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- // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <bitset>
- #include <cstddef>
- #include "shader_recompiler/frontend/ir/attribute.h"
- namespace Shader {
- struct VaryingState {
- std::bitset<512> mask{};
- void Set(IR::Attribute attribute, bool state = true) {
- mask[static_cast<size_t>(attribute)] = state;
- }
- [[nodiscard]] bool operator[](IR::Attribute attribute) const noexcept {
- return mask[static_cast<size_t>(attribute)];
- }
- [[nodiscard]] bool AnyComponent(IR::Attribute base) const noexcept {
- return mask[static_cast<size_t>(base) + 0] || mask[static_cast<size_t>(base) + 1] ||
- mask[static_cast<size_t>(base) + 2] || mask[static_cast<size_t>(base) + 3];
- }
- [[nodiscard]] bool AllComponents(IR::Attribute base) const noexcept {
- return mask[static_cast<size_t>(base) + 0] && mask[static_cast<size_t>(base) + 1] &&
- mask[static_cast<size_t>(base) + 2] && mask[static_cast<size_t>(base) + 3];
- }
- [[nodiscard]] bool IsUniform(IR::Attribute base) const noexcept {
- return AnyComponent(base) == AllComponents(base);
- }
- [[nodiscard]] bool Generic(size_t index, size_t component) const noexcept {
- return mask[static_cast<size_t>(IR::Attribute::Generic0X) + index * 4 + component];
- }
- [[nodiscard]] bool Generic(size_t index) const noexcept {
- return Generic(index, 0) || Generic(index, 1) || Generic(index, 2) || Generic(index, 3);
- }
- [[nodiscard]] bool ClipDistances() const noexcept {
- return AnyComponent(IR::Attribute::ClipDistance0) ||
- AnyComponent(IR::Attribute::ClipDistance4);
- }
- [[nodiscard]] bool Legacy() const noexcept {
- return AnyComponent(IR::Attribute::ColorFrontDiffuseR) ||
- AnyComponent(IR::Attribute::ColorFrontSpecularR) ||
- AnyComponent(IR::Attribute::ColorBackDiffuseR) ||
- AnyComponent(IR::Attribute::ColorBackSpecularR) || FixedFunctionTexture() ||
- mask[static_cast<size_t>(IR::Attribute::FogCoordinate)];
- }
- [[nodiscard]] bool FixedFunctionTexture() const noexcept {
- for (size_t index = 0; index < 10; ++index) {
- if (AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
- return true;
- }
- }
- return false;
- }
- };
- } // namespace Shader
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