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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include "shader_recompiler/frontend/ir/basic_block.h"
- #include "shader_recompiler/frontend/ir/function.h"
- namespace Shader::Optimization {
- template <typename Func>
- void Invoke(Func&& func, IR::Function& function) {
- for (const auto& block : function.blocks) {
- func(*block);
- }
- }
- void DeadCodeEliminationPass(IR::Block& block);
- void GetSetElimination(IR::Block& block);
- void IdentityRemovalPass(IR::Block& block);
- void SsaRewritePass(IR::Function& function);
- void VerificationPass(const IR::Block& block);
- } // namespace Shader::Optimization
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