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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <vector>
- #include <boost/smart_ptr/intrusive_ptr.hpp>
- #include "core/hle/kernel/object.h"
- namespace Kernel {
- class KernelCore;
- class Thread;
- /// Class that represents a Kernel object that a thread can be waiting on
- class WaitObject : public Object {
- public:
- explicit WaitObject(KernelCore& kernel);
- ~WaitObject() override;
- /**
- * Check if the specified thread should wait until the object is available
- * @param thread The thread about which we're deciding.
- * @return True if the current thread should wait due to this object being unavailable
- */
- virtual bool ShouldWait(const Thread* thread) const = 0;
- /// Acquire/lock the object for the specified thread if it is available
- virtual void Acquire(Thread* thread) = 0;
- /**
- * Add a thread to wait on this object
- * @param thread Pointer to thread to add
- */
- void AddWaitingThread(SharedPtr<Thread> thread);
- /**
- * Removes a thread from waiting on this object (e.g. if it was resumed already)
- * @param thread Pointer to thread to remove
- */
- void RemoveWaitingThread(Thread* thread);
- /**
- * Wake up all threads waiting on this object that can be awoken, in priority order,
- * and set the synchronization result and output of the thread.
- */
- void WakeupAllWaitingThreads();
- /**
- * Wakes up a single thread waiting on this object.
- * @param thread Thread that is waiting on this object to wakeup.
- */
- void WakeupWaitingThread(SharedPtr<Thread> thread);
- /// Obtains the highest priority thread that is ready to run from this object's waiting list.
- SharedPtr<Thread> GetHighestPriorityReadyThread() const;
- /// Get a const reference to the waiting threads list for debug use
- const std::vector<SharedPtr<Thread>>& GetWaitingThreads() const;
- private:
- /// Threads waiting for this object to become available
- std::vector<SharedPtr<Thread>> waiting_threads;
- };
- // Specialization of DynamicObjectCast for WaitObjects
- template <>
- inline SharedPtr<WaitObject> DynamicObjectCast<WaitObject>(SharedPtr<Object> object) {
- if (object != nullptr && object->IsWaitable()) {
- return boost::static_pointer_cast<WaitObject>(object);
- }
- return nullptr;
- }
- } // namespace Kernel
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