thread.h 820 B

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  1. // Copyright 2014 Citra Emulator Project / PPSSPP Project
  2. // Licensed under GPLv2
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include "common/common_types.h"
  6. enum ThreadStatus {
  7. THREADSTATUS_RUNNING = 1,
  8. THREADSTATUS_READY = 2,
  9. THREADSTATUS_WAIT = 4,
  10. THREADSTATUS_SUSPEND = 8,
  11. THREADSTATUS_DORMANT = 16,
  12. THREADSTATUS_DEAD = 32,
  13. THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
  14. };
  15. struct ThreadContext {
  16. void reset();
  17. u32 reg[16];
  18. u32 cpsr;
  19. u32 pc;
  20. };
  21. void __KernelThreadingInit();
  22. void __KernelThreadingShutdown();
  23. //const char *__KernelGetThreadName(SceUID threadID);
  24. //
  25. //void __KernelSaveContext(ThreadContext *ctx);
  26. //void __KernelLoadContext(ThreadContext *ctx);
  27. //void __KernelSwitchContext(Thread *target, const char *reason);