direct_connect.cpp 4.9 KB

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  1. // Copyright 2017 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <QComboBox>
  5. #include <QFuture>
  6. #include <QIntValidator>
  7. #include <QRegExpValidator>
  8. #include <QString>
  9. #include <QtConcurrent/QtConcurrentRun>
  10. #include "common/settings.h"
  11. #include "network/network.h"
  12. #include "ui_direct_connect.h"
  13. #include "yuzu/main.h"
  14. #include "yuzu/multiplayer/client_room.h"
  15. #include "yuzu/multiplayer/direct_connect.h"
  16. #include "yuzu/multiplayer/message.h"
  17. #include "yuzu/multiplayer/state.h"
  18. #include "yuzu/multiplayer/validation.h"
  19. #include "yuzu/uisettings.h"
  20. enum class ConnectionType : u8 { TraversalServer, IP };
  21. DirectConnectWindow::DirectConnectWindow(QWidget* parent)
  22. : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
  23. ui(std::make_unique<Ui::DirectConnect>()) {
  24. ui->setupUi(this);
  25. // setup the watcher for background connections
  26. watcher = new QFutureWatcher<void>;
  27. connect(watcher, &QFutureWatcher<void>::finished, this, &DirectConnectWindow::OnConnection);
  28. ui->nickname->setValidator(validation.GetNickname());
  29. ui->nickname->setText(UISettings::values.multiplayer_nickname.GetValue());
  30. if (ui->nickname->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
  31. // Use yuzu Web Service user name as nickname by default
  32. ui->nickname->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
  33. }
  34. ui->ip->setValidator(validation.GetIP());
  35. ui->ip->setText(UISettings::values.multiplayer_ip.GetValue());
  36. ui->port->setValidator(validation.GetPort());
  37. ui->port->setText(QString::number(UISettings::values.multiplayer_port.GetValue()));
  38. // TODO(jroweboy): Show or hide the connection options based on the current value of the combo
  39. // box. Add this back in when the traversal server support is added.
  40. connect(ui->connect, &QPushButton::clicked, this, &DirectConnectWindow::Connect);
  41. }
  42. DirectConnectWindow::~DirectConnectWindow() = default;
  43. void DirectConnectWindow::RetranslateUi() {
  44. ui->retranslateUi(this);
  45. }
  46. void DirectConnectWindow::Connect() {
  47. if (!ui->nickname->hasAcceptableInput()) {
  48. NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
  49. return;
  50. }
  51. if (const auto member = Network::GetRoomMember().lock()) {
  52. // Prevent the user from trying to join a room while they are already joining.
  53. if (member->GetState() == Network::RoomMember::State::Joining) {
  54. return;
  55. } else if (member->IsConnected()) {
  56. // And ask if they want to leave the room if they are already in one.
  57. if (!NetworkMessage::WarnDisconnect()) {
  58. return;
  59. }
  60. }
  61. }
  62. switch (static_cast<ConnectionType>(ui->connection_type->currentIndex())) {
  63. case ConnectionType::TraversalServer:
  64. break;
  65. case ConnectionType::IP:
  66. if (!ui->ip->hasAcceptableInput()) {
  67. NetworkMessage::ErrorManager::ShowError(
  68. NetworkMessage::ErrorManager::IP_ADDRESS_NOT_VALID);
  69. return;
  70. }
  71. if (!ui->port->hasAcceptableInput()) {
  72. NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PORT_NOT_VALID);
  73. return;
  74. }
  75. break;
  76. }
  77. // Store settings
  78. UISettings::values.multiplayer_nickname = ui->nickname->text();
  79. UISettings::values.multiplayer_ip = ui->ip->text();
  80. if (ui->port->isModified() && !ui->port->text().isEmpty()) {
  81. UISettings::values.multiplayer_port = ui->port->text().toInt();
  82. } else {
  83. UISettings::values.multiplayer_port = UISettings::values.multiplayer_port.GetDefault();
  84. }
  85. // attempt to connect in a different thread
  86. QFuture<void> f = QtConcurrent::run([&] {
  87. if (auto room_member = Network::GetRoomMember().lock()) {
  88. auto port = UISettings::values.multiplayer_port.GetValue();
  89. room_member->Join(ui->nickname->text().toStdString(), "",
  90. ui->ip->text().toStdString().c_str(), port, 0,
  91. Network::NoPreferredMac, ui->password->text().toStdString().c_str());
  92. }
  93. });
  94. watcher->setFuture(f);
  95. // and disable widgets and display a connecting while we wait
  96. BeginConnecting();
  97. }
  98. void DirectConnectWindow::BeginConnecting() {
  99. ui->connect->setEnabled(false);
  100. ui->connect->setText(tr("Connecting"));
  101. }
  102. void DirectConnectWindow::EndConnecting() {
  103. ui->connect->setEnabled(true);
  104. ui->connect->setText(tr("Connect"));
  105. }
  106. void DirectConnectWindow::OnConnection() {
  107. EndConnecting();
  108. if (auto room_member = Network::GetRoomMember().lock()) {
  109. if (room_member->GetState() == Network::RoomMember::State::Joined ||
  110. room_member->GetState() == Network::RoomMember::State::Moderator) {
  111. close();
  112. }
  113. }
  114. }