. WriteBasicSetting(Settings::values.cpuopt_misc_ir);
  1109. WriteBasicSetting(Settings::values.cpuopt_reduce_misalign_checks);
  1110. WriteBasicSetting(Settings::values.cpuopt_fastmem);
  1111. WriteBasicSetting(Settings::values.cpuopt_fastmem_exclusives);
  1112. WriteBasicSetting(Settings::values.cpuopt_recompile_exclusives);
  1113. }
  1114. qt_config->endGroup();
  1115. }
  1116. void Config::SaveRendererValues() {
  1117. qt_config->beginGroup(QStringLiteral("Renderer"));
  1118. WriteSetting(QString::fromStdString(Settings::values.renderer_backend.GetLabel()),
  1119. static_cast<u32>(Settings::values.renderer_backend.GetValue(global)),
  1120. static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
  1121. Settings::values.renderer_backend.UsingGlobal());
  1122. WriteGlobalSetting(Settings::values.vulkan_device);
  1123. WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()),
  1124. static_cast<u32>(Settings::values.fullscreen_mode.GetValue(global)),
  1125. static_cast<u32>(Settings::values.fullscreen_mode.GetDefault()),
  1126. Settings::values.fullscreen_mode.UsingGlobal());
  1127. WriteGlobalSetting(Settings::values.aspect_ratio);
  1128. WriteSetting(QString::fromStdString(Settings::values.resolution_setup.GetLabel()),
  1129. static_cast<u32>(Settings::values.resolution_setup.GetValue(global)),
  1130. static_cast<u32>(Settings::values.resolution_setup.GetDefault()),
  1131. Settings::values.resolution_setup.UsingGlobal());
  1132. WriteSetting(QString::fromStdString(Settings::values.scaling_filter.GetLabel()),
  1133. static_cast<u32>(Settings::values.scaling_filter.GetValue(global)),
  1134. static_cast<u32>(Settings::values.scaling_filter.GetDefault()),
  1135. Settings::values.scaling_filter.UsingGlobal());
  1136. WriteSetting(QString::fromStdString(Settings::values.anti_aliasing.GetLabel()),
  1137. static_cast<u32>(Settings::values.anti_aliasing.GetValue(global)),
  1138. static_cast<u32>(Settings::values.anti_aliasing.GetDefault()),
  1139. Settings::values.anti_aliasing.UsingGlobal());
  1140. WriteGlobalSetting(Settings::values.max_anisotropy);
  1141. WriteGlobalSetting(Settings::values.use_speed_limit);
  1142. WriteGlobalSetting(Settings::values.speed_limit);
  1143. WriteGlobalSetting(Settings::values.use_disk_shader_cache);
  1144. WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
  1145. static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
  1146. static_cast<u32>(Settings::values.gpu_accuracy.GetDefault()),
  1147. Settings::values.gpu_accuracy.UsingGlobal());
  1148. WriteGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
  1149. WriteSetting(QString::fromStdString(Settings::values.nvdec_emulation.GetLabel()),
  1150. static_cast<u32>(Settings::values.nvdec_emulation.GetValue(global)),
  1151. static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()),
  1152. Settings::values.nvdec_emulation.UsingGlobal());
  1153. WriteGlobalSetting(Settings::values.accelerate_astc);
  1154. WriteGlobalSetting(Settings::values.use_vsync);
  1155. WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
  1156. static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
  1157. static_cast<u32>(Settings::values.shader_backend.GetDefault()),
  1158. Settings::values.shader_backend.UsingGlobal());
  1159. WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
  1160. WriteGlobalSetting(Settings::values.use_fast_gpu_time);
  1161. WriteGlobalSetting(Settings::values.bg_red);
  1162. WriteGlobalSetting(Settings::values.bg_green);
  1163. WriteGlobalSetting(Settings::values.bg_blue);
  1164. if (global) {
  1165. WriteBasicSetting(Settings::values.renderer_debug);
  1166. WriteBasicSetting(Settings::values.renderer_shader_feedback);
  1167. WriteBasicSetting(Settings::values.enable_nsight_aftermath);
  1168. WriteBasicSetting(Settings::values.disable_shader_loop_safety_checks);
  1169. }
  1170. qt_config->endGroup();
  1171. }
  1172. void Config::SaveScreenshotValues() {
  1173. qt_config->beginGroup(QStringLiteral("Screenshots"));
  1174. WriteBasicSetting(UISettings::values.enable_screenshot_save_as);
  1175. WriteSetting(QStringLiteral("screenshot_path"),
  1176. QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)));
  1177. qt_config->endGroup();
  1178. }
  1179. void Config::SaveShortcutValues() {
  1180. qt_config->beginGroup(QStringLiteral("Shortcuts"));
  1181. // Lengths of UISettings::values.shortcuts & default_hotkeys are same.
  1182. // However, their ordering must also be the same.
  1183. for (std::size_t i = 0; i < default_hotkeys.size(); i++) {
  1184. const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
  1185. const auto& default_hotkey = default_hotkeys[i].shortcut;
  1186. qt_config->beginGroup(group);
  1187. qt_config->beginGroup(name);
  1188. WriteSetting(QStringLiteral("KeySeq"), shortcut.keyseq, default_hotkey.keyseq);
  1189. WriteSetting(QStringLiteral("Controller_KeySeq"), shortcut.controller_keyseq,
  1190. default_hotkey.controller_keyseq);
  1191. WriteSetting(QStringLiteral("Context"), shortcut.context, default_hotkey.context);
  1192. qt_config->endGroup();
  1193. qt_config->endGroup();
  1194. }
  1195. qt_config->endGroup();
  1196. }
  1197. void Config::SaveSystemValues() {
  1198. qt_config->beginGroup(QStringLiteral("System"));
  1199. WriteGlobalSetting(Settings::values.language_index);
  1200. WriteGlobalSetting(Settings::values.region_index);
  1201. WriteGlobalSetting(Settings::values.time_zone_index);
  1202. WriteSetting(QStringLiteral("rng_seed_enabled"),
  1203. Settings::values.rng_seed.GetValue(global).has_value(), false,
  1204. Settings::values.rng_seed.UsingGlobal());
  1205. WriteSetting(QStringLiteral("rng_seed"), Settings::values.rng_seed.GetValue(global).value_or(0),
  1206. 0, Settings::values.rng_seed.UsingGlobal());
  1207. if (global) {
  1208. WriteBasicSetting(Settings::values.current_user);
  1209. WriteSetting(QStringLiteral("custom_rtc_enabled"), Settings::values.custom_rtc.has_value(),
  1210. false);
  1211. WriteSetting(QStringLiteral("custom_rtc"),
  1212. QVariant::fromValue<long long>(Settings::values.custom_rtc.value_or(0)), 0);
  1213. }
  1214. WriteGlobalSetting(Settings::values.sound_index);
  1215. qt_config->endGroup();
  1216. }
  1217. void Config::SaveUIValues() {
  1218. qt_config->beginGroup(QStringLiteral("UI"));
  1219. WriteSetting(QStringLiteral("theme"), UISettings::values.theme,
  1220. QString::fromUtf8(UISettings::themes[static_cast<size_t>(default_theme)].second));
  1221. WriteBasicSetting(UISettings::values.enable_discord_presence);
  1222. WriteBasicSetting(UISettings::values.select_user_on_boot);
  1223. SaveUIGamelistValues();
  1224. SaveUILayoutValues();
  1225. SavePathValues();
  1226. SaveScreenshotValues();
  1227. SaveShortcutValues();
  1228. SaveMultiplayerValues();
  1229. WriteBasicSetting(UISettings::values.single_window_mode);
  1230. WriteBasicSetting(UISettings::values.fullscreen);
  1231. WriteBasicSetting(UISettings::values.display_titlebar);
  1232. WriteBasicSetting(UISettings::values.show_filter_bar);
  1233. WriteBasicSetting(UISettings::values.show_status_bar);
  1234. WriteBasicSetting(UISettings::values.confirm_before_closing);
  1235. WriteBasicSetting(UISettings::values.first_start);
  1236. WriteBasicSetting(UISettings::values.callout_flags);
  1237. WriteBasicSetting(UISettings::values.show_console);
  1238. WriteBasicSetting(UISettings::values.pause_when_in_background);
  1239. WriteBasicSetting(UISettings::values.mute_when_in_background);
  1240. WriteBasicSetting(UISettings::values.hide_mouse);
  1241. WriteBasicSetting(UISettings::values.disable_web_applet);
  1242. qt_config->endGroup();
  1243. }
  1244. void Config::SaveUIGamelistValues() {
  1245. qt_config->beginGroup(QStringLiteral("UIGameList"));
  1246. WriteBasicSetting(UISettings::values.show_add_ons);
  1247. WriteBasicSetting(UISettings::values.game_icon_size);
  1248. WriteBasicSetting(UISettings::values.folder_icon_size);
  1249. WriteBasicSetting(UISettings::values.row_1_text_id);
  1250. WriteBasicSetting(UISettings::values.row_2_text_id);
  1251. WriteBasicSetting(UISettings::values.cache_game_list);
  1252. WriteBasicSetting(UISettings::values.favorites_expanded);
  1253. qt_config->beginWriteArray(QStringLiteral("favorites"));
  1254. for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
  1255. qt_config->setArrayIndex(i);
  1256. WriteSetting(QStringLiteral("program_id"),
  1257. QVariant::fromValue(UISettings::values.favorited_ids[i]));
  1258. }
  1259. qt_config->endArray();
  1260. qt_config->endGroup();
  1261. }
  1262. void Config::SaveUILayoutValues() {
  1263. qt_config->beginGroup(QStringLiteral("UILayout"));
  1264. WriteSetting(QStringLiteral("geometry"), UISettings::values.geometry);
  1265. WriteSetting(QStringLiteral("state"), UISettings::values.state);
  1266. WriteSetting(QStringLiteral("geometryRenderWindow"), UISettings::values.renderwindow_geometry);
  1267. WriteSetting(QStringLiteral("gameListHeaderState"), UISettings::values.gamelist_header_state);
  1268. WriteSetting(QStringLiteral("microProfileDialogGeometry"),
  1269. UISettings::values.microprofile_geometry);
  1270. WriteBasicSetting(UISettings::values.microprofile_visible);
  1271. qt_config->endGroup();
  1272. }
  1273. void Config::SaveWebServiceValues() {
  1274. qt_config->beginGroup(QStringLiteral("WebService"));
  1275. WriteBasicSetting(Settings::values.enable_telemetry);
  1276. WriteBasicSetting(Settings::values.web_api_url);
  1277. WriteBasicSetting(Settings::values.yuzu_username);
  1278. WriteBasicSetting(Settings::values.yuzu_token);
  1279. qt_config->endGroup();
  1280. }
  1281. QVariant Config::ReadSetting(const QString& name) const {
  1282. return qt_config->value(name);
  1283. }
  1284. QVariant Config::ReadSetting(const QString& name, const QVariant& default_value) const {
  1285. QVariant result;
  1286. if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
  1287. result = default_value;
  1288. } else {
  1289. result = qt_config->value(name, default_value);
  1290. }
  1291. return result;
  1292. }
  1293. template <typename Type, bool ranged>
  1294. void Config::ReadGlobalSetting(Settings::SwitchableSetting<Type, ranged>& setting) {
  1295. QString name = QString::fromStdString(setting.GetLabel());
  1296. const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
  1297. setting.SetGlobal(use_global);
  1298. if (global || !use_global) {
  1299. setting.SetValue(static_cast<QVariant>(
  1300. ReadSetting(name, QVariant::fromValue<Type>(setting.GetDefault())))
  1301. .value<Type>());
  1302. }
  1303. }
  1304. template <typename Type>
  1305. void Config::ReadSettingGlobal(Type& setting, const QString& name,
  1306. const QVariant& default_value) const {
  1307. const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
  1308. if (global || !use_global) {
  1309. setting = ReadSetting(name, default_value).value<Type>();
  1310. }
  1311. }
  1312. void Config::WriteSetting(const QString& name, const QVariant& value) {
  1313. qt_config->setValue(name, value);
  1314. }
  1315. void Config::WriteSetting(const QString& name, const QVariant& value,
  1316. const QVariant& default_value) {
  1317. qt_config->setValue(name + QStringLiteral("/default"), value == default_value);
  1318. qt_config->setValue(name, value);
  1319. }
  1320. void Config::WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
  1321. bool use_global) {
  1322. if (!global) {
  1323. qt_config->setValue(name + QStringLiteral("/use_global"), use_global);
  1324. }
  1325. if (global || !use_global) {
  1326. qt_config->setValue(name + QStringLiteral("/default"), value == default_value);
  1327. qt_config->setValue(name, value);
  1328. }
  1329. }
  1330. void Config::Reload() {
  1331. ReadValues();
  1332. // To apply default value changes
  1333. SaveValues();
  1334. system.ApplySettings();
  1335. }
  1336. void Config::Save() {
  1337. SaveValues();
  1338. }
  1339. void Config::ReadControlPlayerValue(std::size_t player_index) {
  1340. qt_config->beginGroup(QStringLiteral("Controls"));
  1341. ReadPlayerValue(player_index);
  1342. qt_config->endGroup();
  1343. }
  1344. void Config::SaveControlPlayerValue(std::size_t player_index) {
  1345. qt_config->beginGroup(QStringLiteral("Controls"));
  1346. SavePlayerValue(player_index);
  1347. qt_config->endGroup();
  1348. }
  1349. const std::string& Config::GetConfigFilePath() const {
  1350. return qt_config_loc;
  1351. }