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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <vector>
- #include "core/arm/arm_interface.h"
- #include "core/mem_map.h"
- #include "core/hle/hle.h"
- #include "core/hle/kernel/thread.h"
- #include "core/hle/service/service.h"
- #include "core/hle/service/fs/archive.h"
- #include "core/hle/service/cfg/cfg.h"
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- namespace HLE {
- static std::vector<ModuleDef> g_module_db;
- bool g_reschedule = false; ///< If true, immediately reschedules the CPU to a new thread
- const FunctionDef* GetSVCInfo(u32 opcode) {
- u32 func_num = opcode & 0xFFFFFF; // 8 bits
- if (func_num > 0xFF) {
- LOG_ERROR(Kernel_SVC,"unknown svc=0x%02X", func_num);
- return nullptr;
- }
- return &g_module_db[0].func_table[func_num];
- }
- void CallSVC(u32 opcode) {
- const FunctionDef *info = GetSVCInfo(opcode);
- if (!info) {
- return;
- }
- if (info->func) {
- info->func();
- } else {
- LOG_ERROR(Kernel_SVC, "unimplemented SVC function %s(..)", info->name.c_str());
- }
- }
- void Reschedule(const char *reason) {
- _dbg_assert_msg_(Kernel, reason != 0 && strlen(reason) < 256, "Reschedule: Invalid or too long reason.");
- // TODO(bunnei): It seems that games depend on some CPU execution time elapsing during HLE
- // routines. This simulates that time by artificially advancing the number of CPU "ticks".
- // The value was chosen empirically, it seems to work well enough for everything tested, but
- // is likely not ideal. We should find a more accurate way to simulate timing with HLE.
- Core::g_app_core->AddTicks(4000);
- Core::g_app_core->PrepareReschedule();
- g_reschedule = true;
- }
- void RegisterModule(std::string name, int num_functions, const FunctionDef* func_table) {
- ModuleDef module = {name, num_functions, func_table};
- g_module_db.push_back(module);
- }
- void RegisterAllModules() {
- SVC::Register();
- }
- void Init() {
- Service::Init();
- Service::FS::ArchiveInit();
- Service::CFG::CFGInit();
- RegisterAllModules();
- LOG_DEBUG(Kernel, "initialized OK");
- }
- void Shutdown() {
- Service::CFG::CFGShutdown();
- Service::FS::ArchiveShutdown();
- Service::Shutdown();
- g_module_db.clear();
- LOG_DEBUG(Kernel, "shutdown OK");
- }
- } // namespace
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