qt_controller.cpp 28 KB

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  1. // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <algorithm>
  4. #include <thread>
  5. #include "common/assert.h"
  6. #include "common/settings.h"
  7. #include "common/settings_enums.h"
  8. #include "common/string_util.h"
  9. #include "core/core.h"
  10. #include "core/hid/emulated_controller.h"
  11. #include "core/hid/hid_core.h"
  12. #include "core/hid/hid_types.h"
  13. #include "core/hle/service/hid/controllers/npad.h"
  14. #include "core/hle/service/hid/hid.h"
  15. #include "core/hle/service/sm/sm.h"
  16. #include "ui_qt_controller.h"
  17. #include "yuzu/applets/qt_controller.h"
  18. #include "yuzu/configuration/configure_input.h"
  19. #include "yuzu/configuration/configure_input_profile_dialog.h"
  20. #include "yuzu/configuration/configure_motion_touch.h"
  21. #include "yuzu/configuration/configure_vibration.h"
  22. #include "yuzu/configuration/input_profiles.h"
  23. #include "yuzu/main.h"
  24. namespace {
  25. void UpdateController(Core::HID::EmulatedController* controller,
  26. Core::HID::NpadStyleIndex controller_type, bool connected) {
  27. if (controller->IsConnected(true)) {
  28. controller->Disconnect();
  29. }
  30. controller->SetNpadStyleIndex(controller_type);
  31. if (connected) {
  32. controller->Connect(true);
  33. }
  34. }
  35. // Returns true if the given controller type is compatible with the given parameters.
  36. bool IsControllerCompatible(Core::HID::NpadStyleIndex controller_type,
  37. Core::Frontend::ControllerParameters parameters) {
  38. switch (controller_type) {
  39. case Core::HID::NpadStyleIndex::ProController:
  40. return parameters.allow_pro_controller;
  41. case Core::HID::NpadStyleIndex::JoyconDual:
  42. return parameters.allow_dual_joycons;
  43. case Core::HID::NpadStyleIndex::JoyconLeft:
  44. return parameters.allow_left_joycon;
  45. case Core::HID::NpadStyleIndex::JoyconRight:
  46. return parameters.allow_right_joycon;
  47. case Core::HID::NpadStyleIndex::Handheld:
  48. return parameters.enable_single_mode && parameters.allow_handheld;
  49. case Core::HID::NpadStyleIndex::GameCube:
  50. return parameters.allow_gamecube_controller;
  51. default:
  52. return false;
  53. }
  54. }
  55. } // namespace
  56. QtControllerSelectorDialog::QtControllerSelectorDialog(
  57. QWidget* parent, Core::Frontend::ControllerParameters parameters_,
  58. InputCommon::InputSubsystem* input_subsystem_, Core::System& system_)
  59. : QDialog(parent), ui(std::make_unique<Ui::QtControllerSelectorDialog>()),
  60. parameters(std::move(parameters_)), input_subsystem{input_subsystem_},
  61. input_profiles(std::make_unique<InputProfiles>()), system{system_} {
  62. ui->setupUi(this);
  63. player_widgets = {
  64. ui->widgetPlayer1, ui->widgetPlayer2, ui->widgetPlayer3, ui->widgetPlayer4,
  65. ui->widgetPlayer5, ui->widgetPlayer6, ui->widgetPlayer7, ui->widgetPlayer8,
  66. };
  67. player_groupboxes = {
  68. ui->groupPlayer1Connected, ui->groupPlayer2Connected, ui->groupPlayer3Connected,
  69. ui->groupPlayer4Connected, ui->groupPlayer5Connected, ui->groupPlayer6Connected,
  70. ui->groupPlayer7Connected, ui->groupPlayer8Connected,
  71. };
  72. connected_controller_icons = {
  73. ui->controllerPlayer1, ui->controllerPlayer2, ui->controllerPlayer3, ui->controllerPlayer4,
  74. ui->controllerPlayer5, ui->controllerPlayer6, ui->controllerPlayer7, ui->controllerPlayer8,
  75. };
  76. led_patterns_boxes = {{
  77. {ui->checkboxPlayer1LED1, ui->checkboxPlayer1LED2, ui->checkboxPlayer1LED3,
  78. ui->checkboxPlayer1LED4},
  79. {ui->checkboxPlayer2LED1, ui->checkboxPlayer2LED2, ui->checkboxPlayer2LED3,
  80. ui->checkboxPlayer2LED4},
  81. {ui->checkboxPlayer3LED1, ui->checkboxPlayer3LED2, ui->checkboxPlayer3LED3,
  82. ui->checkboxPlayer3LED4},
  83. {ui->checkboxPlayer4LED1, ui->checkboxPlayer4LED2, ui->checkboxPlayer4LED3,
  84. ui->checkboxPlayer4LED4},
  85. {ui->checkboxPlayer5LED1, ui->checkboxPlayer5LED2, ui->checkboxPlayer5LED3,
  86. ui->checkboxPlayer5LED4},
  87. {ui->checkboxPlayer6LED1, ui->checkboxPlayer6LED2, ui->checkboxPlayer6LED3,
  88. ui->checkboxPlayer6LED4},
  89. {ui->checkboxPlayer7LED1, ui->checkboxPlayer7LED2, ui->checkboxPlayer7LED3,
  90. ui->checkboxPlayer7LED4},
  91. {ui->checkboxPlayer8LED1, ui->checkboxPlayer8LED2, ui->checkboxPlayer8LED3,
  92. ui->checkboxPlayer8LED4},
  93. }};
  94. explain_text_labels = {
  95. ui->labelPlayer1Explain, ui->labelPlayer2Explain, ui->labelPlayer3Explain,
  96. ui->labelPlayer4Explain, ui->labelPlayer5Explain, ui->labelPlayer6Explain,
  97. ui->labelPlayer7Explain, ui->labelPlayer8Explain,
  98. };
  99. emulated_controllers = {
  100. ui->comboPlayer1Emulated, ui->comboPlayer2Emulated, ui->comboPlayer3Emulated,
  101. ui->comboPlayer4Emulated, ui->comboPlayer5Emulated, ui->comboPlayer6Emulated,
  102. ui->comboPlayer7Emulated, ui->comboPlayer8Emulated,
  103. };
  104. player_labels = {
  105. ui->labelPlayer1, ui->labelPlayer2, ui->labelPlayer3, ui->labelPlayer4,
  106. ui->labelPlayer5, ui->labelPlayer6, ui->labelPlayer7, ui->labelPlayer8,
  107. };
  108. connected_controller_labels = {
  109. ui->labelConnectedPlayer1, ui->labelConnectedPlayer2, ui->labelConnectedPlayer3,
  110. ui->labelConnectedPlayer4, ui->labelConnectedPlayer5, ui->labelConnectedPlayer6,
  111. ui->labelConnectedPlayer7, ui->labelConnectedPlayer8,
  112. };
  113. connected_controller_checkboxes = {
  114. ui->checkboxPlayer1Connected, ui->checkboxPlayer2Connected, ui->checkboxPlayer3Connected,
  115. ui->checkboxPlayer4Connected, ui->checkboxPlayer5Connected, ui->checkboxPlayer6Connected,
  116. ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
  117. };
  118. // Setup/load everything prior to setting up connections.
  119. // This avoids unintentionally changing the states of elements while loading them in.
  120. SetSupportedControllers();
  121. DisableUnsupportedPlayers();
  122. for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
  123. SetEmulatedControllers(player_index);
  124. }
  125. LoadConfiguration();
  126. for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
  127. SetExplainText(i);
  128. UpdateControllerIcon(i);
  129. UpdateLEDPattern(i);
  130. UpdateBorderColor(i);
  131. connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) {
  132. if (checked) {
  133. for (std::size_t index = 0; index <= i; ++index) {
  134. connected_controller_checkboxes[index]->setChecked(checked);
  135. }
  136. } else {
  137. for (std::size_t index = i; index < NUM_PLAYERS; ++index) {
  138. connected_controller_checkboxes[index]->setChecked(checked);
  139. }
  140. }
  141. });
  142. connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged),
  143. [this, i](int) {
  144. UpdateControllerIcon(i);
  145. UpdateControllerState(i);
  146. UpdateLEDPattern(i);
  147. CheckIfParametersMet();
  148. });
  149. connect(connected_controller_checkboxes[i], &QCheckBox::stateChanged, [this, i](int state) {
  150. player_groupboxes[i]->setChecked(state == Qt::Checked);
  151. UpdateControllerIcon(i);
  152. UpdateControllerState(i);
  153. UpdateLEDPattern(i);
  154. UpdateBorderColor(i);
  155. CheckIfParametersMet();
  156. });
  157. if (i == 0) {
  158. connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged),
  159. [this, i](int index) {
  160. UpdateDockedState(GetControllerTypeFromIndex(index, i) ==
  161. Core::HID::NpadStyleIndex::Handheld);
  162. });
  163. }
  164. }
  165. connect(ui->vibrationButton, &QPushButton::clicked, this,
  166. &QtControllerSelectorDialog::CallConfigureVibrationDialog);
  167. connect(ui->motionButton, &QPushButton::clicked, this,
  168. &QtControllerSelectorDialog::CallConfigureMotionTouchDialog);
  169. connect(ui->inputConfigButton, &QPushButton::clicked, this,
  170. &QtControllerSelectorDialog::CallConfigureInputProfileDialog);
  171. connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
  172. &QtControllerSelectorDialog::ApplyConfiguration);
  173. // Enhancement: Check if the parameters have already been met before disconnecting controllers.
  174. // If all the parameters are met AND only allows a single player,
  175. // stop the constructor here as we do not need to continue.
  176. if (CheckIfParametersMet() && parameters.enable_single_mode) {
  177. return;
  178. }
  179. // If keep_controllers_connected is false, forcefully disconnect all controllers
  180. if (!parameters.keep_controllers_connected) {
  181. for (auto player : player_groupboxes) {
  182. player->setChecked(false);
  183. }
  184. }
  185. resize(0, 0);
  186. }
  187. QtControllerSelectorDialog::~QtControllerSelectorDialog() {
  188. system.HIDCore().DisableAllControllerConfiguration();
  189. }
  190. int QtControllerSelectorDialog::exec() {
  191. if (parameters_met && parameters.enable_single_mode) {
  192. return QDialog::Accepted;
  193. }
  194. return QDialog::exec();
  195. }
  196. void QtControllerSelectorDialog::ApplyConfiguration() {
  197. const bool pre_docked_mode = Settings::IsDockedMode();
  198. const bool docked_mode_selected = ui->radioDocked->isChecked();
  199. Settings::values.use_docked_mode.SetValue(
  200. docked_mode_selected ? Settings::ConsoleMode::Docked : Settings::ConsoleMode::Handheld);
  201. OnDockedModeChanged(pre_docked_mode, docked_mode_selected, system);
  202. Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
  203. Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
  204. }
  205. void QtControllerSelectorDialog::LoadConfiguration() {
  206. system.HIDCore().EnableAllControllerConfiguration();
  207. const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
  208. for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
  209. const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
  210. const auto connected =
  211. controller->IsConnected(true) || (index == 0 && handheld->IsConnected(true));
  212. player_groupboxes[index]->setChecked(connected);
  213. connected_controller_checkboxes[index]->setChecked(connected);
  214. emulated_controllers[index]->setCurrentIndex(
  215. GetIndexFromControllerType(controller->GetNpadStyleIndex(true), index));
  216. }
  217. UpdateDockedState(handheld->IsConnected(true));
  218. ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
  219. ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
  220. }
  221. void QtControllerSelectorDialog::CallConfigureVibrationDialog() {
  222. ConfigureVibration dialog(this, system.HIDCore());
  223. dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
  224. Qt::WindowSystemMenuHint);
  225. dialog.setWindowModality(Qt::WindowModal);
  226. if (dialog.exec() == QDialog::Accepted) {
  227. dialog.ApplyConfiguration();
  228. }
  229. }
  230. void QtControllerSelectorDialog::CallConfigureMotionTouchDialog() {
  231. ConfigureMotionTouch dialog(this, input_subsystem);
  232. dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
  233. Qt::WindowSystemMenuHint);
  234. dialog.setWindowModality(Qt::WindowModal);
  235. if (dialog.exec() == QDialog::Accepted) {
  236. dialog.ApplyConfiguration();
  237. }
  238. }
  239. void QtControllerSelectorDialog::CallConfigureInputProfileDialog() {
  240. ConfigureInputProfileDialog dialog(this, input_subsystem, input_profiles.get(), system);
  241. dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
  242. Qt::WindowSystemMenuHint);
  243. dialog.setWindowModality(Qt::WindowModal);
  244. dialog.exec();
  245. }
  246. bool QtControllerSelectorDialog::CheckIfParametersMet() {
  247. // Here, we check and validate the current configuration against all applicable parameters.
  248. const auto num_connected_players = static_cast<int>(
  249. std::count_if(player_groupboxes.begin(), player_groupboxes.end(),
  250. [](const QGroupBox* player) { return player->isChecked(); }));
  251. const auto min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players;
  252. const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
  253. // First, check against the number of connected players.
  254. if (num_connected_players < min_supported_players ||
  255. num_connected_players > max_supported_players) {
  256. parameters_met = false;
  257. ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(parameters_met);
  258. return parameters_met;
  259. }
  260. // Next, check against all connected controllers.
  261. const auto all_controllers_compatible = [this] {
  262. for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
  263. // Skip controllers that are not used, we only care about the currently connected ones.
  264. if (!player_groupboxes[index]->isChecked() || !player_groupboxes[index]->isEnabled()) {
  265. continue;
  266. }
  267. const auto compatible = IsControllerCompatible(
  268. GetControllerTypeFromIndex(emulated_controllers[index]->currentIndex(), index),
  269. parameters);
  270. // If any controller is found to be incompatible, return false early.
  271. if (!compatible) {
  272. return false;
  273. }
  274. }
  275. // Reaching here means all currently connected controllers are compatible.
  276. return true;
  277. }();
  278. parameters_met = all_controllers_compatible;
  279. ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(parameters_met);
  280. return parameters_met;
  281. }
  282. void QtControllerSelectorDialog::SetSupportedControllers() {
  283. const QString theme = [] {
  284. if (QIcon::themeName().contains(QStringLiteral("dark"))) {
  285. return QStringLiteral("_dark");
  286. } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
  287. return QStringLiteral("_midnight");
  288. } else {
  289. return QString{};
  290. }
  291. }();
  292. if (parameters.enable_single_mode && parameters.allow_handheld) {
  293. ui->controllerSupported1->setStyleSheet(
  294. QStringLiteral("image: url(:/controller/applet_handheld%0); ").arg(theme));
  295. } else {
  296. ui->controllerSupported1->setStyleSheet(
  297. QStringLiteral("image: url(:/controller/applet_handheld%0_disabled); ").arg(theme));
  298. }
  299. if (parameters.allow_dual_joycons) {
  300. ui->controllerSupported2->setStyleSheet(
  301. QStringLiteral("image: url(:/controller/applet_dual_joycon%0); ").arg(theme));
  302. } else {
  303. ui->controllerSupported2->setStyleSheet(
  304. QStringLiteral("image: url(:/controller/applet_dual_joycon%0_disabled); ").arg(theme));
  305. }
  306. if (parameters.allow_left_joycon) {
  307. ui->controllerSupported3->setStyleSheet(
  308. QStringLiteral("image: url(:/controller/applet_joycon_left%0); ").arg(theme));
  309. } else {
  310. ui->controllerSupported3->setStyleSheet(
  311. QStringLiteral("image: url(:/controller/applet_joycon_left%0_disabled); ").arg(theme));
  312. }
  313. if (parameters.allow_right_joycon) {
  314. ui->controllerSupported4->setStyleSheet(
  315. QStringLiteral("image: url(:/controller/applet_joycon_right%0); ").arg(theme));
  316. } else {
  317. ui->controllerSupported4->setStyleSheet(
  318. QStringLiteral("image: url(:/controller/applet_joycon_right%0_disabled); ").arg(theme));
  319. }
  320. if (parameters.allow_pro_controller || parameters.allow_gamecube_controller) {
  321. ui->controllerSupported5->setStyleSheet(
  322. QStringLiteral("image: url(:/controller/applet_pro_controller%0); ").arg(theme));
  323. } else {
  324. ui->controllerSupported5->setStyleSheet(
  325. QStringLiteral("image: url(:/controller/applet_pro_controller%0_disabled); ")
  326. .arg(theme));
  327. }
  328. // enable_single_mode overrides min_players and max_players.
  329. if (parameters.enable_single_mode) {
  330. ui->numberSupportedLabel->setText(QStringLiteral("1"));
  331. return;
  332. }
  333. if (parameters.min_players == parameters.max_players) {
  334. ui->numberSupportedLabel->setText(QStringLiteral("%1").arg(parameters.max_players));
  335. } else {
  336. ui->numberSupportedLabel->setText(
  337. QStringLiteral("%1 - %2").arg(parameters.min_players).arg(parameters.max_players));
  338. }
  339. }
  340. void QtControllerSelectorDialog::SetEmulatedControllers(std::size_t player_index) {
  341. const auto npad_style_set = system.HIDCore().GetSupportedStyleTag();
  342. auto& pairs = index_controller_type_pairs[player_index];
  343. pairs.clear();
  344. emulated_controllers[player_index]->clear();
  345. const auto add_item = [&](Core::HID::NpadStyleIndex controller_type,
  346. const QString& controller_name) {
  347. pairs.emplace_back(emulated_controllers[player_index]->count(), controller_type);
  348. emulated_controllers[player_index]->addItem(controller_name);
  349. };
  350. if (npad_style_set.fullkey == 1) {
  351. add_item(Core::HID::NpadStyleIndex::ProController, tr("Pro Controller"));
  352. }
  353. if (npad_style_set.joycon_dual == 1) {
  354. add_item(Core::HID::NpadStyleIndex::JoyconDual, tr("Dual Joycons"));
  355. }
  356. if (npad_style_set.joycon_left == 1) {
  357. add_item(Core::HID::NpadStyleIndex::JoyconLeft, tr("Left Joycon"));
  358. }
  359. if (npad_style_set.joycon_right == 1) {
  360. add_item(Core::HID::NpadStyleIndex::JoyconRight, tr("Right Joycon"));
  361. }
  362. if (player_index == 0 && npad_style_set.handheld == 1) {
  363. add_item(Core::HID::NpadStyleIndex::Handheld, tr("Handheld"));
  364. }
  365. if (npad_style_set.gamecube == 1) {
  366. add_item(Core::HID::NpadStyleIndex::GameCube, tr("GameCube Controller"));
  367. }
  368. // Disable all unsupported controllers
  369. if (!Settings::values.enable_all_controllers) {
  370. return;
  371. }
  372. if (npad_style_set.palma == 1) {
  373. add_item(Core::HID::NpadStyleIndex::Pokeball, tr("Poke Ball Plus"));
  374. }
  375. if (npad_style_set.lark == 1) {
  376. add_item(Core::HID::NpadStyleIndex::NES, tr("NES Controller"));
  377. }
  378. if (npad_style_set.lucia == 1) {
  379. add_item(Core::HID::NpadStyleIndex::SNES, tr("SNES Controller"));
  380. }
  381. if (npad_style_set.lagoon == 1) {
  382. add_item(Core::HID::NpadStyleIndex::N64, tr("N64 Controller"));
  383. }
  384. if (npad_style_set.lager == 1) {
  385. add_item(Core::HID::NpadStyleIndex::SegaGenesis, tr("Sega Genesis"));
  386. }
  387. }
  388. Core::HID::NpadStyleIndex QtControllerSelectorDialog::GetControllerTypeFromIndex(
  389. int index, std::size_t player_index) const {
  390. const auto& pairs = index_controller_type_pairs[player_index];
  391. const auto it = std::find_if(pairs.begin(), pairs.end(),
  392. [index](const auto& pair) { return pair.first == index; });
  393. if (it == pairs.end()) {
  394. return Core::HID::NpadStyleIndex::ProController;
  395. }
  396. return it->second;
  397. }
  398. int QtControllerSelectorDialog::GetIndexFromControllerType(Core::HID::NpadStyleIndex type,
  399. std::size_t player_index) const {
  400. const auto& pairs = index_controller_type_pairs[player_index];
  401. const auto it = std::find_if(pairs.begin(), pairs.end(),
  402. [type](const auto& pair) { return pair.second == type; });
  403. if (it == pairs.end()) {
  404. return 0;
  405. }
  406. return it->first;
  407. }
  408. void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index) {
  409. if (!player_groupboxes[player_index]->isChecked()) {
  410. connected_controller_icons[player_index]->setStyleSheet(QString{});
  411. player_labels[player_index]->show();
  412. return;
  413. }
  414. const QString stylesheet = [this, player_index] {
  415. switch (GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(),
  416. player_index)) {
  417. case Core::HID::NpadStyleIndex::ProController:
  418. case Core::HID::NpadStyleIndex::GameCube:
  419. return QStringLiteral("image: url(:/controller/applet_pro_controller%0); ");
  420. case Core::HID::NpadStyleIndex::JoyconDual:
  421. return QStringLiteral("image: url(:/controller/applet_dual_joycon%0); ");
  422. case Core::HID::NpadStyleIndex::JoyconLeft:
  423. return QStringLiteral("image: url(:/controller/applet_joycon_left%0); ");
  424. case Core::HID::NpadStyleIndex::JoyconRight:
  425. return QStringLiteral("image: url(:/controller/applet_joycon_right%0); ");
  426. case Core::HID::NpadStyleIndex::Handheld:
  427. return QStringLiteral("image: url(:/controller/applet_handheld%0); ");
  428. default:
  429. return QString{};
  430. }
  431. }();
  432. if (stylesheet.isEmpty()) {
  433. connected_controller_icons[player_index]->setStyleSheet(QString{});
  434. player_labels[player_index]->show();
  435. return;
  436. }
  437. const QString theme = [] {
  438. if (QIcon::themeName().contains(QStringLiteral("dark"))) {
  439. return QStringLiteral("_dark");
  440. } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
  441. return QStringLiteral("_midnight");
  442. } else {
  443. return QString{};
  444. }
  445. }();
  446. connected_controller_icons[player_index]->setStyleSheet(stylesheet.arg(theme));
  447. player_labels[player_index]->hide();
  448. }
  449. void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) {
  450. auto* controller = system.HIDCore().GetEmulatedControllerByIndex(player_index);
  451. const auto controller_type = GetControllerTypeFromIndex(
  452. emulated_controllers[player_index]->currentIndex(), player_index);
  453. const auto player_connected = player_groupboxes[player_index]->isChecked() &&
  454. controller_type != Core::HID::NpadStyleIndex::Handheld;
  455. if (controller->GetNpadStyleIndex(true) == controller_type &&
  456. controller->IsConnected(true) == player_connected) {
  457. return;
  458. }
  459. // Disconnect the controller first.
  460. UpdateController(controller, controller_type, false);
  461. // Handheld
  462. if (player_index == 0) {
  463. if (controller_type == Core::HID::NpadStyleIndex::Handheld) {
  464. auto* handheld =
  465. system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
  466. UpdateController(handheld, Core::HID::NpadStyleIndex::Handheld,
  467. player_groupboxes[player_index]->isChecked());
  468. }
  469. }
  470. UpdateController(controller, controller_type, player_connected);
  471. }
  472. void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) {
  473. if (!player_groupboxes[player_index]->isChecked() ||
  474. GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(),
  475. player_index) == Core::HID::NpadStyleIndex::Handheld) {
  476. led_patterns_boxes[player_index][0]->setChecked(false);
  477. led_patterns_boxes[player_index][1]->setChecked(false);
  478. led_patterns_boxes[player_index][2]->setChecked(false);
  479. led_patterns_boxes[player_index][3]->setChecked(false);
  480. return;
  481. }
  482. const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(player_index);
  483. const auto led_pattern = controller->GetLedPattern();
  484. led_patterns_boxes[player_index][0]->setChecked(led_pattern.position1);
  485. led_patterns_boxes[player_index][1]->setChecked(led_pattern.position2);
  486. led_patterns_boxes[player_index][2]->setChecked(led_pattern.position3);
  487. led_patterns_boxes[player_index][3]->setChecked(led_pattern.position4);
  488. }
  489. void QtControllerSelectorDialog::UpdateBorderColor(std::size_t player_index) {
  490. if (!parameters.enable_border_color ||
  491. player_index >= static_cast<std::size_t>(parameters.max_players) ||
  492. player_groupboxes[player_index]->styleSheet().contains(QStringLiteral("QGroupBox"))) {
  493. return;
  494. }
  495. player_groupboxes[player_index]->setStyleSheet(
  496. player_groupboxes[player_index]->styleSheet().append(
  497. QStringLiteral("QGroupBox#groupPlayer%1Connected:checked "
  498. "{ border: 1px solid rgba(%2, %3, %4, %5); }")
  499. .arg(player_index + 1)
  500. .arg(parameters.border_colors[player_index][0])
  501. .arg(parameters.border_colors[player_index][1])
  502. .arg(parameters.border_colors[player_index][2])
  503. .arg(parameters.border_colors[player_index][3])));
  504. }
  505. void QtControllerSelectorDialog::SetExplainText(std::size_t player_index) {
  506. if (!parameters.enable_explain_text ||
  507. player_index >= static_cast<std::size_t>(parameters.max_players)) {
  508. return;
  509. }
  510. explain_text_labels[player_index]->setText(QString::fromStdString(
  511. Common::StringFromFixedZeroTerminatedBuffer(parameters.explain_text[player_index].data(),
  512. parameters.explain_text[player_index].size())));
  513. }
  514. void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) {
  515. // Disallow changing the console mode if the controller type is handheld.
  516. ui->radioDocked->setEnabled(!is_handheld);
  517. ui->radioUndocked->setEnabled(!is_handheld);
  518. ui->radioDocked->setChecked(Settings::IsDockedMode());
  519. ui->radioUndocked->setChecked(!Settings::IsDockedMode());
  520. // Also force into undocked mode if the controller type is handheld.
  521. if (is_handheld) {
  522. ui->radioUndocked->setChecked(true);
  523. }
  524. }
  525. void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
  526. const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
  527. switch (max_supported_players) {
  528. case 0:
  529. default:
  530. ASSERT(false);
  531. return;
  532. case 1:
  533. ui->widgetSpacer->hide();
  534. ui->widgetSpacer2->hide();
  535. ui->widgetSpacer3->hide();
  536. ui->widgetSpacer4->hide();
  537. break;
  538. case 2:
  539. ui->widgetSpacer->hide();
  540. ui->widgetSpacer2->hide();
  541. ui->widgetSpacer3->hide();
  542. break;
  543. case 3:
  544. ui->widgetSpacer->hide();
  545. ui->widgetSpacer2->hide();
  546. break;
  547. case 4:
  548. ui->widgetSpacer->hide();
  549. break;
  550. case 5:
  551. case 6:
  552. case 7:
  553. case 8:
  554. break;
  555. }
  556. for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) {
  557. auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
  558. // Disconnect any unsupported players here and disable or hide them if applicable.
  559. UpdateController(controller, controller->GetNpadStyleIndex(true), false);
  560. // Hide the player widgets when max_supported_controllers is less than or equal to 4.
  561. if (max_supported_players <= 4) {
  562. player_widgets[index]->hide();
  563. }
  564. // Disable and hide the following to prevent these from interaction.
  565. player_widgets[index]->setDisabled(true);
  566. connected_controller_checkboxes[index]->setDisabled(true);
  567. connected_controller_labels[index]->hide();
  568. connected_controller_checkboxes[index]->hide();
  569. }
  570. }
  571. QtControllerSelector::QtControllerSelector(GMainWindow& parent) {
  572. connect(this, &QtControllerSelector::MainWindowReconfigureControllers, &parent,
  573. &GMainWindow::ControllerSelectorReconfigureControllers, Qt::QueuedConnection);
  574. connect(this, &QtControllerSelector::MainWindowRequestExit, &parent,
  575. &GMainWindow::ControllerSelectorRequestExit, Qt::QueuedConnection);
  576. connect(&parent, &GMainWindow::ControllerSelectorReconfigureFinished, this,
  577. &QtControllerSelector::MainWindowReconfigureFinished, Qt::QueuedConnection);
  578. }
  579. QtControllerSelector::~QtControllerSelector() = default;
  580. void QtControllerSelector::Close() const {
  581. callback = {};
  582. emit MainWindowRequestExit();
  583. }
  584. void QtControllerSelector::ReconfigureControllers(
  585. ReconfigureCallback callback_, const Core::Frontend::ControllerParameters& parameters) const {
  586. callback = std::move(callback_);
  587. emit MainWindowReconfigureControllers(parameters);
  588. }
  589. void QtControllerSelector::MainWindowReconfigureFinished(bool is_success) {
  590. if (callback) {
  591. callback(is_success);
  592. }
  593. }