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- // Copyright 2017 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <QComboBox>
- #include <QFuture>
- #include <QIntValidator>
- #include <QRegExpValidator>
- #include <QString>
- #include <QtConcurrent/QtConcurrentRun>
- #include "common/settings.h"
- #include "network/network.h"
- #include "ui_direct_connect.h"
- #include "yuzu/main.h"
- #include "yuzu/multiplayer/client_room.h"
- #include "yuzu/multiplayer/direct_connect.h"
- #include "yuzu/multiplayer/message.h"
- #include "yuzu/multiplayer/state.h"
- #include "yuzu/multiplayer/validation.h"
- #include "yuzu/uisettings.h"
- enum class ConnectionType : u8 { TraversalServer, IP };
- DirectConnectWindow::DirectConnectWindow(QWidget* parent)
- : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
- ui(std::make_unique<Ui::DirectConnect>()) {
- ui->setupUi(this);
- // setup the watcher for background connections
- watcher = new QFutureWatcher<void>;
- connect(watcher, &QFutureWatcher<void>::finished, this, &DirectConnectWindow::OnConnection);
- ui->nickname->setValidator(validation.GetNickname());
- ui->nickname->setText(UISettings::values.multiplayer_nickname.GetValue());
- if (ui->nickname->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
- // Use yuzu Web Service user name as nickname by default
- ui->nickname->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
- }
- ui->ip->setValidator(validation.GetIP());
- ui->ip->setText(UISettings::values.multiplayer_ip.GetValue());
- ui->port->setValidator(validation.GetPort());
- ui->port->setText(QString::number(UISettings::values.multiplayer_port.GetValue()));
- // TODO(jroweboy): Show or hide the connection options based on the current value of the combo
- // box. Add this back in when the traversal server support is added.
- connect(ui->connect, &QPushButton::clicked, this, &DirectConnectWindow::Connect);
- }
- DirectConnectWindow::~DirectConnectWindow() = default;
- void DirectConnectWindow::RetranslateUi() {
- ui->retranslateUi(this);
- }
- void DirectConnectWindow::Connect() {
- if (!ui->nickname->hasAcceptableInput()) {
- NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
- return;
- }
- if (const auto member = Network::GetRoomMember().lock()) {
- // Prevent the user from trying to join a room while they are already joining.
- if (member->GetState() == Network::RoomMember::State::Joining) {
- return;
- } else if (member->IsConnected()) {
- // And ask if they want to leave the room if they are already in one.
- if (!NetworkMessage::WarnDisconnect()) {
- return;
- }
- }
- }
- switch (static_cast<ConnectionType>(ui->connection_type->currentIndex())) {
- case ConnectionType::TraversalServer:
- break;
- case ConnectionType::IP:
- if (!ui->ip->hasAcceptableInput()) {
- NetworkMessage::ErrorManager::ShowError(
- NetworkMessage::ErrorManager::IP_ADDRESS_NOT_VALID);
- return;
- }
- if (!ui->port->hasAcceptableInput()) {
- NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PORT_NOT_VALID);
- return;
- }
- break;
- }
- // Store settings
- UISettings::values.multiplayer_nickname = ui->nickname->text();
- UISettings::values.multiplayer_ip = ui->ip->text();
- if (ui->port->isModified() && !ui->port->text().isEmpty()) {
- UISettings::values.multiplayer_port = ui->port->text().toInt();
- } else {
- UISettings::values.multiplayer_port = UISettings::values.multiplayer_port.GetDefault();
- }
- // attempt to connect in a different thread
- QFuture<void> f = QtConcurrent::run([&] {
- if (auto room_member = Network::GetRoomMember().lock()) {
- auto port = UISettings::values.multiplayer_port.GetValue();
- room_member->Join(ui->nickname->text().toStdString(), "",
- ui->ip->text().toStdString().c_str(), port, 0,
- Network::NoPreferredMac, ui->password->text().toStdString().c_str());
- }
- });
- watcher->setFuture(f);
- // and disable widgets and display a connecting while we wait
- BeginConnecting();
- }
- void DirectConnectWindow::BeginConnecting() {
- ui->connect->setEnabled(false);
- ui->connect->setText(tr("Connecting"));
- }
- void DirectConnectWindow::EndConnecting() {
- ui->connect->setEnabled(true);
- ui->connect->setText(tr("Connect"));
- }
- void DirectConnectWindow::OnConnection() {
- EndConnecting();
- if (auto room_member = Network::GetRoomMember().lock()) {
- if (room_member->GetState() == Network::RoomMember::State::Joined ||
- room_member->GetState() == Network::RoomMember::State::Moderator) {
- close();
- }
- }
- }
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