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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <string>
- #include "shader_recompiler/backend/bindings.h"
- #include "shader_recompiler/frontend/ir/program.h"
- #include "shader_recompiler/profile.h"
- namespace Shader::Backend::GLASM {
- [[nodiscard]] std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info,
- IR::Program& program, Bindings& bindings);
- [[nodiscard]] inline std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info,
- IR::Program& program) {
- Bindings binding;
- return EmitGLASM(profile, runtime_info, program, binding);
- }
- } // namespace Shader::Backend::GLASM
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