configure_dialog.cpp 3.3 KB

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  1. // Copyright 2016 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <QHash>
  5. #include <QListWidgetItem>
  6. #include "core/settings.h"
  7. #include "ui_configure.h"
  8. #include "yuzu/configuration/config.h"
  9. #include "yuzu/configuration/configure_dialog.h"
  10. #include "yuzu/configuration/configure_input_player.h"
  11. #include "yuzu/hotkeys.h"
  12. ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry)
  13. : QDialog(parent), ui(new Ui::ConfigureDialog), registry(registry) {
  14. ui->setupUi(this);
  15. ui->hotkeysTab->Populate(registry);
  16. this->setConfiguration();
  17. this->PopulateSelectionList();
  18. setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
  19. connect(ui->selectorList, &QListWidget::itemSelectionChanged, this,
  20. &ConfigureDialog::UpdateVisibleTabs);
  21. adjustSize();
  22. ui->selectorList->setCurrentRow(0);
  23. // Synchronise lists upon initialisation
  24. ui->hotkeysTab->EmitHotkeysChanged();
  25. }
  26. ConfigureDialog::~ConfigureDialog() = default;
  27. void ConfigureDialog::setConfiguration() {}
  28. void ConfigureDialog::applyConfiguration() {
  29. ui->generalTab->applyConfiguration();
  30. ui->gameListTab->applyConfiguration();
  31. ui->systemTab->applyConfiguration();
  32. ui->profileManagerTab->applyConfiguration();
  33. ui->inputTab->applyConfiguration();
  34. ui->hotkeysTab->applyConfiguration(registry);
  35. ui->graphicsTab->applyConfiguration();
  36. ui->audioTab->applyConfiguration();
  37. ui->debugTab->applyConfiguration();
  38. ui->webTab->applyConfiguration();
  39. Settings::Apply();
  40. Settings::LogSettings();
  41. }
  42. void ConfigureDialog::PopulateSelectionList() {
  43. const std::array<std::pair<QString, QStringList>, 4> items{
  44. {{tr("General"), {tr("General"), tr("Web"), tr("Debug"), tr("Game List")}},
  45. {tr("System"), {tr("System"), tr("Profiles"), tr("Audio")}},
  46. {tr("Graphics"), {tr("Graphics")}},
  47. {tr("Controls"), {tr("Input"), tr("Hotkeys")}}}};
  48. for (const auto& entry : items) {
  49. auto* const item = new QListWidgetItem(entry.first);
  50. item->setData(Qt::UserRole, entry.second);
  51. ui->selectorList->addItem(item);
  52. }
  53. }
  54. void ConfigureDialog::UpdateVisibleTabs() {
  55. const auto items = ui->selectorList->selectedItems();
  56. if (items.isEmpty())
  57. return;
  58. const std::map<QString, QWidget*> widgets = {{tr("General"), ui->generalTab},
  59. {tr("System"), ui->systemTab},
  60. {tr("Profiles"), ui->profileManagerTab},
  61. {tr("Input"), ui->inputTab},
  62. {tr("Hotkeys"), ui->hotkeysTab},
  63. {tr("Graphics"), ui->graphicsTab},
  64. {tr("Audio"), ui->audioTab},
  65. {tr("Debug"), ui->debugTab},
  66. {tr("Web"), ui->webTab},
  67. {tr("Game List"), ui->gameListTab}};
  68. ui->tabWidget->clear();
  69. const QStringList tabs = items[0]->data(Qt::UserRole).toStringList();
  70. for (const auto& tab : tabs)
  71. ui->tabWidget->addTab(widgets.find(tab)->second, tab);
  72. }