varying_state.h 2.4 KB

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  1. // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include <bitset>
  5. #include <cstddef>
  6. #include "shader_recompiler/frontend/ir/attribute.h"
  7. namespace Shader {
  8. struct VaryingState {
  9. std::bitset<512> mask{};
  10. void Set(IR::Attribute attribute, bool state = true) {
  11. mask[static_cast<size_t>(attribute)] = state;
  12. }
  13. [[nodiscard]] bool operator[](IR::Attribute attribute) const noexcept {
  14. return mask[static_cast<size_t>(attribute)];
  15. }
  16. [[nodiscard]] bool AnyComponent(IR::Attribute base) const noexcept {
  17. return mask[static_cast<size_t>(base) + 0] || mask[static_cast<size_t>(base) + 1] ||
  18. mask[static_cast<size_t>(base) + 2] || mask[static_cast<size_t>(base) + 3];
  19. }
  20. [[nodiscard]] bool AllComponents(IR::Attribute base) const noexcept {
  21. return mask[static_cast<size_t>(base) + 0] && mask[static_cast<size_t>(base) + 1] &&
  22. mask[static_cast<size_t>(base) + 2] && mask[static_cast<size_t>(base) + 3];
  23. }
  24. [[nodiscard]] bool IsUniform(IR::Attribute base) const noexcept {
  25. return AnyComponent(base) == AllComponents(base);
  26. }
  27. [[nodiscard]] bool Generic(size_t index, size_t component) const noexcept {
  28. return mask[static_cast<size_t>(IR::Attribute::Generic0X) + index * 4 + component];
  29. }
  30. [[nodiscard]] bool Generic(size_t index) const noexcept {
  31. return Generic(index, 0) || Generic(index, 1) || Generic(index, 2) || Generic(index, 3);
  32. }
  33. [[nodiscard]] bool ClipDistances() const noexcept {
  34. return AnyComponent(IR::Attribute::ClipDistance0) ||
  35. AnyComponent(IR::Attribute::ClipDistance4);
  36. }
  37. [[nodiscard]] bool Legacy() const noexcept {
  38. return AnyComponent(IR::Attribute::ColorFrontDiffuseR) ||
  39. AnyComponent(IR::Attribute::ColorFrontSpecularR) ||
  40. AnyComponent(IR::Attribute::ColorBackDiffuseR) ||
  41. AnyComponent(IR::Attribute::ColorBackSpecularR) || FixedFunctionTexture() ||
  42. mask[static_cast<size_t>(IR::Attribute::FogCoordinate)];
  43. }
  44. [[nodiscard]] bool FixedFunctionTexture() const noexcept {
  45. for (size_t index = 0; index < 10; ++index) {
  46. if (AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
  47. return true;
  48. }
  49. }
  50. return false;
  51. }
  52. };
  53. } // namespace Shader