| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126 |
- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <cmath>
- #include "common/assert.h"
- #include "common/key_map.h"
- #include "emu_window.h"
- #include "video_core/video_core.h"
- void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) {
- pad_state.hex |= KeyMap::GetPadKey(key).hex;
- }
- void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) {
- pad_state.hex &= ~KeyMap::GetPadKey(key).hex;
- }
- /**
- * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
- * @param layout FramebufferLayout object describing the framebuffer size and screen positions
- * @param framebuffer_x Framebuffer x-coordinate to check
- * @param framebuffer_y Framebuffer y-coordinate to check
- * @return True if the coordinates are within the touchpad, otherwise false
- */
- static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x,
- unsigned framebuffer_y) {
- return (framebuffer_y >= layout.bottom_screen.top &&
- framebuffer_y < layout.bottom_screen.bottom &&
- framebuffer_x >= layout.bottom_screen.left &&
- framebuffer_x < layout.bottom_screen.right);
- }
- std::tuple<unsigned,unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) {
- new_x = std::max(new_x, framebuffer_layout.bottom_screen.left);
- new_x = std::min(new_x, framebuffer_layout.bottom_screen.right-1);
- new_y = std::max(new_y, framebuffer_layout.bottom_screen.top);
- new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom-1);
- return std::make_tuple(new_x, new_y);
- }
- void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
- if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
- return;
- touch_x = VideoCore::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) /
- (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
- touch_y = VideoCore::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) /
- (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
- touch_pressed = true;
- pad_state.touch.Assign(1);
- }
- void EmuWindow::TouchReleased() {
- touch_pressed = false;
- touch_x = 0;
- touch_y = 0;
- pad_state.touch.Assign(0);
- }
- void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
- if (!touch_pressed)
- return;
- if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
- std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
- TouchPressed(framebuffer_x, framebuffer_y);
- }
- EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width, unsigned height) {
- ASSERT(width > 0);
- ASSERT(height > 0);
- EmuWindow::FramebufferLayout res = { width, height, {}, {} };
- float window_aspect_ratio = static_cast<float>(height) / width;
- float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) /
- VideoCore::kScreenTopWidth;
- if (window_aspect_ratio > emulation_aspect_ratio) {
- // Window is narrower than the emulation content => apply borders to the top and bottom
- int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
- res.top_screen.left = 0;
- res.top_screen.right = res.top_screen.left + width;
- res.top_screen.top = (height - viewport_height) / 2;
- res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
- int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
- VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
- int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
- res.bottom_screen.left = bottom_border;
- res.bottom_screen.right = res.bottom_screen.left + bottom_width;
- res.bottom_screen.top = res.top_screen.bottom;
- res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
- } else {
- // Otherwise, apply borders to the left and right sides of the window.
- int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
- res.top_screen.left = (width - viewport_width) / 2;
- res.top_screen.right = res.top_screen.left + viewport_width;
- res.top_screen.top = 0;
- res.top_screen.bottom = res.top_screen.top + height / 2;
- int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
- VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
- int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
- res.bottom_screen.left = res.top_screen.left + bottom_border;
- res.bottom_screen.right = res.bottom_screen.left + bottom_width;
- res.bottom_screen.top = res.top_screen.bottom;
- res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
- }
- return res;
- }
|