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- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include "common/vector_math.h"
- namespace Math {
- template <typename T>
- class Quaternion {
- public:
- Math::Vec3<T> xyz;
- T w;
- Quaternion<decltype(-T{})> Inverse() const {
- return {-xyz, w};
- }
- Quaternion<decltype(T{} + T{})> operator+(const Quaternion& other) const {
- return {xyz + other.xyz, w + other.w};
- }
- Quaternion<decltype(T{} - T{})> operator-(const Quaternion& other) const {
- return {xyz - other.xyz, w - other.w};
- }
- Quaternion<decltype(T{} * T{} - T{} * T{})> operator*(const Quaternion& other) const {
- return {xyz * other.w + other.xyz * w + Cross(xyz, other.xyz),
- w * other.w - Dot(xyz, other.xyz)};
- }
- Quaternion<T> Normalized() const {
- T length = std::sqrt(xyz.Length2() + w * w);
- return {xyz / length, w / length};
- }
- };
- template <typename T>
- auto QuaternionRotate(const Quaternion<T>& q, const Math::Vec3<T>& v) {
- return v + 2 * Cross(q.xyz, Cross(q.xyz, v) + v * q.w);
- }
- inline Quaternion<float> MakeQuaternion(const Math::Vec3<float>& axis, float angle) {
- return {axis * std::sin(angle / 2), std::cos(angle / 2)};
- }
- } // namespace Math
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