config.cpp 16 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <memory>
  5. #include <sstream>
  6. // Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
  7. #ifdef __clang__
  8. #pragma clang diagnostic push
  9. #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
  10. #endif
  11. #include <SDL.h>
  12. #ifdef __clang__
  13. #pragma clang diagnostic pop
  14. #endif
  15. #include <inih/cpp/INIReader.h>
  16. #include "common/fs/file.h"
  17. #include "common/fs/fs.h"
  18. #include "common/fs/path_util.h"
  19. #include "common/logging/log.h"
  20. #include "common/param_package.h"
  21. #include "common/settings.h"
  22. #include "core/hle/service/acc/profile_manager.h"
  23. #include "input_common/main.h"
  24. #include "yuzu_cmd/config.h"
  25. #include "yuzu_cmd/default_ini.h"
  26. namespace FS = Common::FS;
  27. Config::Config() {
  28. // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
  29. sdl2_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
  30. sdl2_config = std::make_unique<INIReader>(FS::PathToUTF8String(sdl2_config_loc));
  31. Reload();
  32. }
  33. Config::~Config() = default;
  34. bool Config::LoadINI(const std::string& default_contents, bool retry) {
  35. const auto config_loc_str = FS::PathToUTF8String(sdl2_config_loc);
  36. if (sdl2_config->ParseError() < 0) {
  37. if (retry) {
  38. LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
  39. config_loc_str);
  40. void(FS::CreateParentDir(sdl2_config_loc));
  41. void(FS::WriteStringToFile(sdl2_config_loc, FS::FileType::TextFile, default_contents));
  42. sdl2_config = std::make_unique<INIReader>(config_loc_str);
  43. return LoadINI(default_contents, false);
  44. }
  45. LOG_ERROR(Config, "Failed.");
  46. return false;
  47. }
  48. LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
  49. return true;
  50. }
  51. static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = {
  52. SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
  53. SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
  54. SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
  55. };
  56. static const std::array<int, Settings::NativeMotion::NumMotions> default_motions = {
  57. SDL_SCANCODE_7,
  58. SDL_SCANCODE_8,
  59. };
  60. static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{
  61. {
  62. SDL_SCANCODE_UP,
  63. SDL_SCANCODE_DOWN,
  64. SDL_SCANCODE_LEFT,
  65. SDL_SCANCODE_RIGHT,
  66. SDL_SCANCODE_D,
  67. },
  68. {
  69. SDL_SCANCODE_I,
  70. SDL_SCANCODE_K,
  71. SDL_SCANCODE_J,
  72. SDL_SCANCODE_L,
  73. SDL_SCANCODE_D,
  74. },
  75. }};
  76. template <>
  77. void Config::ReadSetting(const std::string& group, Settings::BasicSetting<std::string>& setting) {
  78. setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
  79. }
  80. template <>
  81. void Config::ReadSetting(const std::string& group, Settings::BasicSetting<bool>& setting) {
  82. setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
  83. }
  84. template <typename Type>
  85. void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting) {
  86. setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
  87. static_cast<long>(setting.GetDefault())));
  88. }
  89. void Config::ReadValues() {
  90. // Controls
  91. for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
  92. auto& player = Settings::values.players.GetValue()[p];
  93. const auto group = fmt::format("ControlsP{}", p);
  94. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  95. std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  96. player.buttons[i] =
  97. sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
  98. if (player.buttons[i].empty()) {
  99. player.buttons[i] = default_param;
  100. }
  101. }
  102. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  103. std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  104. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  105. default_analogs[i][3], default_analogs[i][4], 0.5f);
  106. player.analogs[i] =
  107. sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
  108. if (player.analogs[i].empty()) {
  109. player.analogs[i] = default_param;
  110. }
  111. }
  112. for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
  113. const std::string default_param =
  114. InputCommon::GenerateKeyboardParam(default_motions[i]);
  115. auto& player_motions = player.motions[i];
  116. player_motions =
  117. sdl2_config->Get(group, Settings::NativeMotion::mapping[i], default_param);
  118. if (player_motions.empty()) {
  119. player_motions = default_param;
  120. }
  121. }
  122. player.connected = sdl2_config->GetBoolean(group, "connected", false);
  123. }
  124. ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
  125. ReadSetting("ControlsGeneral", Settings::values.touch_device);
  126. ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
  127. ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
  128. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  129. std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  130. Settings::values.debug_pad_buttons[i] = sdl2_config->Get(
  131. "ControlsGeneral", std::string("debug_pad_") + Settings::NativeButton::mapping[i],
  132. default_param);
  133. if (Settings::values.debug_pad_buttons[i].empty())
  134. Settings::values.debug_pad_buttons[i] = default_param;
  135. }
  136. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  137. std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  138. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  139. default_analogs[i][3], default_analogs[i][4], 0.5f);
  140. Settings::values.debug_pad_analogs[i] = sdl2_config->Get(
  141. "ControlsGeneral", std::string("debug_pad_") + Settings::NativeAnalog::mapping[i],
  142. default_param);
  143. if (Settings::values.debug_pad_analogs[i].empty())
  144. Settings::values.debug_pad_analogs[i] = default_param;
  145. }
  146. ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
  147. ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
  148. ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
  149. Settings::values.touchscreen.enabled =
  150. sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
  151. Settings::values.touchscreen.rotation_angle =
  152. sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
  153. Settings::values.touchscreen.diameter_x =
  154. sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
  155. Settings::values.touchscreen.diameter_y =
  156. sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
  157. int num_touch_from_button_maps =
  158. sdl2_config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
  159. if (num_touch_from_button_maps > 0) {
  160. for (int i = 0; i < num_touch_from_button_maps; ++i) {
  161. Settings::TouchFromButtonMap map;
  162. map.name = sdl2_config->Get("ControlsGeneral",
  163. std::string("touch_from_button_maps_") + std::to_string(i) +
  164. std::string("_name"),
  165. "default");
  166. const int num_touch_maps = sdl2_config->GetInteger(
  167. "ControlsGeneral",
  168. std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
  169. 0);
  170. map.buttons.reserve(num_touch_maps);
  171. for (int j = 0; j < num_touch_maps; ++j) {
  172. std::string touch_mapping =
  173. sdl2_config->Get("ControlsGeneral",
  174. std::string("touch_from_button_maps_") + std::to_string(i) +
  175. std::string("_bind_") + std::to_string(j),
  176. "");
  177. map.buttons.emplace_back(std::move(touch_mapping));
  178. }
  179. Settings::values.touch_from_button_maps.emplace_back(std::move(map));
  180. }
  181. } else {
  182. Settings::values.touch_from_button_maps.emplace_back(
  183. Settings::TouchFromButtonMap{"default", {}});
  184. num_touch_from_button_maps = 1;
  185. }
  186. Settings::values.touch_from_button_map_index = std::clamp(
  187. Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
  188. ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
  189. // Data Storage
  190. ReadSetting("Data Storage", Settings::values.use_virtual_sd);
  191. FS::SetYuzuPath(FS::YuzuPath::NANDDir,
  192. sdl2_config->Get("Data Storage", "nand_directory",
  193. FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
  194. FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
  195. sdl2_config->Get("Data Storage", "sdmc_directory",
  196. FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
  197. FS::SetYuzuPath(FS::YuzuPath::LoadDir,
  198. sdl2_config->Get("Data Storage", "load_directory",
  199. FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
  200. FS::SetYuzuPath(FS::YuzuPath::DumpDir,
  201. sdl2_config->Get("Data Storage", "dump_directory",
  202. FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
  203. ReadSetting("Data Storage", Settings::values.gamecard_inserted);
  204. ReadSetting("Data Storage", Settings::values.gamecard_current_game);
  205. ReadSetting("Data Storage", Settings::values.gamecard_path);
  206. // System
  207. ReadSetting("System", Settings::values.use_docked_mode);
  208. ReadSetting("System", Settings::values.current_user);
  209. Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
  210. Service::Account::MAX_USERS - 1);
  211. const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
  212. if (rng_seed_enabled) {
  213. Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0));
  214. } else {
  215. Settings::values.rng_seed.SetValue(std::nullopt);
  216. }
  217. const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
  218. if (custom_rtc_enabled) {
  219. Settings::values.custom_rtc = sdl2_config->GetInteger("System", "custom_rtc", 0);
  220. } else {
  221. Settings::values.custom_rtc = std::nullopt;
  222. }
  223. ReadSetting("System", Settings::values.language_index);
  224. ReadSetting("System", Settings::values.region_index);
  225. ReadSetting("System", Settings::values.time_zone_index);
  226. ReadSetting("System", Settings::values.sound_index);
  227. // Core
  228. ReadSetting("Core", Settings::values.use_multi_core);
  229. ReadSetting("Core", Settings::values.use_extended_memory_layout);
  230. // Cpu
  231. ReadSetting("Cpu", Settings::values.cpu_accuracy);
  232. ReadSetting("Cpu", Settings::values.cpu_debug_mode);
  233. ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
  234. ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
  235. ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
  236. ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
  237. ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
  238. ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
  239. ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
  240. ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
  241. ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
  242. ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
  243. ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
  244. ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
  245. ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
  246. ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
  247. // Renderer
  248. ReadSetting("Renderer", Settings::values.renderer_backend);
  249. ReadSetting("Renderer", Settings::values.renderer_debug);
  250. ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
  251. ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
  252. ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
  253. ReadSetting("Renderer", Settings::values.vulkan_device);
  254. ReadSetting("Renderer", Settings::values.resolution_setup);
  255. ReadSetting("Renderer", Settings::values.scaling_filter);
  256. ReadSetting("Renderer", Settings::values.anti_aliasing);
  257. ReadSetting("Renderer", Settings::values.fullscreen_mode);
  258. ReadSetting("Renderer", Settings::values.aspect_ratio);
  259. ReadSetting("Renderer", Settings::values.max_anisotropy);
  260. ReadSetting("Renderer", Settings::values.use_speed_limit);
  261. ReadSetting("Renderer", Settings::values.speed_limit);
  262. ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
  263. ReadSetting("Renderer", Settings::values.gpu_accuracy);
  264. ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
  265. ReadSetting("Renderer", Settings::values.use_vsync);
  266. ReadSetting("Renderer", Settings::values.fps_cap);
  267. ReadSetting("Renderer", Settings::values.disable_fps_limit);
  268. ReadSetting("Renderer", Settings::values.shader_backend);
  269. ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
  270. ReadSetting("Renderer", Settings::values.nvdec_emulation);
  271. ReadSetting("Renderer", Settings::values.accelerate_astc);
  272. ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
  273. ReadSetting("Renderer", Settings::values.bg_red);
  274. ReadSetting("Renderer", Settings::values.bg_green);
  275. ReadSetting("Renderer", Settings::values.bg_blue);
  276. // Audio
  277. ReadSetting("Audio", Settings::values.sink_id);
  278. ReadSetting("Audio", Settings::values.audio_device_id);
  279. ReadSetting("Audio", Settings::values.volume);
  280. // Miscellaneous
  281. // log_filter has a different default here than from common
  282. Settings::values.log_filter =
  283. sdl2_config->Get("Miscellaneous", Settings::values.log_filter.GetLabel(), "*:Trace");
  284. ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
  285. // Debugging
  286. Settings::values.record_frame_times =
  287. sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
  288. ReadSetting("Debugging", Settings::values.dump_exefs);
  289. ReadSetting("Debugging", Settings::values.dump_nso);
  290. ReadSetting("Debugging", Settings::values.enable_fs_access_log);
  291. ReadSetting("Debugging", Settings::values.reporting_services);
  292. ReadSetting("Debugging", Settings::values.quest_flag);
  293. ReadSetting("Debugging", Settings::values.use_debug_asserts);
  294. ReadSetting("Debugging", Settings::values.use_auto_stub);
  295. ReadSetting("Debugging", Settings::values.disable_macro_jit);
  296. const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
  297. std::stringstream ss(title_list);
  298. std::string line;
  299. while (std::getline(ss, line, '|')) {
  300. const auto title_id = std::stoul(line, nullptr, 16);
  301. const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, "");
  302. std::stringstream inner_ss(disabled_list);
  303. std::string inner_line;
  304. std::vector<std::string> out;
  305. while (std::getline(inner_ss, inner_line, '|')) {
  306. out.push_back(inner_line);
  307. }
  308. Settings::values.disabled_addons.insert_or_assign(title_id, out);
  309. }
  310. // Web Service
  311. ReadSetting("WebService", Settings::values.enable_telemetry);
  312. ReadSetting("WebService", Settings::values.web_api_url);
  313. ReadSetting("WebService", Settings::values.yuzu_username);
  314. ReadSetting("WebService", Settings::values.yuzu_token);
  315. // Network
  316. ReadSetting("Network", Settings::values.network_interface);
  317. }
  318. void Config::Reload() {
  319. LoadINI(DefaultINI::sdl2_config_file);
  320. ReadValues();
  321. }