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- // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <memory>
- #include "common/common_funcs.h"
- #include "common/common_types.h"
- #include "common/virtual_buffer.h"
- namespace Common {
- enum class MemoryPermission : u32 {
- Read = 1 << 0,
- Write = 1 << 1,
- ReadWrite = Read | Write,
- Execute = 1 << 2,
- };
- DECLARE_ENUM_FLAG_OPERATORS(MemoryPermission)
- /**
- * A low level linear memory buffer, which supports multiple mappings
- * Its purpose is to rebuild a given sparse memory layout, including mirrors.
- */
- class HostMemory {
- public:
- explicit HostMemory(size_t backing_size_, size_t virtual_size_);
- ~HostMemory();
- /**
- * Copy constructors. They shall return a copy of the buffer without the mappings.
- * TODO: Implement them with COW if needed.
- */
- HostMemory(const HostMemory& other) = delete;
- HostMemory& operator=(const HostMemory& other) = delete;
- /**
- * Move constructors. They will move the buffer and the mappings to the new object.
- */
- HostMemory(HostMemory&& other) noexcept;
- HostMemory& operator=(HostMemory&& other) noexcept;
- void Map(size_t virtual_offset, size_t host_offset, size_t length, MemoryPermission perms,
- bool separate_heap);
- void Unmap(size_t virtual_offset, size_t length, bool separate_heap);
- void Protect(size_t virtual_offset, size_t length, MemoryPermission perms);
- void EnableDirectMappedAddress();
- void ClearBackingRegion(size_t physical_offset, size_t length, u32 fill_value);
- [[nodiscard]] u8* BackingBasePointer() noexcept {
- return backing_base;
- }
- [[nodiscard]] const u8* BackingBasePointer() const noexcept {
- return backing_base;
- }
- [[nodiscard]] u8* VirtualBasePointer() noexcept {
- return virtual_base;
- }
- [[nodiscard]] const u8* VirtualBasePointer() const noexcept {
- return virtual_base;
- }
- bool IsInVirtualRange(void* address) const noexcept {
- return address >= virtual_base && address < virtual_base + virtual_size;
- }
- private:
- size_t backing_size{};
- size_t virtual_size{};
- // Low level handler for the platform dependent memory routines
- class Impl;
- std::unique_ptr<Impl> impl;
- u8* backing_base{};
- u8* virtual_base{};
- size_t virtual_base_offset{};
- // Fallback if fastmem is not supported on this platform
- std::unique_ptr<Common::VirtualBuffer<u8>> fallback_buffer;
- };
- } // namespace Common
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