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- // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "common/assert.h"
- #include "common/microprofile.h"
- #include "common/scope_exit.h"
- #include "common/settings.h"
- #include "common/thread.h"
- #include "core/core.h"
- #include "core/frontend/emu_window.h"
- #include "video_core/control/scheduler.h"
- #include "video_core/dma_pusher.h"
- #include "video_core/gpu.h"
- #include "video_core/gpu_thread.h"
- #include "video_core/renderer_base.h"
- namespace VideoCommon::GPUThread {
- /// Runs the GPU thread
- static void RunThread(std::stop_token stop_token, Core::System& system,
- VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context,
- Tegra::Control::Scheduler& scheduler, SynchState& state) {
- std::string name = "GPU";
- MicroProfileOnThreadCreate(name.c_str());
- SCOPE_EXIT({ MicroProfileOnThreadExit(); });
- Common::SetCurrentThreadName(name.c_str());
- Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
- system.RegisterHostThread();
- auto current_context = context.Acquire();
- VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer();
- while (!stop_token.stop_requested()) {
- CommandDataContainer next = state.queue.PopWait(stop_token);
- if (stop_token.stop_requested()) {
- break;
- }
- if (auto* submit_list = std::get_if<SubmitListCommand>(&next.data)) {
- scheduler.Push(submit_list->channel, std::move(submit_list->entries));
- } else if (const auto* data = std::get_if<SwapBuffersCommand>(&next.data)) {
- renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
- } else if (std::holds_alternative<OnCommandListEndCommand>(next.data)) {
- rasterizer->ReleaseFences();
- } else if (std::holds_alternative<GPUTickCommand>(next.data)) {
- system.GPU().TickWork();
- } else if (const auto* flush = std::get_if<FlushRegionCommand>(&next.data)) {
- rasterizer->FlushRegion(flush->addr, flush->size);
- } else if (const auto* invalidate = std::get_if<InvalidateRegionCommand>(&next.data)) {
- rasterizer->OnCPUWrite(invalidate->addr, invalidate->size);
- } else {
- ASSERT(false);
- }
- state.signaled_fence.store(next.fence);
- if (next.block) {
- // We have to lock the write_lock to ensure that the condition_variable wait not get a
- // race between the check and the lock itself.
- std::scoped_lock lk{state.write_lock};
- state.cv.notify_all();
- }
- }
- }
- ThreadManager::ThreadManager(Core::System& system_, bool is_async_)
- : system{system_}, is_async{is_async_} {}
- ThreadManager::~ThreadManager() = default;
- void ThreadManager::StartThread(VideoCore::RendererBase& renderer,
- Core::Frontend::GraphicsContext& context,
- Tegra::Control::Scheduler& scheduler) {
- rasterizer = renderer.ReadRasterizer();
- thread = std::jthread(RunThread, std::ref(system), std::ref(renderer), std::ref(context),
- std::ref(scheduler), std::ref(state));
- }
- void ThreadManager::SubmitList(s32 channel, Tegra::CommandList&& entries) {
- PushCommand(SubmitListCommand(channel, std::move(entries)));
- }
- void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
- PushCommand(SwapBuffersCommand(framebuffer ? std::make_optional(*framebuffer) : std::nullopt));
- }
- void ThreadManager::FlushRegion(VAddr addr, u64 size) {
- if (!is_async) {
- // Always flush with synchronous GPU mode
- PushCommand(FlushRegionCommand(addr, size));
- return;
- }
- if (!Settings::IsGPULevelExtreme()) {
- return;
- }
- auto& gpu = system.GPU();
- u64 fence = gpu.RequestFlush(addr, size);
- TickGPU();
- gpu.WaitForSyncOperation(fence);
- }
- void ThreadManager::TickGPU() {
- PushCommand(GPUTickCommand());
- }
- void ThreadManager::InvalidateRegion(VAddr addr, u64 size) {
- rasterizer->OnCPUWrite(addr, size);
- }
- void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) {
- // Skip flush on asynch mode, as FlushAndInvalidateRegion is not used for anything too important
- rasterizer->OnCPUWrite(addr, size);
- }
- void ThreadManager::OnCommandListEnd() {
- PushCommand(OnCommandListEndCommand());
- }
- u64 ThreadManager::PushCommand(CommandData&& command_data, bool block) {
- if (!is_async) {
- // In synchronous GPU mode, block the caller until the command has executed
- block = true;
- }
- std::unique_lock lk(state.write_lock);
- const u64 fence{++state.last_fence};
- state.queue.Push(CommandDataContainer(std::move(command_data), fence, block));
- if (block) {
- state.cv.wait(lk, thread.get_stop_token(), [this, fence] {
- return fence <= state.signaled_fence.load(std::memory_order_relaxed);
- });
- }
- return fence;
- }
- } // namespace VideoCommon::GPUThread
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