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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <string_view>
- #include <sirit/sirit.h>
- #include "shader_recompiler/backend/bindings.h"
- #include "shader_recompiler/frontend/ir/program.h"
- #include "shader_recompiler/profile.h"
- #include "shader_recompiler/runtime_info.h"
- #include "shader_recompiler/shader_info.h"
- namespace Shader::Backend::SPIRV {
- using Sirit::Id;
- class VectorTypes {
- public:
- void Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name);
- [[nodiscard]] Id operator[](size_t size) const noexcept {
- return defs[size - 1];
- }
- private:
- std::array<Id, 4> defs{};
- };
- struct TextureDefinition {
- Id id;
- Id sampled_type;
- Id pointer_type;
- Id image_type;
- u32 count;
- };
- struct TextureBufferDefinition {
- Id id;
- u32 count;
- };
- struct ImageBufferDefinition {
- Id id;
- Id image_type;
- u32 count;
- };
- struct ImageDefinition {
- Id id;
- Id image_type;
- u32 count;
- };
- struct UniformDefinitions {
- Id U8{};
- Id S8{};
- Id U16{};
- Id S16{};
- Id U32{};
- Id F32{};
- Id U32x2{};
- Id U32x4{};
- };
- struct StorageTypeDefinition {
- Id array{};
- Id element{};
- };
- struct StorageTypeDefinitions {
- StorageTypeDefinition U8{};
- StorageTypeDefinition S8{};
- StorageTypeDefinition U16{};
- StorageTypeDefinition S16{};
- StorageTypeDefinition U32{};
- StorageTypeDefinition U64{};
- StorageTypeDefinition F32{};
- StorageTypeDefinition U32x2{};
- StorageTypeDefinition U32x4{};
- };
- struct StorageDefinitions {
- Id U8{};
- Id S8{};
- Id U16{};
- Id S16{};
- Id U32{};
- Id F32{};
- Id U64{};
- Id U32x2{};
- Id U32x4{};
- };
- struct GenericElementInfo {
- Id id{};
- u32 first_element{};
- u32 num_components{};
- };
- class EmitContext final : public Sirit::Module {
- public:
- explicit EmitContext(const Profile& profile, const RuntimeInfo& runtime_info,
- IR::Program& program, Bindings& binding);
- ~EmitContext();
- [[nodiscard]] Id Def(const IR::Value& value);
- [[nodiscard]] Id BitOffset8(const IR::Value& offset);
- [[nodiscard]] Id BitOffset16(const IR::Value& offset);
- Id Const(u32 value) {
- return Constant(U32[1], value);
- }
- Id Const(u32 element_1, u32 element_2) {
- return ConstantComposite(U32[2], Const(element_1), Const(element_2));
- }
- Id Const(u32 element_1, u32 element_2, u32 element_3) {
- return ConstantComposite(U32[3], Const(element_1), Const(element_2), Const(element_3));
- }
- Id Const(u32 element_1, u32 element_2, u32 element_3, u32 element_4) {
- return ConstantComposite(U32[4], Const(element_1), Const(element_2), Const(element_3),
- Const(element_4));
- }
- Id SConst(s32 value) {
- return Constant(S32[1], value);
- }
- Id SConst(s32 element_1, s32 element_2) {
- return ConstantComposite(S32[2], SConst(element_1), SConst(element_2));
- }
- Id SConst(s32 element_1, s32 element_2, s32 element_3) {
- return ConstantComposite(S32[3], SConst(element_1), SConst(element_2), SConst(element_3));
- }
- Id SConst(s32 element_1, s32 element_2, s32 element_3, s32 element_4) {
- return ConstantComposite(S32[4], SConst(element_1), SConst(element_2), SConst(element_3),
- SConst(element_4));
- }
- Id Const(f32 value) {
- return Constant(F32[1], value);
- }
- const Profile& profile;
- const RuntimeInfo& runtime_info;
- Stage stage{};
- Id void_id{};
- Id U1{};
- Id U8{};
- Id S8{};
- Id U16{};
- Id S16{};
- Id U64{};
- VectorTypes F32;
- VectorTypes U32;
- VectorTypes S32;
- VectorTypes F16;
- VectorTypes F64;
- Id true_value{};
- Id false_value{};
- Id u32_zero_value{};
- Id f32_zero_value{};
- UniformDefinitions uniform_types;
- StorageTypeDefinitions storage_types;
- Id private_u32{};
- Id shared_u8{};
- Id shared_u16{};
- Id shared_u32{};
- Id shared_u64{};
- Id shared_u32x2{};
- Id shared_u32x4{};
- Id input_f32{};
- Id input_u32{};
- Id input_s32{};
- Id output_f32{};
- Id output_u32{};
- Id image_buffer_type{};
- Id sampled_texture_buffer_type{};
- Id image_u32{};
- std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
- std::array<StorageDefinitions, Info::MAX_SSBOS> ssbos{};
- std::vector<TextureBufferDefinition> texture_buffers;
- std::vector<ImageBufferDefinition> image_buffers;
- std::vector<TextureDefinition> textures;
- std::vector<ImageDefinition> images;
- Id workgroup_id{};
- Id local_invocation_id{};
- Id invocation_id{};
- Id sample_id{};
- Id is_helper_invocation{};
- Id subgroup_local_invocation_id{};
- Id subgroup_mask_eq{};
- Id subgroup_mask_lt{};
- Id subgroup_mask_le{};
- Id subgroup_mask_gt{};
- Id subgroup_mask_ge{};
- Id instance_id{};
- Id instance_index{};
- Id base_instance{};
- Id vertex_id{};
- Id vertex_index{};
- Id base_vertex{};
- Id front_face{};
- Id point_coord{};
- Id tess_coord{};
- Id clip_distances{};
- Id layer{};
- Id viewport_index{};
- Id viewport_mask{};
- Id primitive_id{};
- Id fswzadd_lut_a{};
- Id fswzadd_lut_b{};
- Id indexed_load_func{};
- Id indexed_store_func{};
- Id rescaling_uniform_constant{};
- Id rescaling_push_constants{};
- Id rescaling_textures_type{};
- Id rescaling_images_type{};
- u32 rescaling_textures_member_index{};
- u32 rescaling_images_member_index{};
- u32 rescaling_downfactor_member_index{};
- u32 texture_rescaling_index{};
- u32 image_rescaling_index{};
- Id local_memory{};
- Id shared_memory_u8{};
- Id shared_memory_u16{};
- Id shared_memory_u32{};
- Id shared_memory_u64{};
- Id shared_memory_u32x2{};
- Id shared_memory_u32x4{};
- Id shared_memory_u32_type{};
- Id shared_store_u8_func{};
- Id shared_store_u16_func{};
- Id increment_cas_shared{};
- Id increment_cas_ssbo{};
- Id decrement_cas_shared{};
- Id decrement_cas_ssbo{};
- Id f32_add_cas{};
- Id f16x2_add_cas{};
- Id f16x2_min_cas{};
- Id f16x2_max_cas{};
- Id f32x2_add_cas{};
- Id f32x2_min_cas{};
- Id f32x2_max_cas{};
- Id load_global_func_u32{};
- Id load_global_func_u32x2{};
- Id load_global_func_u32x4{};
- Id write_global_func_u32{};
- Id write_global_func_u32x2{};
- Id write_global_func_u32x4{};
- Id input_position{};
- std::array<Id, 32> input_generics{};
- Id output_point_size{};
- Id output_position{};
- std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
- Id output_tess_level_outer{};
- Id output_tess_level_inner{};
- std::array<Id, 30> patches{};
- std::array<Id, 8> frag_color{};
- Id sample_mask{};
- Id frag_depth{};
- std::vector<Id> interfaces;
- private:
- void DefineCommonTypes(const Info& info);
- void DefineCommonConstants();
- void DefineInterfaces(const IR::Program& program);
- void DefineLocalMemory(const IR::Program& program);
- void DefineSharedMemory(const IR::Program& program);
- void DefineSharedMemoryFunctions(const IR::Program& program);
- void DefineConstantBuffers(const Info& info, u32& binding);
- void DefineStorageBuffers(const Info& info, u32& binding);
- void DefineTextureBuffers(const Info& info, u32& binding);
- void DefineImageBuffers(const Info& info, u32& binding);
- void DefineTextures(const Info& info, u32& binding, u32& scaling_index);
- void DefineImages(const Info& info, u32& binding, u32& scaling_index);
- void DefineAttributeMemAccess(const Info& info);
- void DefineGlobalMemoryFunctions(const Info& info);
- void DefineRescalingInput(const Info& info);
- void DefineRescalingInputPushConstant();
- void DefineRescalingInputUniformConstant();
- void DefineInputs(const IR::Program& program);
- void DefineOutputs(const IR::Program& program);
- };
- } // namespace Shader::Backend::SPIRV
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