| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758 |
- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "shader_recompiler/backend/glasm/emit_context.h"
- #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
- #include "shader_recompiler/frontend/ir/value.h"
- namespace Shader::Backend::GLASM {
- void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
- ctx.Add("LDS.U8 {},shared_mem[{}];", inst, offset);
- }
- void EmitLoadSharedS8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
- ctx.Add("LDS.S8 {},shared_mem[{}];", inst, offset);
- }
- void EmitLoadSharedU16(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
- ctx.Add("LDS.U16 {},shared_mem[{}];", inst, offset);
- }
- void EmitLoadSharedS16(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
- ctx.Add("LDS.S16 {},shared_mem[{}];", inst, offset);
- }
- void EmitLoadSharedU32(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
- ctx.Add("LDS.U32 {},shared_mem[{}];", inst, offset);
- }
- void EmitLoadSharedU64(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
- ctx.Add("LDS.U32X2 {},shared_mem[{}];", inst, offset);
- }
- void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
- ctx.Add("LDS.U32X4 {},shared_mem[{}];", inst, offset);
- }
- void EmitWriteSharedU8(EmitContext& ctx, ScalarU32 offset, ScalarU32 value) {
- ctx.Add("STS.U8 {},shared_mem[{}];", value, offset);
- }
- void EmitWriteSharedU16(EmitContext& ctx, ScalarU32 offset, ScalarU32 value) {
- ctx.Add("STS.U16 {},shared_mem[{}];", value, offset);
- }
- void EmitWriteSharedU32(EmitContext& ctx, ScalarU32 offset, ScalarU32 value) {
- ctx.Add("STS.U32 {},shared_mem[{}];", value, offset);
- }
- void EmitWriteSharedU64(EmitContext& ctx, ScalarU32 offset, Register value) {
- ctx.Add("STS.U32X2 {},shared_mem[{}];", value, offset);
- }
- void EmitWriteSharedU128(EmitContext& ctx, ScalarU32 offset, Register value) {
- ctx.Add("STS.U32X4 {},shared_mem[{}];", value, offset);
- }
- } // namespace Shader::Backend::GLASM
|